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Look great!, just putted abilities in bold and added Luigi's link to his profile, I also updated Luigi's profileTails is up, portrait too.
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Look great!, just putted abilities in bold and added Luigi's link to his profile, I also updated Luigi's profileTails is up, portrait too.
Alright I'll stopI like that you made the image bigger and fixed classification/range, but can you please stop bolding the abilities? I just prefer them unbolded for my profiles. Also periods in P&A.
Seems alright, though I don't like the link to the Spin Dash ability. Feel like that violates our commitment to the fighters scaling only to the fight animation.Tails is up, portrait too.
He uses it in the animation, I think it shows off everything besides surface scaling and maybe vibration manip. Even then, it’s cut off by Luigi punching himSeems alright, though I don't like the link to the Spin Dash ability. Feel like that violates our commitment to the fighters scaling only to the fight animation.
The justification for extrasensory is being able to see while using the move, it also made him faster to the point he sent dust flyingYeah I think Tails shouldn't have the Spin Dash ability on profile cause it doesn't show off things like Extrasensory Perception or Statistics Amplification in his episode iirc.
Still isn't a reason to use the Spin-Dash ability which violates our commitment of using scaling only shown in the fight animation.He uses it in the animation, I think it shows off everything besides surface scaling and maybe vibration manip. Even then, it’s cut off by Luigi punching him
And the only reason how Tails managed to charged at Luigi is because he stayed in one place that Tails could spin-dashed into, not because he could see while spin-dashing. And the only reason why the spin-dash's users can see is because due to the "kinetic eyesight" and potentially "a bit of instinct", which isn't clealy stated in the fighting animation (Luigi and Tails uses their voice-lines from their games)The justification for extrasensory is being able to see while using the move
That's like saying car's tires should have the Spin Dash ability because it sends dust flying while building up speed.dit also made him faster to the point he sent dust flying
I don’t see the violation here in listing an ability he’s shown to use just like in game. There’s no reason a logical fighter like Tails would use the move if he couldn’t see what he’s targeting; at some point you have to make some assumptions. It’s just like in the classic and gameboy games, it doesn’t need statements to be valid. I don’t think any Sonic game, animation, or other media outside of that Q&A stated this, yet it’s accepted. Show not tell.Still isn't a reason to use the Spin-Dash ability which violates our commitment of using scaling only shown in the fight animation.
And the only reason how Tails managed to charged at Luigi is because he stayed in one place that Tails could spin-dashed into, not because he could see while spin-dashing. And the only reason why the spin-dash's users can see is because due to the "kinetic eyesight" and potentially "a bit of instinct", which isn't clealy stated in the fighting animation (Luigi and Tails uses their voice-lines from their games)
That's like saying car's tires should have the Spin Dash ability because it sends dust flying while building up speed.
Also you made two problems in the profile:
- You use stuff from the analysis itself that we shouldn't use that and only stuff shown in the fighting animation, such as the "scared of lightning", "Has an IQ of 300", "Flying too long can tire him out" even though though they weren't clearly or even stated/happened in the first place.
- Taills' Class M rating should changed back to Class K since he's only resisting the pulling force, not the launching force which is the reason why Luigi's Poltergust has a Class M rating due to the launching force of it. Even then, he still shown to be struggling while resisting it.
From what I remember of the episode, here's my thoughts on the "shows off everything" thing:He uses it in the animation, I think it shows off everything besides surface scaling and maybe vibration manip. Even then, it’s cut off by Luigi punching him
...but by linking to a page that uses that scan as the reasoning, you make it seem that it is the same reason for DB! Tails to have it. Also the whole "it doesn't need statements" thing falls flat given the page literally has it because of a statement.I don’t see the violation here in listing an ability he’s shown to use just like in game. Theres no reason a logical fighter like Tails would use the move if he couldn’t see what he’s targeting, at some point you have to make some assumptions. It’s just like in the classic and gameboy games, it doesn’t need statements to be valid. I don’t think any Sonic game, animation, or media outside of that Q&A stated this, yet it’s accepted. Show not tell.
Even if the IQ thing doesn't really mean much in the terms of "calculating someones intelligence", this is still a thing that needs to be directly stated to be applied to Tails. "Integral part" thing falls apart because Batman, a much better comparison to Tails than Goku Black's classifications, has different intelligence ratings per Key. Also using the name of a technique described simply as "He attacks with his two tails." to reinforce the 300 IQ thing is funny to me, but it also requires technical knowledge and overthinking (this is a rather basic fan animation from the early years of youtube) to even come to this conclusion.The IQ thing is kinda supplemented by his equipment in the animation, I’m not sure why this is something that’d need to be removed. We have classifications not stated like Goku Black being Supreme Kai of Justice. Tails’ IQ is an integral part of his character, removing that would be odd. Getting technical, the tail slap he uses in the fight is called IQ300 attack. He’s also shown tiring while carrying Luigi.
Luigi had distance from Tails and used a special move, it’s clear he got a well timed and lucky hit. Doesn’t mean Tails isn’t amping himself. We can assume Surface Scaling via just looking at the speed Tails goes. Damage Boost also seems reasonable going with the basic functions of the ability, building up power and tearing through enemies with rapid spinning. Homing and Instinct are pretty self evident considering Tails was confident he could hit Luigi in the first place, Extrasensory too. For those abilities to not be there, we have to assume Tails is a complete idiot which obviously isn’t true. The vibration is limited and only shown by Surge, so it’s not a reason to deny the ability. Seems like charging Kinetic Energy so that’s fair game. I don’t know what you mean by Luigi hitting Tails disproving reduction to speed. Also Tails was in the Negative Zone for all of a few seconds and still outspeeding Luigi, so it makes sense he didn’t need to resort to the Spin Dash. It likely would’ve let him escape though, but that would leave him vulnerable while he’s charging it.So out of about 11 Abilities, I only agreed with... two, maybe three or four?
