Alright, like I said, I'm going to readdress all Weekly's points he made in the first game. I will also address additional points made in the comment chain above.
And Antvasima, these walls of text are necessary to address the other side, if you want this debate to be fair. The other side cannot present multiple arguments, without me being allowed to address them all.
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First game stuff
28:16 The first instance of Witch Time, and 29:25 Witch Time stacking. Of note, the fodder angels are visibly not slowed down by the original Witch Time, which going by the assumption that it is a speed amp would make the weakest of the weak angels faster than Jubileus.
Even if we say Witch Time is a time slow, then the weakest of the weak angels are demonstrating a "time slow resist," while Jubileus does not. In either case, of WT being a time slow or speed boost, there are lower ranking angels demonstrating an ability that Jubileus does not have.
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31:52 Jeanne deactivates Witch Time to make the truck that separated them move faster so she could make a getaway. Unless Jeanne can somehow turn off Bayonetta's speed amp by deactivating her own, this instance in particular heavily points toward it being a time slow.
Jeanne's Witch Time is not deactivated here, it is Bayonetta's. There is in-lore reasoning why this would occur in this exact moment. Witch Time requires a "sound state of mind," and a "complete grasp of emotional energy." This is the first time that Bayonetta has seen another Umbra Witch, and she has just pointed a gun at her head, and is staring her down. It is not unreasonable to say that Bayonetta had become emotionally compromised/unfocused in this one moment. We can
see even see the shock/uncertainty in Bayonetta's face at
various instances during this scene.
Also, let's consider the other side. I state this here, and these are genuine questions (within the quoted text) that I would like answered for those who believe Witch Time is a time slow.
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1:16:24 "Perhaps if i were to unleash some Temporal Witch Power on it, my situation would improve."
"Temporal Witch Power" does mean time control. Temporal=/=time (keeping in mind all definitions). W
e also have this document explaining that this Temporal Powers (Temporal Control), is a physical boost (superspeed with super perception). Again, there is no reason for Antonio's notes be incorrect, when he has only given us true information. To discredit Antonio, is to discredit a major portion of the lore in the first game.
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1:42:43 Another instance of an Angel that isnt Jubileus being unaffected by Witch Time. Either theyre faster than Jubileus or its time slow, the latter of which is further supported by Bayo moving the rocks she touches as they are being interacted with by her but the ones she doesnt arent moving until she deactivates it and they immediately fall, consistent with the mechanics of the door feat above.
Once more more, if Witch Time was a time slow, this would still the case where Angels are unaffected by Witch Time's slow. Also, the rocks she touches wouldn't make sense in a true time slow. They would not accelerate forward fast at all, due to the atoms of the rocks still being slowed. Fiction presents time slows and stops in reality breaking ways, and I don't think people have considered that these are not how these powers would work in real life. The same goes for superspeed, it is also a reality breaking power, which comes with "secondary powers," that allow it to function.
I explain this here, when I address Roy.
Also, the door feat isn't a solid argument, since in this case it makes perfect sense in a speed boost, without handwaving physics.
The doors are obviously magic, and actually are a type of golem. When Bayonetta "activates" the door in real time, it moves forward, and freezes in place. If Bayonetta was moving super fast, she would simply be able to run past the door, for the brief moment it freezes in place.
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2:12:38 Another instance of an Angel that isnt Jubileus being unaffected by Witch Time. Bayo also uses Witch Time here to set up chain a reaction attack which move at normal speed when Bayo is touching them but slow down to a near stop when she launches them but then move at normal speed when she deactivates Witch Time, the mechanics of which would make little sense if it were just a speed amp.
The mechanics also make little sense is it were a time slow. If you slow time, you slow everything: objects, people, air molecules, atoms, etc. If Bayonetta threw a baseball during a time slow, the baseball would not retain any of her relative movement, the moment it left her hand, it would slow to a screeching halt.
Every time a speed boost would not make sense, a time slow would not also make sense, for similar (and different) reasons.
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3:04:43 Witch Time allows the user to physically grab and stand on watdr as if it were solid. Not just running across the surface like in the previous clip Matt showd but physically treating water as a solid surface without sinking into it. If it were just a speed amp it wouldnt make sense for her to not sink when she stands still.
Lets think about this critically for a moment. In fiction, time slows need established rules for it be functional for the user. In majority (nearly all) of the cases, whenever someone with a time slow/stop interacts with an object, that object becomes relative to them for brief moment. That is the reason why (theoretically), if Bayonetta's rock toss was a time slow, the rocks would move for a short distance instead of slowing down immediately.
This is also why when DIO throws knives, the knives don't stop immediately when they leave his hand, they become relative to him for a brief moment, before returning to the "frozen time."
If we accept this established rule, then Bayonetta standing on water wouldn't make sense either in time slow, since she would just make the water relative to her, and she would sink instantly. And if she doesn't make the water relative to her, then she wouldn't be able to move regardless (air molecules slowing her down).
