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Elden Ring General Discussion

We did it boys, GOTY is ours

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Had my phone playing it in the car and just said "Yeah no shit". Imo ER was the obvious GOTY winner. Sucks no DLC announcement but it was a bit unlikely to begin with.
 
Had my phone playing it in the car and just said "Yeah no shit". Imo ER was the obvious GOTY winner. Sucks no DLC announcement but it was a bit unlikely to begin with.
We got future content teased at the least.
"As for Elden Ring, we still have several more things we want to do. So getting this GOTY award, really really encourages us."
 
We got future content teased at the least.
"As for Elden Ring, we still have several more things we want to do. So getting this GOTY award, really really encourages us."
In other words, "You haven't seen shit yet."

The hype is real, man. Absolutely deserving of GOTY.
 
GoW: Ragnarok Vs. Elden Ring (in my opinion):

Story-GoW, do I need to explain?

Lore/World-Elden Ring, do I need to explain?

Music-Elden Ring, I mean, GoW has some good shit, and imo it might be better in terms of music for setting the tone in the overworld and in cutscenes, Elden Ring's boss themes are why I'd give it to ER though, and for obvious reason.

Combat-Both game's are not very unique in comparison to each other for combat, as the fundamentals of their combat systems were each based upon their predecessors, but that's just uniqueness, personally I can't say which is is better to play because I haven't played GoW: Ragnarok, I've only watched it. But I do love Elden Ring's combat. If there was one, actually two, gripes I had with ER combat, it'd be the clunky lock on and the lack of control. Lock on is self-explanatory, I think everyone has had issues with it at some point, and the big bosses usually fall flat because of it, with the exception of a few. As for lack of control, that's because you and the bosses are simply not equal. The formula is; boss attack, you wait for attack to end then attack back for a moment, rinse and repeat. I'm not saying this in itself is bad, but I don't like that there are almost no ways to take initiative, and the only way you can try to is via parrying, but the parrying in Elden Ring is a bit weird, difficult, and could feel more rewarding, not to mention a lot of the boss's can't be parried. For the majority of playstyles, the speed of combat is not really controllable, and you just need to wait for a boss to finish attacking so you can actually do something. Though even without playing GoW: Ragnarok, it's obvious that Elden Ring has far more variety in combat, as you'd expect from an open-world RPG. I'd say Elden Ring's combat looks better to me, but I can't say it is, even subjectively.

Exploration-Not even a matter of discussion.

Bosses-Elden Ring obv, but tbf that's not really something GoW: Ragnarok focuses on, whereas it is essentially the main focus in Elden Ring.

Art-Elden Ring imo. GoW: Ragnarok looks great, but Elden Ring has some outright stunning scenery and visuals, in and out of cutscene's. Between playing Elden Ring and watching GoW: Ragnarok, I'd have to say that the visuals in ER impressed and amazed me more than they did in GoW.

Pacing-Can't say for sure but probably Elden Ring. From what I saw, GoW: Ragnarok adds a lot of filler content, likely to extend play time, and it looks like playing the game might even get tedious at some parts. Elden Ring's pacing is up to your whim entirely, you get more well-rewarded for exploring and taking the time to enjoy the Lands Between, but if you just want to run through the main story, feel free, and there isn't much filler content getting in the way like a legion of countless, meaningless puzzles every 10 minutes.

Replayability-ER without any contention.

Multiplayer-Kekw.

Overall, I'd definitely say ER deserves GOTY. Even if I played GoW: Ragnarok, I'm fairly certain I wouldn't have had a better time with it than ER. GoW: Ragnarok is an amazing game, ER is a masterpiece and the pinnacle of FromSoft's works.
 
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GoW: Ragnarok Vs. Elden Ring (in my opinion):

Story-GoW, do I need to explain?

Lore/World-Elden Ring, do I need to explain?

Music-Elden Ring, I mean, GoW has some good shit, and imo it might be better in terms of music for setting the tone in the overworld and in cutscenes, Elden Ring's boss themes are why I'd give it to ER though, and for obvious reason.

