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Literally, we just composite tarnished and people can choose his loadout for matches if they want.
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I think in Elden Ring, it’s more implied that NPCs and other player characters all exist in one world. While mechanically, they are able to fight bosses and get weapons that we already have, in the world there isn’t anything that implies they are from different universes or times like in Dark Souls (even though that in it’s own right also doesn’t have anything to do with alternate dimensions).What's the consensus on the co-op in ER lore? We can invade or wander in parallel worlds (world = universe in the context of Elden Ring), while other Tarnished can do the same into our universe. Moreover, some of the wanderings and invasions are AI/scripted and have a part in the lore, so doesn't this mean that ER has a multiverse?
Multiple Lands Between with the same set of creatures, demigods, and gods as well as an Erdtree govering order in all of existence. The only difference is in the path that the Tarnished of that particular reality takes. This also explains why we see multiple Erdtrees in the backdrop of Elden Beast's arena. What are your thoughts on this?
yea should be higherElden Ring scaling on wiki sucks
well if you think about it if Radahan was really holding back real stars then it'd take an astronomical amount of time to notice any change in position in them from the night sky. As ya know the light has to travel all those lights years to reach us. And since the meteorites/falling star beast are just the closest things that's why we see them move when Radahan's collapsing stars spell is undone from his death. So I believe we should revisit this issue after Fromsoft implements a real-time night sky in their game and then wait 5000 years. After that, it should be pretty conclusive if he was holding back real stars or not. (he was btw(/s)((or am I???)))High 4-C Radahn holding back Falling Star Beasts who are most definitely actual stars guys please believe me.
if you think that's bad just wait till you see my argument for why the tarnished is actually immeasurable in combat speed /s
I agree FRA. We need to wait 5000 years.well if you think about it if Radahan was really holding back real stars then it'd take an astronomical amount of time to notice any change in position in them from the night sky. As ya know the light has to travel all those lights years to reach us. And since the meteorites/falling star beast are just the closest things that's why we see them move when Radahan's collapsing stars spell is undone from his death. So I believe we should revisit this issue after Fromsoft implements a real-time night sky in their game and then wait 5000 years. After that, it should be pretty conclusive if he was holding back real stars or not. (he was btw(/s)((or am I???)))
if you think that's bad just wait till you see my argument for why the tarnished is actually immeasurable in combat speed /s
That's so crazy, hit that turbulence for me.well if you think about it if Radahan was really holding back real stars then it'd take an astronomical amount of time to notice any change in position in them from the night sky. As ya know the light has to travel all those lights years to reach us. And since the meteorites/falling star beast are just the closest things that's why we see them move when Radahan's collapsing stars spell is undone from his death. So I believe we should revisit this issue after Fromsoft implements a real-time night sky in their game and then wait 5000 years. After that, it should be pretty conclusive if he was holding back real stars or not. (he was btw(/s)((or am I???)))
I disagree with the fate thing. There are several items and pieces of dialogue stating that fate is in the stars. So holding back the stars whatever they may be, balls of burning gas or falling star beast is stopping fate from progressing. additionally in the jarren/sellen questline Iji says since the stars are back in motion that Sellens immortality is gone. pretty much saying that since her fate was held up with the stars. It was impossible for her to die. So Radahan was literally stopping fate from progressing. the meteor hitting Limgrave and opening the path to Nokron is just apart of Rannis fate. Since it opens the path for her to slay her two fingers and the tarnished to become her lord, eventually leading her to become the God of the age of stars.I always understood this Radahn feat as like, he isn't literally holding Ranni's fate, more like stopping everyone from getting to Nekron, which is something Ranni wanted to.
Makes no sense for stars to move like that when Radahn is finally defeated.
Some of y'all have never heard of figurative writing or poetic writing, and it shows.
Stars dictating fate is literally a central part of elden ring lore??????????Some of y'all have never heard of figurative writing or poetic writing, and it shows.
I get where you're coming from, but, I think it's pretty literal this time. There are just a lot plot points that involve fate, that can only go forward after Radahan's death, who is mentioned time and time again to be holding fate in stasis. It's just too literal for me to see it as figurative writing.Some of y'all have never heard of figurative writing or poetic writing, and it shows.
Granted, the story of Radahn battling the stars is arguably thousands of years in the past, so I think people could visually see differences after some time. Plus, it’s less about the literal viewing of the stars, and more the fact that their movements are stopped. While people like the Carians can see their fate and glean truths from the stars, what actually matters is the fact that their fates are intrinsically linked too them. With Radahn halting them, none of the Carians fate’s (like Ranni’s can progress), even if she knows what their fates are.well if you think about it if Radahan was really holding back real stars then it'd take an astronomical amount of time to notice any change in position in them from the night sky. As ya know the light has to travel all those lights years to reach us. And since the meteorites/falling star beast are just the closest things that's why we see them move when Radahan's collapsing stars spell is undone from his death. So I believe we should revisit this issue after Fromsoft implements a real-time night sky in their game and then wait 5000 years. After that, it should be pretty conclusive if he was holding back real stars or not. (he was btw(/s)((or am I???)))
It is. He's likely just trolling. At least, I hope so.I get where you're coming from, but, I think it's pretty literal this time. There are just a lot plot points that involve fate, that can only go forward after Radahan's death, who is mentioned time and time again to be holding fate in stasis. It's just too literal for me to see it as figurative writing.
It looks cool, duuuuuuhMakes no sense for stars to move like that when Radahn is finally defeated.
