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Alright, so as everyone hopefully knows we have standards for multipliers. I want to clarify and add some things on that page.
This is in regard to the following paragraph
Now, I begin seeing that in some verses, but that's not what I want to talk about here.
What I do want to talk about is the "importance to the plot of the story"-part. I believe the spirit of the rule is that just scaling chains and stomping characters alone shouldn't suffice for x100 multipliers and above, but... well, importance to the plot of the story is so very vague that it in practice can be handled that way.
After all, one can argue that the character gaining the multiplier is of importance to the plot for the simple reason that they wouldn't have won the battle otherwise.
So to keep with the spirit of the rule, I think we should reformulate that.
What I would suggest is to say instead:
I would also suggest to add one more criteria to that list.
So yeah, those are my suggestions for this time around.
Although, if anyone has any ideas how to put the increasing requirement of evidence into more objective/enforceable terms I'm very open for ideas. I think we currently, in practice, demand virtually the same amount of evidence for multipliers in the hundreds, thousands, millions and billions since we have no clear idea what level of evidence we should even expect. Personally, I have no idea how one could improve on that, though.
This is in regard to the following paragraph
Now, this is one of the most important parts of the page. The point is that verses aren't supposed to be able to indefinitely boost themselves beyond any actual feats they have, just by characters repeatedly stomping each other.However, a good statement alone is not enough to get a high multiplier accepted. The amount of extra evidence one has to provide to get larger multipliers accepted is proportional to the size of the multiplier. For lower multipliers, like things much less than times 100, evidence can take the form of a clear increase in combat strength against priorly equal or superior opponents. For higher multipliers, like times 100 and above, the importance of stronger evidence, such as feats displaying power of a similar magnitude as the value the multiplier points to or the multipliers importance to the plot of the story, and a higher amount of evidence becomes increasingly necessary.
Now, I begin seeing that in some verses, but that's not what I want to talk about here.
What I do want to talk about is the "importance to the plot of the story"-part. I believe the spirit of the rule is that just scaling chains and stomping characters alone shouldn't suffice for x100 multipliers and above, but... well, importance to the plot of the story is so very vague that it in practice can be handled that way.
After all, one can argue that the character gaining the multiplier is of importance to the plot for the simple reason that they wouldn't have won the battle otherwise.
So to keep with the spirit of the rule, I think we should reformulate that.
What I would suggest is to say instead:
For higher multipliers, like times 100 and above, the importance of stronger evidence becomes increasingly necessary. Examples include:
- Displaying power of a similar magnitude as the value the multiplier points to.
- The specific value of the multiplier having importance to the plot of the story, beyond the character just getting much stronger.
I would also suggest to add one more criteria to that list.
3. The multipliers value is justified through a mechanism. E.g. a character gets 200 times stronger due to absorbing 200 clones of itself.
So yeah, those are my suggestions for this time around.
Although, if anyone has any ideas how to put the increasing requirement of evidence into more objective/enforceable terms I'm very open for ideas. I think we currently, in practice, demand virtually the same amount of evidence for multipliers in the hundreds, thousands, millions and billions since we have no clear idea what level of evidence we should even expect. Personally, I have no idea how one could improve on that, though.