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Badlands of The Post-Apocalypto Meta Thread

Adem you seem to have 3 cantrips. The soul modes will probably have to go as they are far above the other abilities here.
 
Torlikoff said:
Adem you seem to have 3 cantrips. The soul modes will probably have to go as they are far above the other abilities here.
Fine, do I remove the Green mode and Danmaku? Purple mode doesn't seem to be OP
 
Restricting movements is very easily abused. Fireballs and stuff are fine, but you'd need to tone it down a little and make it less overwhelming.
 
Torlikoff said:
Restricting movements is very easily abused. Fireballs and stuff are fine, but you'd need to tone it down a little and make it less overwhelming.
Ok, I toned down the Fire Manipulation, but because the Soul modes would get removed could I get a new ability? Is Inorganic Physiology Fair?
 
Name: CRIMSON DEATH

Age: Mid 20's

Gender: Male

Cantrip Powers: 1) Hemokinesis is the ability to control blood with the mind. This type of Psi has not yet been heard of, and very few have been able to control such substance. There are few techniques to control it. A variation of the power is the ability to form weapons or tools from blood. It can be compared to Green Lanterns ring.. except much, much more morbid. But the effectiveness and results speak for themselves.

2) Invisibility is the power to render oneself unseen to the naked eye. Can only be invisible for 15 seconds at a time. Cannot use his hemokinesis while invisible. Has a cooldown of 30 minutes.


Ultimate Power: Berserk Mode (Crimson Death becomes 5 times stronger and generates a fear aura around his body, which induces slight fear on anyone who comes within 5 meters)
 
Name: Gary

Age: 20 something

Gender: Male

Cantrip Powers:

1) Rusty Gun- a revolver Gary has a great sentimental relation to. He uses it to fire impossible shots, taking in every feature of the environment to know exactly how to hit to make its mark. Suffice to say, the gun has some abilities of its own; it appears to have infinite bullets, is hugely more powerful and faster than his normal level of power (a 1.5 times amp) and at any point whilst it is fired it can either advance to 5 times or 1/5 of its regular size or it can duplicate itself by 6- the space between the duplicates being up to 10 centimetres. Additionally the bullet appears to have some strange angular tendencies, Gary being extremely skilled in manoeuvring it as such that they become extremely hard to dodge, ricocheting against surfaces and frequently changing angles midair. They also have different types of bullets, which Gary can change at will telepathically before he has fired them.

Bullet 1: Thus bullet has a degree of elemental control, being able to release such at will

Bullet 2: Some bullets pull themselves towards the opponent via being programmed to target heat seeking objects, as well as possessing the ability to move itself in an agile fashion as opposed to the stiffness of regular firearm propelled projectiles, this bullet pulls the target towards itself. At any point during its release it can create a relatively weak vacuum that provides a vector pulling the opponent towards it.

2) Lasso- an nigh indestructible lasso with weirdly psychic powers. It can be rendered indestructible and immovable with a thought and is essentially telekinetically controlled, as well as being able to extend up to half a mile. He can also manifest this lasso by touching any inorganic substance which is 7 metres cubed- although by this method it is limited to 3.

Ultimate: Spirit of anarchy: he releases a powerful aura that taps into his primal, anarchic spirit. All wildlife in the area is amped up to his level (6 times higher if it is a bear or some usually 9-B animal, this amp also apples to his gun) and is given complete control of his body, it becoming more slippery, regenerative, acrobatic and with incredible shapeshifting power to make him effectively untouchable. He can also release a powerful force in his fists that negates durability and as an embodiment of his rejection of authority is almost immune to things like social influencing or mind manipulation.
 
Name: Sophie *will add last name later*

Age: 25

Appearance: A redhead through and through, which is convenient since she just so happens to have an addiction to fire which is also red, and you can see this by the burn marks along her face and her hands and arms and just about everywhere. Her hair is pulled back into a ponytail, she has a few freckles on her cheeks, and her eyes are a deep brown, like amber. She stands at about five and a half feet tall, and she wears a lot of colorful clothing. Pinks and light blues and anything else she could find that livens up the world around her. Fun times ahead!

