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Elden Ring General Discussion

For me it was:

1. Malenia
2. Elden Beast
3. Placidusaxx
4. Maliketh
5. Margit
6. Rykard
7. Mohg
8. Astel
9. Rennala
10. Radahn
11. Morgott
12. Godfrey
13. Fortisaxx
14. Godrick
15.. Regal Ancestor Spirit

If I could put Draconic Tree Sentinel he'd be number 2 on god, **** this dude.
1. Malenia
2. Radagon/Elden Beast
4. Starchad Radahn/Chadahn
5. Rykard and the Serpent
6. Commander Niall (**** THIS DUDE, absolutely LOATHED his boss fight)
7. Maliketh
8. Godskin Duo
9. Godfrey/Chad Loux
10. Placidusax
11. Astel
12. Mohg
13. Margit
14. Morgott
15. Rennala
16. Fortissax
17. Lanseax
18. Godrick
19. Nokstella's Dragonskin Soldier
20. Regal Ancestor

Possibly forgetting some
 
There's a reason there's a summon right by the room

Never bothered with that one

Agony
True, and yet, why is there a reason for there to be two entrances with it being very easy to miss the other one? I went above, through that entrance to Godskin Duo. I discovered his summon after beating all the endings and doing virtually everything noteworthy in the game because I didn't even realize that entrance existed. I went above the first playthrough and just did it again every playthrough after. Even with of Bernahl, the boss is still one of the worst designed boss fights in any game I've seen.

Yeah the saving grace is that you can skip it, but after the first few deaths I was determined to beat it out of pure spite. And it gave me a very hard time.

Ulcerated Tree Spirit is a shit enemy to begin with, but there was no reason for them to make it like that. Not only does it have big stat scaling, but the platform is ridiculously small, and ******* really? A huge rot pool? Thankfully there's an easy cheese for it.
 
I find Radahn easy? I beat him in 4 tries at level 80 and his moves are kinda easy to read
Did you fight him pre-nerf? Apparently he was nerfed to all hell.

Also I didn't fight him pre-nerf I was late to the party on Elden Ring, just wondering.

Maybe I shouldn't have put him as high as I did actually, but he would still be high in list, just definitely not my toughest Remembrance boss by any means.
 
Did you fight him pre-nerf? Apparently he was nerfed to all hell.

Also I didn't fight him pre-nerf I was late to the party on Elden Ring, just wondering.

Maybe I shouldn't have put him as high as I did actually, but he would still be high in list, just definitely not my toughest Remembrance boss by any means.
Yeah I fought him before he got nerfed.
 
1. Malenia
2. Radagon/Elden Beast
4. Starchad Radahn/Chadahn
5. Rykard and the Serpent
6. Commander Niall (**** THIS DUDE, absolutely LOATHED his boss fight)
7. Maliketh
8. Godskin Duo
9. Godfrey/Chad Loux
10. Placidusax
11. Astel
12. Mohg
13. Margit
14. Morgott
15. Rennala
16. Fortissax
17. Lanseax
18. Godrick
19. Nokstella's Dragonskin Soldier
20. Regal Ancestor

Possibly forgetting some
I forgot Niall. That guy was such an absolute ******, man. The Commander in the Caelid swamp area isn't that tough, but the one in Castle Sol is such an asshole. Still, for me he was nowhere near the Duo in terms of enraging difficulty.

Margit was that easy for you? Lol he kicked my ass. I did leave and come back later to fodderize him, but only after dying 30+ times.
 
There's actually a VERY GOOD and VERY SATISFYING cheese for i for range characters (so mages and builds with a bow). You awaken it then you jump on some branch a little below the arena, you climb on the giant branch you came for and from there you blast its face until it dies since it can't hit you with any attack, including the fire breath

And it's really good because those things are already beyond annoying in normal, large areas but this one being a boss fight involving massive mob that does the most absurdly erratic movements, knock backs and AOEs in a tiny circle-like platform 70% covered in movement impairing goo that also causes what is essentially poison on steroids puts it on a Dragon's Lair level of unfairness
 
There's actually a VERY GOOD and VERY SATISFYING cheese for i for range characters (so mages and builds with a bow). You awaken it then you jump on some branch a little below the arena, you climb on the giant branch you came for and from there you blast its face until it dies since it can't hit you with any attack, including the fire breath

And it's really good because those things are already beyond annoying in normal, large areas but this one being a boss fight involving massive mob that does the most absurdly erratic movements, knock backs and AOEs in a tiny circle-like platform 70% covered in movement impairing goo that also causes what is essentially poison on steroids puts it on a Dragon's Lair level of unfairness
Yep. I did that in my latest playthrough.

Apparently, the Ulcerated Tree Spirits were most likely planned to be a DS3 enemy, but got scrapped and reused for Elden Ring later down the line.
 
Same here, press F to pay respect for pre-nerf Chadahn. Yes, he wrecked my ass dozens of time but I don't care, just like Rykard I loved this fight and wished he wasn't nerfed
I had a problem with Radahn but he's still a major gigachad and one of the most respectable characters in the game easily, even though he doesn't even say a single word.
 
