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This might be a doozy for some, since it was doozy for me, but apparently, Bayonetta's Witch Time is not a time slow. Now bear with me, since I know this sounds absurd. Everyone is under the presumption that Bayonetta is slowing down time; Death Battle, and literally every battleboarder says she can manipulate time. Even the Bayonetta wiki said this was the case (which has now been edited). I of course, also thought this, but upon replaying the game, and exploring the lore a bit, I found a text file describing how Witch Time works.
Witch Time, the Umbra's technique, and Light Speed, the Lumen's, are a form of "Temporal Control." Temporal Control is described as a "technique [that] sharped all of the five senses, and enables one to boost their physical abilities." Now, that doesn't really sound like time manipulation, and nothing in the document suggests that this ability is time control, besides the name itself; but even then, "temporal" can refer to "relating to worldly as opposed to spiritual affairs," which is in line with describing the physical body/perceived world.
Nevertheless, finding this text file did confuse me, so I went to twitter to ask Hideki Kamiya, the director of Bayo1 and writer of both games, to clarify on how this ability works. Specifically, I asked him on how the Lumen's Light Speed ability works (since I was writing a Respect Thread on a Lumen character, and it is what initially brought me to the above text file). Kamiya has since said that "both Witch Time and Light Speed are not about manipulating time, but rather speeding up the user."
I honestly thought he was messing with me, since he is know to troll people on twitter before, but upon combing over old interviews, art books, and even strategy guides, I've found it fairly common to describe Witch Time as to "slow down time in-game," and describe the "slow effect as a mechanic." Witch Time is also never referred to as time manipulation within either of the games. Seriously, I’ve probably spent way too much time going over everything and every time Witch Time is brought up it is never said to be time manipulation. Insane.
And as proof Kamiya isn't just making shit up a decade after the game was released, here, in an interview 3 months after the game came out, Kamiya states that "Witch Time is a skill that activates super-fast movement." Not slowing down time/time manipulation, but fast movement.
This means that representations of Witch Time and Light Speed in gameplay are merely for the player. Similar to how in manga/anime, when certain characters move so fast that everything appears frozen, Bayonetta is doing the exact same thing. WT and LS are not slowing or stopping time, they are just speeding up the user.
The confusion obviously arises to how the ability looks/functions, but it's pretty incredible, and honestly hilarious, that for over like what... 12 years(!?) everyone thought that Witch Time slowed down time, but nope, it's actually just super speed. Amazing.
And this misconception is only made worse with Bayonetta's Smash depiction, who is said to "control time itself." In Smash, the ability does work as a time slow, but only on a singular target. But it's a different game anyway, so this doesn't necessarily translate as being accurate/canon to the original games. (It does makes you think though, were the Smash developers also confused on how this ability works? Or were they just adding in a mechanic that resembles Witch Time for fair gameplay?)
Edits to Bayonetta's page, and by extension, Balder's (who uses Light Speed), need to be changed. Since this is a massive change, I'm posting this here, to gather some awareness.
Witch Time, the Umbra's technique, and Light Speed, the Lumen's, are a form of "Temporal Control." Temporal Control is described as a "technique [that] sharped all of the five senses, and enables one to boost their physical abilities." Now, that doesn't really sound like time manipulation, and nothing in the document suggests that this ability is time control, besides the name itself; but even then, "temporal" can refer to "relating to worldly as opposed to spiritual affairs," which is in line with describing the physical body/perceived world.
Nevertheless, finding this text file did confuse me, so I went to twitter to ask Hideki Kamiya, the director of Bayo1 and writer of both games, to clarify on how this ability works. Specifically, I asked him on how the Lumen's Light Speed ability works (since I was writing a Respect Thread on a Lumen character, and it is what initially brought me to the above text file). Kamiya has since said that "both Witch Time and Light Speed are not about manipulating time, but rather speeding up the user."
I honestly thought he was messing with me, since he is know to troll people on twitter before, but upon combing over old interviews, art books, and even strategy guides, I've found it fairly common to describe Witch Time as to "slow down time in-game," and describe the "slow effect as a mechanic." Witch Time is also never referred to as time manipulation within either of the games. Seriously, I’ve probably spent way too much time going over everything and every time Witch Time is brought up it is never said to be time manipulation. Insane.
And as proof Kamiya isn't just making shit up a decade after the game was released, here, in an interview 3 months after the game came out, Kamiya states that "Witch Time is a skill that activates super-fast movement." Not slowing down time/time manipulation, but fast movement.
This means that representations of Witch Time and Light Speed in gameplay are merely for the player. Similar to how in manga/anime, when certain characters move so fast that everything appears frozen, Bayonetta is doing the exact same thing. WT and LS are not slowing or stopping time, they are just speeding up the user.
The confusion obviously arises to how the ability looks/functions, but it's pretty incredible, and honestly hilarious, that for over like what... 12 years(!?) everyone thought that Witch Time slowed down time, but nope, it's actually just super speed. Amazing.
And this misconception is only made worse with Bayonetta's Smash depiction, who is said to "control time itself." In Smash, the ability does work as a time slow, but only on a singular target. But it's a different game anyway, so this doesn't necessarily translate as being accurate/canon to the original games. (It does makes you think though, were the Smash developers also confused on how this ability works? Or were they just adding in a mechanic that resembles Witch Time for fair gameplay?)
Edits to Bayonetta's page, and by extension, Balder's (who uses Light Speed), need to be changed. Since this is a massive change, I'm posting this here, to gather some awareness.
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