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PoC also hints that you can get rewards for playing the gacha. The weapons in PoC are a built in, player rewarding feature that it purposely tasks you with also. Look, I don't trust this thing because the detractors will use it.

Bayonetta's random records she picks up are just that, random records she can collect seperate from the main story. Method of acquiring the weapons is just gameplay mechanics.

You keep saying this isn't important to you, and yet you stubbornly argue it. It is important to Gilver and me because we recognise how threatening it is to DMC as a whole, and we see how treating in-game weapons as irrelevant or non-standard equipment (you even pushed for calling it non-canon) can be easily made to apply to all of DMC's items, and if you call canonicity into question you make an opening for much worse downgrades, and all starting with disregarding weapons based on gameplay mechanics. What you see as semantics, we recognise as a weakness that detractors will exploit.
Except, as both me and Tony point out, even if you reason it's all 100% correct in your favor, the very rules of the wiki say it needs to be Optional Equipment anyway. So it's either optional equipment because of what I brought up before, or you're right and it's still placed as Optional Equipment because of Wiki Rules. EITHER WAY, there's no way this scenario ends with it NOT being Optional Equipment.
 
Okay let's take step back for both sides cool off.
Look at this with a cool head and understand eachother's views.
Like we said Dante doesn't normally have access to this stuff, not only is dependent on rng but also outside the main story, yes you can buy them and give them to him, yes they are Canon but they aren't something he carries with him normally.
Tony you gae.

Anyway, first we need to ask why even gacha exists.
1) The game is free, so some content has to locked off or removed from game to be unlocked or sold later for sake of earning money from willingly paying players.
2) Why is it lootbox/RNG based? Because psyops. The chance to earn something at less money than price of item is irresistible, just like a casino.
3) Why are the weapons not acquirable in game?
Let's take an example of GoW2018/Ragnarok.
Lots of RPG elements but weapon attachments are available in campaign directly for buying with in game currency. But they are still optional, because even tho Kratos has a indefinite hammerspace, the weapon themselves cannot accept more than one type of attachment, and they also need to be attached at dwarfen hideout.
Anyways, if economy of GoW2018 wasn't based on fixed retail price of game, even they would have rely on monetising objects inside the game, either via real money or in game currency which uses real money.

On topic in game currency, even DMC4 SE, DmC and DMC5 have monetization-on red orbs and it's equivalents. Which in turn is used to buy items and skills in game.
So this issue you guys are bringing up affect that as well.
What if Nico stops mass producing her Devil Breakers because Nero didn't have enough red orbs.....what if Dante couldn't use any DrFaust anymore because he no longer has red orbs. On that note how is in-game currency like red orbs and other stuff from newer console DMCs different from mobile counterparts?
Because I bet the loot box rng stuff is perfectly buyable with in game currency or some other way. Something that you earn by playing as well as paying. So why the bias against PoC but not for paid dlcs and monetised in-game currency for console ports?
Paid DLCs have RNG mechanics too you know, it's just 0% chance of getting it if you don't pay or 100% chance if you do.

Hell Vergil is DLC is DMC5, if you don't buy the dlc you can never know that Mirage Edge and Beowulf exist for Vergil, you can never guess Vergil can do World of V. We outright index those weapons and abilities despite there being no cutcsene.

What about Nico files then? Why does she know about Vergil's weapons which was never shown or told to her about? Hell even as a player who fight him, Vergil never uses Mirage Edge or Beowulf against us... We have zero way of knowing it exists. Yet playable version has it and we index it.
What about DMC4 Vergil having Beowulf and Force Edge? While weapons are anachronistic for his version at that point in time..... skills certainly aren't. So many of the weapon moves are newly added to this version of Vergil which we scale to DMC3 Vergil. Even though DMC3 Vergil doesn't have those weapon skills? Also how would this situation be in different from Dante using Alastor in PoC? We would not consider it anachronistic....but will you guys even allow for any new moves to scale to the proper Alastor even tho Alastor was RNG obtained?
What about Ninja Gaiden 3 whose 70% of weapons are paid dlcs?
What about Calisto Protocol, whose animations are paywall locked?


I don't know how in-game currency and real world money economy works for recent RE/MH games but I bet even they have this shit. I know Street Fighter 5 has this as well, lots of characters are paid dlcs or buyable via in-game currency, which itself requires lots of online grinding or paying real money to get it. Just like tokens in a casino game.

One way or the other it's all irrelevant against lore.
If the weapons have lore and even have cutscenes of acquiring them, then there should be no reason not acquire them. Like I said luck in RNG system has never been judge of optional/standard stuff because it's ultimately User Interface/User Experience feature used for shady way of monetisation. It's basically games acting as casinos.
While I understand they break immersion, that's reluctance on both the dev and players part, something that should just be inside the in-world in-level shop is now outside in the game.
While shop system has been forked over from in-level integration out into the game UX/UI monetised feature, the lore hasn't been forked over.
There's literally no difference between earning in-game currency via skill or obtaining it via paying as if it were casino tokens. Ultimately both are capable of being betted on gacha/lootbox.
Hell even Vergil himself is locked out behind gacha... Even though he has his own story... so he is optional to story as well?
 
Also note, can Dante hold all of these weapons at once?

Or is it a loadout based feature, which makes it a one hundred percent customizable user interface, similar to RPG characters?

The answer is the latter. Quite literally, as I said before, even if you were to say that is all valid, the way it works IN GAME is a customizable optional series of weapons to utilize at a given moment.
 
Also note, can Dante hold all of these weapons at once?
He can only hold two swords and two guns in DMC3. Contrary to the huge amount he can carry in the lore. Interesting, gameplay limitations contradicting lore...
Or is it a loadout based feature, which makes it a one hundred percent customizable user interface, similar to RPG characters?
Like having to choose two of the five devil arms and two of the five guns in DMC3? That's also a loadout, and also customisable. Gameplay mechanics directly contradicted by the things we know he can do in canon.
the way it works IN GAME is a customizable optional series of weapons to utilize at a given moment.
How it works in game is often contrary to the lore, unless you believe Dante who can stuff a motorcycle and two rocket launchers in his back pocket in DMC5 can genuinely only carry two weapons at a time. You're literally referring to a gameplay mechanic that also exists in DMC3 and that is already established to run contrary to canon.
 
He can only hold two swords and two guns in DMC3. Contrary to the huge amount he can carry in the lore. Interesting, gameplay limitations contradicting lore...

Like having to choose two of the five devil arms and two of the five guns in DMC3? That's also a loadout, and also customisable. Gameplay mechanics directly contradicted by the things we know he can do in canon.

How it works in game is often contrary to the lore, unless you believe Dante who can stuff a motorcycle and two rocket launchers in his back pocket in DMC5 can genuinely only carry two weapons at a time. You're literally referring to a gameplay mechanic that also exists in DMC3 and that is already established to run contrary to canon.
Except DMC3 clearly is different from this because it actually displays Dante gaining the weapons, as well as pocketing them in Hammerspace. This cannot be compared to PoC, which has no crutch.
 
Except DMC3 clearly is different from this because it actually displays Dante gaining the weapons, as well as pocketing them in Hammerspace. This cannot be compared to PoC, which has no crutch.
You do realise that's a design choice for purposes not related to lore?
I doubt the Dev's thought "Oh we have to make these weapons non canon equipment set by putting it in gacha" instead of "we gotta make money by monetising equipment", otherwise they wouldn't have given so much lore behind weapons.
 



Also uhh... that doesn't look like non-lore non canon.

1) That’s not the gacha system, that’s your weapon upgrade and creation system. You can collect stuff to awaken your weapon. We both know this from Galen’s.

2) What I reiterated before is still in play. Even if everything is right in your favor, the mechanics dictate optional equipment.

3) There’s nothing wrong with it BEING optional equipment to begin with, so can we move on?
 
1) That’s not the gacha system, that’s your weapon upgrade and creation system. You can collect stuff to awaken your weapon. We both know this from Galen’s.
Including cutscenes with some of the weapons in them, and an in-lore reference to having upgradeable weapons.
2) What I reiterated before is still in play. Even if everything is right in your favor, the mechanics dictate optional equipment.
All you said was that the weapons are largely acquired using a bonus system. Very similar to side missions and extra challenges. Just because it's predatory micro transactions which are available and encouraged in the game doesn't make much genuine difference.
3) There’s nothing wrong with it BEING optional equipment to begin with, so can we move on?
There is, though. It's literally safer to ignore the weapons than to list them that way. You didn't listen, but I said before that this is a slippery slope, and the reasoning you're using makes it easy to treat items like the Bangle of Time the same way, and as I said already, people in the past have abused this even further to list items like the Bangle of Time as non-canon. And then all the weapons which don't appear in every game would be targeted next, unless it was used to argue PoC wasn't canon.

What you're pushing for could easily lead to Dante's standard equipment being listed as Rebellion, Ebony and Ivory, with all the rest as optional, after which some people could easily attempt to dismiss the canonicity of numerous things. And when detractors gain momentum, they will definitely push for more. You say "nip it in the bud", but that's woefully naive. DMC detractors frequently push for obviously unreasonable things, usually with arguments that have no value at all, and they often still get their way.

You say that you don't see it as important, and yet here you are pushing for it with the stubbornness of a mule. Gilver and I see it as very important because we see it as a threat to the entirety of DMC. So no, I won't move on, and Gilver won't either.
 