I mean, we blatantly get NPCs that invade "our world". And we often wander into/invade "their world" as well. The game clearly draws a distinction between the worlds of the player and the AIs, so why are we assuming that they're all in the "same world"? That goes against basic comprehension.I think in Elden Ring, it’s more implied that NPCs and other player characters all exist in one world. While mechanically, they are able to fight bosses and get weapons that we already have, in the world there isn’t anything that implies they are from different universes or times like in Dark Souls (even though that in it’s own right also doesn’t have anything to do with alternate dimensions).
I feel like my main issue with the whole idea of them being parallel worlds is the fact we don’t get an explanation for why we can go into other “worlds”. Like I said before, unlike in Dark Souls where we get an actual explanation on the convoluted flow of time (which again, also has nothing to do with multiple worlds), in Elden Ring it’s kinda left up in the air.I mean, we blatantly get NPCs that invade "our world". And we often wander into/invade "their world" as well. The game clearly draws a distinction between the worlds of the player and the AIs, so why are we assuming that they're all in the "same world"? That goes against basic comprehension.
Not to mention, it can't literally be in the same world because individual Lands Between are universal in scope. As implied by several quotes, the starry sky is a part of the world, there are galaxies as well based on a drawing in Ranni's room in one of the endings. The Erdtree also keeps ALL of existence in order.
It'd be contradictory if everything is taking place in different parts of the same planet or universe. There can't be multiple Radahns holding up the stars in the same world, there can't be multiple Elden Rings commanding the stars in the same world, there can't be multiple Erdtrees keeping all of existence in order, etc.
Was there ever an explanation in bloodborne, let alone one using parallel worlds? I never even really thought about that tbh. Same for Sekiro, although that only used messagesIf you can find any explanation in lore through the coop items I think it’s fine. Just like Bloodborne where it’s explained about different worlds.
I'd have considered this argument, had the invasions/wanderings NOT been a part of the lore/story. But, as we know at certain locations in the Lands Between, there are several AI invasions as well as our invasions into worlds with AI Tarnished. This means that the world hopping is done canonically, albeit the why and how aren't exactly know like you pointed out. Moreover, if they're NOT different worlds, there'd be several contradictions such as the ones that I pointed out.Like I said, I think a lot of the evidence pointing towards it being multiple universes are just gameplay mechanics.
Was there ever an explanation in bloodborne, let alone one using parallel worlds? I never even really thought about that tbh. Same for Sekiro, although that only used messages
Great old bell discovered in the underground labyrinth.
Its ring resonates across worlds, and the first hunter used it as a special signal to call hunters from other worlds to cross the gap and cooperate.
A human must use Insight to ring this uncanny bell, but the benefits of cross-world cooperation are many.
One of the resonating bells that cross the gaps of worlds. This bell is cracked and stained with the blood of beasts.
A human must expend Insight to ring this uncanny bell.
The old hunters, who have long passed from the dream but cannot forget the feeling of the hunt, rely upon messengers to relay their thoughts.
Ring the bell at their side, and they are certain to give a listen.
For the night of the hunt is long, and unchanging."
Small bell discovered in the old underground labyrinth.
Its ring resonates across worlds, and the first hunter used it as a special signal to call hunters from other worlds to cross the gap and cooperate.
This bell resonates with its counterpart, the Beckoning Bell. Ring to help hunters in other worlds.
In Bloodborne's case, it cannot be the same universe or anything. There cannot be many of the same Great Ones like Formless Odeon or MP. "Worlds" is very much about different universesA blood-stained bell discovered in the old underground labyrinth.
One of the resonating bells that cross the gaps of the worlds, but this one knells for misfortune and malice.
The Sinister Bell is an object of dark thoughts. Ring it to become the enemy of a hunter in another world.
Oh shit, this is like surprisingly significant? I might have to look into this in the future.In Bloodborne's case, it cannot be the same universe or anything. There cannot be many of the same Great Ones like Formless Odeon or MP. "Worlds" is very much about different universes
Was there ever an explanation in bloodborne, let alone one using parallel worlds? I never even really thought about that tbh. Same for Sekiro, although that only used messages
yeah I agree with this, In Elden ring it's multiplayer items do mention other worlds but it feels more like a gameplay explanation than a real lore thing. It just has much less flowery language to imply it's actually calling to other worlds/universes.In Bloodborne's case, it cannot be the same universe or anything. There cannot be many of the same Great Ones like Formless Odeon or MP. "Worlds" is very much about different universes
Item for online play.
(Can also be used from the Multiplayer menu.)
Creates a summon sign for cooperative multiplayer.
Arrive as a cooperator (Furled Finger) with the objective of defeating the area boss of the world to which you were summoned.
A finger of corpse wax, furled like a hook.
It is a relic of those who came before, left to help those who would come after.
Item for online play.
(Can also be used from the Multiplayer menu.)
Send a cooperative summon sign to several nearby summoning pools (activated pools only).
In cooperative multiplayer, your objective will be to defeat the area boss of the world to which you were summoned.
etc. doesn't mean I'm against multiple worlds being the explanation for multiplayer in Elden Ring though or just existing. I do think that the multiple Erdtrees in the Elden beast arena are symbols for the other universes the greater will has created. But again it does feel like it's more calling upon another soul when you do summon for multiplayer than creating a connection between different universes.Item for online play.
(Can also be used from the Multiplayer menu.)
Attempts an invasion of another player's world.
If successful, you will arrive as an invader (Bloody Finger) with the objective of defeating the Host of Fingers of that world.
Glistening blood has been siphoned into the nail of this finger. Its sickly pale skin feels nothing now, but the nail still aches with sweetest pain.