- 31,701
- 5,478
Ok then:
Zarc himself:
Zarc, for starters, is actually 2 entities, the duelist, and the dragon. Both of which are controlled by Zarc himself, one being a fusion of his dragon aspects and his original human body and one being the fusion of his human aspects, namely the original Yuya and his counterparts. Each entity has it's own soul, while Zarc himself isn't a soul, but rather raw maliciousness. This is due to his soul and body being shattered across the four dimensions by the Bracelet cards, but his "essence" so to speak survived.
Supreme Dragon King Z-ARC:
The actual dragons that were fused with him. For starters, as soon as he is summoned, he releases a instant one-hit kill attack that is AoE, though I assume we have SDKZ out from the beginning, so that likely won't happen. It is also invulnmerable. However, invulnerability in Yu-Gi-Oh is a bit above normal invulnerability. It comes from it's inability to be removed from the field, meaning pretty much every card in Yu-Gi-Oh can't due anything against it, from existence erasure to soul manipulation, as well as effects like BFR and dimensional BFR. It also gives all other summons this invulnerability as well.
Supreme Gates:
Basically summonbs that negate any damage and absorb it, essentially turning it into health.
Supreme King Dragon Starving Venom:
Has a ability that means it's the only fusion monster that can be attacked, meaning it basically can take attacks for Zarc as a punching bag, and can Power Copy others, including dead foes. Can also sacrifice itself to summon 2 fodder dragons and debuff all the opponents AP.
Supreme King Dragon Clear Wing:
When it is summoned, AoE power nulls and one hit kills the opponent. Acts as a punching bag/shield for Zarc, and can one-hit kill the opponent if they attempt to attack, and can debuff and sacrifice itself too.
Supreme King Dragon Dark Rebellion:
Shield for Zarc, can absorb to the level of the others debuffs, and can debuff in the same way, though it's absorption ius temporary.
Supreme King Dragon Odd-Eyes:
Shield, Debuff.
Zarc himself:
Zarc, for starters, is actually 2 entities, the duelist, and the dragon. Both of which are controlled by Zarc himself, one being a fusion of his dragon aspects and his original human body and one being the fusion of his human aspects, namely the original Yuya and his counterparts. Each entity has it's own soul, while Zarc himself isn't a soul, but rather raw maliciousness. This is due to his soul and body being shattered across the four dimensions by the Bracelet cards, but his "essence" so to speak survived.
Supreme Dragon King Z-ARC:
The actual dragons that were fused with him. For starters, as soon as he is summoned, he releases a instant one-hit kill attack that is AoE, though I assume we have SDKZ out from the beginning, so that likely won't happen. It is also invulnmerable. However, invulnerability in Yu-Gi-Oh is a bit above normal invulnerability. It comes from it's inability to be removed from the field, meaning pretty much every card in Yu-Gi-Oh can't due anything against it, from existence erasure to soul manipulation, as well as effects like BFR and dimensional BFR. It also gives all other summons this invulnerability as well.
Supreme Gates:
Basically summonbs that negate any damage and absorb it, essentially turning it into health.
Supreme King Dragon Starving Venom:
Has a ability that means it's the only fusion monster that can be attacked, meaning it basically can take attacks for Zarc as a punching bag, and can Power Copy others, including dead foes. Can also sacrifice itself to summon 2 fodder dragons and debuff all the opponents AP.
Supreme King Dragon Clear Wing:
When it is summoned, AoE power nulls and one hit kills the opponent. Acts as a punching bag/shield for Zarc, and can one-hit kill the opponent if they attempt to attack, and can debuff and sacrifice itself too.
Supreme King Dragon Dark Rebellion:
Shield for Zarc, can absorb to the level of the others debuffs, and can debuff in the same way, though it's absorption ius temporary.
Supreme King Dragon Odd-Eyes:
Shield, Debuff.