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Eggman Tier 5 Durabillity Upgrade
This is a continuation of this thread.
First, I'm going to compile many Eggman boss fights (not all of them since that would be absurd) and show how many of them have him take drect hits from the 5-B/5-A Sonic cast.
Sonic 1:
In every boss except the final one, Eggman is fighting from his Egg mobile without anything protecting his body. He could've had a cockpit to shield his entire body, but despite his I.Q of 300, he apparantly didn't find that necessary. This is a common trend you'll see accross all of his boss fights. You'll also notice that he can tank the destruction of whatever machine he's in (including, but not limited to the Egg Mobile), despite the fact that said machine can fight on par with a 5-B/5-A character and tank hits from them.
Sonic 2:
Not only does every Eggman boss fight in that game except for the Death Egg Robot not have his body shielded by a cockpit of any kind, but the game specifically encourages you to hit Eggman directly by having him at a height low enough for Sonic to spin attack the top of his mechs.
Sonic 3:
For once, Eggman actually does have a cockpit to protect him... but only sometimes, and he still survives the explosions of his mechs while he's inside them, which means that his durabillity should still scale.
Sonic Adventure:
Once again, all 3 of Eggman's boss fights have him unprotected and taking direct hits from the main cast, aside from the Egg Walker which only requires Tails to take down the legs. More notably however, is Eggman's feat of surviving the crash and explosion of the Egg Viper at 10:18, which is once again a planetary durabillity feat since the Egg Viper can shrug off hits from Sonic.
Sonic Adventure 2:
https://www.youtube.com/watch?v=8Uv0YYHO0Oo
Eggman is never protected by a cockpit throughout the entire game, even though the Egg Walker could really use such protection. This includes his 1 on 1 mech fights with Tails, in which he tanks his missiles, homing shots, and laser. Tails's weapons from his mech should upscale from, or at the very least be equal to, his own attack potency.
Shadow The Hedgehog:
https://www.youtube.com/watch?v=HViQ3qHrhKE
https://www.youtube.com/watch?v=HvZCbVflKwk
No cockpit in either of these bosses either. He can survive direct hits from Shadow, whether physical or via weapons. Most notably, the Egg Dealer (which he for some reason states is his greatest creation) can blast Eggman himself with missiles and bombs upon malfunctioning. The same missiles and bombs that were designed to damage planet level characters like Shadow. He can also tank a point blank chaos blast from the latter.
Sonic Lost World:
This feat has been calculated to building level, but this is actually a 5-A feat once again. The explosion obliterated a machine that could physically contend with post-Generations Sonic into visibly nothing.
There's even more feats to be seen, but I think my point is made
Striking & Lifting Strenght Upgrade:
His AP should probably be higher into the wall level class than it currently is. Smashing a wall of ice isn't his most impressive feat. He straight up punches away cars a good distance in Sonic Riders like they're nothing (At 0:36):
His lifting strenght also warrants an upgrade. In SA2, he can lift the entire weight of his Egg Walker while keeping his grip on a pulley (at 40:47):
I'm pretty sure this is at least a class 1 feat considering how casual it is. "Superhuman" is a placeholder for his lifting strenght until an actual feat is found anyway, so this might be the best one to go off of.
Conclusion: Eggman's durabillity should be upgraded to 5-A, while his striking strenght should be higher into Wall Level than it currently is and his lifting strenght should be at least Class 1. However, they both need to be calculated in order to figure out how impressive they are exactly.
Agreement: 10 (JJSliderman, ElixirBlue, Oleggator, Maverick_Zero_X, Gilad Hyperstar, GilverTheProtoAngelo, Theuser789, Starsprite53, JED, LordJJJ)
Disagreement: 0
This is a continuation of this thread.
First, I'm going to compile many Eggman boss fights (not all of them since that would be absurd) and show how many of them have him take drect hits from the 5-B/5-A Sonic cast.