I forgot Niall. That guy was such an absolute ******, man. The Commander in the Caelid swamp area isn't that tough, but the one in Castle Sol is such an asshole. Still, for me he was nowhere near the Duo in terms of enraging difficulty.
The Duo at least has one of the most awesome boss fight musics I've heard in my life and a very cool design, attacks and lore so there's that
Margit was that easy for you? Lol he kicked my ass. I did leave and come back later to fodderize him, but only after dying 30+ times.
My fight with him essentially went like this: take a level 52 mage build with the Meteorite Staff and Rock Sling, a +4 Soldier of Godrick summon, Sorcerer Rogier and Margit's shackles and you get a complete slaughter. Seriously I OBLITERATED him
 
I'm pretty sure Radahn's nerf got fixed
Thought he was much easier on my second run (since I only died three times and one from his sniper arrows at the beginning instead of, well, getting my ass wrecked so much Riley Reid is a virgin in comparison) but I was much stronger than the first time at this point so there's that
 
There's actually a VERY GOOD and VERY SATISFYING cheese for i for range characters (so mages and builds with a bow). You awaken it then you jump on some branch a little below the arena, you climb on the giant branch you came for and from there you blast its face until it dies since it can't hit you with any attack, including the fire breath

And it's really good because those things are already beyond annoying in normal, large areas but this one being a boss fight involving massive mob that does the most absurdly erratic movements, knock backs and AOEs in a tiny circle-like platform 70% covered in movement impairing goo that also causes what is essentially poison on steroids puts it on a Dragon's Lair level of unfairness
Blood. Blood arrows are the answer.
 
The Duo at least has one of the most awesome boss fight musics I've heard in my life and a very cool design, attacks and lore so there's that

My fight with him essentially went like this: take a level 52 mage build with the Meteorite Staff and Rock Sling, a +4 Soldier of Godrick summon, Sorcerer Rogier and Margit's shackles and you get a complete slaughter. Seriously I OBLITERATED him
Those things are the main problem though. It's hard, yeah, but that's not the core of my complaint. The Duo is literally just two previous bosses put together with an unneeded revive mechanic and scaled to fit in the late-game setting. I think it's fine for bosses to become normal enemies in some cases, but reusing bosses as main bosses is stupid. The only exceptions I can give reasonably are the Omen twins. The song is top tier, one of my favorite songs in all of video games tbh, the Godskin's have great designs, the Apostle attacks are sick af, and the lore is some of the best boss lore in Elden Ring imo, but it's all wasted on such an awfully designed, and extremely lazy fight. The Godskin's place in the game would have been fine and already fulfilled without the Godskin Duo boss fight. It was forced into the game, was very lazily designed despite being in a very important position in the game, and was made needlessly hard, just for the sake of being hard and nothing else. At the very least, it should definitely not have been a mandatory boss. Hell, there already was something like the Godskin Duo fight in the Spiritcaller Cave, and even that was better. I could also get into the flaws that the Godskin Noble in particular has, in my opinion, but it's not a big deal compared to that fight.

Yeah that makes sense. Although the way it's supposed to happen is that you get your ass kicked then go and get stuff to beat him.
 
Those things are the main problem though. It's hard, yeah, but that's not the core of my complaint. The Duo is literally just two previous bosses put together with an unneeded revive mechanic and scaled to fit in the late-game setting. I think it's fine for bosses to become normal enemies in some cases, but reusing bosses as main bosses is stupid. The only exceptions I can give reasonably are the Omen twins. The song is top tier, one of my favorite songs in all of video games tbh, the Godskin's have great designs, the Apostle attacks are sick af, and the lore is some of the best boss lore in Elden Ring imo, but it's all wasted on such an awfully designed, and extremely lazy fight. The Godskin's place in the game would have been fine and already fulfilled without the Godskin Duo boss fight. It was forced into the game, was very lazily designed despite being in a very important position in the game, and was made needlessly hard, just for the sake of being hard and nothing else. At the very least, it should definitely not have been a mandatory boss. Hell, there already was something like the Godskin Duo fight in the Spiritcaller Cave, and even that was better. I could also get into the flaws that the Godskin Noble in particular has, in my opinion, but it's not a big deal compared to that fight.
The awesome song, lore, designs and powers are what made me hate this boss less than Niall. Niall has literally nothing for him compared to the Duo. Or even O'Neil, who at least has an interesting if short lore ("Well, my general just nuked a whole continent with a deadly, uncurable divine poison that just wasted her forces just as much as it did with our enemies and I'm myself infected with no chance at recovering. My faith in her has never been so strong") and is fought in an area with HUGE significance lore-wise
 
The awesome song, lore, designs and powers are what made me hate this boss less than Niall. Niall has literally nothing for him compared to the Duo. Or even O'Neil, who at least has an interesting if short lore ("Well, my general just nuked a whole continent with a deadly, uncurable divine poison that just wasted her forces just as much as it did with our enemies and I'm myself infected with no chance at recovering. My faith in her has never been so strong") and is fought in an area with HUGE significance lore-wise
So what I'm getting from this is that O'Neil is a Simp.
 
