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I'm trying to find any logical reason not to allow calculating kinetic energy using 1/2mV2 formula for FTL speed that would be consistent with our wiki standards and it seems I can not find any.
Kinetic Energy Feats page says: That is because the kinetic energy of an object, using the correct physical description through relativistic mechanics, would require infinite energy to reach the speed of light, and for objects above the speed of light the equations wouldn't return real values There are two reasons think this makes no sense
1. We can not appeal to the real-world physics
After this thread we all came to the conclusion that we can not invalidate jumping calcs because real-life physics works differently. Some people even used FTL movement as an example. This is also the reason why we separate Speed, Strinking Strength and Lifting Strength of a character despite those things are tightly bounded by Newton's second and third laws of motion.
If FTL movement is available in a verse and we never saw such events as relativistic time dilation, relativistic length contraction nor relativistic-addition of velocities we pretty much have enough evidence that relativistic physics can not be applied and mass does not increase as well. If mass does not increase. acceleration to the speed of light will not require infinite amount of energy. Hence if the general concept "The faster it moves, the harder it's gonna hit you" still work, we should use KE = 1/2mV2 formula
2. We always ignore the Theory of Relativity unless it's kinetic energy
The very base principle of the theory of relativity is that the speed of light is the same for all observers, regardless of their relative motion or of the motion of the light source. It means that no matter how fast a character is able to move, the actual light will always blitz them. Obviously it directly contradicts the Laser/Light Beam Dodging Feats page.
Furthermore, if character A can fight at 60% SoL and is rated as Relativist+ and then we see a Character B blitzing them by moving 20 times faster. Well as I can tell the Character B will immediately be considered 12 times faster than light (FTL+) but according to the Theory of Relativity, character B should only be 99.91% SoL (still Relativistic+). But despite the theory of relativity character from Magi, Dragon Ball Z, Toriko and many more got their FTL rating from blitzing Relativistic characters and nobody is questioning that, including me.(no FTL dragon ball until super lol)
With all that I don't see any logical reason not to use KE = 1/2mV2 formula
Posible Counter Argument
Even if we can see that relativistic physics does not work in a particular verse why are you suggesting using KE formula that had been proven to be wrong by Lorentz almost 100 years ago?
KE = 1/2mV2 formula is correct. It has been empirically verified that the kinetic energy of a moving body is proportional to its mass and square of its speed. People seem to forget is that in relativistic physics mass of an object is not constant but is increasing as the speed gets closer to the SoL. Then we see that a character is approaching the speed of light and we can not see any relativistic time dilation, it's safe to assume that the character's mass remains the same. With all that KE = 1/2mV2 formula works just fine.
Kinetic Energy Feats page says: That is because the kinetic energy of an object, using the correct physical description through relativistic mechanics, would require infinite energy to reach the speed of light, and for objects above the speed of light the equations wouldn't return real values There are two reasons think this makes no sense
1. We can not appeal to the real-world physics
After this thread we all came to the conclusion that we can not invalidate jumping calcs because real-life physics works differently. Some people even used FTL movement as an example. This is also the reason why we separate Speed, Strinking Strength and Lifting Strength of a character despite those things are tightly bounded by Newton's second and third laws of motion.
If FTL movement is available in a verse and we never saw such events as relativistic time dilation, relativistic length contraction nor relativistic-addition of velocities we pretty much have enough evidence that relativistic physics can not be applied and mass does not increase as well. If mass does not increase. acceleration to the speed of light will not require infinite amount of energy. Hence if the general concept "The faster it moves, the harder it's gonna hit you" still work, we should use KE = 1/2mV2 formula
2. We always ignore the Theory of Relativity unless it's kinetic energy
The very base principle of the theory of relativity is that the speed of light is the same for all observers, regardless of their relative motion or of the motion of the light source. It means that no matter how fast a character is able to move, the actual light will always blitz them. Obviously it directly contradicts the Laser/Light Beam Dodging Feats page.
Furthermore, if character A can fight at 60% SoL and is rated as Relativist+ and then we see a Character B blitzing them by moving 20 times faster. Well as I can tell the Character B will immediately be considered 12 times faster than light (FTL+) but according to the Theory of Relativity, character B should only be 99.91% SoL (still Relativistic+). But despite the theory of relativity character from Magi, Dragon Ball Z, Toriko and many more got their FTL rating from blitzing Relativistic characters and nobody is questioning that, including me.
With all that I don't see any logical reason not to use KE = 1/2mV2 formula
Posible Counter Argument
Even if we can see that relativistic physics does not work in a particular verse why are you suggesting using KE formula that had been proven to be wrong by Lorentz almost 100 years ago?
KE = 1/2mV2 formula is correct. It has been empirically verified that the kinetic energy of a moving body is proportional to its mass and square of its speed. People seem to forget is that in relativistic physics mass of an object is not constant but is increasing as the speed gets closer to the SoL. Then we see that a character is approaching the speed of light and we can not see any relativistic time dilation, it's safe to assume that the character's mass remains the same. With all that KE = 1/2mV2 formula works just fine.