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Heaven Ascension DIO Speed CRT

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I don't think so. You don't necessarily need to be as fast as an ability in order to counter or nullify it.
I would think reacting to an infinite speed ability would grant infinite speed in reactions. Im not saying Dio is infinite in combat/travel speed bc of it. We clearly see Rtz activate then Dio nulls it, then to confirm it was Rtz giorno wonders why Requim didn’t work.
 
I don't think so. You don't necessarily need to be as fast as an ability in order to counter or nullify it.
You'd need to if said ability activates from itself at infinite speed. Also, I already explained what would've happen if DIO wasn't fast enough.
 
I would think reacting to an infinite speed ability would grant infinite speed in reactions. Im not saying Dio is infinite in combat/travel speed bc of it. We clearly see Rtz activate then Dio nulls it, then to confirm it was Rtz giorno wonders why Requim didn’t work.
should be also attack speed honestly
 
You'd need to if said ability activates from itself at infinite speed. Also, I already explained what would've happen if DIO wasn't fast enough.
Why couldn't he just power null it after it activated?
 
Why couldn't he just power null it after it activated?
Because:

1) GER immediately nulls the actions, so DIO punching Giorno would've already be reverted.

2) You can't react to and null an infinite speed ability which already power nulls you without a similar speed.
 
2) You can't react to and null an infinite speed ability which already power nulls you without a similar speed.

You can if your power null trumps their power null.
 
So basically, if HA Dio wann't infinite with RO, he wouldn't react to rtz.

why?
basically, if HA Dio wasn't Infinite, RTZ would just revert his action, since his hax activation would be very slow.

an example is some faster characther speed blitzing a characther that was going to do an ability.
like goku trying to teleport, but gets blitzed.
so basically, if goku was fast enough he could teleport.

i maded a example, if HA Dio wasn't fast enough to keep up with ger:
(sorry for some cringe, but it isn't a joke or a troll. So don't not notice certain things in the video)
 
You can if your power null trumps their power null.
It doesen't work like that. TWOH punches GER, with the latter assuming RtZ would work, as you can clearly see from the effects on their punches. Then DIO says "lmao no" and nulls it, with GER having a shocked/surprised face at the moment where it got RtZ nulled. If it was like you've described, RtZ wouldn't even have started, which contradicts this + Giorno saying the never reach the reality quote + the whole "Why Requiem didn't work" quote.

To show this contradiction even more, if DIO decided to power null at the moment of the punch clash but, wasn't fast enough, he couldn't even use the power null as RtZ would've already reverted him trying to punch Giorno.
 
If it was like you've described, RtZ wouldn't even have started, which contradicts this + Giorno saying the never reach the reality quote + the whole "Why Requiem didn't work" quote.

I don't see how. I can't think of a good reason why DIO couldn't null it after it activated.

To show this contradiction even more, if DIO decided to power null at the moment of the punch clash but, wasn't fast enough, he couldn't even use the power null as RtZ would've already reverted him trying to punch Giorno.

He wouldn't have been reverted if he nulled it though.
 
I don't see how. I can't think of a good reason why DIO couldn't null it after it activated.
Because RtZ would've blitzed him and nulled him before he could do anything.
He wouldn't have been reverted if he nulled it though.
You can clearly see Giorno using RtZ when he said "You'll never reach the Truth", implying RtZ being already activated, yet DIO nulls it when it got that "shock" between the 2 fists. If DIO couldn't have been nulled, GER wouldn't have been so sure of winning until the shock between their fist.
 
Whats so hard to comprehend HA Dio needed to be fast enough to react to something that is infinite in speed (the rtz), to claim otherwise goes against whats shown
 
He has the power to null it before or after it happened, it legit doesn't matter which, thus making the RtZ not happen. There is no proof that he nulled it just when the RtZ was kicking in at Infinite speed, this couldn't be more simple.
 
Eficiente and Damage:

Should we close this thread?
 
