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@Antvasima @DontTalkDT Do we need to do anything else here, or can we close this thread?
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He said that he could tolerate anything from 5% to 1% error bars, but there seems to be no support for such changes after BasedNecoScaler69 was banned, so we can consider this topic rejected.If DontTalk has rejected this thread, we can probably close it.
Okay.He said that he could tolerate anything from 5% to 1% error bars, but there seems to be no support for such changes after BasedNecoScaler69 was banned, so we can consider this topic rejected.
It's about in the same order of likelihood as that a feat resulting in a number so very close to the SoL to begin with.
Yeah, I do remember someone calculating a planet busting feat using average velocity; and result was less than what GBE is which should be absolute minimum for feats like that. Initial velocity is often very complicated to calculate for feats like that, but maybe worth shots if it is possible. But given StarDestroyer.net basically excludes relativity outright when putting numbers to get things like escape velocity (And high G planets get Massively FTL+ escape velocities for planets that would more realistically only be Relativistic+ at best yeah)It's about in the same order of likelihood as that a feat resulting in a number so very close to the SoL to begin with.
I will say that in the blowing up planet part, the amount of KE lost by taking not the initial speed would be less than the GBE. One can in fact account for that by doing a potential energy calculation (well, might be a lot of work). It usually is rather pointless, though, as the GBE in these kinds of calcs typically is a small fraction of the KE result. They rarely end up within the same order of magnitude. If they do, one could probably check if it's worth doing the more complicated calculation.