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He said that he could tolerate anything from 5% to 1% error bars, but there seems to be no support for such changes after BasedNecoScaler69 was banned, so we can consider this topic rejected.
He said that he could tolerate anything from 5% to 1% error bars, but there seems to be no support for such changes after BasedNecoScaler69 was banned, so we can consider this topic rejected.
Well, no, for most feats with values above 93% SoL a change of a pixel probably isn’t going to bring you from like 95 to 99.9999999999999999999999951%. Although you could still have characters with feats scaling to something similar, but those wouldn’t be the ones you do a pixel scale for. Those would be the ones where it’s outright stated what speed the character is moving at.
It's about in the same order of likelihood as that a feat resulting in a number so very close to the SoL to begin with.
I will say that in the blowing up planet part, the amount of KE lost by taking not the initial speed would be less than the GBE. One can in fact account for that by doing a potential energy calculation (well, might be a lot of work). It usually is rather pointless, though, as the GBE in these kinds of calcs typically is a small fraction of the KE result. They rarely end up within the same order of magnitude. If they do, one could probably check if it's worth doing the more complicated calculation.
Yeah, I do remember someone calculating a planet busting feat using average velocity; and result was less than what GBE is which should be absolute minimum for feats like that. Initial velocity is often very complicated to calculate for feats like that, but maybe worth shots if it is possible. But given StarDestroyer.net basically excludes relativity outright when putting numbers to get things like escape velocity (And high G planets get Massively FTL+ escape velocities for planets that would more realistically only be Relativistic+ at best yeah)