Cantrip Powers:

Imbued with Flames: The fact that not everything can set the world on Fire is honestly a damn shame, and one that you're going to have to fix. With every weapon you pick up, they are imbued with the flames fueled by your very spirit! They become as hot as molten steel and anything they make contact with sets them on fire, if you want them too. Otherwise it's used for fun burning.

Branded for Life: You possess a special kind of mark that you can inflict on people. A signature, if you will, which you will use to mark your territory, and what you own. This can be done on objects as well as people. If a weapon is branded in this way, the only person it can be used by is you, otherwise it burns the hand of the person who grabs it, no matter how protected they are. If you brand a person...they're yours. If they disobey they get burned pretty badly, and if they were to try and cause harm to you...they get incinerated until there's nothing left! Branding takes 30 seconds on a person. An item can be branded in five seconds if Sophie is the only one touching it and she can only brand so many items. Branding people has no limit.

Ultimate Power:

The World Left Scorched: You unleash the final spark inside you and turn into a raging, roaring hurricane, but made out of fire! Your entire body gets engulfed into flames, sending out intense heat to anyone in your area, which you can turn off at will but why would you want to? While in this mode you are also extremely fast, and if someone were to stare you in the eyes, they would have a severe amount of side effects like blindness, possibly madness, and having a bad time. Limited time use obviously. Intense burning and heat stroke is common. 45 seconds for time limit

Theme Song: https://youtu.be/saG6H5W_Lcc
 
Name: Riktor

45db854ff1893e0bbd08656b0f241242
Age: 35

Appearance:

Cantrip Powers:


First Cantrip: Blood of the Hunter
In Riktor's veins flows the Blood of the Hunter, a particular supernatural blood that provides him superhuman abilities like enhanced senses as well as a sixth sense capable of warning him of imminent dangers.
An accelerated healing factor (High-Low) that allows him to heal from wounds, diseases and poisons. A particular thing about this blood is that it is able to heal those who drink even a single drop.
Second Cantrip: Sword of the Hunter
A sword soaked in the supernatural blood of monsters hunted by Riktor.
This weapon has a blade capable of reflect both physical and non-physical strikes (not AoE tho) when used to parry while releasing a circular or semi-circular wave made of pure "supernatural force" when used to attack.
Ultimate Power: Mark of the Hunter
Riktor releases a supernatural miasma like a blood-colored mist, absorbing over time the vital force of his enemies and consequently enhancing his strength, his reflexes (×3) and his healing factor. (High-Mid)
Theme Song: this
 
I am leaving the RP, will think in other character other time, i prob won't do another one though, make my other PC a NPC or just make it disappear, it is for the best
 
Name: Bob

Age: TBD

Appearance: TBD

Cantrip Powers: Billy's Weapon Mastery and


Passion of a gun: Everytime that Bob picks a gun that he is proficient with, they gain the following effects: Their Kinect energy is now tied to Bob's own output x1.5. They also allow Bob to create ammunition for the weapon out of nothing, allowing he to have basically infinite ammo. Everyone that is shot with a bullet of the gun is "marked to death". Even if the bullet only scratched someone, Bob will able to tell where they are via silhouettes of the person that he can see through walls in a 1 kilometer radius (If the person exit said range, they are no longer marked to death). The bullets can interact with non corpereal things. The bullet's speed also is changed, instead of being the normal speed, they range from having the same speed of Bob's reaction up to having a x3 in speed, depending on the weapon (Shotguns normallt have a 3x speed, revolvers have a 1.5 in speed and shotguns don't change at all)

In addition, if a bullet is being fired on a target of a bounty that Bob took to himself, they gain the following effects:

They can, instead of killing the target, put it to sleep as soon as the bullet hits them They will always home on the target's head, while also being invisible and the gun producing no sound whatsoever. To qualify as a target, Bob have to be sure that the one that he is shooting is the right target, if he has any doubts, these effect won't work.

A bounty must be a job that either Bob tooked and that he didn't looked for or he must be seek to do said job. Bob needs to make sure that he'll gain a reward if he completes the job


Ultimate Power: Thunderer

Theme Song: TBD
 
Well if that's the case...

