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I'm mainly refer to stuff like the original Super Mario Bros trilogy, Super Mario World (that example is funny because in the same game Mario destroys castles on his own with no issue) and whatnot.Not really, around half the examples come from after Galaxy, roughly.
I really shouldn't be saying this given the sandbox addresses it already but to quote the page itself, "Game Mechanics refers to the abilities shown in games (usually video games) that are determined by the rules of the game (examples include hit points, levels, statistics, world map crossing in seconds outside of cinematics, etcetera) and are not necessarily indicative of a character's or entity's actual abilities."
Mario being unable to break a brick when he's not big is a game mechanic, it's just a generic thing that was done for gameplay's sake. But something like the Bowser bosses in SM64 isn't a "rule" of a game, the developers specifically decided that Bowser should be defeated by being thrown into small bombs, modeled those bombs, placed them in the arena (and nowhere else) and programmed a specific interaction where Bowser's health would be depleted by hitting them.
The issue is what hurts Bowser is not the force of the throw but a small explosion.
I've already addressed how surviving something but being hurt by it is still an anti-feat.
Yeah, cause needles can pierce him lol. There's a whole ass mechanic explaining why too.
Bingo. And that is not the case here. You genuinely won't be able to find many more genuine anti-feats for Superman than feats that debunk them, and definitely not as many as I just did.
Yes, that is the rule of game. Bowser being defeated by the bombs and getting his health depleted that's the rule of gameplay. Not to mention the strength of a character comparable in strength throwing him does shit as well.
Force does matter. And even then, visually he's barely knocked aback, not due to rule of gameplay, he has to get damaged for us to beat him.
Not when said something barely damages that or are too minor to count at all.
Yeah true, but none of them count given Goku's feats outweighing them.
Given his history he definitely has more "anti-feats". But again, they don't matter. Same case applies, most of the anti-feats are minor stuff in gameplay, countered by higher feats that happen in other games (sometimes within the same game.), played for laughs, or are shit that barely ******* damage the characters at all.