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Pegasus Seiya vs Yuya Sakaki

Ok then:

Zarc himself:

Zarc, for starters, is actually 2 entities, the duelist, and the dragon. Both of which are controlled by Zarc himself, one being a fusion of his dragon aspects and his original human body and one being the fusion of his human aspects, namely the original Yuya and his counterparts. Each entity has it's own soul, while Zarc himself isn't a soul, but rather raw maliciousness. This is due to his soul and body being shattered across the four dimensions by the Bracelet cards, but his "essence" so to speak survived.

Supreme Dragon King Z-ARC:

The actual dragons that were fused with him. For starters, as soon as he is summoned, he releases a instant one-hit kill attack that is AoE, though I assume we have SDKZ out from the beginning, so that likely won't happen. It is also invulnmerable. However, invulnerability in Yu-Gi-Oh is a bit above normal invulnerability. It comes from it's inability to be removed from the field, meaning pretty much every card in Yu-Gi-Oh can't due anything against it, from existence erasure to soul manipulation, as well as effects like BFR and dimensional BFR. It also gives all other summons this invulnerability as well.

Supreme Gates:

Basically summonbs that negate any damage and absorb it, essentially turning it into health.

Supreme King Dragon Starving Venom:

Has a ability that means it's the only fusion monster that can be attacked, meaning it basically can take attacks for Zarc as a punching bag, and can Power Copy others, including dead foes. Can also sacrifice itself to summon 2 fodder dragons and debuff all the opponents AP.

Supreme King Dragon Clear Wing:

When it is summoned, AoE power nulls and one hit kills the opponent. Acts as a punching bag/shield for Zarc, and can one-hit kill the opponent if they attempt to attack, and can debuff and sacrifice itself too.

Supreme King Dragon Dark Rebellion:

Shield for Zarc, can absorb to the level of the others debuffs, and can debuff in the same way, though it's absorption ius temporary.

Supreme King Dragon Odd-Eyes:

Shield, Debuff.
 
Yobobojojo said:
Ok then:
Zarc himself:

Zarc, for starters, is actually 2 entities, the duelist, and the dragon. Both of which are controlled by Zarc himself, one being a fusion of his dragon aspects and his original human body and one being the fusion of his human aspects, namely the original Yuya and his counterparts. Each entity has it's own soul, while Zarc himself isn't a soul, but rather raw maliciousness. This is due to his soul and body being shattered across the four dimensions by the Bracelet cards, but his "essence" so to speak survived.

Supreme Dragon King Z-ARC:

The actual dragons that were fused with him. For starters, as soon as he is summoned, he releases a instant one-hit kill attack that is AoE, though I assume we have SDKZ out from the beginning, so that likely won't happen. It is also invulnmerable. However, invulnerability in Yu-Gi-Oh is a bit above normal invulnerability. It comes from it's inability to be removed from the field, meaning pretty much every card in Yu-Gi-Oh can't due anything against it, from existence erasure to soul manipulation, as well as effects like BFR and dimensional BFR. It also gives all other summons this invulnerability as well.

Supreme Gates:

Basically summonbs that negate any damage and absorb it, essentially turning it into health.

Supreme King Dragon Starving Venom:

Has a ability that means it's the only fusion monster that can be attacked, meaning it basically can take attacks for Zarc as a punching bag, and can Power Copy others, including dead foes. Can also sacrifice itself to summon 2 fodder dragons and debuff all the opponents AP.

Supreme King Dragon Clear Wing:

When it is summoned, AoE power nulls and one hit kills the opponent. Acts as a punching bag/shield for Zarc, and can one-hit kill the opponent if they attempt to attack, and can debuff and sacrifice itself too.

Supreme King Dragon Dark Rebellion:

Shield for Zarc, can absorb to the level of the others debuffs, and can debuff in the same way, though it's absorption ius temporary.

Supreme King Dragon Odd-Eyes:

Shield, Debuff.
Thank you for the information however there are some things I want to point out.

Zarc: Seiya could handle multiple of his souls with his Pegasus Meteor Fist which attacks the opponent multiple times (In the hundred trillions) which each strike capable of destroying Zarc's soul/body/non-corperality at the same time.

Surpreme Dragon King Zarc: It's Invulnerability comes from its effect being not being able to be destroyed by the opponents effects however Pegasus Seiya has reactive evolution meaning it would not work twice allowing Seiya to kill Zarc.

Supreme Gates: Seiya won't be damaging Zarc rather destroying him due to his attacks being OHK's via Atomic and Soul Destruction but if that is the case reactive evoluation says hi.

Supreme King Dragon Starving Venom: Seiya abilities come from Cosmo which is all the energy that came from the big bang, and each Cosmo is unique to its User. Which I agree SKDSV would copy however he would have to train himself to use it successfully.

Supreme King Dragon Clear Wing: True he would destroy Seiya however he would still have his soul seeing that the effects destroy the body of the monster however Seiya can fight without a body via the 8th sense.
 
Yobobojojo said:
Also, can Seiya evolve to counter powers that aren't used on him?
So long as a saint sees the attack it can be evolved to counter it, or lessen the effects of it at least.
 
RapidMotorcycle19 said:
Seiya can only evolve to the opponent´s attack after being used on him once.
Saint Seiya Next Dimension, and Episode G Assassins has shown that there is instances where after seeing an attack that was not used him/them they can evovled to counter it
 
If Seiya's attacks are nullified, he would die because of Clear Wing's or Crystal Wing's one-hit kill.
 
Unless he has some sort of precognition, that wouldn't be reactive evolution in the first place. To be "reactive" evolution, you ave to get hit by something and then develop a defensive mechanism against it, or a resistance, but considering that Zarc's hax can one-shot him...

Also, how far is Seya into 2-C?
 
3 Universe = Hades' souls<<<< Base Hades<<<<Surplice Hades (not Full Powa)=< Athena<<<<<<<<<<<<<<Apollo

Seiya hurt Surplice hades and "keep up" with Apollo
 
Hades' soul isnt 2-C by itself. Or else we'd have 2-C Alone and Shun and everyone scaling to those forms 2-C, and everyone scaling to those who scale to those.

Aka: 2-C base Gold Saints.
 
RapidMotorcycle19 said:
I mean even IF Seiya could evolve to have a game mechanic, what would even be Seiya´s effect?
Preetty cleare. Add unaffected by the last effecxt to be applied on it.
 
Yobobojojo said:
Number1Tryhard said:
Yobobojojo said:
I mean, it one shots monsters who are ghosts
However it is there physical forms, last I checked in Yugioh ghosts can be hurt by physical attacks.
That just means monsters can hit non-corporeals
Or the monsters just have a physical form and when destroyed they revert to their soul.

Because when you destroy a monster in Yugioh they always go to the Graveyard even if there ghosts.
 
There are numerous incorporeal and/or undead monsters in Yugioh, such as ghosts, zombies, beings made out of darkness, light, water, air or fire. Attacking a spirit wouldn't be a problem at all for a Monster.
 
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