Name:"Charlotte"

Age: in 20s

SOULs: 0

Appearance: This

Cantrip Powers:

Weapon Mastery: (Knowledgeable about various weapons,she can hide her elaborate strategies with seemingly chaotic formations and maneuvers designed to create misconceptions and thus exploitable errors on the part of her opponents, Developing her own, personalized combat style, he could overwhelm multiple Guards, can jump 30 times her body length as an opening, to Dodge an attack or retreat)

Limited Animal Manipulation (Can only manipulate Spiders, and The Spiders can ignore her manipulation by Fear)


Ultimate Power:

True Form: If She's in Danger, or a Fatal attack is coming her way, she reverts into her True Form, Her True form is a Giant Spider, which Heals her wounds everytime she turns into it but it isn't Regenerationn,it also makes her Faster (times 2) and Stronger (times 2) and The Fatal attacks that would have killed her humanoid Form will only scratch her True Form, It increases her venomous bite from something that is nearly harmless to humans to a bite that would kill someone in minutes


Equipement: Thompson Submachine Gun,Knifes,katanas, and a Bowl of Alive Spiders

Weaknesses: Her Humanoid Form is physically weak without weapons and her True Form makes her Animalistic and she only reverts back into her humanoid Form if she finished her Goal or If she retreats

Is this Fair?
 
Ava
Name: Ava

Age: 10

Cantrip Powers:

Eye for an Eye

Ava has the ability to grant wishes (to what extent is decided by the GM), however these wishes come with a price. One must give something of roughly "equal value" to what they wish for to Ava for their wish to be fulfilled. Because of this Ava can't use wishes for herself.
Knowledge of Needs

Ava is able to sense the desires and needs of those around her, including even animals. If she focuses this can even be used as a form of mind reading. Through this Ava can fulfill wishes of other even if they didn't request anything from her, if the right conditions have been met. For example, if someone were to give her a piece of bread and wished they had a piece themselves too, Ava could read that desire and create a piece of bread for them.
Ultimate Power:

Shooting Star

If Ava is given a soul she will grant three wishes in return at full power.
 
Everyone except Paul, you are now allowed to pick 2 new cantrip powers and one new ultimate power. Hax is slightly higher.

Speed is now supersonic and tier is 9-A+
 
Third Cantrip:Hunter's step:

With the Hunter's step, Riktor can disappear in a puff of red mist and reappear as far as he can see.

Fourth Cantrip: Hunter's Totem

Riktor can tap into the power of the Hunter's totem, allowing him to harness the power of three symbols to amplify his abilities.

Strength of the Hunter: a brown symbol appears on Riktor's hands, increasing the durability,physical strength and AP of his sword and supernatural waves x2.

Hunter's Reflexes: A green symbol appears on Riktor's feet, increasing his speed of thought and reflexes x2.

Hunter's Fury: A scarlet symbol appears on Riktor's forehead, granting him resistance to pain, fear and mind control.

Riktor can only use one symbol at a time and after dissolving the symbol his body needs to rest for a time equivalent to the period of use of the ability and using one symbol after another doubles the time of resting.

Ultimate: Hunter's Pack

For a limited period of time, Riktor can summon five wolves made of blood-red energy, loyal to their summoner. Wolves possess invulnerability to physical, nonphysical and mental attacks, possess enhanced senses and their fangs and claws can cause wounds that cannot be regenerated or healed.
 
Cantrip Powers:

Arrow Conversion:
Utilizing this ability, Corvus can convert anything he sees and recognizes into an "arrow", meaning a projectile that can be fired from his bow, this does not actually change their physical shape, but it grants the property of "arrow" temporarily, which allows it to be shot as a projectile to great effect, this ability works on all types of matter, from inorganic to organic, though for beings capable of thought, they must consent to be fired by the bow for the ability to take effect. The arrows fired this way possess properties based on what they are, such as fire causing the target or area to burn, light temporarily blinding the target and so on. For larger projectiles, the projectile does not physically appear in the bow, rather a smaller image of it does, however once shot the image is replaced with the full projectile. To aid in this process, Corvus gains the ability to control objects telekinetically, drawing them to himself for this ability or launching them to improve fire rate. The conversion ability requires contact with the target in question to activate, either with the bow or the user themselves, it can only convert something that Corvus can detect and recognize as existing and cannot be used to fire hostile attacks as they are coming at him. Once an object has been converted, Corvus is not obligated to fire it immediately, rather he can store it in a space connected to the bow itself, from which he can draw the object to appear in his bow, firing it or removing the conversion as he chooses. Once an object with the same or very similar properties has been stored 5 times, Corvus gains the ability to produce arrows with this without consuming them from storage, though this does not work on living beings or the direct abilities of others. (Unsure, likely very limited Conceptual Manipulation, Telekinesis, Dimensional Storage, limited Creation)

