- 32,835
- 38,108
Yes. Just find the KE of the opponent being sent out flying that hard.Is it possible to calculate the AP of a kick which made the opponent almost pass out of the atmosphere?
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Yes. Just find the KE of the opponent being sent out flying that hard.Is it possible to calculate the AP of a kick which made the opponent almost pass out of the atmosphere?
Well if you know what continent it is, you can get the average land elevation and multiply is by the area to get the volume.A question. How do I calculate the land mass of a continent if I only the area of the continent is given?
What if I don’t? Is there any way to get average land elevation then?Well if you know what continent it is, you can get the average land elevation and multiply is by the area to get the volume.
You could get the average land elevation of the fictional continent based on what it may be based on irl. Assuming it's based on an irl one.What if I don’t? Is there any way to get average land elevation then?
40 km could probably be used.What if I don’t? Is there any way to get average land elevation then?
I already talked to extensively about this also why are you suddenly changing the feat? This was a relativistic+ feat from what you posted in the evaluation threadWhat would the proper calculation method be to calculate the speed of not only outrun an incoming shockwave at lightspeed, but to dodge a similar shockwave as same speed, which they are 3 meters tall?
The person is 1 meter away from the first shockwave and moves 2.1 meters away from the source which has a range of 3 meters from the source, and dodges an incoming shockwave in the opposite direction which he is 2 meters away from and has a same range of 3 meters.
here are a couple calcs
Thoughts?
- First, it would be the same calc as before to outrun a feat but times 2 since he is dodging two shockwaves at both ends.
- (2.1 x 299,792,458) / 3 = 209854720.6 * 2 = 419709441.2 m/s = 1.4 c
- Second would be to apply the added distance the person would need to dodge an incoming shockwave (which would be roughly 3 meters high)
- so taking the distance traveled and with the height to find the distance from dodging from above to below an incoming SW triangle style
- base 2.1 meters, height 3.1 = the other two sides is roughly 3.27 * 2 = 6.54 meters
- then adding that to the usual formula, (6.54 x 299,792,458) / 3 = 653547558.44 = 2.18 c
It was incomplete as there are factors that have not been accounted for (due to my laps in knowledge). there is more than one shockwave dodgedI already talked to extensively about this also why are you suddenly changing the feat? This was a relativistic+ feat from what you posted in the evaluation thread
So show in the original source where the second shockwave came from? You haven't at all provided any evidence and keep switching the calc up to get high results whenever I comment on your claimsIt was incomplete as there are factors that have not been accounted for (due to my laps in knowledge). there is more than one shockwave dodged
you mean a visual of the second shockwave?So show in the original source where the second shockwave came from?
Your feat is text based there isn't even a visual. I have the text right here:you mean a visual of the second shockwave?
here is a clip of the vortex grenade with the shockwave inward, which is the same one from the text.Your feat is text based there isn't even a visual. I have the text right here:
"What did I tell you about dying in the open?" the little Ghost cried in frustration. Determined, he rose into the air, but the Hive Knight was already charging across the Trostland cobblestones.
A sudden explosion of Void energy took the Knight by surprise, but it dodged the pulsing shockwaves of a Vortex Grenade. A tall Warlock in a worn green robe loped from the treeline and slid to a stop before Bask. She hastily formed a ball of Light in her palm and slammed it into the ground. Delicate wisps of energy began to rise from the soil."
If you're gonna do any calcs with a visual I've already informed you a clip of said feat must be provided not some random px scale with nothing to back it up
here is a clip of the vortex grenade with the shockwave inward, which is the same one from the text.
I said I didn't have a clip from it, but this is to show you where the other shockwave came from which was from outside pulsing inward, the text and clip with the vortex grenade are the same, it doesn't matter where it is used, the mechanics are the same. considering that the calc I did only had one shockwave and not another which the text stated.This literally is not a clip from the image you are using now to px scale and justify your new calc
I need video from the exact same source of where you got your image from since you're not longer using the text to prove your feat is genuine
If you don't clip of said feat happening then you can't justify using an inage to pixel scale as I've repeatedly told you. Once again your feat is based off of trxt alone which doesn't support what you've been saying or how you're trying to calc this for FTLI said I didn't have a clip from it, but this is to show you where the other shockwave came from which was from outside pulsing inward, the text and clip with the vortex grenade are the same, it doesn't matter where it is used, the mechanics are the same. considering that the calc I did only had one shockwave and not another which the text stated.