Sonic 1:
In every boss except the final one, Eggman is fighting from his Egg mobile without anything protecting his body. He could've had a cockpit to shield his entire body, but despite his I.Q of 300, he apparantly didn't find that necessary. This is a common trend you'll see accross all of his boss fights. You'll also notice that he can tank the destruction of whatever machine he's in (including, but not limited to the Egg Mobile), despite the fact that said machine can fight on par with a 5-B/5-A character and tank hits from them.
Sonic 2:
Not only does every Eggman boss fight in that game except for the Death Egg Robot not have his body shielded by a cockpit of any kind, but the game specifically encourages you to hit Eggman directly by having him at a height low enough for Sonic to spin attack the top of his mechs.
Sonic 3:
For once, Eggman actually does have a cockpit to protect him... but only sometimes, and he still survives the explosions of his mechs while he's inside them, which means that his durabillity should still scale.
Sonic Adventure:
Once again, all 3 of Eggman's boss fights have him unprotected and taking direct hits from the main cast, aside from the Egg Walker which only requires Tails to take down the legs. More notably however, is Eggman's feat of surviving the crash and explosion of the Egg Viper at 10:18, which is once again a planetary durabillity feat since the Egg Viper can shrug off hits from Sonic.
Sonic Adventure 2:
https://www.youtube.com/watch?v=8Uv0YYHO0Oo
Eggman is never protected by a cockpit throughout the entire game, even though the Egg Walker could really use such protection. This includes his 1 on 1 mech fights with Tails, in which he tanks his missiles, homing shots, and laser. Tails's weapons from his mech should upscale from, or at the very least be equal to, his own attack potency.
Shadow The Hedgehog:
https://www.youtube.com/watch?v=HViQ3qHrhKE
https://www.youtube.com/watch?v=HvZCbVflKwk
No cockpit in either of these bosses either. He can survive direct hits from Shadow, whether physical or via weapons. Most notably, the Egg Dealer (which he for some reason states is his greatest creation) can blast Eggman himself with missiles and bombs upon malfunctioning. The same missiles and bombs that were designed to damage planet level characters like Shadow. He can also tank a point blank chaos blast from the latter.
Sonic Lost World:
Sonic the Hedgehog - Eggman Takes An Explosion
vsbattles.fandom.com
This feat has been calculated to building level, but this is actually a 5-A feat once again. The explosion obliterated a machine that could physically contend with post-Generations Sonic into visibly nothing.
There's even more feats to be seen, but I think my point is made
Striking & Lifting Strenght Upgrade:
His AP should probably be higher into the wall level class than it currently is. Smashing a wall of ice isn't his most impressive feat. He straight up punches away cars a good distance in Sonic Riders like they're nothing (At 0:36):
Sonic Riders - Metal City - Eggman 4K HD Widescreen 60 fps no HUD
Playing as Eggman in Metal City with the Hang-on extreme gear. Custom music: - Some track from the arcade racing game called Dead Heat Riders, the tracks fro...
www.youtube.com
His lifting strenght also warrants an upgrade. In SA2, he can lift the entire weight of his Egg Walker while keeping his grip on a pulley (at 40:47):
Sonic Adventure 2 Battle (GC) Eggman All Missions A Rank
https://www.youtube.com/playlist?list=PL4a1kNuAa19mLikiFfUtGzeS-dTkFiuE4First mission is the normal mission. Second mission is collect 100 rings. Third mis...
www.youtube.com
I'm pretty sure this is at least a class 1 feat considering how casual it is. "Superhuman" is a placeholder for his lifting strenght until an actual feat is found anyway, so this might be the best one to go off of.
Conclusion: Eggman's durabillity should be upgraded to 5-A, while his striking strenght should be higher into Wall Level than it currently is and his lifting strenght should be at least Class 1. However, they both need to be calculated in order to figure out how impressive they are exactly.
Agreement: 10 (JJSliderman, ElixirBlue, Oleggator, Maverick_Zero_X, Gilad Hyperstar, GilverTheProtoAngelo, Theuser789, Starsprite53, JED, LordJJJ)
Disagreement: 0
Last edited: