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The staff so far seems to agree that pocket realities can be of universal size, the definition we are doing is also for our purposes (There's nothing to cite for your argument to be "per definition" to begin with, is there?), it isn't the same to make a pocket reality that's of the size of an universe compared to making another universe outside the one the one doing it is, and so the page would serve a purpose to cover the manipulation of pocket realities, rather than cosmological creations in general.Pocket realities are small separate space-time continuums per definition. If we take that away, we turn the page into nonsense/gibberish, and I am not going to accept that. Period.
Actually, even the universe page mentions "Universe-sized pocket realities", bolded as a title for an entire section, although there's weird wording that appeears to intend to separate "these" from "normal" pocket realities by looking a bit further in the page.Going by my experience of reading lots of fiction, pocket universe has consistently meant a tiny "universe"/space-time continuum, and I think that we already have a universe creation page, so making them overlap is also unacceptable.
Again, I am blocking this suggestion, as it would be bad for the wiki to muddle our definitions and insert nonsense. Sorry, but I am tired, and this is not up for debate.
@DontTalkDT
Would you be willing to comment here please?
Not as much as being "inside" another universe.I personally strongly think that the requirement that pocket universes should be of considerably less than universal size should remain, as that is largely the entire point of the page.
Going by my experience of reading lots of fiction, pocket universe has consistently meant a tiny "universe"/space-time continuum, and I think that we already have a universe creation page, so making them overlap is also unacceptable.
@DontTalkDT @Ultima_RealityWell, they are separate space-time continuums that are accessible from a regular sized universe, but I am not sure if they need to be inside rather than just connected.
Bumping this.
or something like that.Pocket reality manipulation is a power which revolves around manipulating and creating pocket realities. Pocket realities, in this case, refers to realms of less than universal size, which are spatially separate from other such realms and universes.
Well, there's the matter on certain verses not explicitly calling a structure of this kind of nature a pocket reality, and there's also a case for some of such cases being potentially universes within each one, is there really a need to arbitrarily separate them when a universe-sized pocket reality is of the same nature as a city-sized pocket reality, for example? If the issue is potentially causing some misconceptions of some mixing up a "regular" universe from a pocket reality universe, then that should just be clarified as well instead.Now, we haven't always consistently excluded universe sized and bigger realm from being pocket realities, because there just usually is no reason to draw a line there. For the pocket reality manipulation page defining them as smaller might be a good idea, though. At the point where you have universal or larger pocket reality manipulation you would just be a reality warper with space manipulation IMO.
So for the page one could say:
or something like that.
Of which kind of nature? Do you mean they don't call separate spaces of less than universal size pocket realities? That certainly happens, but I don't understand what the issue with that is.Well, there's the matter on certain verses not explicitly calling a structure of this kind of nature a pocket reality
Being potentially universes within each what? Do you mean it's a problem for a universe sized pocket reality to be considered "part" of another universe or so?and there's also a case for some of such cases being potentially universes within each one
I'm not sure about mixing up regular and pocket reality universes. Would a pocket reality universe be different from a regular universe?is there really a need to arbitrarily separate them when a universe-sized pocket reality is of the same nature as a city-sized pocket reality, for example? If the issue is potentially causing some misconceptions of some mixing up a "regular" universe from a pocket reality universe, then that should just be clarified as well instead.
1: Yes, and the issue I find is something I'll mention a bit later in this post.Ehhh... I can't quite follow you.
Of which kind of nature? Do you mean they don't call separate spaces of less than universal size pocket realities? That certainly happens, but I don't understand what the issue with that is.
Being potentially universes within each what? Do you mean it's a problem for a universe sized pocket reality to be considered "part" of another universe or so?
I'm not sure about mixing up regular and pocket reality universes. Would a pocket reality universe be different from a regular universe?
I just thought the ability loses its meaning once the pocket reality in question is just a universe, since it's then just reality-warping / spatial manipulation on universal scale. Beyond that I don't see an important reason to make the distinction.
I suppose... that's the result of things being able to be bigger on the inside, I suppose.3: Well, the most clear difference would be how one would be inside a "normal" universe, or simply some other structure where a "normal" universe wouldn't be.
