From my perspective (and I'm just saying this as a general statement, I'm not saying this is only in Mario's case), a
Varies rating seems more like a compromise than a solution.
For one, a
Varies tier suggests that Mario's power fluctuates regularly and under circumstances, as we have used for Varies ratings time and time again. While there is certainly a wide range of feats spanning from as low as Tier 9 (albeit I don't think those are really what Mario should be rated as low as) to Tier 3 with the cosmic stuff, a majority of the feats under Mario's belt are done in his
standard state. No power-ups, no Power Star enhancements or anything - hell, there's an entirely separate key for him on his page
with a Power Star - just his standard state. Now yes, we are made at least
somewhat aware that power-ups and the like can affect his strength, albeit the profile doesn't necessarily reflect this. But again, most of the feats we are presented with is done by
base Mario. And taking into account the MASSIVE amount of feats that are done by standard Mario that
aren't Tier 3, issues, such as the argument of outliers or inconsistencies, start to arise and it calls into question the legitimacy of such ratings.
And secondly, taking an excerpt directly
from the
Attack Potency page:
There has been no such canonical explanation for
why Mario's feat range so wildly in tier. He could be swinging and pounding away at Tier 3 enemies in
Super Mario Galaxy (
2), but get consistently picked off by non-Tier 3 feats and enemies within subsequent games following Galaxy without an explanation or even some sort of allusion to reasoning as to why Mario is demonstrably weaker in that regard. Yes, obviously, they're not going to come up with some sort of powerscale-y type explanation, but something as to why his feats range as much as they do is necessary for a
Varies rating.
For those reasons, I'm personally against a
Varies rating.