Including cutscenes with some of the weapons in them, and an in-lore reference to having upgradeable weapons.
It’s still not the gacha system.
All you said was that the weapons are largely acquired using a bonus system. Very similar to side missions and extra challenges. Just because it's predatory micro transactions which are available and encouraged in the game doesn't make much genuine difference.
There legitimately is. There is no bonus mission or challenge. It is not a plot related benefit. It is not a secret that rewards ingenuity or knowledge. It is not a set of weapons Dante can carry all the time. It’s not even something like Nero’s Devil Breakers, where it appears in cutscene aesthetically but is still plot separate. It is nothing LIKE a side mission, or a challenge system. It is a separate, compartmentalized, META, DYNAMIC, PLAYER-SPECIFIC feature. We already knew Dante had a freely upgradable weapon system, and it in itself doesn’t change any factor presented prior.
There is, though. It's literally safer to ignore the weapons than to list them that way. You didn't listen, but I said before that this is a slippery slope, and the reasoning you're using makes it easy to treat items like the Bangle of Time the same way, and as I said already, people in the past have abused this even further to list items like the Bangle of Time as non-canon. And then all the weapons which don't appear in every game would be targeted next, unless it was used to argue PoC wasn't canon.
There’s a difference between a fully customizable loadout based system with no plot related weapon gain Vs gaining a weapon via a boss fight and then having no reason to assume said character’s weapon is limited. Secondly, the Bangle is an in-game earn-able item. It is not the same as spin the wheel.

You say it’s safer to ignore the weapons, I say it’s safer to be accurate. And DMC3 can’t be used as an example because it literally was re-released with full Weapon Switching and Style Switching, with side content like Deadly Fortune clearly displaying that Dante does use other weapons outside of cutscenes and his Style abilities.
What you're pushing for could easily lead to Dante's standard equipment being listed as Rebellion, Ebony and Ivory, with all the rest as optional, after which some people could easily attempt to dismiss the canonicity of numerous things. And when detractors gain momentum, they will definitely push for more. You say "nip it in the bud", but that's woefully naive. DMC detractors frequently push for obviously unreasonable things, usually with arguments that have no value at all, and they often still get their way.
Sir. Let me reiterate. There is a stark difference between a game having a set of weapons for you to use, fully displayed in cutscene, with player progression carefully curated, coming with full breakdowns of Dante getting these weapons to use from boss battles…and the Gacha Summoning System. There is no parallel. In the same way they aren’t comparable to say PoC’s are more than optional equipment, they aren’t comparable to say Dante’s standard weapons per game are LESS than Standard.
You say that you don't see it as important, and yet here you are pushing for it with the stubbornness of a mule. Gilver and I see it as very important because we see it as a threat to the entirety of DMC. So no, I won't move on, and Gilver won't either.
Because I want to be entirely accurate.
 
It’s still not the gacha system.
You keep saying "gacha" as if that word alone proves the equipment is non-canon or something.
There legitimately is. There is no bonus mission or challenge.
To developers, loot boxes are a bonus challenge.
It is not a secret that rewards ingenuity or knowledge.
No, it's a secret that rewards paying money. Exactly like many DLC's, and from a lore perspective, there's no difference between in-game currency and real money.
It is not a set of weapons Dante can carry all the time.
Game mechanics.
It’s not even something like Nero’s Devil Breakers, where it appears in cutscene aesthetically but is still plot separate.
Gilver literally just posted cutscenes featuring some of those weapons.
It is nothing LIKE a side mission, or a challenge system. It is a separate, compartmentalized, META, DYNAMIC, PLAYER-SPECIFIC feature.
Like buying DLC's. And having DLC added side missions which are also canon and yield new equipment and abilities. All of which are seperately downloaded from an online store, with a completely META store front and download bar coupled with a price tag. And yet they're still canon. Lots of games feature things you can buy with in-game currency where the store itself clearly isn't canon. It's not the wheel spinning that's canon, it's the things you get from it.
There’s a difference between a fully customizable loadout based system with no plot related weapon gain Vs gaining a weapon via a boss fight and then having no reason to assume said character’s weapon is limited.
People have listed all the weapons as optional on the basis that he doesn't have them at the start and almost never uses them afterwards in any cutscenes or future games.
Secondly, the Bangle is an in-game earn-able item. It is not the same as spin the wheel.
You aren't getting it, and to be blunt I doubt you'll get it until it gets used to destroy DMC (assuming that isn't your intention). There's a fine line between items available through micro transactions and items available through completing a bonus challenge that isn't part of the main story. Both are in the game, both are equipment intended to be obtained by Dante in the game. This is a slippery slope.
You say it’s safer to ignore the weapons, I say it’s safer to be accurate.
So far you have argued the following:

  • It isn't gotten by completing the main story. Neither are the Bangle of Time, several devil hearts and Spiral. Neither are Bayonetta's weapons, many Nier Automata weapons, many Resident Evil and Halo weapons, and so on.

  • It is gotten through an exchange of money via a means that doesn't come from within the game world or at very least doesn't make sense to have such rewards come from such things. Not only does that describe DLC, and by extension every item added by DLC, it also describes bonuses you can buy with in-game currency in many games.

  • It's customisable because Dante and Co don't carry all the weapons at once in gameplay. This was true of the original DMC3 (isn't the free switching system in DMC3 a mod?). It also pits gameplay mechanics against the fact in lore that Dante can carry an enormous amount of stuff with his hammer space.
 
  • It isn't gotten by completing the main story. Neither are the Bangle of Time, several devil hearts and Spiral. Neither are Bayonetta's weapons, many Nier Automata weapons, many Resident Evil and Halo weapons, and so on.
I’ve already illustrated the difference between an earn-able and something entirely different. Also, I’ve already stated why Bayonetta doesn’t work as an example, and quite frankly, as I said before, one shouldn’t compare PoC to other series. Compare PoC to other DMC games. Tell me, with a straight (digital…or cyber?) face, that in every conceivable way you see the PoC weapons the same as the Book of Demons. The same as Dante’s weapons from 5. From 4. From 3. From 2, or 1. I doubt anyone can, because they are clearly very different.
  • It is gotten through an exchange of money via a means that doesn't come from within the game world or at very least doesn't make sense to have such rewards come from such things. Not only does that describe DLC, and by extension every item added by DLC, it also describes bonuses you can buy with in-game currency in many games.
And not all DLC are built equal, and given how it works, it’d make more sense to compare it other Gacha games, or skin packs in a battle royale game.
  • It's customisable because Dante and Co don't carry all the weapons at once in gameplay. This was true of the original DMC3 (isn't the free switching system in DMC3 a mod?). It also pits gameplay mechanics against the fact in lore that Dante can carry an enormous amount of stuff with his hammer space.
Freestyle came with the Switch variant of DMC3:SE. There were mods for it long before that, though, yeah.

And you’re right, Dante in lore can hold a shit ton of items. And so can many RPG characters. These same RPG characters still have to have themselves list certain items as optional equipment, because at the end of the day it’s STILL optional equipment. Same applies here.
 
I’ve already illustrated the difference between an earn-able and something entirely different.
You're splitting hairs between getting it by completing a bonus challenge seperate from the story and getting it by buying it. From the perspective of a gamer they're absolutely different, but from a lore perspective it's no different.
Also, I’ve already stated why Bayonetta doesn’t work as an example
You said it doesn't for very minimal reasons.
and quite frankly, as I said before, one shouldn’t compare PoC to other series. Compare PoC to other DMC games.
You're talking about imposing harsh treatment on DMC, which could very well be taken further, and this idea that every series should be treated as if it exists in a vacuum is the exact treatment that allows detractors to treat one verse more harshly than another.
Tell me, with a straight (digital…or cyber?) face, that in every conceivable way you see the PoC weapons the same as the Book of Demons. The same as Dante’s weapons from 5. From 4. From 3. From 2, or 1. I doubt anyone can, because they are clearly very different.
Only difference between them and items like Bangle of Time and several devil hearts is real money exchanges. And the reasoning can easily be stretched to also attack other items.
And not all DLC are built equal, and given how it works, it’d make more sense to compare it other Gacha games, or skin packs in a battle royale game.
You pay money, you go through some store or equivalent that isn't part of the game world, you get an item. That is both DLC and the gacha system.
And you’re right, Dante in lore can hold a shit ton of items. And so can many RPG characters. These same RPG characters still have to have themselves list certain items as optional equipment, because at the end of the day it’s STILL optional equipment. Same applies here.
Because those RPG characters have to do quests to acquire those items and can't do all of them. Because those RPG characters carrying all that stuff is a gameplay mechanic while we know Dante canonically carries loads of stuff. Because those RPG characters can only wield and carry one to three weapons at a time and wear one armour piece on each body part at a time and there are hundreds of different weapon and armour variants to choose from, and different classes/skillsets/playstyles that are mutually exclusive. Dante on the other hand only has about twenty PoC weapons if that, is well established to carry lots of weapons and freely switch between them mid-combat, and the weapons have extensive in-game bios.
 
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How is this still going?

Dante can not adquire those weapons normally nor carry them regularly because he has no access to them unless we get out of the main game, go into a gacha event mode and role hundreds of times until we get all of them, how is that not enough to classify this as optional equipment?
 
How is this still going?

Dante can not adquire those weapons normally nor carry them regularly because he has no access to them unless we get out of the main game, go into a gacha event mode and role hundreds of times until we get all of them, how is that not enough to classify this as optional equipment?
Cope
 
Because those RPG characters have to do quests to acquire those items and can't do all of them. Because those RPG characters carrying all that stuff is a gameplay mechanic while we know Dante canonically carries loads of stuff. Because those RPG characters can only wield and carry one to three weapons at a time and wear one armour piece on each body part at a time and there are hundreds of different weapon and armour variants to choose from, and different classes/skillsets/playstyles that are mutually exclusive.
No, even RPGs that allow you to collect everything require this, because the player character is 100% customizable.
Dante on the other hand only has about twenty PoC weapons if that, is well established to carry lots of weapons and freely switch between them mid-combat, and the weapons have extensive in-game bios.
Ha. Ha. Ha. It’s over one HUNDRED weapons, actually. The ones included in this hax list are just THE ONES THAT GIVE HAX.
 
