Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
I’ll let DT handle the addition because he knows better where to add it on the page.I also think that DontTalk's draft can be added now.
I also think that DontTalk's draft can be added now.
I strongly doubt DT even has the time for this, so I made the edit myself. Is this acceptable?I’ll let DT handle the addition because he knows better where to add it on the page.
@DontTalkDTI strongly doubt DT even has the time for this, so I made the edit myself. Is this acceptable?
Reactions and Perceptions
In fiction, movement over long distances and movement over short distances - which can be dubbed "combat distances" - tend to be remarkably different for different characters, resulting in serious discrepancies when considering their overall speed. On this wiki, we therefore differentiate...vsbattles.fandom.com
You’re necroing a two months old thread to ask DontTalk if something he wrote is fine where it was put by another staff member.
Seems pretty good.I strongly doubt DT even has the time for this, so I made the edit myself. Is this acceptable?
Reactions and Perceptions
In fiction, movement over long distances and movement over short distances - which can be dubbed "combat distances" - tend to be remarkably different for different characters, resulting in serious discrepancies when considering their overall speed. On this wiki, we therefore differentiate...vsbattles.fandom.com
To calculate perception time, the timeframe in which a character was able to process some information or perform some kind of mental reaction needs to be estimated.
The most common way of doing so requires distance and speed components. The two distances being the distance an object has when it is first in the perception of the character, and then the distance where the character starts to react. The speed can be something calculated or assumed, but preferably it should be a reliable statement stating how fast a projectile, object, or even another character is. Be careful to avoid calc stacking, though. To find perception time, you divide the distance (in meters) by the speed (in meters per second), and you will get the timeframe of the perceptions of the character (in seconds).
Done. Close this.Seems pretty good.
The only thing I would suggest changing is to mention that the suggested calculation method is not the only possible calculation method, merely the most common one.
In general, you just need to somehow find an estimation of the timeframe in which the character managed to perform some mental reaction to an action, which could be done by any number of methods.
E.g. if a computer does 5000 calculations per second and the character can make a mental reaction faster than the computer can perform 1 calculation, then you know that the perception speed is 1/5000th of a second or better.
I would also make a small reminder regarding calc stacking, since usage of calculated speeds was mentioned.
So I would alter the first paragraph of the "Calculating perception time" section to:
Closing.Done. Close this.