Combat-Both game's are not very unique in comparison to each other for combat, as the fundamentals of their combat systems were each based upon their predecessors,, but that's just uniqueness personally I can't say which is is better to play because I haven't played GoW: Ragnarok, I've only watched it. But I do love Elden Ring's combat. If there was one, actually two, gripes I had with ER combat, it'd be the clunky lock on and the lack of control. Lock on is self-explanatory, I think everyone has had issues with it at some point, and the big bosses usually fall flat because of it, with the exception of a few. As for lack of control, that's because you and the bosses are simply not equal. The formula is; boss attack, you wait for attack to end then attack back for a moment, rinse and repeat. I'm not saying this in itself is bad, but I don't like that there are almost no ways to take initiative, and the only way you can try to is via parrying, but the parrying in Elden Ring is a bit weird, difficult, and could feel more rewarding, not to mention a lot of the boss's can't be parried. For the majority of playstyles, the speed of combat is not really controllable, and you just need to wait for a boss to finish attacking so you can actually do something. Though even without playing GoW: Ragnarok, it's obvious that Elden Ring has far more variety in combat, as you'd expect from an open-world RPG. I'd say Elden Ring's combat looks better to me, but I can't say it is, even subjectively.

Exploration-Not even a matter of discussion.

Bosses-Elden Ring obv, but tbf that's not really something GoW: Ragnarok focuses on, whereas it is essentially the main focus in Elden Ring.

Art-Elden Ring imo. GoW: Ragnarok looks great, but Elden Ring has some outright stunning scenery and visuals, in and out of cutscene's. Between playing Elden Ring and watching GoW: Ragnarok, I'd have to say that the visuals in ER impressed and amazed me more than they did in GoW.

Pacing-Can't say for sure but probably Elden Ring. From what I saw, GoW: Ragnarok adds a lot of filler content, likely to extend play time, and it looks like playing the game might even get tedious at some parts. Elden Ring's pacing is up to your whim entirely, you get more well-rewarded for exploring and taking the time to enjoy the Lands Between, but if you just want to run through the main story, feel free, and there isn't much filler content getting in the way like a legion of countless, meaningless puzzles every 10 minutes.

Replayability-ER without any contention.

Multiplayer-Kekw.

Overall, I'd definitely say ER deserves GOTY. Even if I played GoW: Ragnarok, I'm fairly certain I wouldn't have had a better time with it than ER. GoW: Ragnarok is an amazing game, ER is a masterpiece and the pinnacle of FromSoft's works.
Elden ring won game of the year
 
Miyazaki basically said that they still have several things to do with Elden Ring.
DLC(s?) basically confirmed.
Yeah either that or big updates, but probably DLC's. If it was in reference to DLC's, then idk why he wouldn't just say there will be DLC's. Like, not specifics for what they'd be about, but making that hint without giving context is a huge blue ball move...well it's Miyazaki we're talking about so why am I surprised.
 
For having played both, I think both are very worthy of the title in their own way. I admit some part of Ragnarok were a bit annoying (namely the part where SPOILER you play Atreus but that's mostly because I was eager to see the rest of the story)

Plus, Ragnarok has what instantly became one of my favorite final boss battle themes of all times
 
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GoW: R and ER deserved to win in Game of the Year Award, Arcane and Edgerunners deserved to win in Show Adaptation Award
Meanwhile Sonic and Genshin fandom being such of massive R-Word in Player's Choice Award lmao
 
I'm so busy hating Genshin (not because of the game, the game is fun for a gacha game, it just the other factor like devs being an a**, bad characters personality, subpar story, powercreep, the fanbase, etc) to the point i'm forgetting that Sonic fanbase is absolute worst
 
invaded-by-bill-clinton-v0-uyxp3hjiot4a1.png


The Steam page from Armored Core suggests it will incorporate Soulslike elements.
Dynamic, Fast-Paced Mech Action
Based on the knowledge gained during joint development of their recent titles, Bandai Namco Entertainment and FromSoftware seek to deliver a new action game. By combining FromSoftware’s longstanding expertise in mech games and their signature robust gameplay, ARMORED CORE VI FIRES OF RUBICON will be a new action experience.
So basically, instead of farming Runes, it will be farming red firey substance.
 
