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Just like with the thread I made about outrunning a projectile:
With how (Distance moved by character x Projectile Velocity) / Distance Moved by Projectile from Muzzle = speed of character
I was wondering, is using the formula for the reverse is true a person running past the source when the projectile reached a distance?
If so, what would the proper formula be for finding the speed of a character if they had to outpace and dodge two projectiles from opposite directions at the same speed and same distance from each other? In this case, shockwaves (lightspeed both).
Here is a little visual below to hopefully give a proper understanding.
(0 meters) A --- --- ---> B (3 meters)
~~~~(1 meter) P>~~~~~~Final destination (3.1 meters)
(0 meters) A<--- --- --- B (3 meters)
With how (Distance moved by character x Projectile Velocity) / Distance Moved by Projectile from Muzzle = speed of character
I was wondering, is using the formula for the reverse is true a person running past the source when the projectile reached a distance?
If so, what would the proper formula be for finding the speed of a character if they had to outpace and dodge two projectiles from opposite directions at the same speed and same distance from each other? In this case, shockwaves (lightspeed both).
Here is a little visual below to hopefully give a proper understanding.
(0 meters) A --- --- ---> B (3 meters)
~~~~(1 meter) P>~~~~~~Final destination (3.1 meters)
(0 meters) A<--- --- --- B (3 meters)