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The aoe is as big as Mitsuru's range, and it targets all enemies. But fair enough, undodgeable wasn't the right word.
Mitsuru has information analysis that lets her identify the enemy's strengths and weaknesses. She'll know to go for Almighty right away.
The speed gap isn't enough for a blitz and the distance allows for Mitsuru to get her attacks off first, which will impede Raikou's progress in closing it. Meanwhile Mitsuru can back up if she needs to.
On top of that, Mitsuru can use her spells in melee range just as well and doesn't need to distance herself in the first place. Megidolaon like most of Persona/SMT's aoe only targets the enemy, so she won't be getting caught in her own attacks.
If it does get into melee range, things will be alot riskier for Mitsuru, but her healing allows her to stay in the fight long enough to finish it. It'll be alot closer than the alternative, but she still has a fair chance at winning even in melee range.
Mitsuru has information analysis that lets her identify the enemy's strengths and weaknesses. She'll know to go for Almighty right away.
The speed gap isn't enough for a blitz and the distance allows for Mitsuru to get her attacks off first, which will impede Raikou's progress in closing it. Meanwhile Mitsuru can back up if she needs to.
On top of that, Mitsuru can use her spells in melee range just as well and doesn't need to distance herself in the first place. Megidolaon like most of Persona/SMT's aoe only targets the enemy, so she won't be getting caught in her own attacks.
If it does get into melee range, things will be alot riskier for Mitsuru, but her healing allows her to stay in the fight long enough to finish it. It'll be alot closer than the alternative, but she still has a fair chance at winning even in melee range.