I'm so busy hating Genshin (not because of the game, the game is fun for a gacha game, it just the other factor like devs being an a**, bad characters personality, subpar story, powercreep, the fanbase, etc) to the point i'm forgetting that Sonic fanbase is absolute worst
Off-topic (kinda), but my thoughts on Genshin, as in the game itself, would be that it is a good game, but could be better. It definitely gets a lot of undeserved hate in my eyes, either due to the style of the game or the fanbase.

Anyways, if you just want my rating, a solid 7/10. If you want my more detailed thoughts, here's my essay of the night.

While a lot of people talk about it being a gacha game, I honestly can not agree with it even being called a gacha game. The VAST majority of the content throughout the entirety of the game is totally unrelated to the gacha system. The gacha aspect of Genshin is literally one of the smallest elements of the game, yet people still compare it to actual gacha games like Dokkan Battle, where the focus is the gacha system. You wouldn't call an action game a comedy game because it has a lot of humor in it despite the focus of the game being combat-centered, for example. On the topic of the Wish feature, I would say that, while I was never the biggest gacha fan, it's certainly not the worst. It still follows the traditional method of "Play a lot or spend money to get characters", but compared to standard gacha games, Genshin Impact is on the generous side with FTP. In a lot of gacha games you either spend money or don't have an account. You get a lot of characters even without Wish's, but unlocking Wish's isn't that hard either. If there was one part about the gacha system I really dislike, it'd be that it's frustrating needing to wait for a specific point in time just to be able to summon for a particular character. Not saying that all characters should be available at all times, but sometimes you might need to wait A WHOLE YEAR just to get a character

In terms of the open-world, I do actually enjoy GI's world. It feels vast, there is some actually beautiful scenery and visuals, there are many things to explore and many rewards to be gained just for playing the game, the world does feel alive as there are a large variety of enemies and special encounters that can happen at random. Overall the open-world aspect was done quite nicely in my opinion, I can't think of any complaints, though some people might dislike moving to a new area that has completely different vibes and themes from a previous area. The difference between this and a game like, say, Elden Ring, is that in Elden Ring, it's easy to avoid or skip through an area you don't like. In Genshin, each region is a large part of the game, story, and plot, with an entire arc focused around each one. While I haven't had major issues with this, I was kinda missing Mondstadt after I went to Liyue, as I preferred Mondstadt in many ways, mostly design-wise.

As for combat, definitely could be better, but it's fine. I feel like basic attacks are almost worthless on a lot of characters aside from a set few, I think there should be more ways to defend against attacks, and I think it leaves some to be desired. But the abilities typically look cool, and the combat has enough variety that almost any team you make will feel different, and the elemental synergy is a great addition.

For power progression, I do feel like Genshin does get a little hard on you later on. Even if you spend some money but only on characters, getting powerful late-game is a challenge and requires heavy grinding that most people just can't do, and there's few things in games I hate more than mechanics that limit your ability to grind, that being Resin in this case. If you're gonna make me grind, LET ME GRIND. At that, there are many things in which you need to grind, let's see; level up resources, ascension resources, weapon's and weapon leveling resources, and artifacts. All of these take significant time, and you need every one of them up to speed just so you can actually fight late-game enemies. While Genhin Impact's combat isn't particularly challenging, it can become frustrating when it takes half a minute to kill some random Hilichurl because I decided not to grind some repetitive dungeon for 3 hours.

In terms of power-creep, that is probably one of the worst parts of the game. What if someone's favorite character appearance and personality-wise became obsolete and weak in a new meta because of power-creep? Obviously they wouldn't be very happy. It's really a plague on any game and Genshin would do fine without it.

Story is decent. Generic, but I do pay attention to it, which is a rarity for me in these types of games, admittedly. Not fascinated or immersed into the story, but I do care about it and enjoy it enough.