- Statistic Amplification: Now the disagreements start. Unless you wanna argue that Luigi is comparable to Tails not using the Spin Dash and also superior Tails using the Spin Dash (because he could completely halt it's momentum), then this rendition of the ability doesn't compare to the main continuity. Also Luigi reacts to the Spin Dash, something that shouldn't be possibly with the main continuity ability AT ALL.
- Surface Scaling: As you said, it isn't shown off.
- Damage Boost: Same issue as Stat Amp.
- Homing Attack and Instinct: A completely different ability that is also not shown off.
- Extrasensory Senses: Maybe??? But it isn't stated anywhere, not even the analysis (this episode was also way before the scan for this existed lol) or given it's usage in the episode, completely unnecessary for Tails to have at all.
- Vibration Manipulation: There's no way for this to be showcased in the fight so... no.
- Energy Manipulation: Maybe Kinetic Energy? But that requires making assumptions on how this rendition of the ability works and could be quite subjective.
- Resistance to Speed Penalty: Luigi stopping the Spin Dash tells you everything about this. Oh and his final smash, pretty sure it had a clear effect on Tails.
One more issue with linking to this page is that it contradicts our consistent notation of "only things in the fight" by including an ability that uses a ton of scans from media OUTSIDE of the Death Battle animation (which also came out after it) and is also an ability for one specific continuity of the Sonic franchise that isn't Death Battle, which could also confuse readers of the page on how we seemingly allowed this "contradiction". So even if you wanted to use that page, you couldn't because of that!
Extrasensory is supplemented by a statement, I don’t think that’s what outright grants it. Just the action of precisely hitting someone while rolling in a ball should mean you are accurate and being accurate usually requires some form of sight. If Tails couldn’t see while using it, I’m not sure why he would use it. On the point of Luigi not moving, that’s more him getting past the ability than the ability itself having a flaw....but by linking to a page that uses that scan as the reasoning, you make it seem that it is the same reason for DB! Tails to have it. Also the whole "it doesn't need statements" thing falls flat given the page literally has it because of a statement.
Even if the IQ thing doesn't really mean much in the terms of "calculating someones intelligence", this is still a thing that needs to be directly stated to be applied to Tails. "Integral part" thing falls apart because Batman, a much better comparison to Tails than Goku Black's classifications, has different intelligence ratings per Key. Also using the name of a technique described simply as "He attacks with his two tails." to reinforce the 300 IQ thing is funny to me, but it also requires technical knowledge and overthinking (this is a rather basic fan animation from the early years of youtube) to even come to this conclusion.
Anyways for the LS thing, maybe a "Class K, possibly Class M" seems more fitting? Luigi does have a few moments where he does overpower the fox in this stat and Tails also sabotaged the Vaccum prior to the feat being performed, it could entirely be possibly he made the vaccum weaker in case he ever needed it or by the virtue of turning it into a bomb (also funny that Luigi and Tails overpower Mario and Sonic in terms of LS and SPEED, not accounting for power-ups or superforms)
know what i'll add theses myselfWhy doesn't goku vs superman 1 and 2 goku not have
1. Cold resistance for flying through Clark's frost breath
2. Heat resistance for being fine being slammed into the Earth's core
3. Absorbing the spirit bomb and taking energy from the sun for a spirit bomb
I Heard Unkown is going to make an profile revision on themAll of the host's profiles are kinda outdated, wonder if someone's gonna fix that
I think it is kind of a case-by-case basisIf a character uses a ability on death battle but they don't explain it but it works exactly like it does in the series they're from can I list it as the same ability?
Static can go up to 9-A with his most powerful attacksJust realized nobody did this so Static sandbox. This animation is a real wealth of abilities and interactions, honestly a banger.
second one yeahWhat would you guys consider Static’s arm being turned to electricity and then reattached? Just electricity manip or maybe energy manip/inorganic physiology?
Which one, or you mean both?second one yeah
Electricity Manipulation/Inorganic PhysiologyWhich one, or you mean both?
They're also doomed to fight DC characters onlyVersions of Spider-Man are cursed to be blown up. Peter got blown up like 5 times against Batman and Miguel and Miles died by explosion
Looking at what you've linked, that doesn't look like "outrunning" to me but also seems more like Aim Dodging to me than anything, personally. Tracer is quite far away from Scout too so assuming it's Subsonic, as a minimum without a calc, is unlikely to happen (though given what I've calced of similar nature, it's still not happening). It's better either at Peak Human, where's it's currently at, or Superhuman if you really want to stretch it beyond human capability.Scout’s travel/combat speed should be upgraded since he reacted to and outran gunfire
I can’t find anything for Tracer’s AP without Pulse Bomb. Maybe I can just scale it to her dura and put a higher with Pulse Bomb. And what are you trying to say attack speed should be replaced with?As for the profile:
And that's about it, or atleast what stands out to me here.
- AP needs to be better formatted, right now it looks like Tracer scales to her own bomb which is... no obviously given it's purpose. just a higher rating and talking about "harming Scout" would suffice
- Speed is decent, though I already disagreed with base Subsonic speed and also her attack speed being "Transonic to Supersonic (Pulse Pistols should be comparable to normal ones)" should be changed as it's comparable to... something that's normal but also non-existant... Okay?