No, even RPGs that allow you to collect everything require this, because the player character is 100% customizable.
The page actually specifies that it's because those RPG characters have no canon arsenal, not because their equipment and powers can be customised. Dante on the other hand has a long history of collecting all the weapons in his games and carrying them all at once, and even here in PoC some of those weapons appear in cutscenes.

I have to point out a bit of an oversight on your part; you said we shouldn't compare PoC to other games but only to other DMC ones, as a way to disregard the fact that other characters have weapons like that counted, all while you've been comparing it to these RPG games. The reason why is simple: no verse exists in a vacuum. How other verses are treated is relevant. And games like God of War, Bayonetta and Ninja Gaiden are far more closely related to DMC than any RPG.

The reasoning that it has to be gotten outside the main story would also apply to any item obtained in a bonus mission or bonus mode in the game, as well as any paid DLC, any item obtained through micro transactions, and many items purchased with in-game currency.

The reasoning that it requires taking part in a store front that doesn't fully belong in the game would also apply to any item gotten through micro transactions or mini-games as well as many paid DLC's and arguably even updated re-releases if you stretch it. Many games have weapons to purchase with in-game currency at the main menus and things like that, which would also fit that description.

You keep throwing out the word "customisable" as if having to choose a loadout each time is at all different from how DMC3 initially did it, that of course being a gameplay mechanic necessitated by the limited power of the Ps2 system, while PoC is on mobile, another system with limited power. And as if Dante doesn't have a proven record of carrying insane amounts of stuff, and a proven record of collecting every weapon and item in each game, with the general idea being that if it's available he collects it because that's the sort of character he is.
 
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Okay, I've done some reading. I have found numerous other profiles on the Wiki which treat weapons which are gotten through paid transactions, or outside the story, as standard equipment. Many of them also ignore gameplay limitations and don't even list them as optional solely because they can't carry all of them at once. In addition, the rules on the Standard Equipment page do not require the PoC weapons to be optional.

Bayonetta, both original and Bayonetta 3, list weapons you have to do non-story things to acquire, and even list consumables which are bought in a store as standard equipment. The original one's page also lists weapons she has replaced with newer ones as standard equipment, namely the Scarborough Fair.

Raiden's page lists secondary weapons like guns which run out of ammunition and as a result aren't permanent parts of his arsenal, a weakness not shared by any of Dante's weapons, as standard equipment. These weapons Raiden has also never appear in any cutscenes.

Ryu Hayabusa's page lists all the weapons throughout the series as standard equipment, including the ones in Ninja Gaiden 3 which can only be gotten through paid DLC.

2B's page lists an enormous list of weapons from the game, seemingly almost if not all of them, including ones she doesn't acquire just following the story, as standard equipment. It even lists her flight unit as standard equipment.

The Master Chief's page lists every weapon available to him, and specifically lists all of it as standard equipment, only noting the limit of how many he can carry. Notably, the number of weapons he is listed as being able to carry as standard equipment also exceeds the number of weapons he can carry in gameplay, and even exceeds the number of weapons he or any other Spartan has ever carried.

A playable character in COD Zombies has every weapon in the corresponding map listed as standard equipment even though he can only carry two at a time.

The player character of Call of Duty Black Ops 3 has many weapons listed as his standard equipment, including the VMP, which is only available as paid DLC. The number of weapons listed as standard equipment also very clearly exceeds the number of weapons he can carry.



Finally, the Standard Equipment page states:


  • "If a character lacks a canonical set of equipment, their profile should make note of this. Examples of such characters would be player customizable RPG characters such as Chosen Undead, profiles detailing a type of being as opposed to an individual character like that of the Adeptus Astartes. Such characters should have their items all listed as optional, and people who wish to use them in versus threads should preferably specify what items shall be made available to them."

Dante does not and has never lacked a canonical set of equipment, and this paragraph/rule specifically states not that customizable stuff has to be optional, but that characters who entirely lack a canonical set of equipment have to have their equipment listed as optional.

  • "Equipment listed as standard should be equipment the character has access to in a majority of their canon appearances."

Many characters from games, including the ones listed above and also Kratos from God of War, have items they have only used in one game or another story entry, but are considered to still possess it in later games and other story entries. These items, such as the Scarborough Fair, the Moon of Mahaa-Kalaa, the Bazillions, the Pillow Talk, etc., are all still treated as standard equipment. This is especially true in the case of characters like Dante who have hammer space which can store infinite .45 Caliber bullets in a single magazine, and which can store a weapon the size of a motorcycle and still have more room, and in addition to that hammer space rarely use their extra weapons and abilities because their stronger enemies resist those items' effects, and their weaker enemies aren't worth using them on.
 
I’ve already illustrated the difference between an earn-able and something entirely different. Also, I’ve already stated why Bayonetta doesn’t work as an example, and quite frankly, as I said before, one shouldn’t compare PoC to other series. Compare PoC to other DMC games. Tell me, with a straight (digital…or cyber?) face, that in every conceivable way you see the PoC weapons the same as the Book of Demons. The same as Dante’s weapons from 5. From 4. From 3. From 2, or 1. I doubt anyone can, because they are clearly very different.
I don't see them as any different. And if you can't give an objective reason to differentiate them which doesn't rely on superficial and irrelevant monetary nature of acquisition, I suggest you stop using subjective view to look at these weapons as optional.
And not all DLC are built equal, and given how it works, it’d make more sense to compare it other Gacha games, or skin packs in a battle royale game.
Maybe, that still doesn't change the objective fact that paid DLCs for many weapons in DMC have existed before, which extends to Vergil who wields weapons not at all shown in original or implied to exist. A.K.A Beowulf and Mirage Edge.
Almost every dlc of similar nature in any game would operate similarly.

So how is this any better than weapons already inside game and buyable via in game currency with only probability making it easier or difficult to obtain. Not impossible.

But as I have mentioned countless times, possibilities do not factors upon which judge arsenals. We only judge based on full loaded out character with everything baught and unlocked. Bar for anything inconsistent lorewise.

Freestyle came with the Switch variant of DMC3:SE. There were mods for it long before that, though, yeah.

And you’re right, Dante in lore can hold a shit ton of items. And so can many RPG characters. These same RPG characters still have to have themselves list certain items as optional equipment, because at the end of the day it’s STILL optional equipment. Same applies here.

That's not how optional arsenal works. You need genuine reason if character couldn't hold any items as a excuse to make something optional.
And just because some verses have been lax with how they index such things shouldn't mean as well should follow their flawed example.

And most importantly we shouldn't blindly follow rules. Nuance and logic exist, which should dictate how we operate. Context of a verse is very important.
1) That’s not the gacha system, that’s your weapon upgrade and creation system. You can collect stuff to awaken your weapon. We both know this from Galen’s.

2) What I reiterated before is still in play. Even if everything is right in your favor, the mechanics dictate optional equipment.

3) There’s nothing wrong with it BEING optional equipment to begin with, so can we move on?
The bar guy clearly gives a new weapon of Sawwed off shotgun class to Dante in one of the videos.
While that is only one weapon, point of the video was that ecosystem and infrastructure of Devil Arms and their commercial market exists in the lore of series and forms the primary building block of player experience of PoC game, and is designed and engineered beautifully by developers to be embedded into monetary aspects of the game for purposes of immersion and profit making. But ultimately all those weapons and the infrastructure surrounding them exist in the lore.

So the arguement to make it all optional falls flat in the face. Because as a player we can buy anything and everything and completely load out of a character, and we as members in vs wiki are only concerned with end product of a maxxing out a character.

There legitimately is. There is no bonus mission or challenge. It is not a plot related benefit. It is not a secret that rewards ingenuity or knowledge. It is not a set of weapons Dante can carry all the time. It’s not even something like Nero’s Devil Breakers, where it appears in cutscene aesthetically but is still plot separate. It is nothing LIKE a side mission, or a challenge system. It is a separate, compartmentalized, META, DYNAMIC, PLAYER-SPECIFIC feature. We already knew Dante had a freely upgradable weapon system, and it in itself doesn’t change any factor presented prior.
Nature of acquisition is completely irrelevant here.
You are making up new rules on the fly.
We have never used probability and player skill as a metric of judging acquisition of arsenal.
So please stop bringing it up as if it exists.
There’s a difference between a fully customizable loadout based system with no plot related weapon gain Vs gaining a weapon via a boss fight and then having no reason to assume said character’s weapon is limited. Secondly, the Bangle is an in-game earn-able item. It is not the same as spin the wheel.

You say it’s safer to ignore the weapons, I say it’s safer to be accurate. And DMC3 can’t be used as an example because it literally was re-released with full Weapon Switching and Style Switching, with side content like Deadly Fortune clearly displaying that Dante does use other weapons outside of cutscenes and his Style abilities.
Weapon loadout system is completely irrelevant and utterly useless feature of the games exclusively tied to gameplay design. It runs completely contrary to how inventory actually works in lore.

Throughout the history of DMC series being indexed on this site, it has never been used at all as an argument. Not will I allow it to be used now. Because it's exactly that, a purely gameplay mechnic far removed from reality of how hammerspace operate for all characters in DMC. Even a non magical character in form of Lady follows the bizzare rules of infinite hammerspace, unlike any other characters from various shooting games who have limited inventory space.

I suggest you drop this line of arguement because it's completely antithesis to how we operate on site and is nothing but useless padding arguement at best.

Sir. Let me reiterate. There is a stark difference between a game having a set of weapons for you to use, fully displayed in cutscene, with player progression carefully curated, coming with full breakdowns of Dante getting these weapons to use from boss battles…and the Gacha Summoning System. There is no parallel. In the same way they aren’t comparable to say PoC’s are more than optional equipment, they aren’t comparable to say Dante’s standard weapons per game are LESS than Standard.
Just as I have explained above regarding weapon loadout system, let me say this in context of gacha.