Characters, some are awful, some are bad, some are decent, some are good, and some are great. With such a big cast I can't just say how good "Genshin Impact's" character's are, because I can't address all of them at once while describing something specific. I'm fine with the majority of the cast, though most of them are very generic and kinda boring, or in some cases downright cringy. Also, while I've become more tolerable to Paimon after so long, she was nigh-unbearable at first and I felt that the game would be better off without her. I get what they were trying to do, and I actually respect the idea, but I dislike their execution. By now I just don't care anymore, but yeah it was annoying. While I'm on the topic of character's, I feel like an issue the game faces is that, when you have such a large cast of characters, some fans will want to see or interact with one or multiple of them more than the others, but because of things like popularity, and of course the company itself only being able to give so much content, a lot of people might feel dejected when getting to the point where their favorite character is no longer relevant to the story. I myself felt that way to some extent after completing nearly all Venti content in the game.

Music isn't talked about enough in regards to GI, there are some amazing soundtracks. My favorite is Childe's, no doubt.

Generally speaking, Genshin Impact is a fairly uninspired, but entertaining game that can easily get you invested and eat up hours of your time before you realize it. Playing the game is something I found and find very enjoyable, but I wouldn't say I was ever particularly amazed, aside from the animation quality of a few cutscene's, though, that shit looks incredible sometimes.
 
Off-topic (kinda), but my thoughts on Genshin, as in the game itself, would be that it is a good game, but could be better. It definitely gets a lot of undeserved hate in my eyes, either due to the style of the game or the fanbase.
Honestly yeah. I admit it was a bit underwhelming when I played it, but its nowhere near as bad as people claimed it to be. I unironically play the game for the lore tbh. Action is quite fun though it can get stale. The characters are pretty hit or miss for me. And while some characters do stand out, I feel a lot of them are just pretty forgettable. And while there are some neat story elements in this game, a lot feels eh. I feel the only character to go through some kinda arc is Scaramouche. I think the designs look fine, but like the character themselves, some of them feel genericc, and I hate that they have like, only 5 different character models. It's wack to me how the enemies have so much more body diversity, and their idea of a "buff" character is laughable. Itto is built like a twink. Though there are some standout designs I'll admit. Raiden Ei, La Signora, Zhongli and the fatui are some that come to mind. Genshin is like a solid 3/5, Honkai was better.

And I'll stop here. Back to Onion Ring
 
Honestly yeah. I admit it was a bit underwhelming when I played it, but its nowhere near as bad as people claimed it to be. I unironically play the game for the lore tbh. Action is quite fun though it can get stale. The characters are pretty hit or miss for me. And while some characters do stand out, I feel a lot of them are just pretty forgettable. And while there are some neat story elements in this game, a lot feels eh. I feel the only character to go through some kinda arc is Scaramouche. I think the designs look fine, but like the character themselves, some of them feel genericc, and I hate that they have like, only 5 different character models. It's wack to me how the enemies have so much more body diversity, and their idea of a "buff" character is laughable. Itto is built like a twink. Though there are some standout designs I'll admit. Raiden Ei, La Signora, Zhongli and the fatui are some that come to mind. Genshin is like a solid 3/5, Honkai was better.

And I'll stop here. Back to Onion Ring
While I haven't played Honkai, I agree with essentially every single thing you said there, including playing it for the lore. Well I play it for the lore, as well as for Venti. I have a bit of a Venti obsession, and it has become a blessing issue.
 
While I haven't played Honkai, I agree with essentially every single thing you said there, including playing it for the lore. Well I play it for the lore, as well as for Venti. I have a bit of a Venti obsession, and it has become a blessing issue.
Lmfao. It's mostly the Fatui I'm into. I like dark secret societies and shit, and their aesthetic is just immaculate. That and the first god we see
 

I wonder what kind of Magic people would choose (aside from the obvious Chaos Magic but for the sake of it let's behave like if it won't be the general answer)
 
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