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Ingame HP and Durability Level

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As I said, Durability/AP is not accumulative: Killing a 100 Kiloton character in 13 hits does not means that the AP of the attacker is 100/13 Kilotons, and a character killing a character based in spawning hundreds of 24 Megatons attacks does not means that the defender has a Durability of hundreds of times 24 Megatons.

The second issue is that HP is an abstract measure and it does not means much by itself: stamina, endurance, luck, and even capability to dodge can be represented in HP. Men, in most games a character with 1 HP will not perform less than when it possessed 2500 HP, what makes you think that the character didn't receive real damage.
"As I said, Durability/AP is not accumulative" Reminding u that there is no additional abilities, 300 hp or zenith's attack is apparently Dwarf Star level, which puts most other characters at planetary and about
 
I can't help you with the Terraria scaling, I'm just talking about the general use of HP for scaling. As I said before, stacking up stats based in number of attacks, abstractions, game mechanics, and possibly other factors prevent this type of scaling.
 
I can't help you with the Terraria scaling, I'm just talking about the general use of HP for scaling. As I said before, stacking up stats based in number of attacks, abstractions, game mechanics, and possibly other factors prevent this type of scaling.
I think you are referring to something besides for hp/dura/ap/dmg
And also this whole thing is applicable in idk... Most cases?

"10kt 10 dmg on Character B
100hp on Character A, dies at 10th hit, making his dura 100kt" reliable scheme
 
Yeah, this thread is honestly just ridiculous. I literally just gave face value explanation and the OP is still not following a single word.
 
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