It's a completely irrelevant and useless feature far removed from lore and world building of DMC, and is completely a part of gameplay design. It has zero consequence on how weapons are actually supposed to be obtained from in verse sources such as bosses or weapon dealers or artefacts hidden in locations or quests.
The micro transaction and gacha system is just a real life gameplay design elements done for purposes of immersion, i.e a real world representation of how weapons can be baught inside the fictional world of DMC by engaging with it's infrastructure and economy of demonic items.

Just like load out system is a layer of gameplay which gives us somewhat of a agency upon a fictional character's hammerspace, same as gacha system. These both are irrelevant for purposes of lore and power indexing on this wiki.
Because they are just representations of how phenomenon operate inside the fictional world of DMC. Which ultimately takes precedence over gameplay designs.
As is the rule of wiki on topic of video game scaling, i.e lore>>>>>>Infinitely>>>>>>>gameplay.
 
What the hell is going on here? What's that about custom loadouts or other verses being brought up? All of that is irrelevant stuff.

To end this just look at the page:

Standard Equipment refers to a set of items that a character can be expected to have on hand at any time. When listing a character's Standard Equipment please consider the following guidelines:

Equipment listed as standard should be equipment the character has access to in a majority of their canon appearances. This is not to be confused with Optional Equipment, which can encompass anything that the character has owned or made use of for an extended period of time, regardless of whether or not it's usually on their person.

Based on that we have 3 questions to answer

  • Can he get the weapon in a normal playthrough?
  • does he carry them normally?
  • does he have access to them at any moment?

And wouldn't you know the answer for those is no. He doesn't have access to then at any time, nor does he carry them around in the game normally or even has means to get them in a normal gameplay.

Of course, with the gacha stuff we can add them to his arsenal with fits perfectly with what the optional equipment says:

"anything that the character has owned or made use of for an extended period of time, regardless of whether or not it's usually on their person."
 
The page actually specifies that it's because those RPG characters have no canon arsenal, not because their equipment and powers can be customised. Dante on the other hand has a long history of collecting all the weapons in his games and carrying them all at once, and even here in PoC some of those weapons appear in cutscenes.
You’re right. What’s Dante’s canon Arsenal in PoC? Oh, yeah, Rebellion and his Nell Goldstein given guns. Everything else is up in the air/subject to change/not connected to that/Customizable loadout…in essence, he doesn’t have a CANON LOADOUT for PoC outside of his basic starter weapons.
I have to point out a bit of an oversight on your part; you said we shouldn't compare PoC to other games but only to other DMC ones, as a way to disregard the fact that other characters have weapons like that counted, all while you've been comparing it to these RPG games. The reason why is simple: no verse exists in a vacuum. How other verses are treated is relevant. And games like God of War, Bayonetta and Ninja Gaiden are far more closely related to DMC than any RPG.
Sure, you’re right there, I concede there.
The reasoning that it has to be gotten outside the main story would also apply to any item obtained in a bonus mission or bonus mode in the game, as well as any paid DLC, any item obtained through micro transactions, and many items purchased with in-game currency.
No, it doesn’t. It doesn’t apply to “all DLC” it applies to specific additions identical to PoC’s system.
The reasoning that it requires taking part in a store front that doesn't fully belong in the game would also apply to any item gotten through micro transactions or mini-games as well as many paid DLC's and arguably even updated re-releases if you stretch it. Many games have weapons to purchase with in-game currency at the main menus and things like that, which would also fit that description.
No. One is obtained through the acquisition of a game’s currency after grinding and earning the currency. The other is a glorified Lootbox.
You keep throwing out the word "customisable" as if having to choose a loadout each time is at all different from how DMC3 initially did it, that of course being a gameplay mechanic necessitated by the limited power of the Ps2 system, while PoC is on mobile, another system with limited power. And as if Dante doesn't have a proven record of carrying insane amounts of stuff, and a proven record of collecting every weapon and item in each game, with the general idea being that if it's available he collects it because that's the sort of character he is.
Okay, one, having a 100% customizable loadout is exactly what the rules refer to. The Pokémon Protagonist literally is 100% customizable. So is the Tarnished. Or the Chosen Undead. Dante’s weapon system ONLY contains his natural starter weapons of each game, and you don’t even have to use them in gameplay, with them automatically appearing in cutscenes because that’s what he’s “canonically” using. Outside of that one specific detail…Everything is Customizable. What’s Dante’s canon loadout for PoC? If you ignore his innate weapons, if you TRULY view them as the same, then nothing. He doesn’t have one.

So he still fulfills the criteria.


Okay, I've done some reading. I have found numerous other profiles on the Wiki which treat weapons which are gotten through paid transactions, or outside the story, as standard equipment. Many of them also ignore gameplay limitations and don't even list them as optional solely because they can't carry all of them at once. In addition, the rules on the Standard Equipment page do not require the PoC weapons to be optional.
No, they definitely do, as discussed by me prior.
Bayonetta, both original and Bayonetta 3, list weapons you have to do non-story things to acquire, and even list consumables which are bought in a store as standard equipment. The original one's page also lists weapons she has replaced with newer ones as standard equipment, namely the Scarborough Fair.
The game informs you of this. This is not “non-story.” The game handfeeds you a singular one, informs you of this mechanism, and then leaves. This is not the same as the Gacha System.

I can even test it with Tony’s patented question system.

  • Can she get the weapon in a normal playthrough? (Yes)
  • does she carry them normally? (Yes)
  • does she have access to them at any moment? (Yes)
Raiden's page lists secondary weapons like guns which run out of ammunition and as a result aren't permanent parts of his arsenal, a weakness not shared by any of Dante's weapons, as standard equipment. These weapons Raiden has also never appear in any cutscenes.
Raiden also has a handband that grants infinite ammo if we take his entire character into consideration. Something that is referenced by Snake in a cutscene due to a 4th Wall Wall break in story when he wears it. A weapon having limited ammunition also doesn’t stop it from being standard. Like I said before, I balked at Lady because an umbrella answer of “Oh, DE,” was given to every PoC character when she explicitly doesn’t have DE.

Also

  • Can he get the weapon in a normal playthrough? (Yes)
  • Does he carry them normally? (Yes, as a high end field agent.)
  • Does he have access to them at any moment? (Yes, if he uses it tactically, which he very much can do.)
Ryu Hayabusa's page lists all the weapons throughout the series as standard equipment, including the ones in Ninja Gaiden 3 which can only be gotten through paid DLC.
I concede there because I’m not a Ninja Gaiden Expert.
2B's page lists an enormous list of weapons from the game, seemingly almost if not all of them, including ones she doesn't acquire just following the story, as standard equipment. It even lists her flight unit as standard equipment.
All of those are placed in separate keys from her “Base,” which would be her standard Arsenal as everything else is player choice. At best your counter reads, here, “Well, these guys did what you’re saying and named it something DIFFERENT, so let’s just not do what they did at all.”

Also, notice what standard equipment says.

“Standard-issue Military Visor, Flight Unit, Three Pods, Several Weapons, and Chips.”

As she is using a customizable weapons system, her standard equipment is not “every weapon she can gain,” it is, “this is the limitations of her loadout, but her OPTIONS are…” Which is the exact same thing as optional equipment.


  • Can she get the weapon in a normal playthrough? (Yes)
  • Does she carry them normally? (Yes)
  • Does she have access to them at any moment? (Yes, as you can pause and change what weapons you use at any moment, identically to Bayonetta.)
The Master Chief's page lists every weapon available to him, and specifically lists all of it as standard equipment, only noting the limit of how many he can carry. Notably, the number of weapons he is listed as being able to carry as standard equipment also exceeds the number of weapons he can carry in gameplay, and even exceeds the number of weapons he or any other Spartan has ever carried.

Let me just re-read Master Chief’s page.

“STANDARD EQUIPMENT.”
The basic Arsenal you can customize at game start/loadout, available for him to pick and choose in character as a high end operative of his organization, and thus naturally would be allowed to pick practically any weapon he wants.

SEPARATED WITH

“ADDITIONAL EQUIPMENT.”
Weapons you can pick up from enemies and other scenarios, like Covenant.

Again, the only difference between what they did and what I’m trying to do is changing the word “Optional” to “Additional.”


  • Can he get the weapon in a normal playthrough? (Yes)
  • Does he carry them normally? (Yes, Master Chief uses practically any weapon allowed to him, not including the Additional Equipment.)
  • Does he have access to them at any moment? (Yes, Master Chief uses practically any weapon allowed to him, not including the Additional Equipment)
A playable character in COD Zombies has every weapon in the corresponding map listed as standard equipment even though he can only carry two at a time.

This is explained pretty obviously in the opening cinematic, where the characters have free reign to a hidden Arsenal JFK has in the Pentagon, IN CUTSCENE. The only weapons that are questionable are the Ray Gun and the Winter’s Howl, but the Ray Gun is weapons technology created by Group 935 inspired by designs stolen from a Japanese facility. As Five occurs after WW2, it makes sense for them to have taken it, especially since America was heavily involved with Japan being rebuilt after that period. The Winter’s Howl is explicitly American technology and overtures to make their own 115 based weapons to win the Arms Race. Really, the only thing not explained in that moment was the Perks, and we know from Bo3 they’re basically magic and sent by Dr.Monty to people on Earth/our dimension to assist in their survival.