He has the power to null it before or after it happened, it legit doesn't matter which, thus making the RtZ not happen. There is no proof that he nulled it just when the RtZ was kicking in at Infinite speed, this couldn't be more simple.
?

i still want reminds why it's infinite attack/combat speed.
So basically, if HA Dio wann't infinite with RO, he wouldn't react to rtz.

why?
basically, if HA Dio wasn't Infinite, RTZ would just revert his action, since his hax activation would be very slow.

an example is some faster characther speed blitzing a characther that was going to do an ability.
like goku trying to teleport, but gets blitzed.
so basically, if goku was fast enough he could teleport.

i maded a example, if HA Dio wasn't fast enough to keep up with ger:
(sorry for some cringe, but it isn't a joke or a troll. So don't not notice certain things in the video)
 
Well, this is likely going to just be a circles thing, but I agree with the removal too.
 
I agree with the original idea of removing the "infinite" speed off-of TWOH.

That being said, In Giorno's page his speed is listed as "Massively FTL, likely higher physically". So all I can see happening is TWOH being knocked from Infinite to MFTL+.

I can also understand the argument towards TWOH, as you can say this stand-stats of GER, stating that he is incomparable to any other stand, meanwhile MiH and Notorious BiG only had "∞" (MiH can have infinite speed aswell, but only under specific conditions, VS GER's constant inf. speed stat ranking.)

Then again, I personally dont see an issue going from Infinite -> MFTL+ for TWoH, seeing how 99% of battles have speed equalized.
 
Still noobody agrued to the counter arguments of the removal..
^ Can we please just stop saying arguments that makes no sense. You can’t power null rtz after it happens. Every action would be reverted. Hence you need infinite speed to counter it.

I’m honestly confused on how you even think that’s a possibility. It’s like your just ignoring the concept of GER as a whole.
 
You can’t power null rtz after it happens. Every action would be reverted.
You can power null it because the action of doing so overpowers the ability to revert it. Reality Overwrite>Return to Zero. Giorno got GER's ability started but it couldn't go on because it got nulled.
It’s like your just ignoring the concept of GER as a whole.
The writers of that game sure did by making an ability more powerful than GER's, but who cares. You can't apply how GER's ability works against targets with no defense against it, against someone who can null it then it doesn't matter.
 
You can power null it because the action of doing so overpowers the ability to revert it. Reality Overwrite>Return to Zero. Giorno got GER's ability started but it could go on because it got nulled.
I don’t think you understand how GER works. If what your saying happened Ger would use RTZ blitz dio it would WORK then Dio would Null it. What Dio did was null it while it was happening. That’s why giorno said RTZ didn’t even WORK.

Dio would have to have infinite speed to revert RTZ while it was happening. Or else he would’ve got reset THEN NULL IT. And it’s not a passive ability Dio had to react to RTZ to be able to null it.
 
You can’t null RTZ after it happens without getting reset first it quite literally makes no sense.

Did Dio get reset? No
 
Anything can be power nulled with enough potency for it, logically making following effects and previous ones that were already into motion not work anymore and make them all just go home, because they're nullified. Dogmatically saying that GER has to work doesn't do anything, there's no "concept of GER as a whole" or people not undertanding how it works, bevieving those things only stucks the process of figuring out what makes the most sense.

Nor is this ability with Infinite attack speed something that lasts seconds, it kicks in at Infinite speed, the rest isn't, it kicked in against Heaven DIO and after it, DIO nulled it. Simple as that.
 
He has the power to null it before or after it happened, it legit doesn't matter which, thus making the RtZ not happen. There is no proof that he nulled it just when the RtZ was kicking in at Infinite speed, this couldn't be more simple.
That's, actually straight up not how it works in the slightest. That's objectively false and not subject to debate or interpretation, that's straight up not how it functions, meaning, literal nonargument, its simply not true. At the very least DIO using it afterwards isn't an option, its simply impossible to have played out that way based on everything we know about both abilities, straight impossibility, not how it works on either fronts.
Nor is this ability with Infinite attack speed something that lasts seconds, it kicks in at Infinite speed, the rest isn't, it kicked in against Heaven DIO and after it, DIO nulled it. Simple as that.
I mean, no, it ain't as simple as that, it's ******* wrong Efi. It's tantamount to calling an apple an orange, and saying that because that orange is an orange, that's how it is, when it's obviously not a ******* orange, it's an apple.

There's arguments against this, a few even, and I wouldn't mind being cautious in regards to this type of scaling, like I'm not totally against it, but that argument ain't one of em chief 🤷‍♂️
 
Ok fast explanation for dudes that don't even got the idea that the removal vote dosen't actually exist.

