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Can your character catch The Nerevarine (The Elder Scrolls: Morrowind) in a game of Hide & Seek?

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Who can beat The Nerevarine (Morrowind) in Hide & Seek?
Rules:
1.
The Nerevarine has 1 hour of preptime & to hide. (1 hour, total, not a first hour to prep alongside a second hour to hide.)
2. The Nerevarine is the Hider & has prior knowledge of the Seekers; For each of the Seekers, The Nerevarine gets the same knowledge a normal person who's known that player for most of their life would have.
3. The Seekers get prior knowledge of The Nerevarine; All info that's written down about The Nerevarine or associated legends (In writing only.) within the world of The Elder Scrolls.
4. All participants begin at the docks of Seyda Neen (The starting town.) in Vvardenfell (Where the Morrowind game takes place.).

To give The Nerevarine an actual win condition, we'll say they must go unfound for an amount of hours equal to 1 plus the highest tiered seeker's tier.
So for example, if the highest tiered Seeker in a game of Hide & Seek is Tier 0, The Nerevarine has to go unfound for 1 hour plus 0 hours (Because there's a Tier 0 Seeker.), regardless of the Tiers of any other Seekers present.
By contrast, if the highest tiered Seeker is Tier 10, The Nerevarine has to go unfound for 1 plus 10 hours, for 11 hours total.

For Seekers, we'll say "catching" means they must clearly & distinctly identify The Nerevarine as The Nerevarine, in person, & within range of The Seeker's perception.

Can your character catch The Nerevarine?

If you can't think of a character to use, this link might be helpful.
 
Is there anything against just using a tier 0 and immediately finding them.
You're welcome to do so, although it's kind of like hitting the broad side of a barn with a homing missile or something. ....Point is, I think it'd be real easy & an anti-climax.
Sure they'd succeed, but is instant, effortless victory with no challenge & practically no journey along the way that interesting?

Of course, if that is what you like, feel free. Nothing wrong with different tastes.
 
I feel like the characters should have a limit of 1-B so that they can actually give the Nerevarine a good game of hide and seek, instead of just advising them not to.
 
Legendary Dragon: The Nerevarine has a clear intelligence advantage (Animalistic vs Gifted). LD's first move would be to breathe fire out of his mouth, to clear any buildings out of the way, The Nerevarine can use the wreckage to camouflage herself from the Dragon's sight. With luck she manages to beat him.
With his crystals, this becomes easy, he just needs to fly with it in his hand, for the area debuff to activate and reveal her location, even more so he will have 8 hours to search.
 
Mardicus: Mardicus has a intelligence advantage (Genius vs Gifted). Mardicus's first move is explosion manipulation. Mardicus is much more likely to win the match, because of one reason: Summon. Once Mardicus starts summoning, the game is over. He along with the dozens of extra bombs helping him, could easily find her in 10 hours.
 
Khi'zar Kha'jul: The result of this will solely depend on how Khi'zar will act, if he seeks out The Nerevarine attacking everything, I think she wins because she can stay hidden in the rubble and not be noticed.
But if Khi'zar searches for her normally, he wins, three heads + 8 hours would give Khi'zar probably the win
 
Khi'zar Kha'jul: The result of this will solely depend on how Khi'zar will act, if he seeks out The Nerevarine attacking everything, I think she wins because she can stay hidden in the rubble and not be noticed.
But if Khi'zar searches for her normally, he wins, three heads + 8 hours would give Khi'zar probably the win
???
Intelligence: High Animalistic, Likely Gifted (convinced Tefo the king of the Galagons to open the Rift of Worlds and started a war[4])

What makes them a good searcher?
 
???
Intelligence: High Animalistic, Likely Gifted (convinced Tefo the king of the Galagons to open the Rift of Worlds and started a war[4])

What makes them a good searcher?
Nothing, its more the sum of three Heads + the capacity of lifting any building + 7 hours to search + we don't how Khi'zar acts out of battle

saying that, Khi'zar would probably lose, because it's in character that he starts to destroy everything
 
Nothing, its more the sum of three Heads + the capacity of lifting any building + 7 hours to search + we don't how Khi'zar acts out of battle

saying that, Khi'zar would probably lose, because it's in character that he starts to destroy everything
Ah, fair.

Plus, I did put the caveat in the OP:
"For Seekers, we'll say "catching" means they must clearly & distinctly identify The Nerevarine as The Nerevarine, in person, & within range of The Seeker's perception."

& from the profile:
Gender: Varies. As a Prisoner, the Nerevarine is a quantum-being who is simultaneously of every race, every gender, and who walks all paths.
Acausality (Type 4. As a Prisoner, The Nerevarine is an impossipoint, a tear in the fabric of time which exists outside of possibility and is unbound by the chains of causality and deterministic fate which pervade through the Dream of the Godhead)

Actually finding the Nerevarine isn't easy, because their race, gender, etc. are indeterminate; So in a location with other people, it might not actually be clear which is the Nerevarine, unless there's something in the lore that I gave the seekers prior knowledge of to identify them.
 
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