  • Can he get the weapon in a normal playthrough? (Yes)
  • Does he carry them normally? (Yes, JFK uses practically any weapon allowed to him.)
  • Does he have access to them at any moment? (Considering his weapons stash, Yes. If you want to establish he needs the Mystery Box {a clear gameplay mechanic}, then no.)
The player character of Call of Duty Black Ops 3 has many weapons listed as his standard equipment, including the VMP, which is only available as paid DLC. The number of weapons listed as standard equipment also very clearly exceeds the number of weapons he can carry.
Valid.
Finally, the Standard Equipment page states:


  • "If a character lacks a canonical set of equipment, their profile should make note of this. Examples of such characters would be player customizable RPG characters such as Chosen Undead, profiles detailing a type of being as opposed to an individual character like that of the Adeptus Astartes. Such characters should have their items all listed as optional, and people who wish to use them in versus threads should preferably specify what items shall be made available to them."

Dante does not and has never lacked a canonical set of equipment, and this paragraph/rule specifically states not that customizable stuff has to be optional, but that characters who entirely lack a canonical set of equipment have to have their equipment listed as optional.
He lacks a canonical set for PoC outside of innate weapons. As he has no Canon PoC equipment…what does that mean, Random?
  • "Equipment listed as standard should be equipment the character has access to in a majority of their canon appearances."

Many characters from games, including the ones listed above and also Kratos from God of War, have items they have only used in one game or another story entry, but are considered to still possess it in later games and other story entries. These items, such as the Scarborough Fair, the Moon of Mahaa-Kalaa, the Bazillions, the Pillow Talk, etc., are all still treated as standard equipment. This is especially true in the case of characters like Dante who have hammer space which can store infinite .45 Caliber bullets in a single magazine, and which can store a weapon the size of a motorcycle and still have more room, and in addition to that hammer space rarely use their extra weapons and abilities because their stronger enemies resist those items' effects, and their weaker enemies aren't worth using them on.
Kratos’ weapons are not considered that, no. If you were to check his standard equipment, you’d see that each set of weapons are separated by game. He has standard equipment for…GoW1. GoW2. GoW3. Not, standard for “all games at once.” His ABILITIES GAINED are merely listed as one large key, because they decided to do it by narrative, not by game. This makes sense as a few games take place prior to GoW1, before he became a God, the main trilogy, his time as a God, and then when he had access to the PoH. Then there’s a larger break for Norse Mythology, (4-5), because they’re entirely different to the original series. Also, if you were to separate him by Game Specific Keys he’d have 9, which is visually displeasing.

Bayonetta’s weapon selection is also separated by game. Her ABILITIES are merely listed all at once. However, we’re you to check her standard equipment, you’d see that are finely separated. And while yes, she does have access to Scarborough Fair…That’s because you can get them. In game. With no gacha. Just hard effort.

In short, only two of your examples are really valid here.

Most aren’t.

And, let me reiterate, you’re trying to say that Dante just canonically has 100+ weapons at any time during the events of PoC. Not only has he never held that many before, but even if we stretch it and say he could, I feel like you’re not getting the disconnect. So let me try and get it in as clear writing as possible.

According to you, Dante has 100+ weapons he will never gain in normal gameplay, side mission, challenge, or find, he has 100+ weapons he never carries normally outside of the fact you say he does, he has 100+ weapons he explicitly never has access to at any moment throughout the gameplay, as unlike Bayo or 2B, you cannot change your weapons mid-combat, he has 100+ weapons that are never referenced, talked about, or given even basic mention, he has 100+ weapons that are 100% customizable, meta, and player dependent, unrelated to a “Canon Loadout”…outside of the fact you just say his canon loadout is all 100+ at once, (which is unsupported), and the fact that all of these contradictory factors exist in STARK CONTRAST to any normal loadout he has in his other games should get sweeper under the rug because whataboutism, not because there’s an actual reason to keep these weapons as standard instead of “Optional,” or “Additional,” or “With Prep.”

That is your claim.

Mine simply is, “It’s clear based in cutscene that Dante is supposed to be using his weapons he starts with in every game throughout this story, and the Gacha Element is merely a gameplay mechanic for players unrelated to story, so due to its customizable nature and clear dependence on player choice, it’s more akin to optional or additional equipment in comparison to the weapons systems of old, or the VERY PLOT RELEVANT Book of Demons.”
 
You’re right. What’s Dante’s canon Arsenal in PoC? Oh, yeah, Rebellion and his Nell Goldstein given guns.
Prove it. These weapons are available in the base game and some even appear in cutscenes. The page says that only characters who have no canon arsenal at all need to have all their equipment assumed optional.

Everything else is up in the air/subject to change/not connected to that/Customizable loadout…in essence, he doesn’t have a CANON LOADOUT for PoC outside of his basic starter weapons.
Black Ops 3 also doesn't have a canon loadout picked from all the available weapons. He's given all of them.
No, it doesn’t. It doesn’t apply to “all DLC” it applies to specific additions identical to PoC’s system.
Prove it. Both are bought using real money, both are purchased outside of the game story. You've made no relevant distinction between the loot boxes and any other paid DLC. Loot boxes are even thought of as a type of DLC.
No. One is obtained through the acquisition of a game’s currency after grinding and earning the currency. The other is a glorified Lootbox.
In other words one is bought with real money and one with in-game money. These are game mechanics. From a lore perspective there is no difference.
Okay, one, having a 100% customizable loadout is exactly what the rules refer to.
You're overusing the word customisable so you don't have to address the difference between a character who has no canon arsenal at all and has no evidence of using more than a few weapons at a time versus Dante who collects all the weapons in every game, has hammer space that can carry infinite bullets and infinite rocket propelled grenades, and has a history of only using his main sword in cutscenes even while having other weapons.
The Pokémon Protagonist literally is 100% customizable. So is the Tarnished. Or the Chosen Undead.
They also have no canonical arsenal, and can't carry everything the games have to offer all at once. Having no canon arsenal is literally the exact wording being used in the page, and a character who starts with a starting weapon but the game allows them to acquire extra weapons is more akin to the Master Chief, except Dante can carry all the weapons, the weapons don't run out of ammunition, and he doesn't have to take them off the corpses of alien forces.
Dante’s weapon system ONLY contains his natural starter weapons of each game, and you don’t even have to use them in gameplay, with them automatically appearing in cutscenes because that’s what he’s “canonically” using. Outside of that one specific detail…Everything is Customizable.
You do realise that what you're saying also describes the main DMC games, the Bayonetta games, and more, right?
What’s Dante’s canon loadout for PoC? If you ignore his innate weapons, if you TRULY view them as the same, then nothing. He doesn’t have one.
This logic, as I've said already, can directly apply to other characters with weapons from DLC or loot boxes.
The game informs you of this. This is not “non-story.” The game handfeeds you a singular one, informs you of this mechanism, and then leaves.
You mean like how PoC has a cutscenes showing Dante receiving a weapon, and PoC also introduces the bonus mode where you can get more? Whether it's gained by luck or skill is irrelevant to lore, as is the distinction between real money and in-game currency.
I can even test it with Tony’s patented question system.
  • Can she get the weapon in a normal playthrough? (Yes)
  • does she carry them normally? (Yes)
  • does she have access to them at any moment? (Yes)
So now Tony's criteria which aren't stated by anyone but him take precedent over the page itself? Those criteria take precedent over the fact that the weapons are buyable in the base game and intentionally put into the game?
an umbrella answer of “Oh, DE,” was given to every PoC character when she (Lady) explicitly doesn’t have DE.
So she stores hundreds of bullets, multiple pistols, a submachinegun, a shotgun and a rocket launcher in a single holster, and fires consecutive rockets from that launcher even though it visibly only contains one rocket, but she doesn't have hammer space? Stop harping on the demon energy. She clearly has hammer space. Harping on the demon energy and pretending that overrides the obvious existence of hammer space is coming across as both a straw man and an attempt at gaslighting.
All of those are placed in separate keys from her “Base,” which would be her standard Arsenal as everything else is player choice. At best your counter reads, here, “Well, these guys did what you’re saying and named it something DIFFERENT, so let’s just not do what they did at all.”

Also, notice what standard equipment says.

“Standard-issue Military Visor, Flight Unit, Three Pods, Several Weapons, and Chips.”
And yet it gives her a choice of any weapon, with all of them considered standard equipment, including ones that aren't found in the main story.
As she is using a customizable weapons system, her standard equipment is not “every weapon she can gain,” it is, “this is the limitations of her loadout, but her OPTIONS are…” Which is the exact same thing as optional equipment.
Except it isn't. The weapons are listed as standard equipment, just that she can't carry all of them at once.
Let me just re-read Master Chief’s page.

“STANDARD EQUIPMENT.”
The basic Arsenal you can customize at game start/loadout, available for him to pick and choose in character as a high end operative of his organization, and thus naturally would be allowed to pick practically any weapon he wants.

SEPARATED WITH

“ADDITIONAL EQUIPMENT.”
Weapons you can pick up from enemies and other scenarios, like Covenant.