In this case, the only explanation on why Bayonetta does not sink when she stands on water, in a time slow and speed boost, is due to magic. She even has an umbran circle at her feet, that appears when she "walks," on water. I think the devs were smart enough to realize this - that standing on water wouldn't make sense, so they added a magic symbol to show she is using magic to accomplish this. (I realize this symbol may be hard to see, with the info prompt in the way, I can provide another clip if requested. If you full screen the clip, and enable HD, it is much easier to see).
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4:06:48 Another instance of an Angel that isnt Jubileus being unaffected by Witch Time when everything else in the environment is.
Again, these points don't really hold much ground when you consider the other side. Angels are still demonstrating abilities Jubileus does not have, regardless if it was a speed boost or time slow.
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5:44:37 Bayonetta once again treats water like a solid object that she can rab and use as a solid weapon. This would not be possible if it was just a speed amp.
This is actually one of the few cases where this does point it towards being a speed amp. Bayonetta gathers some droplets in her hands, breathes on it, freezing it instantly, and then throws the frozen icicle as a spear. If Bayonetta was just slowing down time, her breathing on an object, or even touching the water droplets wouldn't change it's state of matter.
If Bayonetta breathes on these droplets in a time slow, nothing would happen, since she is still moving at a "normal pace" and objects become relative to her when she interacts with it.
If Bayonetta breathes on these droplets with extremely fast speeds, it would freeze, because she is still "faster" despite the object being relative for a brief moment.
Regardless,
realistically, again, this
makes no sense in either case. So the literal explanation is magic.
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Second game
22:37 Witch Time slows down everything in the environment again, and skipping ahead to 23:58 is another instance of an Angel that isnt Jubileus being unaffected by initial use of Witch Time when everything else in the environment is.
I know some people aren't bothering to read my points, or check my links, since I am providing the same clips as everyone else, ask questions about them, and nobody answers. Then they link the same clips and try to use it against me.
Regardless, a self speed boost would look the same as a global/universal time slow. You become faster than everything else, so everything becomes slower. They look exactly the same.
Once more, how is an angel demonstrating "resistance" to a time slow, anymore consistent than an angel simply matching Bayonetta's speed. In either case, angels are demonstrating abilities Jubileus does not have. You keep bringing this point up, when it would be "inconsistent" regardless.
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2:15:14 Lightspeed in action again.
3:07:00 Lightspeed in action again.
Light speed, alike Witch Time, would function similar to a time stop. Nevertheless, this was actually the only scene in both games where I questioned what was going on, and I'm surprised it took this long for the other side to bring it up, when it was in the fifth comment I wrote.
Regardless, you can read what I said here.
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Other points:
Seems like it, doesn't make sense for angels to be faster then Umbra witches, since Bayonetta can dodge without witch time and Angels are unaffected by witch time anyway
Other side: doesn't make sense for angels to "resist" a time slow by Umbra Witiches, since Bayonetta can dodge without Witch Time and Angels are unaffected by Witch Time anyway.
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Honestly the whole “stacking her speed amp over the angels speed amp” sounds like a whole lot of mental gymnastics. It could all easily be attributed to witch time being a time slow as well as a speed amp. Whenever witch time stacks in game, which has only happened once, everything gets much much slower and the screen turns a darker shade of purple. The first one doesn’t look like that at all, nor do any of the other moments.
I'm going to bold your main point above, "
It could all easily be attributed to witch time being a time slow as well as a speed amp." Yes, this was my original point: a time slow and speed amp look and function the same in fiction, which is why I'm not attempting to prove my side via game clips - they look exactly the same. This is why I provide in-game texts stating Witch Time is speed boost, along with WoG.
There are no in-game texts Witch Time is a time slow. I find it "mental gymnastics," to try and reason this ability being a time slow, when the game is explicit in telling you what Witch Time actually is.
And whenever Witch Time "stacks," everything gets slower because Jeanne and Bayonetta become faster than everything else. They become faster than everything else during a time slow, and they become faster than everything in a speed boost.
If you question why there is even an "aura," I address that in the same comment I addressed Balder's Light Speed.
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3:07:00 is also good for light speed being a time slow / stop, since Balder isn’t necessarily using some super paced movement. He just teleported behind her, and aligned the gullets while light speed was activated. I’m against the notion that he blitzed her via speed amp, since she swiftly reacted to his placement the moment it was switched off. Not to mention she casually keeps pace with him all through Bayonetta 2.
Light Speed freezes everything during gameplay. Witch Time slows everything during gameplay. If we are taking these factors into play, then Light Speed is stronger than Witch Time by a huge margin.
If Light Speed was a time stop, Bayonetta couldn't move, and Bayonetta couldn't see. There would be no way for her to even notice Balder did anything, until the last second. She would need to swiftly react to his placement the moment it was switched off regardless.
If Light Speed was a speed boost, Balder simply increases his speed by a massive margin and then does the same action. In this case, since Balder isn't actually freezing time, Bayonetta can still "see" Balder. She doesn't have Witch Time activated, why is why appears frozen in time. She is still relative to her environment's time. To Bayonetta, Balder instantly blitzed behind her, and then she instantly dodged the bullets. Like I've said before, it is nearly the exact same in both cases.
