- Aura: With "spare" Frisk can exude a peaceful aura of determination that makes any opponent that is already questioning their desire to fight them give up.
Please don't "Well this is interesting.", use the space you have to write there to source where this comes from as our rules say you need to do. This could be poetic, so I can agree with a Likely.
Dogmatic, that's has no reason to be a superpower rather than talking and having context to feel that way.
Could be, but the dream itself isn't necessarily manipulated. Just because the word is there it doesn't mean that the superpower related to it has to be happening, if I can make things written become true then I don't affect texts, for example.
- Statistics Reduction: They should have this with "Stare".
This has no reason to be universally applicable rather than situational to that one monster, monsters having special rules like that.
In the first one Frisk uses a thermostat to do that. On the second one Frisk blows air on the fire monster, which causes this, because air can turn down fire.
Again, this is not universally applicable, it's most likely to be very, very situational to whom Chara is as a person, how they call themselves a demon, how much power they got before dying, and its relationship with the anomaly, which is a part of Chara that existed since before the plot of the game and didn't die when Chara died. This is a Chara thing, not Frisk's.
Yes.
- Precognition: They should have this via Aim Dodging (During Sans fight), red exclamation marks (Warns them of particularly powerful attacks) and narration (can sometimes say what opponent will use beforehand).
This are game mechanics, for the first two the reasonable idea to have is that Frisk either starts battles careful to know how certain moves will play out & then knows how to dodge them, or well got hit by them but didn't later on in the fights, or sees them from afar, or the attacks aren't as fast as we see them & so warnings aren't needed, or Frisk is faster than as seen in gameplay & so warnings aren't needed, etc. For the narration, characters not always know what narration says, even when it's proven that they sometimes do hear it, because that doesn't prove it to be a consistent thing that they always do. Even then, narration may be saying things that are visually apparent to the characters but that we the players don't see as it's all limited enemies doing the same limited amount of poses over and over.
I'm tired needing to break this down because it is something abysmally obvious, this is the type of thing any person would never conclude if they weren't into Vs, but that you conclude while being into Vs because you're not doing right, for one reason or another that should preferably be fixed. I say this for the practicality and help it has to say so.
No, please use evidence from the game, it's unprofessional to link to a wiki (which in turn sources nothing on the topic we are talking about).
- Weapon Mastery: Frisk has a ton of weapons
Well, they don't need to master any of them given how all they need is intentionality. Sans also refers to Frisk attacking with his knife as swinging that thing around.
- Breath Attack: Due to the aforementioned "Cool Down" ability:
"You blow on Pyrope. Its flames die down. Pyrope's ATTACK dropped!"
Not an attack, they just blow air.
There is no point of ref to how much damage this is, and their body is fine.
This needs better evidence to show what's going on.
That's narration, Asriel already said this was going to happen, and areas around are likewise most likely to be affected in the same way.
- Power Modification: Changed their ACT button to SAVE button, SAVE button was completely unaffected Asriel's final attack afterwards
That doesn't mean anything, they didn't change anything esoteric, they just decided to do one thing rather than another and likewise gameplay had that change because ACTing was useless. The fact that "SAVE button was completely unaffected Asriel's final attack afterwards" is nothing too.
- Reactive Evolution: Is shown to have different abilities depending on situation. This is most notable during Asriel fight.
Most of this abilities aren't superpowers but mere actions. The abilities shown in the Asriel fight are legit superpowers but pulling off superpowers once isn't Reactive Evolution.
It's shown that the soul comes off the body there. Interact with=/=touching. You also put no effort for readers to show why he's implied to be Gaster, you just say he is, or why he would be non existent.
The timeline wasn't destroyed yet, see
here and
here.
- Likely Data Manipulation and Text Manipulation: Some of the items seems to be named by Frisk.
No, this has no reason to be canon.
Source of that image? Frisk didn't necessarily resisted anything, narration was simply wrong and think one thing happened that didn't happen.
Sure.
It's not proven that he aimed to and isn't it stated that he needs to defeat them first?
Ok, but the wording needs to change a bit; after being killed often time they change time, which would reset their physical stamina back to how they had it before.
Yes.
As before.
- Possibly Dimensional Travel: There's quite a lot of evidence that suggests Sans has not only awareness of timelines, but in all likelihood has traversed them outright. I would suggest a "Possibly Dimensional Travel", simply because the methods he uses are unknown.
It's not good enough for that. I will go over each point below but even then, if they were correct it wouldn't prove he has that just like that, as it could be with prep time and he could need resources he no longer has, things you are not portaying in your proposal.
- To begin with, numerous times we are told or shown how Sans is a scientific genius who can consistently and casually defy physics as nothing more than a joke, apparently doing so often enough that Papyrus even talks about being pranked across space and time as a common occurrence.
Needless to say, this can mean anything.
- Sans bedroom door is exactly identical to the teleporting doors located in the dark world. Toby is not so lazy that he would reuse a sprite with that level of significance just to avoid making a new sprite, it was clearly intentional.
No reason to portray this as objectively as you did; yes, it can be that he reused that, Toby's sprites are pretty limited. You can't look at this and say "there needs to be a connection", the standard thing to say is "it's a fun coincidence, it means nothing unless proven otherwise in the future".
- Sans is known to have some form of relation to Gaster, confirmed by the attack name Gaster Blaster, but there's a whole lot more that could be unpacked there and it would take up too large of a portion of the CRT.
We don't know what kind of connection that is, for all we know he could have just known about him.
- When you call Papyrus in their house, he says this about Sans' room.
Poetic.
That could be anyone, like Gaster.
- Sans has a picture of 3 people with the words "Don't forget" written on it. There's been a lot of debate on this mystery over the years, but one undeniable thing is that the two words "Don't forget" have a heavy importance in Deltarune...they even have an entire OST titled just that. And Sans is quite literally the ONLY character in both games to have the exact same sprite between games, though it would be in line with his character as the laidback lazy funny guy.
I'm good with the portrayal you give to your point.
- According to the official comic Grillby's Rogue's Gallery, the first time Sans walked into Grillbys he asked for "the usual", and he immediately managed to get along with everyone there. This is giving more context to the information we have about Sans and Papyrus from the Shopkeeper who says that they showed up out of nowhere and asserted themselves.
Ok but "the usual" can be a joke on the fact that it's his first time there, because he's funny like that.
- And most pressing of all the evidence I've seen thus far;
Just because the character isn't ref anywhere else in Undertale doesn't mean that it doesn't exist in that world. We also only see parts of the monster world, which needless to say limits a lot how much of this type of things we would see.