For example, a character creates a pocket reality in some jar, and it happens to be universe-sized as well in its contents, while it's a 3-A to Low 2-C feat and all, it still has the propierties of a pocket reality, and so it should be covered by this power, otherwise we may as well rename this power given that the criteria for it isn't based on what constitutes a pocket reality, but rather simply creating a cosmological structure smaller than a universe.
?Pocket reality manipulation is a power which revolves around manipulating and creating pocket realities. Pocket realities, in this case, refers to realms that are spatially separate from other realms (including universes) and either are of less than universal size on the inside or appear as less than universe sized objects when observed from the outside.
I think that depends on how its portrayed. If we for example have a universe in a book, or in a jar as you said, if the universe is destroyed form outside via ripping the book apart or shattering the jar we would already not consider those actions necessarily universe level feats, as the universe/pocket-reality was of lesser nature from that perspective. Otherwise, it might be.While we are on that, would the destruction of the universe that also includes this universe-sized pocket reality render such a feat 2-C? This is a bit off-topic, but relevant for some revisions I have on mind.
It should be noted that even if one possesses the first type, it doesn't mean he can't use the second one.
Hmmm... I don't think so. I believe for what the page attempts to explain, the usage of the terminology there is reasonable.By the way, do you think that something in the Universe page needs to be adjusted as well?
I will move it then.It probably refers to the following text. The clarification should probably be move to that section instead.
Possible Uses
- Altering the internal structure of the pocket reality - usually it means the user is able to control aspects of his/her pocket reality, like manipulating time, or warping reality. Most of the time, it's limited to the boundaries of the pocket reality.
- Manipulating a pocket reality as a unit - basically controlling the pocket reality without being limited to boundaries, allowing user to shift, merge, cut and destroy pocket realities.
Thank you for helping out.Also, the universe page mentions "Universe-sized pocket realities", bolded as a title for an entire section, although there's weird wording that appears to intend to separate "these" from "normal" pocket realities by looking a bit further in the page, should something be done over this?
I think we should just be more strick with who gets it, equipment and Notable sections exist for a reason so just having weapons is covered thereI'm addressing this here just to see what people thing, as the actual application would require its own thread.
I was thinking that Weapon Mastery should be changed to just Weapons, similarly to Martial Arts and Acrobatics.
"Mastery" implies that the character has reached a great level of skill with their weapon, but this ability is always used to note that a character uses weapon, regardless of their ability, and often it is modified into Expert, Skilled, Adept and such.
Assuming the Mastery of the weapon/s also would basically cut out all characters that don't have a very high level of skill, which is just a pointless thing (which is ignored for obvious reasons) and I believe it's why other abilities don't assume the skill level, just like the aforementioned Martial Arts.
The same reasoning could be applied to Stealth and Vehicular mastery, and perhaps more.
But since Weapon Mastery is like, one of the most popular powers in the wiki, this might be too much to handle even for bots.
What do you think?
I think mastery is a subjective term, but in general, mastery means that you know how to use your weapon effectively. It also seems a bit nitpicky tbh
These seem like valid points. Also, it would be an enormous task, even for a Bot, to handle renaming all of the several thousands of links to "Weapons Proficiency" or somesuch.I think we should just be more strick with who gets it, equipment and Notable sections exist for a reason so just having weapons is covered there
I'm not sure on that, wouldn't that just be Power Nullification?Remove this from the Power Modification page:
It should be noted that users must be able to interfere with the nature of the ability itself for this to be listed in their profile.
It was brought up offsite if turning an ability on or off forcefully counted for power mod, and most people agreed, including a few staff (Wokistan, Phoenix). So this note is pointless and restrictive. This note on the page makes things a bit convoluted and goes against that, as simply turning something on really is not fundamentally changing it. I can turn on a laptop, but it's not changed other than it's doing stuff.
No. The same way that removing a power source is not Power Null, you aren't directly nulling the power. You're just taking away the ability to use it, indirectly.I'm not sure on that, wouldn't that just be Power Nullification?
An example?No. The same way that removing a power source is not Power Null, you aren't directly nulling the power. You're just taking away the ability to use it, indirectly.
...hm? I don't know, it wasn't my idea. Someone asked offside if it counted, I said no because of the note, people overruled. I don't know who the character was.An example?