Body of the Flawless Archer: With this ability, Corvus has attained a state of complete equilibrium with his archery, no longer capable of making mistakes in it, the biological functions of his body cease completely, making him more akin to a biological machine with human organs rather than a human, his body no longer emits heat, he loses the need to eat, drink, breathe and sleep and rest, losing the ability to age and regenerating at accelerated rates, as well as gaining the ability to see through obstacles or obstructions and allowing him to see in less conventional wavelengths and greater detail, his other senses grow in strength as well, though not to the degree of his sight (Inorganic Physiology, Type 1 Immortality, Low-Mid Regen, Enhanced Senses), despite losing these needs, his body is still capable of accommodating them should he so desire, as his body and organs do still exist, they simply do not require functionality, as a flawless archer that will never be impeded by his body, he also gains an instinctive connection to his bow, his body can react automatically to threats he may not have recognized yet and open fire on them with his bow, allowing him to fight purely on instinct alone, as well as attempt to automatically avoid projectile attacks and to lesser extent melee attacks (Instinctive Reaction), as a final result of his perfected archery, Corvus gains the ability to see the current trajectories of movement for anything in movement as long as he can perceive it, he sees a set of possible trajectories based on his own knowledge of the properties of what he is observing, manifesting as grey lines denoting potential trajectories, both for his own movements and shots and those of others, the accuracy of the trajectories depends on their complexity and how many times Corvus has observed it. This aspect can be activated at will, Corvus eyes turn a pale, almost white color while this is active. (Extrasensory Perception)

Ultimate:

Perfect Storm:
Corvus' senses merge as one with the surroundings and a strange wind envelops the area, while this power is active, Corvus' arrows gain the ability to distort space to a limited degree, within the area of the wind, space twists in such a way to make his shots completely unpredictable, not only this, but Corvus gains the ability to transport his arrows anywhere within the area, as such they can strike from any angle at any time, whether immediately after firing or after the arrows should already have hit. While in this state, Corvus regenerates his wounds from the wind, reforming from it, this is achieved by recreating space in limited areas and as such cannot be prevented without stopping the power itself from functioning. (Limited Spatial Manipulation, enhanced Extrasensory Perception and High-Mid Regenerationn)
 
Third Cantrip: By taking the moisture in the air and applying extreme heat, Sophie can create steam and use it as a harmful, high pressurized projectile. This also allows her to make bigger jumps than normal by using it to boost herself.

Fourth Cantrip: Can make someone enter a state of heightened reflexes, strength and senses, usually having to ask for consent beforehand. This works due to burning excess fat cells and using the energy to boost the body. This does not effect her. Can normally only be used once without rather bad side effects such as nausea and dizziness shortly afterwards, and possible overheating.

Ultimate: Sophie burns her past five seconds of personal time, making it as if it didn't happen at all. Any injuries or spells that effected her in the process will be removed as well.
 
Cantrips:

Venomous onslaught:
her venom was upgraded and now she can manipulate it,she can cover one of her arms with poison before jabbing and fires poisonous needles at the opponent that can cause multiple symptoms like...

Hallucination: Makes the host sees imaginary visions.

Multiple (more than 10) cause...

Paralysis: destroys motor neurons to cause paralysis.

But Alot of the poison can cause...

Coma: The host loses consciousness, eventually leading to death.