Again, the only difference between what they did and what I’m trying to do is changing the word “Optional” to “Additional.”
You do see how Chief not having weapons that aren't generally used by him isn't the same as looking at the weapons available in PoC which Dante can get and permanently keep if you complete the game entirely and deciding he can't use them, right? Chief has an arsenal he can't entirely carry listed as standard equipment.
This is explained pretty obviously in the opening cinematic, where the characters have free reign to a hidden Arsenal JFK has in the Pentagon, IN CUTSCENE. The only weapons that are questionable are the Ray Gun and the Winter’s Howl, but the Ray Gun is weapons technology created by Group 935 inspired by designs stolen from a Japanese facility. As Five occurs after WW2, it makes sense for them to have taken it, especially since America was heavily involved with Japan being rebuilt after that period. The Winter’s Howl is explicitly American technology and overtures to make their own 115 based weapons to win the Arms Race. Really, the only thing not explained in that moment was the Perks, and we know from Bo3 they’re basically magic and sent by Dr.Monty to people on Earth/our dimension to assist in their survival.
And yet it's all standard equipment even though he can't carry all of it at once.
He lacks a canonical set for PoC outside of innate weapons. As he has no Canon PoC equipment…what does that mean, Random?
Again, prove it. If the game is entirely completed, along with bonus mode, he can acquire all weapons, and he has hammer space that can store infinite ammunition.
Kratos’ weapons are not considered that, no. If you were to check his standard equipment, you’d see that each set of weapons are separated by game. He has standard equipment for…GoW1. GoW2. GoW3. Not, standard for “all games at once.” His ABILITIES GAINED are merely listed as one large key, because they decided to do it by narrative, not by game. This makes sense as a few games take place prior to GoW1, before he became a God, the main trilogy, his time as a God, and then when he had access to the PoH. Then there’s a larger break for Norse Mythology, (4-5), because they’re entirely different to the original series. Also, if you were to separate him by Game Specific Keys he’d have 9, which is visually displeasing.
And yet the abilities are still part of his arsenal. Just because the weapons are listed as being gotten from that game doesn't mean they're being confined to it. None of the weapons are listed as lost between Greek games.
Bayonetta’s weapon selection is also separated by game. Her ABILITIES are merely listed all at once. However, we’re you to check her standard equipment, you’d see that are finely separated. And while yes, she does have access to Scarborough Fair…That’s because you can get them.
You literally just said games that only appeared in a prior game are okay.
With no gacha. Just hard effort.
You do realise that this is irrelevant from a lore perspective, right? You have such a drive to disregard it solely because of the real money or the luck mechanics, but both are irrelevant.
And, let me reiterate, you’re trying to say that Dante just canonically has 100+ weapons at any time during the events of PoC. Not only has he never held that many before, but even if we stretch it and say he could
He can carry a motorcycle, a huge sword, two rocket launchers, a shotgun, two pistols, a hat which fires red orbs, and most notably, he can carry infinite ammunition not just for his pistols, but also his shotgun and those two rocket launchers; infinite rocket propelled grenades. DMC5 also confirms that he's carrying the red orbs as well.
side mission, challenge
You do realise that the bonus mode of PoC is exactly the same as a side mission or challenge from an objective standpoint, right? All you're doing is making up your own rules concerning what kind of bonus mode can be factored.
weapons he never carries normally outside of the fact you say he does
And the cutscene showing one being given to him, and the fact that unlike DLC weapons, the PoC weapons are actually in the game from the start and meant to be obtained. His weapons from other games are also never shown in cutscenes.
he has 100+ weapons he explicitly never has access to at any moment throughout the gameplay, as unlike Bayo or 2B, you cannot change your weapons mid-combat
Gameplay mechanics.
he has 100+ weapons that are never referenced, talked about, or given even basic mention
The weapons in Bayonetta aren't referenced either. If you say they are because Rodin tells her to get more, then by that reasoning the gunsmith telling Dante he can upgrade his weapons while giving him a weapon also counts as a reference.
, he has 100+ weapons that are 100% customizable, meta, and player dependent, unrelated to a “Canon Loadout"
Same as the limit of two weapons in DMC3. Gameplay mechanics.
It's clear based in cutscene that Dante is supposed to be using his weapons he starts with in every game throughout this story
Bayonetta's weapons never appear in cutscenes at all, worse than PoC. By this reasoning her canon arsenal is her starting pistols.
, and the Gacha Element is merely a gameplay mechanic for players unrelated to story
So the weapons are in the base game, shown in a cutscene, intended to be obtained, but because you don't approve of the shape the bonus mode to get them takes, the weapons are meaningless. If Black Ops 3's player can have a paid DLC weapon bought from an online store that didn't even come with the base game as his standard equipment, then weapons attached to the base game that you have to pay for can also be.
so due to its customizable nature and clear dependence on player choice
Same as DMC3, a gameplay mechanic.
 
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This has to truly be nailed down and simplified without all the needless spitting at each other, so let me put it this way.

There is no relevant distinction between the bonus mode in PoC and any other bonus or challenge mode, except it requires real money and is chance-based. From a lore perspective, this is completely irrelevant. It's a bonus mode.

There is no distinction in the lore between buying items with in-game currency and buying them with real money. Both are supposed to be bought in the game itself.

There is also no distinction between paid DLC and loot boxes. Introducing a chance element, when many paid DLC's come as season passes or some such crap so you don't know what you're getting, is not a distinction. In fact, the main distinction is that the paid DLC is added to the game by an external source, while the PoC weapons are already in the game.

Whether an item is acquired by skill, grinding, luck or paying is generally irrelevant to the lore. Even many challenge modes feature luck as an important part of winning. So the chance mechanic is meaningless.

So if the PoC weapons are only optional or even non-canon because of the chance mechanic, or the real money mechanic, then paid DLC's also have to be treated that way. By extension, this can apply to anything those dickheads lock behind a pay wall. This sometimes includes the last part of the story, because... dickheads...

If the items are optional or non-canon because they're gotten in a bonus mode, then all items and arguably even abilities and moves acquired through bonus modes and side missions are also on the chopping block.

The inability to carry all of the weapons into a mission, the mechanic you keep referring to as a customisable loadout in order to treat it like those RPG characters, for starters it has already happened in DMC3. More importantly, however, it's all just gameplay mechanics, gameplay mechanics which have existed in prior games already and are completely contradicted by the lore, in which we know DMC characters have lots of hammer space.
 
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Prove it. These weapons are available in the base game and some even appear in cutscenes. The page says that only characters who have no canon arsenal at all need to have all their equipment assumed optional.
Easy, just refer five posts up and re-read what I said. That’s not your WEAPON EARNING SYSTEM. That’s your WEAPON UPGRADE SYSTEM. Those cutscenes have no bearing on how you earn weapons in the game. Also, quick question—Did you NOTICE what happened to Dante’s clothes and on model weapons? They were…GASP, replaced because…those are Gacha Weapons unrelated to the plot!
Black Ops 3 also doesn't have a canon loadout picked from all the available weapons. He's given all of them.
I conceded your point there.
Prove it. Both are bought using real money, both are purchased outside of the game story. You've made no relevant distinction between the loot boxes and any other paid DLC. Loot boxes are even thought of as a type of DLC.
Sure. Does PoC’s Gacha element affect plot? No. You know what does? Doom Eternal’s paid DLC story expansion. DMC5’s Devil Breaker DLC has its own specific lore descriptions by Nico, but you know what’s crazy? None of the DLC weapons are INCLUDED in Nero’s profile short Sweet Surrender…which isn’t mentioned in his abilities at all.
In other words one is bought with real money and one with in-game money. These are game mechanics. From a lore perspective there is no difference.
Here’s my problem. You say it’s a lore thing. Calling it a lore thing is disingenuous, because the Gacha system is inherently meta. Taking it one step further, sure, let’s ignore the INHERENT META NATURE of this system. Say it’s 100% reliant on lore.

Okay.

Point me to the lore of Dante canonically gaining this weapon. Oh, don’t even try it, because you can’t. The cutscenes you said were about weapon upgrades, and I can tell you for 100% certainty these weapons have no cutscenes. When you have Dante using any alternate clothes or weapons skins…they don’t appear.

”Well, Dante in CHARACTER would grab every weapon available to keep them.”

Sure. This is true. Question, when did he gain them? Where IS the lore explanation—OH WAIT, it doesn’t exist. It’s a farce. Why? BECAUSE IT LITERALLY CANNOT REFERENCE YOU GETTING ANY WEAPON outside of the ones it HANDFEEDS YOU. WHY? BECAUSE THEY CANNOT AND WILL NOT KNOW WHAT WEAPONS YOU GAIN. It’s based on CHANCE. Hence the DISSONANCE. This exists, naturally, in EVERY Gacha game under the Sun.
You're overusing the word customisable so you don't have to address the difference between a character who has no canon arsenal at all and has no evidence of using more than a few weapons at a time versus Dante who collects all the weapons in every game, has hammer space that can carry infinite bullets and infinite rocket propelled grenades, and has a history of only using his main sword in cutscenes even while having other weapons.
Okay. Let me break it down. Dante needs to have a canon loadout to not fulfill this criteria. That’s simply how this works. In the game PoC, he does not. Thus he fulfills the criteria.
They also have no canonical arsenal, and can't carry everything the games have to offer all at once. Having no canon arsenal is literally the exact wording being used in the page, and a character who starts with a starting weapon but the game allows them to acquire extra weapons is more akin to the Master Chief, except Dante can carry all the weapons, the weapons don't run out of ammunition, and he doesn't have to take them off the corpses of alien forces.
What’s Dante’s canon-OH WAIT HE DOESN’T HAVE ONE. This is a consistent theme throughout this post. Your response is “Well __”. Where is proof of blank? You literally cannot substantiate proof of blank, because it goes against the very nature of Gacha Games. He literally has no canon Arsenal in this game. It’s a customizable loadout. I’ve stressed it multiple times for a reason. The fact it’s a 100% customizable loadout very much means he has no canonical set of weapons he uses inside the story. It’s variable. Up to change. Identical, in nature, in fact, to the intention of the phrasing and the character in question.
You do realise that what you're saying also describes the main DMC games, the Bayonetta games, and more, right?
I’ve explained in explicit detail why DMC3 doesn’t apply, which is the only game outside of 5 with a loadout based system, and in said game there’s cutscenes to backup you gaining these weapons, so it has a crutch.
This logic, as I've said already, can directly apply to other characters with weapons from DLC or loot boxes.
I’ve already handled this.
You mean like how PoC has a cutscenes showing Dante receiving a weapon, and PoC also introduces the bonus mode where you can get more? Whether it's gained by luck or skill is irrelevant to lore, as is the distinction between real money and in-game currency.
What bonus mode? Oh, you mean the Gacha stuff, because it’s not a “bonus mode.” It’s one of the main mechanics the game.
So now Tony's criteria which aren't stated by anyone but him take precedent over the page itself? Those criteria take precedent over the fact that the weapons are buyable in the base game and intentionally put into the game?
The criteria he set makes more sense than just randomly claiming Dante has these weapons with no supported evidence.
So she stores hundreds of bullets, multiple pistols, a submachinegun, a shotgun and a rocket launcher in a single holster, and fires consecutive rockets from that launcher even though it visibly only contains one rocket, but she doesn't have hammer space? Stop harping on the demon energy. She clearly has hammer space. Harping on the demon energy and pretending that overrides the obvious existence of hammer space is both a straw man and an attempt at gaslighting.