(Also, Balder
can actually teleport, so in the scene above, he amps his speed where becomes faster than Bayonetta can react, and then just actually teleports behind her
. I only bring this up, because Balder's page doesn't state that he teleport, despite it being clear in game.)
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It's not mental gymnastics if you view Witch Time as a speed boost or simply entertain the idea for a moment, it is effectively the same. The one time Witch Time stacks, it doesn't look anything different than the normal Witch Time effects that appear in normal gameplay settings.
I have entertained the idea, it seems pretty ridiculous that Jeanne just always has her amps the exact same as Bayonetta's
Why is it not also ridiculous that Jeanne always has her time slows the exact same as Bayonetta's?
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It's not mental gymnastics if you view Witch Time as a speed boost or simply entertain the idea for a moment, it is effectively the same. The one time Witch Time stacks, it doesn't look anything different than the normal Witch Time effects that appear in normal gameplay settings.
It does look different? This is what happens when witch time stacks, there’s another burst of energy. And well, you’ve seen a regular witch time. It goes without saying that to “stack” a witch time, there’s a visual cue, which is not present In Jeannes case. It is ridiculous to expect these angels are casually amping themselves to bayonettas speed
I'm confused on your argument here, Jeanne does show this visual cue when she stacks her Witch Time. Why do you think the visual cue is so massively larger than all other visual cues? - It's because Bayonetta and Jeanne are amping themselves at the same time.
And if you believe it is ridiculous that Bayonetta and Jeanne amp their speed at the same time, why would it also not be ridiculous that Bayonetta and Jeanne activate Witch Time again at the same time. We know via gameplay that Witch Time can activated against Jeanne, so in either case, they would have to be doing at the same time in that scene.
Also, Kamiya says (in the clip you linked), "Bayonetta
and Jeanne kick it into high gear here." Not just Jeanne, or just Bayonetta. Both of them.
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No.. that makes no sense. Of course angels aren’t as slow as we think, some of the weaker angels that is. But if it’s a speed boost, then the entire point is to make Bayonetta faster than her opponent. Bayonetta is already shown to blitz and overpower even higher ranking angels, so if you think that the angels compare to a speed stacked Bayonetta then well.. They don’t have anti feats, but that doesn’t mean they scale to Bayonetta entirely. She’s always been stronger than them. In that instance it’s not ridiculous, Kamiya said they’re entering a serious mode, not to mention Jeannes witch time was geared towards the angels. Bayonetta only stopped the environment initially. Uhh anyways.. we’ve already addressed WoG stuff so I’m ignoring that
Other side of the same argument: The entire point of a Witch Time slow is to make Bayonetta faster than her opponent. Bayonetta has already shown to blitz and overpower even higher ranking angels, so if you think that the angels compare to Bayonetta while she is using a time slow then well...
I don't think you understand, that the same exact argument, applies to WT being a time slow. Angels can be effected by a time slow. Bayonetta uses WT to become faster than her opponents by slowing down everything. Yet there are still angels who show "resistance" to this time slow - they are matching Bayonetta's speed in her time slow.
And Bayonetta's Witch Time does not stop at the environment, this would go against all cases of Witch Time in the game. Witch Time effects everything. Only beings who would be able to to compete with Witch Time's speed/time difference, would be able to move in Witch Time.
Again, Bayonetta is considered Universal because of Kamiya's statements. If we are to discredit Kamiya stating Witch Time is a speed boost, then we should discredit Jubileus being universal, and then downgrade Bayonetta appropriately.
Jubliues being universal is not supported by any in-game feats, or events. Nothing indicates Jubliues is universal. Only Kamiya said she was.
Witch Time being a speed boost is supported by in-game texts. The game tells us what WT is. Kamiya confirms what the game already tells us.
If we are to discredit the bottom line, then we must discredit the above.
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Also, I want to explain this point one more time. In a true time slow/stop, if physics applied - nothing would move. If you threw a baseball, and it became relative to you (bc of magic), it would then also slow down once it left your hand because the atoms of that baseball are still slow. If you threw a baseball, and it became relative to you (bc of magic), and retained your relativity after you threw it (bc of magic), it would accelerate at relativistic speeds, and essentiality become a ball of flying plasma with nuclear forces. (EDIT: made a small error here,
technically speaking, even if the ball did retain your relativity throughout the flight, the ball still would slow immediately when it left your hand, bc the air molecules are still slowed)
The only way for these rocks to behave the way it does a time slow, is if Bayonetta can make objects relative to her for a short moment, the objects gains some "relativity field" (that also effects the air molecules around it), and then loses that relatively field extremely quickly. The physics do not make sense. Like wise, the physics do not make sense with superspeed. If you threw something while you were in a "super state," the baseball you threw would also become nuclear, and obliterate the air and
everything around it. Superpowers do not make sense. You cannot try to argue that a super speeds physics would not make sense, when a time slow physics equally make no sense.
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Once more, I will ask this question, since it has been consistently ignored. Why does Witch Time produce afterimages? Why would the devs intentionally display a time slow, with after images? Would this not make more sense in a speed boost?