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I'll get to the other stuff but after almost driving myself insane in the search, I found it"spikes that can tear open heaven and earth"
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I'll get to the other stuff but after almost driving myself insane in the search, I found it"spikes that can tear open heaven and earth"
Yeah, I'm 100% in the camp of being extremely skeptical about item descriptions unless they directly support something you've already seen the monster do or outright be said to do. Because, like... you're never gonna see an Elder Dragon just flex and blow up a country or rip a hole in heaven, because that just isn't how this series works. At most you get atmospheric effects over a wide range because they're easy to render and visually impressive, but those are frankly window dressing from the standpoint of actual gameplay.I will say, I didn't raise a fuss about Dalamadur's justification using something similar (Since they are utterly gigantic to a similar degree as Zorah Magdaros and shouldn't be much weaker than them), I do want to be wary about using item descriptions like that...
...these descriptions should be taken with a grain of salt
As per this since I am on my computer and going into calc modeFirst, Tetranadon. Here at 10:58, and this video here both showcase the rock throw from Tetranadon.
Next, if we're gonna take a serious look at it, this is the best video I can immediately find for Agnaktor reheating the magma/lava armor. If we are taking this as a serious feat, either it utilizes mohorovicic discontinuity or it moves at such speed that the friction underground converts the hardened magma to a softer/more liquid state
Additionally, found another feat! This one is from a Frontier monster, Taikun Zamuza, where it Shatters the entire floor of the cave it is standing in with one strike. It does this twice in the video. It also has a twitter thread made by Banned Lagiacrus, but it doesn't seem to directly be compared to any monsters. The only things I can gather is that it primarily exists in the Tide Islands, which is mostly populated by lower-tier monsters of MH. Additionally, Abiorudu is mentioned, but no direct comparison is made? I'd still say it's at least comparable to the other low-tiers. It's stated in the twitter thread that the floors it destroys for cave-ins are "relatively thin", so there is also that.
Will look for more later
Tetranadon is 858.84cm to 1206.23cm tall.For the first one, what's Tetranadon's height? It's probably not going to be as (or at least, more) impressive than Tetsucabra's feat but I may as well
This also means the average of those two is 1032.535 cmTetranadon is 858.84cm to 1206.23cm tall.
A frustrating thing about these threads is just the fact that, even if they have citations, they're just really hard to access and verify properly, even if they're more than likely accurateThat's quite unusual. It's a possible size in-game but is on the lower range of sizes, seemingly picked from the batch at random. If that's the official number, then that's the official number, I guess.
Their body shouldn't really just become larger just because they're on all 4s, logically they'd be as tall as they are long on the ground (unless they just shift their skeletal structure when they're like that)I'm pretty skeptical about using sizes for when monsters aren't fully stretched out, and the Tetranodon calc is a lot higher than it should be just because upright standing Tetra is much shorter (~2/3) than the full stretched length. Tetsucabra's boulder is actually much larger than the numbers used in this calc, so it should provide interesting results when updated.
The in-game size values are taken from the absolute maximum length you can draw a line between two points when the monster models are t-pose stretched, not how long they actually are in-game, in neutral position or otherwise. It's why you get stuff like Cortos being 21 feet long but clearly being... not. This is what I'm talking about. Depending on a monster's posture, it is different in "length" than the values you get from in-game listings.Their body shouldn't really just become larger just because they're on all 4s, logically they'd be as tall as they are long on the ground (unless they just shift their skeletal structure when they're like that)
I was just talking about Bambu's original calc; in it, there is a calculation error that uses the sphere volume formula incorrectly somehow, since the volume you get when you actually plug in the given numbers is different from the volume he comes out with.There is, but I couldn't easily find a way to measure the big boulder Tetsucabra pulls up so if anything I'll just record and calculate that myself
even if so, they do have their head straight up in the part I measured, so that would mitigate it a bit (as opposed to measuring a quadruped from dislocated foot to dislocated foot)The in-game size values are taken from the absolute maximum length you can draw a line between two points when the monster models are t-pose stretched, not how long they actually are in-game, in neutral position or otherwise. It's why you get stuff like Mosswine being 7 feet long or Girros being supposedly 19 feet long (585.18 cm) but clearly being... not. This is what I'm talking about. Depending on a monster's posture, it is different in "length" than the values you get from in-game listings.
