Okay so I'm back and continue where i left off
So up first is shroom, Yugara already posted some cards for him which should give him a few abilities, so these cards will focus on completely different abilities.
1.
Disruption counter rush
When you are an attacker and your team's HP is less than half, cancel the attack of one enemy. Also, if the card action is successful, it will counter-attack. In addition, achieving Perfect Trash will permanently halve the damage done by that enemy. [One time only] [Only one counter rush can be activated by the team]
I'm pretty sure, based on how its used in the games, that attack prevention is just
guaranteed Dodging to prevent being attacked and then counter attacking afterwards. Not sure how would translate
Guaranteed Dodging and Counter Attacking into the Wiki but if i were to try, i'd call it something akin to either
Limited Instinctive Reactions or Limited Active Sync as for the second effect it's pretty much
Damage Reduction. It could more or less be active sync though, considering how perfectly timed and executed the Dodge and Counter attack are done and that they always work and also given the prevalent nature of probability hax in the series but if you just want to write it off as game mechanics then i won't complain.
2.
What reaps life
When an enemy is stunned by your attack, permanently disable the guards of all the stunned enemies. [every time]
Yugara already mentioned an ability that should give him
Dura Neg but i thought this effect could make it Permanent
3.
Elite shield unit
Halves the damage received by unit members. [Limited to 1 round]
Damage Reduction Again
4.
Grim Reaper Draw
If you make it an attacker after the second round, you will enter draw mode when your team attacks. If successful, the enemy's damage mitigation effect is permanently disabled and the guard is permanently -3000.
Furthermore, the more you rub, the more HP of the enemy team will be stolen and the more damage will be done to the enemy. [One time only]
Yuraga already mentioned abilities for Life Force Absorption and Damge Boost. What i'm aiming for is
Statistics Reduction of Durability and Damage Reduction Negation.
5.
Dark Empire Unit
Fully recover the energy of all your teams and use the special moves of all enemy teams. [Limited to 1 round]
Recovery of Stamina and according to Domino the second one is
Power null
6.
Dark Genie Heroes Rush
If you make it an attacker after the second round, you will enter Heroes Rush mode at the end of your team's attack. Call the Dark Genie Avatar and attack with your partner in collaboration with three people. Achieve Perfect Trash and permanently steal 30% of enemy power and guards. If the partner is a hero avatar, the effect will increase. [One time only]
Summoning though I believe according to Domino it can only be done with 2 other allies &
Statistics Stealing
7.
Frigid God Meteor
If you make it an attacker, you can activate it at the end of your team's attack. If successful, damage with G Meteor.
[Enemy Supporter Effect] Inflicts damage on the next round of "Enemy Supporter Number x 2000". [One time only] [Only one G Meteor can be activated by a team]
Limited Ice Manipulation is what i'm really aiming for but also Damage Boost
One last note as regard to Shroom, he actually has two
Transformations, His Demon God Form and His Dark Form (True Demon God) but unfortunately I couldn't find any God pictures of Either to post. But yeah that's it.
Domino what do you think about these additions, please tell me your thoughts