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so?None of the babies can learn Rain Dance by level up, but a handful of first stages can, like Poliwag, Shellos and Finneon. So if we decide to use the weather moves for AP, it could probably be support for Low 7-B first stages.
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so?None of the babies can learn Rain Dance by level up, but a handful of first stages can, like Poliwag, Shellos and Finneon. So if we decide to use the weather moves for AP, it could probably be support for Low 7-B first stages.
The profiles are for wild Pokémon. They only get access to level-up moves or egg moves. No TMs.
I reiterate, the profiles are for wild Pokémon. Wild Pokémon don’t have access to TMs. If you want TM moves to be put on the profiles, make a CRT to change the standards.theyre still capable of doing it, the tms dont make them any stronger, and why wouldnt me include tms any, could just be a separate ability tabber
I mean, seeing as there are pokemon whose entire schtick is that they change weather as attacks, like Dragonair, and other pokemon whose tiers come from changing the weather by existing, such as Moltres, on top of weather manip being a byproduct of Thunder, Blizzard, and Hurricane, i dont see why they cant be usedbut I think moves like Sunny Day would just be Weather Manipulation. The first type is literally called “changing the weather,” which is what these moves do
This for Thunder but is severely outdated.Meh, fair enough. Are there calcs for Sunny Day and Thunder?
high 6-C baby pokemon
While true, considering the overall downgrade in animations GameFreak has exhibit these past generations, it's also kinda ehNew animations for Thunder seem to involve just creating a smaller cloud directly above the target though, so I’m not sure how this s will go
My guy, the profiles are being split into anime and game. You kinda need to use stuff from the games to tier the gamesUsing Game mechanics for scaling disgusts me.
That's the nature of having to scale a game. We look for consistency. If it's deemed that the small animation is the more consistent one, so be it. Stop whining and complaining, it gets really tiresome.Yeah. And then we got stuff like changing the AP of lightning because GF decided to animate it differently in the next game. Why are we doing this
I would personally disagree. I prefer favoring consistency, and because of GF's insistence on downgrading the animations, I wouldn't disagree with determining that Thunder is not consistent enough to be used for scaling.i think thisd at least be a "at least (small cloud result), possibly (large cloud result)" type thing
Whining and complaining when all I'm doing is pointing out genuine concernsThat's the nature of having to scale a game. We look for consistency. If it's deemed that the small animation is the more consistent one, so be it. Stop whining and complaining, it gets really tiresome.
I mean I’d prefer to just stick with the Cleffa feat since using in-game animations in a series with so many varied animations is jank af
Snow Warning ain’t really relevant because no baby Pokémon get that abilitytbf, the feat I posted does not rely on game animations
I believe it would still raise the value of first stage mons anyway, considering alolan vulpix and snover have it. Specially because it's a passive ability, so their actual moves should be stronger.Snow Warning ain’t really relevant because no baby Pokémon get that ability
It isn't needed. Check the link for the feat. We have a distance calculated already. The result was 50 megatons.Creating a snowstorm is a common feat, listed at 8.83 megatons (7-B)
Not sure if I fully agree, as you’d need to prove that it goes all the way to the horizon.
Updated this btw
Looks very iffy, especially because this seems to be an important moment involving this particular Abomasnow. Scaling that to first stage Pokémon doesn’t make sense to meIt isn't needed. Check the link for the feat. We have a distance calculated already. The result was 50 megatons.
Understandable. Oh wellLooks very iffy, especially because this seems to be an important moment involving this particular Abomasnow. Scaling that to first stage Pokémon doesn’t make sense to me
That too, im not sure where it comes from game-wise other than maybe stat totals but we dont use that as a means of tiering, and im almost positive theres nothing other than them being prey for certain pokemon that implies theyre overall weakerI’d also like to ask where we got the idea of certain fully evolved Route 1 bugs only being comparable to second stage mons. See Beedrill and Butterfree.
It should beSo was looking at Elekid's bulbapedia page, and found this:
"This Pokémon is constantly fighting with Togedemaru that try to steal its electricity. It’s a pretty even match." – Moon
So... Where did we get the notion that baby pokémon are weaker than first stage?