One, I already conceded Hammerspace. I clarified this several posts ago—I balked at Lady because the response to a counterpoint was “they ALL have Demonic Energy.”
And yet it gives her a choice of any weapon, with all of them considered standard equipment, including ones that aren't found in the main story.
No. That’s why the Standard Equipment specifies her Arsenal is limited in nature, and it just explains what her abilities ARE when considering her entire Arsenal.
Except it isn't. The weapons are listed as standard equipment, just that she can't carry all of them at once.
Except it doesn’t claim she can. It doesn’t say “this is all standard.” It says “THIS is what is standard, but her possibilities within that standard are…”
You do see how Chief not having weapons that aren't generally used by him isn't the same as looking at the weapons available in PoC which Dante can get and permanently keep if you complete the game entirely and deciding he can't use them, right? Chief has an arsenal he can't entirely carry listed as standard equipment.
Except. It’s. Not. It doesn’t say, “Additional Equipment, Equivalent to Standard Equipment.” It says “Standard Equipment.” Line. Line. “Additional Equipment.” IT doesn’t conflate them. YOU are.
And yet it's all standard equipment even though he can't carry all of it at once.

So, given that the entire Arsenal is right there…behind his TV…which means he can access it at any time…it shouldn’t be considered standard, even though it’s quite literally a hop, skip, and dash away.
Again, prove it. If the game is entirely completed, along with bonus mode, he can acquire all weapons, and he has hammer space that can store infinite ammunition.
Already did. Also, should be self-explanatory based on the nature of Gacha Games and PoC.
And yet the abilities are still part of his arsenal. Just because the weapons are listed as being gotten from that game doesn't mean they're being confined to it. None of the weapons are listed as lost between Greek games.

It literally specifies what Standard Equipment he has per game. As stated before, it’s quite apparent they did it as “eras of character,” not “by the game” in terms of ABILITIES, but the actual WEAPON SECTION makes it clear what Kratos has in his respective games.
You literally just said games that only appeared in a prior game are okay.

No, I didn’t. Scarborough Fair is a buyable and earnable item in game with no DLC or Gacha element from Rodin. That’s a feature of the game. This is a thing you can do in Bayonetta 3 as well.
You do realise that this is irrelevant from a lore perspective, right? You have such a drive to disregard it solely because of the real money or the luck mechanics, but both are irrelevant.
I already explained trying to attempt a lore argument is the inherently wrong angle to take in my eyes, as one, it’s an inherently meta feature. And two, there’s no lore element to be had here.
He can carry a motorcycle, a huge sword, two rocket launchers, a shotgun, two pistols, a hat which fires red orbs, and most notably, he can carry infinite ammunition not just for his pistols, but also his shotgun and those two rocket launchers; infinite rocket propelled grenades. DMC5 also confirms that he's carrying the red orbs as well.
Infinite Ammunition for Dante matters very little. It makes sense to mention it for Lady, but I’m like 100% sure Dante’s bullets for E&I have been confirmed to contain spirits and fire with Demonic Energy, and using Demonic Energy for guns is something we know he can do with any firearm, and use in ordinary objects to enhance them, like the motorcycle.
You do realise that the bonus mode of PoC is exactly the same as a side mission or challenge from an objective standpoint, right? All you're doing is making up your own rules concerning what kind of bonus mode can be factored.
From an objective standpoint, it is literally the exact opposite of what side missions or challenges achieve and stand for on a FOUNDATIONAL level.
And the cutscene showing one being given to him, and the fact that unlike DLC weapons, the PoC weapons are actually in the game from the start and meant to be obtained. His weapons from other games are also never shown in cutscenes.

Gameplay mechanics.

The weapons in Bayonetta aren't referenced either. If you say they are because Rodin tells her to get more, then by that reasoning the gunsmith telling Dante he can upgrade his weapons while giving him a weapon also counts as a reference.
I won’t lie, this last point here makes more sense than anything else you’ve said and I can get behind this sentiment.
Same as the limit of two weapons in DMC3. Gameplay mechanics.

Bayonetta's weapons never appear in cutscenes at all, worse than PoC. By this reasoning her canon arsenal is her starting pistols.
Explained these already. You can go re-read the posts for this.
So the weapons are in the base game, shown in a cutscene, intended to be obtained, but because you don't approve of the shape the bonus mode to get them takes the weapons are meaningless. If Black Ops 3's player can have a paid DLC weapon bought from an online store that didn't even come with the base game as his standard equipment, then weapons attached to the base game that you have to pay for can also be.
Conceded to the Bo3 Player.
Same as DMC3, a gameplay mechanic.
 
That’s not your WEAPON EARNING SYSTEM. That’s your WEAPON UPGRADE SYSTEM. Those cutscenes have no bearing on how you earn weapons in the game
They feature the weapons in a cutscene. It doesn't matter that it isn't the earning system. It wouldn't matter if it was a cutscene of a dog peeing on the weapon.
Does PoC’s Gacha element affect plot? No. DMC5’s Devil Breaker DLC has its own specific lore descriptions by Nico, but you know what’s crazy? None of the DLC weapons are INCLUDED in Nero’s profile short Sweet Surrender…which isn’t mentioned in his abilities at all.
Sweet Surrender is just a hand-shaped ***** in the lore. The banana things aren't worth mentioning, and the Megaman blaster seems like a joke, although an argument could be made for counting it. Keeping in mind that Nero's Devil Breakers aren't infinite and break easily, so they might not even be standard equipment.
Here’s my problem. You say it’s a lore thing. Calling it a lore thing is disingenuous, because the Gacha system is inherently meta
Just because the weapons are acquired through some stupid gameplay mechanic doesn't mean the weapons aren't supposed to be part of the game and aren't supposed to be part of the character's arsenal. The stores and loot boxes are gameplay mechanics, but the weapons themselves aren't automatically the same.
Point me to the lore of Dante canonically gaining this weapon
We know he can receive them from the gunsmith, he can collect them as he goes, etc. Lots of games feature weapons that have no cutscene showing them obtaining a weapon. Every Bayonetta game, for example. Strictly there's no lore of her obtaining her weapons either.
When you have Dante using any alternate clothes or weapons skins…they don’t appear.
Neither do any alternate weapon you equip in other DMC games and in Bayonetta games.
BECAUSE THEY CANNOT AND WILL NOT KNOW WHAT WEAPONS YOU GAIN. It’s based on CHANCE. Hence the DISSONANCE. This exists, naturally, in EVERY Gacha game under the Sun.
It exists in any game where you obtain weapons through side quests and challenge modes. Many of which are very "meta". You're saying that because the weapons don't get shown in cutscenes that means they never existed, due to the developers not knowing when or if you'd collect them, when that applies the exact same way to the Bayonetta weapons.
Okay. Let me break it down. Dante needs to have a canon loadout to not fulfill this criteria. That’s simply how this works. In the game PoC, he does not. Thus he fulfills the criteria.

What’s Dante’s canon-OH WAIT HE DOESN’T HAVE ONE.
Rebellion and Ebony and Ivory count as a canon equipment set. He also has an enormous canon arsenal in all his other appearances. Just because the other weapons he can acquire can be acquired at any point in the game doesn't change things, not when the same is true of all Bayonetta's weapons.
What bonus mode? Oh, you mean the Gacha stuff, because it’s not a “bonus mode.” It’s one of the main mechanics the game.
Outside of the main story means bonus mode or side mission. And if it's a main mechanic, doesn't that even further suggest that Dante should have those weapons since you're definitely supposed to get them?
From an objective standpoint, it is literally the exact opposite of what side missions or challenges achieve and stand for on a FOUNDATIONAL level.
The problem is you seem to be thinking of this from a player's perspective rather than a canonicity or lore perspective. You see it as different because challenge modes are there to reward skill while micro transactions are there to make skill irrelevant. The problem is, in terms of how they impact the character and the nature of items gotten from them, they're the same. Just because one's rewarding and one's not doesn't matter to those things.
Conceded to the Bo3 Player.
You say that, but you haven't acknowledged that him having DLC weapons as standard equipment is not so different from treating PoC weapons the same way.
 

Mentions entire arsenal of weapons, even fighting styles learned at dojo which purely dependent upon if player chose to do them, so is the same for fire resistance and stamina/LS stats. Open world RPG elements means not just arsenal but even stats and hax/resistance/skills become optional because it's entirely dependent on whether the player prefered to do them or not. Not everyone has the patience to collect every perk throughout the map or do every side mission, challenge or mini game.
Making large parts of character completely optional, down to even stuff that is intrinsic like fighting techniques and skill.

Funny tho they mention "only one weapon per type" as a limitation. Even tho that's gameplay limitation.
What the hell is going on here? What's that about custom loadouts or other verses being brought up? All of that is irrelevant stuff.