Ger return to the zero point every action, not only in a physical sense but also for abilities etc...
In the fight, ger tried to rtz HA Dio punch, since RO isn't a passive it needed an activation, this activation is infinite because it blitzed on something that is infinite.

"but manu couldn't it just be he actived it?"
No, indeed rtz was activing, the latter was activating at infinite speed (because as it says in the pages it is infinite) and Dio RO activation was still fast enough to counter another ability that went to Infinite Speed

now why removal votes are wrong?
they says RO > RTZ in hax, but there isn't a reasoning aside making it illogical on many levels and also implying "physical random punch > strongest hax in canon".
therefore, it shouldn't be neither an argument in first place and nor an option
 
No, this thread aims to remove the Infinite speed, not add it. And it needs more help to it than what one would assume.
Okay. Can you explain what you think should be done here and why?
 
Tbh, nothing. The whole proposal of removal was already countered from many and I dunno why it should be applied after being debunked several times on this thread.
 
If a character can turn back time, starts its ability at infinite speed and its ability starts to kick in against someone, but then the ability gets reversed & nullified due to that someone's power null then that someone doesn't have Infinite speed. The ability had already started at Infinite speed, after that it was nullified, the person who did that was never affected due to having nullified the ability.

Replace turn back time to what GER does and you got what happened here.
That's, actually straight up not how it works in the slightest. That's objectively false and not subject to debate or interpretation, that's straight up not how it functions, meaning, literal nonargument, its simply not true. At the very least DIO using it afterwards isn't an option, its simply impossible to have played out that way based on everything we know about both abilities, straight impossibility, not how it works on either fronts.

I mean, no, it ain't as simple as that, it's ******* wrong Efi. It's tantamount to calling an apple an orange, and saying that because that orange is an orange, that's how it is, when it's obviously not a ******* orange, it's an apple.
I disagree as much as you do. There's too much denial here next to what I said.
Tbh, nothing. The whole proposal of removal was already countered from many and I dunno why it should be applied after being debunked several times on this thread.
Your take on the matter.
 
I disagree as much as you do. There's too much denial here next to what I said.
I have no idea what you're saying but I gotta point out, again, your argument of "DIO nullified it after" doesn't hold up, that wouldn't be an option if GER actually got RTZ off in the first place, DIO would have been completely ******. That's not the ability works, not even within the confines of EOH does it truly function like that.

Your turn back time example doesn't even work, because if RTZ was time rewind or functionally similar, negating it after the time rewind began wouldn't be an option, because time would have already began rewinding and DIO doesn't exactly innately resist that. Of course I know you're not saying RTZ is time rewind, but the example ain't exactly the best there.

There's arguments that you could use Efi, but the argument you're sticking to ain't exactly the best, given it relies on both abilities functioning in a way neither actually do. Like pick another one, there's a handful of better options you could stick to.
 
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I have no idea what you're saying but I gotta point out, again, your argument of "DIO nullified it after" doesn't hold up, that wouldn't be an option if GER actually got RTZ off in the first place, DIO would have completely ******. That's not the ability works, not even within the confines of EOH does it truly function like that.

Your turn back time example doesn't even work, because if RTZ was time rewind or functionally similar, negating it after the time rewind began wouldn't be an option, because time would have already began rewinding and DIO doesn't exactly innately resist that. Of course I know you're not saying RTZ is time rewind, but the example ain't exactly the best there.

There's arguments that you could use Efi, but the argument you're sticking to ain't exactly the best, given it relies on both abilities functioning in a way neither actually do. Like pick another one, there's a handful of better options you could stick to.
Gotta say, chariot has it here. RtZ cannot be cancelled "after" it happens in the sense of Time-Erasure or Time Stop. A good comparison between Time-Erasure and RtZ I could repeat is this;
"Simpily, GER's ability is to set anything to the point of 0, removing the effect from the cause, which can be seen as the opposite of Diavolo's ability to remove the cause, but leave the effect."

RtZ Infinitely returns to zero. Here is the clip from EoH that shows GER activating it and nothing happening. Almost like he cancelled it before it began 🤔
 
Idk if people would agree with me, but I can suggest this:

Massively FTL, with Infinite attack speed and reactions with Reality Overwrite.
 
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