You probably forgot to divide the diameter in half to get radius (and even then, going off the screenshot that seems a bit strange to me)I was just talking about Bambu's original calc; in it, there is a calculation error that uses the sphere volume formula incorrectly somehow, since the volume you get when you actually plug in the given numbers is different from the volume he comes out with.
My original ~2/3 statement already took into account how the Tetranodon had its head upward. I was just talking about the lack of accuracy monster size lengths have in-game for calculations. The official numbers simply don't line up with the size of the lines of these screencaps.even if so, they do have their head straight up in the part I measured, so that would mitigate it a bit (as opposed to measuring a quadruped from dislocated foot to dislocated foot)
I did not forget to divide it. The formula is this: 4/3*pi*(283.946/2)^3 = 11986872.5446 cm^3, if volume of a sphere is used. A whole ten times larger than the one Bambu said it was. Not sure where the difference happened in Bambu's original statement since he didn't provide the between-steps, but that's just what the facts are here, going by that screenshot (which your calculation uses). Also, one cubic meter is, like, shorter than a human, so it's not hard to see which is a more fitting number.You probably forgot to divide the diameter in half to get radius (and even then, going off the screenshot that seems a bit strange to me)
283 centimeters is the diameter. You did, in fact, forget to divide it.I did not forget to divide it. The formula is this: 4/3*pi*(283.946/2)^3
I did not. You probably missed the "/2" part of the formula.283 centimeters is the diameter. You did, in fact, forget to divide it.
they did actually just not apply radius correctly
they then go onto the barroth calc and half it before even showing the proper diameter numbers
I dunno but link it and maybe I'll do something with itIsn't there an MH cinematic where an ape monster dodges a bullet from one of the bowguns after it is fired?
That would be MH 2's opening cutscene, with a Blangonga. I don't believe it's been calculated, but it seems pretty real-time to me.Isn't there an MH cinematic where an ape monster dodges a bullet from one of the bowguns after it is fired? Idk if that ever got calced
Ye that's it, thanks for posting it!That would be MH 2's opening cutscene, with a Blangonga. I don't believe it's been calculated, but it seems pretty real-time to me.
Yeah, but they're hitscan in the games from what I remember. Then again, I haven't actually played MH in awhile so I could be wrong.That would be MH 2's opening cutscene, with a Blangonga. I don't believe it's been calculated, but it seems pretty real-time to me.
If we're talking in-game, every ammo type aside from spread creates a physical projectile.Yeah, but they're hitscan in the games from what I remember. Then again, I haven't actually played MH in awhile so I could be wrong.
I can help with this.2. How do Sandboxes work on this site? I tried making a Sandbox like the one JoshSSJGod made for the World/Iceborne Hunter and I just don't know how to do it lol
Sounds good! If I want to use a profile picture for something I assume I gotta like, upload it to the wiki first and then I can use it?I can help with this.
There are actually two types of sandboxes for reference; the "forum" sandbox hosted on this site (what you access by hitting "Sandbox" in the top bar, used to plan out CRTs and other long-form discussion thread posts like this), and the "wiki" sandbox that is used for profiles and calcs accessible through one's blog on the wiki.
If you want to make a profile sandbox, make a new post on your wiki profile's blog tab and paste the standard profile format, editing from there.
Yes! You upload the image to the wiki's database, then you can search it up by inserting an image into the post.Sounds good! If I want to use a profile picture for something I assume I gotta like, upload it to the wiki first and then I can use it?
Gotcha, thank you for the help! Currently trying to put a profile together now! Unfortunately I can't really link the calc I made for the verse since it hasn't been evaluated yet, but that's not a big deal I think lolYes! You upload the image to the wiki's database, then you can search it up by inserting an image into the post.