A similar principle probably applies across the board, Diablos can instantly kill Barroths, Odogaron gets taken out just as fast against Vaal Hazak, but they're both still around. There's a lot more factors to a species survival than just "do you win in a fight against these immense forces of nature that occasionally show up and decide to cause trouble"
Yeah, I guess the point is these forces of nature are dangerous yet rare, so it maybe sort of checks out. Like a natural disaster or whatever. Still, regarding using curbstomps as evidence, it's perfectly reasonable for something to one-shot something on a similar wavelength as itself, since, like, an IRL lion can one-shot a zebra despite both being the same tier. Sort of comes with the territory of having an ecology. That's basically how most predators would ideally like to hunt, in order to save energy and all.
Well, on the other hand, he doesn't really have particular trouble with these monsters. Like, he doesn't just one shot them but it's not a big deal when he beats yet another monster after all he's been through. The only real monster even shown to properly damage him is Velkhana knocking him out (and also similarly incapacitating the Huntsman). With the guiding lands, they were also in unfamiliar territory and their goal was to establish camp. Why not just retreat for the moment and do any necessary hunting later, rather than after they've been put on the spot via an ambush (while the much more vulnerable handler is right there with them, mind you)
Still, AP isn't just defined by how easily you can beat something, right? If something
can survive a hit from something else, then their durability is scaled to that. Hunters can also still be injured by monsters who are considered to have AP much lower than their own, or else the stakes of all these stories and the order you fight monsters in wouldn't make sense. The Sapphire Star
definitely cowers and flinches away from regular log debris and the Rathalos before the Zinogre intercepts it, so it's not like they didn't feel threatened by the monster at all.
I find the process of justifying how there are hunters who can fight these godlike things and yet have trouble with "regular monsters" considered far beneath them... odd. The Hell Hunters actively consider
Tigrex to be their rival for taking them down from their glory days, while they can take on an Ashen Lao and Lunastra at the same time. It doesn't make sense that they could have fallen from their "glory days", mope around, and then casually take down elder dragons without already being able to beat elder dragons back in the day... when they lost to a Tigrex.
Plus, we have Velkhana
tying with all the
elder dragons (and
Jho/
Jang) it fights in turf wars, so shouldn't they be on par with it (i.e. Xeno+ tier), too?
Am I the only one who noticed that Normal Anjanath only started competing in Turf Wars with Apex Tiers in Rise since it didn't get the same turf wars as Fulgur Anjanath did in World?
Yeah, an NPC in World made a point of mentioning how "middle-of-the-line" Anjanath was, below Rathalos but above Tobi-Kadachi, like a perfect "middle-tier monster". Iceborne was made by a different director with different ideas for how the monsters should turf against each other (read: all against each other), and since Rise doesn't have another powerful brute wyvern, they probably just went, "well, this turf war is what we got, may as well re-use the animations!"
And it keeps its losing turf war with Rathalos and it reuses the animation to lose against Rathian for good measure, which is something they did not do in World. I don't even think it's altitude-based like it is with Glavenus vs. Rathalos, where if in the Rathalos's home turf high up, Rathalos wins, but down on the ground level, the brute wins, it's just Anjanath loses. Aerial superiority for the win, I guess.