I am not pixel scaling, I am using the mechanics of the Vortex Grenade which has multiple shockwaves, which the text states as well, and the calc didn't cover the other one(s) since it was just the one radiating from the source. far as I am concerned, that is incomplete.If you don't clip of said feat happening then you can't justify using an inage to pixel scale as I've repeatedly told you. Once again your feat is based off of trxt alone which doesn't support what you've been saying or how you're trying to calc this for FTL
Then remove that image and its entirety from your calc in the blog and stop using that as a justificationam not pixel scaling
Bruh even from the video you sent me the shockwaves pulse out from the center of the grenade if they dodged even 1 of them and got out of the radius then they've only dodged one this avoiding the rest so the calc is complete. The grenade isn't following them around on legs or something its right where it is so there's no justification for trying to say he dodged 3.1m from another shockwave to inflate the results to FTL, I am using the mechanics of the Vortex Grenade which has multiple shockwaves, which the text states as well, and the calc didn't cover the other one(s) since it was just the one radiating from the source
okay, will remove the image.Then remove that image and its entirety from your calc in the blog and stop using that as a justification
Bruh even from the video you sent me the shockwaves pulse out from the center of the grenade if they dodged even 1 of them and got out of the radius then they've only dodged one this avoiding the rest so the calc is complete. The grenade isn't following them around on legs or something its right where it is so there's no justification for trying to say he dodged 3.1m from another shockwave to inflate the results to FTL
The text said thisThe text said that he dodged multiple ones, which would mean he did not get out of the radius especially
Pulsing shockwaves of a vortext grenade is literally just the text describing the nature of vortex grenades it's not literally saying he's repeatedly dodging shockwaves back to back, that's an insane reachA sudden explosion of Void energy took the Knight by surprise, but it dodged the pulsing shockwaves of a Vortex Grenade
No it doesn't as explained abovethat sort of ignores the text,
False in the video you sent it explodes its first shockwave first then forms a bubble that pulls people inwards while pulsing.the enemies are damaged from the radius of which the shockwave traveled inward, and pulls the enemies in. again,
it is not, there are at least two, and since there is one radiating outward and imploding inward to dodge them while he is inside the radius moving outward. which the explosion doesn't radiate 3 meters, less than that, and is rather inconsistent with how high the energy reached in several areas, more than 3 meters, the shockwaves came after. as the text stated that the explosion happened first.The text said this
Pulsing shockwaves of a vortext grenade is literally just the text describing the nature of vortex grenades it's not literally saying he's repeatedly dodging shockwaves back to back, that's an insane reach
No it doesn't as explained above
False in the video you sent it explodes its first shockwave first then forms a bubble that pulls people inwards while pulsing.
They CAN BOTH HAPPEN ITS JUST NOT AT THE SAME TIME, you own video clearly shows the intial explosion then bubble that pulls inward in pulses...it is not, there are at least two, and since there is one radiating outward and imploding inward
It didn't say one happened first before the otherthe shockwaves came after. as the text stated that the explosion happened first
Which the text indicates as two separate occasions based on the order of events, which the explosion took the Knight by surprise first, followed by his dodging of the shockwaves. we did not see multiple pulse rhythmic one after another, multiple shockwaves can occur in a single one as well. but you said that they didn't happen at the same time, if it overtook him, that means he is faster than the radiating explosion, as it caught up and passed him, which would mean he is still within the radius when shockwaves pulse inward, which again would require more calcing to get out of.They CAN BOTH HAPPEN ITS JUST NOT AT THE SAME TIME, you own video clearly shows the intial explosion then bubble that pulls inward in pulses...
It didn't say one happened first before the other
it says the explosion overtook the knight but he dodged the pulsing shockwaves ofna vortex grenade.
Which again as I've already clarified to you in this context is just using the worlds pulsing shockwaves as a descriptor for the vortexe grenade and it isn't literally saying he dodged multiple shockwaves back to back
What is the Durability needed to tank this:
Where should I ask this to be calced?Guys I need help I don't know how to calc this black hole speed feat how can I do it?
At least she’d get something better than “Human level” durabilityProbs not much tbh she's at least a meter away from the blast and it's not a big one either
Yeah fair enoughAt least she’d get something better than “Human level” durability
Time then lost meaning for her, perception stretching it like taffy as long as she needed. The others had seen her eager and radiant smile, her sparkling eyes, the tilt of her head as she found herself lost in wonderment, encompassing perhaps a fraction of a moment of elapsed objective time. By contrast, Jean could have sworn she was engrossed for hours.
And with those words, he cast forth into the heart of her the very best of himself, only a fraction of an unmeasurable pulse of time before she struck what remained of his body with such force that it instantly shattered into less than its component atoms.
What is the Durability needed to tank this:
No, the calc is based on mass and density, not apparent volume, so there’s no need to account for hollowness.Correct me if I'm wrong, but on the References to Common Feats page, shouldn't the calculation for destroying a skyscraper normally assume hollowness? It currently doesn't
Thanks for the insight.No, the calc is based on mass and density, not apparent volume, so there’s no need to account for hollowness.
Yep, if you have the mass of the building and calc based on density then you’re directly calculating the volume of material used instead of the size of the whole building, so there’s no hollowness in what you calculated.Thanks for the insight.
So if you know the mass and density of the object, and then calc the volume from that (instead of calcing the volume through pixel-scaling, for example), there's no use for hollowness consideration?