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Speed Equalized + Touch Me = World Break = Dead Natsu.
Since it's a sword slash, it works way too quickly for Natsu to burn. Natsu burning Zeref's EE isn't going to do anything for him here. So he pretty much just gets 1-shot, especially if he charges in like he usually does.
Natsu has nothing here. Even nerfed LN Touch Me is able to face off against four people physically comparable to Natsu and likely with a bunch of hax as well and still win. Touch needs to swing his sword once and unless he will hold off on using World Break and let Natsu nuke him from 4km in character (which would still take a while) this is a stomp.
What amping does END have? Touch Me is already comparable and can fight multiple comparable people with more versatility and win so the experience argument doesn't really work. Natsu's one advantage in this fight is spammable range but END goes for cqc.
If those matches involve one character losing because they have a single advantage that doesn't even guarantee a win most of the time and they will never use in character, then it should be removed.