The awesome song, lore, designs and powers are what made me hate this boss less than Niall. Niall has literally nothing for him compared to the Duo. Or even O'Neil, who at least has an interesting if short lore ("Well, my general just nuked a whole continent with a deadly, uncurable divine poison that just wasted her forces just as much as it did with our enemies and I'm myself infected with no chance at recovering. My faith in her has never been so strong") and is fought in an area with HUGE significance lore-wise
I like Niall's theme tbh. Not particularly memorable and not even close to the Godskin theme, but pretty solid.

If Godskin Duo was instead a unique Godskin boss only in that location, with actual unique attacks, a unique design, and not an unnecessary revive mechanic, I'd have probably loved it. I love the Godskin group in general and almost everything about them. The Godskin Duo is like dog shit left on a $1,000 meal prepared by Gordon Ramsay himself.
 
If Godskin Duo was instead a unique Godskin boss only in that location, with actual unique attacks, a unique design, and not an unnecessary revive mechanic, I'd have probably loved it. I love the Godskin group in general and almost everything about them. The Godskin Duo is like dog shit left on a $1,000 meal prepared by Gordon Ramsay himself.
Imagine if they had been replaced by the Gloam Eyed Queen after whatever Maliketh did to her.
 
Imagine if they had been replaced by the Gloam Eyed Queen after whatever Maliketh did to her.
Actually, while that sounds good too, I have a different idea:

Assuming Melina isn't the Gloam-eyed Queen which she totally could be, the Gloam-eyed Queen should probably be saved for a future DLC. Putting her as a sort of filler boss before Maliketh sounds weird tbh. It could make sense lore wise, but she would deserve her own area rather than being in the same area as doggo.

For the Godskin Duo, I think it should have been a highest Godskin rank under the Gloam-eyed Queen but above the nobles. Like a sub-leader of the Godskins and a sort of right-hand to the queen, with unique lore, a unique name, and a completely unique boss fight. Would have been amazing. Hell, he could even summon weakened versions of the other Godskin's and I wouldn't complain.
 
Actually, while that sounds good too, I have a different idea:

Assuming Melina isn't the Gloam-eyed Queen which she totally could be, the Gloam-eyed Queen should probably be saved for a future DLC. Putting her as a sort of filler boss before Maliketh sounds weird tbh. It could make sense lore wise, but she would deserve her own area rather than being in the same area as doggo.

For the Godskin Duo, I think it should have been a highest Godskin rank under the Gloam-eyed Queen but above the nobles. Like a sub-leader of the Godskins and a sort of right-hand to the queen, with unique lore, a unique name, and a completely unique boss fight. Would have been amazing. Hell, he could even summon weakened versions of the other Godskin's and I wouldn't complain.
Godskin General or Godskin Commander?
 
No. He's still weaker. He's scales above his underground leyndell counterpart
It feels weird for an enemy to be weaker when they're canonically fought after. Most of our scaling for this game relies on which points the enemies are fought even. And unlike Alexander there's nothing showing Mohg is more pitiful and weak for his area in lore. At the very worst he shouldn't be too far below her
 
It feels weird for an enemy to be weaker when they're canonically fought after. Most of our scaling for this game relies on which points the enemies are fought even. And unlike Alexander there's nothing showing Mohg is more pitiful and weak for his area in lore. At the very worst he shouldn't be too far below her
The positioning of enemies is generally overwritten by any actually known lore. That's just a basis for some pages that are lacking in evidence for placement, namely for unimportant enemies and lesser significant boss enemies. Scaling the two last Shardbearers to one another based on their position in the game based purely on what Gideon's questline wants you to do is definitely questionable.
 
It feels weird for an enemy to be weaker when they're canonically fought after. Most of our scaling for this game relies on which points the enemies are fought even. And unlike Alexander there's nothing showing Mohg is more pitiful and weak for his area in lore. At the very worst he shouldn't be too far below her
What? Why would that be our scaling? As far as I was aware, most enemies scale based on lore stuff- we even outright complained about Leyndell minibosses scaling to Tier 4 for zero reason whatsoever. It's an asinine practice, methinks, to wantonly scale whoever based on their zipcode.
 
Wait, Mohg is fought after Malenia canonically? Does this mean he upscales from her?
No, Malenia is repeatedly stated to be the strongest Demigod with Radahn, as much as I love Mohg, him being fought after her canonically doesn't mean he's on the same level by any stretch
 
I don't think guys like Godfrey or Radagon or even Maliketh should be scaling to the Elden Beast, who is essentially the god tier of the verse but whatever
The Beast would need its own tier honestly

Maybe "High 4-C (all the other greatly powerful enemies are "possibly High 4-C" and the Beast being the top god tier of the verse outside of the Outer Gods should definitely put it to straight-up tier 4 level compared to even the likes of Maliketh, Godfrey and co), possibly 4-A" (based on the warping the area feat)?
 
I don't think guys like Godfrey or Radagon or even Maliketh should be scaling to the Elden Beast, who is essentially the god tier of the verse but whatever
Yeah but they are fought in rapid succession and it wouldnt make much sense to beat Radagon/Godfrey before the Tarbished receives a gigantic tier boost unless they have killer reactive evolution.
 
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