To end this just look at the page:

Standard Equipment refers to a set of items that a character can be expected to have on hand at any time. When listing a character's Standard Equipment please consider the following guidelines:

Equipment listed as standard should be equipment the character has access to in a majority of their canon appearances. This is not to be confused with Optional Equipment, which can encompass anything that the character has owned or made use of for an extended period of time, regardless of whether or not it's usually on their person.

Based on that we have 3 questions to answer

  • Can he get the weapon in a normal playthrough?
  • does he carry them normally?
  • does he have access to them at any moment?

And wouldn't you know the answer for those is no. He doesn't have access to then at any time, nor does he carry them around in the game normally or even has means to get them in a normal gameplay.

Of course, with the gacha stuff we can add them to his arsenal with fits perfectly with what the optional equipment says:

"anything that the character has owned or made use of for an extended period of time, regardless of whether or not it's usually on their person."

1) Yes he gets them in normal gameplay, you earn currency or chances by playing games or you just pour real money. Then you spend it on buying weapons. Seems pretty normal to me.

2) Obviously he carries it all normally.

3) Yes, anything can be pulled from hammerspace anytime.
"anything that the character has owned or made use of for an extended period of time, regardless of whether or not it's usually on their person."
You should be a bit more careful next time. Because you just described every weapon and item and even select abilities potentially in the entire series.

Only E&I have ever followed rule of consistent carry, because we know even Dante has taken Force Edge instead of Rebellion to Mallet Island.
And don't bring up the VoV manga because they are just mind illusions shown by Nightmare.
 
1) Yes he gets them in normal gameplay, you earn currency or chances by playing games or you just pour real money. Then you spend it on buying weapons. Seems pretty normal to me.


That isn't "normal gameplay" in any sense of the word, that's a gacha system feature outside the story mode, outside the normal gameplay.
2) Obviously he carries it all normally.
Can you give us proof because from what I've seen most players lack a large number of those

3) Yes, anything can be pulled from hammerspace anytime.
Same thing as above, give me proof of someone having all the weapons available to play at any moment

You should be a bit more careful next time. Because you just described every weapon and item and even select abilities potentially in the entire series.

I fail to see the problem, DMC 3 Dante only has DMC 3 weapons and items, same with 1, 2, 4 and 5. If anything it should be explained that, while he has access to previous entries items, he doesn't carry them around normally and would be optional for his older self.

Only E&I have ever followed rule of consistent carry, because we know even Dante has taken Force Edge instead of Rebellion to Mallet Island.
And don't bring up the VoV manga because they are just mind illusions shown by Nightmare.
Of course, standard equipment for DMC 5 Dante are the only things he has in that game, same with the others.
 
According to you, Dante has 100+ weapons he will never gain in normal gameplay, side mission, challenge, or find
Gacha is normal. It's ultimately irrelevant means to an end but nonetheless end is what matters.
he has 100+ weapons he never carries normally outside of the fact you say he does, he has 100+ weapons he explicitly never has access to at any moment throughout the gameplay
Define gameplay, because because if you are talking about selection of mission loadouts at start of mission or Divinity Statue..... that's exactly what it is... gameplay, something which we explicitly do not use to limit a videogame character as per video game scaling rules.
This applies to games all over series as I have repeatedly and forcefully pointed out.

And this argument isn't inherently better than arguing Doppelganger or Quicksilver is out of character and gameplay not showing cosmic feats of physicality or anything beyond FTL speeds. Which flies in face of Tier 2/1 infinite/immeasurable speed DMC.
you cannot change your weapons mid-combat, he has 100+ weapons that are never referenced, talked about, or given even basic mention, he has 100+ weapons that are 100% customizable, meta, and player dependent, unrelated to a “Canon Loadout”…outside of the fact you just say his canon loadout is all 100+ at once
Then why even make this thread???

Wtf? So I guess all the lore you used for haxxes is a hogwash then? There's a disconnect between what you are using as evidence and what you are claiming doesn't exist.

outside of the fact you just say his canon loadout is all 100+ at once, (which is unsupported), and the fact that all of these contradictory factors exist in STARK CONTRAST to any normal loadout he has in his other games should get sweeper under the rug because whataboutism, not because there’s an actual reason to keep these weapons as standard instead of “Optional,” or “Additional,” or “With Prep.”
Why is it unsupported?
Somehow a guy can carry infinite ammunition and now suddenly 100+ weapons is unsupported?
Even if we go with your arguements, you do realise this the first time Dante would be capable of carrying so many weapons, so it would be feat for him?

Mine simply is, “It’s clear based in cutscene that Dante is supposed to be using his weapons he starts with in every game throughout this story, and the Gacha Element is merely a gameplay mechanic for players unrelated to story, so due to its customizable nature and clear dependence on player choice, it’s more akin to optional or additional equipment in comparison to the weapons systems of old, or the VERY PLOT RELEVANT Book of Demons.”
Gacha is unrelated to story, but it's consequence which allows gaining weapons and it's lore of weapons is definitely not superficial gameplay.

Plot relevance is zero to do with standard and optional, or Bangle of Time and all the heart amulets and similar stuff is also optional then.
And so are all the extranous abilities out of character like Quicksilver and Doppelganger.
 
Gacha is normal.
Gacha is unrelated to the story/main game

Then it's not normal

Plot relevance is zero to do with standard and optional, or Bangle of Time and all the heart amulets and similar stuff is also optional then.
And so are all the extranous abilities out of character like Quicksilver and Doppelganger

There is a difference between weapons/items and out of character moves.
 
That isn't "normal gameplay" in any sense of the word, that's a gacha system feature outside the story mode, outside the normal gameplay.
I have staunchly maintained my position that it has zero relevance to lore, outside of the fact that it serves as a representation of in-verse devil arm economy.
it is normal part of gameplay, but it is by itself superficial and irrelevant to lore of game, what it allows you to obtain is the real matter here.

Can you give us proof because from what I've seen most players lack a large number of those
What most players do is irrelevant.... just like what we always do with games.
What matters is what can be done, fully maxxing out a character and their arsenal.
Same thing as above, give me proof of someone having all the weapons available to play at any moment
Irrelevant detail and question. I ain't talking about what player can do in real life with the game weapon switching.
I am talking about what the characters inside of the fictional verse should be capable of doing.

I fail to see the problem, DMC 3 Dante only has DMC 3 weapons and items, same with 1, 2, 4 and 5. If anything it should be explained that, while he has access to previous entries items, he doesn't carry them around normally and would be optional for his older self.
Cool,
We can do same for PoC.
Optional in other games, standard inside current game.
 
Why don't we compromise?

If "Optional" is too implicative and negative of phrasing for these weapons, why not others such as "Additional" or other similar nature?
 
Why don't we compromise?

If "Optional" is too implicative and negative of phrasing for these weapons, why not others such as "Additional" or other similar nature?
That's the same thing though. Objectively speaking these weapons are like the hearts for the amulet and the Bangle of Time, most weapons in DMC2, and also Bayonetta's weapons and extra items. They are in the base game but not shown being acquired in story. They require doing extra things that the main story doesn't encapsulate. They have descriptions based in lore to prove their canonicity. They are referenced or at least alluded to by something from the main story. Whether you get them or not doesn't affect the main story.

The list goes on and on. The only clear difference between them and those other items is the luck feature, which is just a game mechanic, and the real money, which from a lore perspective is the same as in-game currency. Even the limited loadout is just a gameplay mechanic, and one which clashes with the lore. If other characters can have DLC weapons you have to buy from the company, often as part of "season passes" which are often mystery boxes in and of themselves, then if anything these weapons are more viable than them since they're actually in the base game and referenced by the gunsmith in a cutscene. And don't require downloading them seperately from a thoroughly non-canon company Web page.

Much of this crap is predatory, obviously, and a large part of why EA has such a thoroughly well-deserved terrible reputation.
 
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That's the same thing though. Objectively speaking these weapons are like the hearts for the amulet and the Bangle of Time, most weapons in DMC2, and also Bayonetta's weapons and extra items. They are in the base game but not shown being acquired in story. They require doing extra things that the main story doesn't encapsulate. They have descriptions based in lore to prove their canonicity. They are referenced or at least alluded to by something from the main story. Whether you get them or not doesn't affect the main story.

The list goes on and on. The only clear difference between them and those other items is the luck feature, which is just a game mechanic, and the real money, which from a lore perspective is the same as in-game currency. Even the limited loadout is just a gameplay mechanic. If other characters can have DLC weapons you have to buy from the company, often as part of "season passes" which are often mystery boxes in and of themselves, then if anything these weapons are more viable than them since they're actually in the base game and referenced by the gunsmith in a cutscene. And don't require downloading them seperately from a thoroughly non-canon company Web page.

Much of this crap is predatory, obviously, and a large part of why EA has such a thoroughly well-deserved terrible reputation.
On an equally objective manner of speaking, on some level it's evident from before that the weapons aren't the same as the rest of the main weapons, or the lore-heavy Book of Demons. At least, in comparison to their predecessors.

Which is why I think a compromise is the best option, because I don't think either side is going to budge unless one is made.
 
On an equally objective manner of speaking, on some level it's evident from before that the weapons aren't the same as the rest of the main weapons, or the lore-heavy Book of Demons. At least, in comparison to their predecessors.
I just named multiple items from two other DMC games and most items from Bayonetta, with multiple direct similarities, even parallels, between them. The only things raised to differentiate them are real money which is irrelevant to lore, limited loadout (or customisation as you call it) which is a gameplay mechanic contradicted by lore, and chance which is a (predatory) gameplay mechanic. Treating these weapons as optional while not saying anything similar about Bayonetta's weapons or about paid DLC weapons is a double standard.
Which is why I think a compromise is the best option, because I don't think either side is going to budge unless one is made.
In all honesty, calling it something different when it means the same thing isn't a compromise.
 
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