(Poison manipulation)

Spider dance: Can predict enemy movements several seconds before they happen based on their stance,she learns of countermeasures for other people's fighting styles. Sometimes switches between fighting styles to keep her movement unpredictable or for her amusement, can jump several meters in battle, making flips and/or dodging attacks. Can casually walk and stay on walls and ceilings. (Martial Arts and Acrobatics)

Ultimate:

Abomination:
can instantly disassemble Spiders and reassemble them if she so wishes,she uses it to heal her own injuries by disassembling and reassembling herself in an instant (Mid Regen) and also uses it to become a massive monstrosity that has all of the best features for the situation at hand, the most monstrous use of this ability is his ability to fuse two Spiders together to combine their traits, She uses it on herself with her cluster ( limited Biological Manipulation and Fusionism, Mid Regen )
 
Greed: The user is able to create illusions at will, and can make ones that mimic the desires of his targets. Flames similar to that of what Wrath grants are also able to be casted with high affinity for Greed.

Envy: The sin of Envy allows the user to be able of shapeshifting their body into various shapes and sizes, even being able to replicate others's appearances down to the DNA. A higher affinity allows for the user to possess other people's bodies, through either physical or spiritual methods.

Ultimate charge just gets used to buff the length of time of the og ult
 
Cantrips:

Unfair Deal: Ava can twist wishes in her own favour if she wishes to do so.

Desire With a Cost: Ava can amplify the desires of others and instill more needs in them, but it comes with the cost of her being as frail as a girl her age normally is.

Ultimate:

Else: For a limited amount of time Ava can grant her own wishes, but she's in a sort of trance, resulting in her only being able to fulfil more basic desires.
 
Cantrips:

Advanced Ki abilities

Quentima gains new uses for her ki. Her Ki has now a focused part on her brain, which will trigger her reactions faster, working basically like a sixth sense, allowing Quentima to react from attacks even before she even realizes that they were there, additionally, Quentima's ability to feel other's Ki raises drastically, no only can she sense them, but she now can sense the emotions that they feel, while being able to slightly influence them. Nothing to extreme, she just can amplify or decrease the effects of what they are feeling in the moment. She also now can feel what they'll do next, the way that the ki flows tells Quentima semblance of what her opponent's next moves are, allowing her to prepare for them, this combined with her sliglthly sixth sense effect makes a great combo to dodge things

(Passive Instinctive Reaction, limited Empathic Manipulation and Passive Analytical Prediction

Gauntlets of the Shining victory

While equipped, Quentima is locked of some of her ki abilities, however, all of her strikes are 50% stronger with an 50% increase of the speed. The Gauntlets have 50% more durability than Quentima. While equipped, she gains another use of her ki, she can charge her gauntlets with ki to give them a 50% boost in power and speed (Think of like, Beowulf in DMC 3). If the Gauntlets ever come in contact with a living being (Even if it hits their clothes, it doesn't provide resistance to this ability), the Gauntlets will steal a little of their Life force whithin them, proportional to how much damage the gauntlets did to them, additionally, they'll also steal the stamina, also proportianally to how much damage they took, and give it to Quentima, essentialy, as long as Quentima keeps hitting the target, she may be able to fight for long periods of time . Quentima can materialize the Gauntlets whetever she wants to, and while they are called Gauntlets, she also has a bit of armor on her legs (Weapon Creation, 1.5x Amp to AP and Speed, Gauntlets have 1.5x dura, Damage Boost, Life Drain, Stamina Drain)

(This is how they look like:
Beowulf-0


Ultimate:

I am very Unaware of your existence

By tapping in this Ultimate, her Ki forms a strange type of barrier, which allows Quentima to ignore every defensive amplification of a target, while also making their Power amplification useless against her. Additionaly, every attack made by her that damages the opponent will stay there forever, only people who can fully regenerate from a single Atom would be able to regenerate from the injuries that she makes, while also making her injuries heal alot faster, even being as far as being able to regenerate her arm in seconds

(Unaware effect, Regen Neg (Up to Mid-High), Regen (Low-Mid)
 
Luci Rendered
Name: Drake Mache

Age: 23

Appearance: --------------->

Cantrip Powers:

  • All in One: Through prolonged contact, Drake can absorb people and their currently-held possessions into himself, instantly so to corpses and willing participants. This grants him in-depth knowledge of their memories and experiences, down to what forms of muscle memory they have built up, and adds it to his own. Moreover, these people can be sent out as independent agents, having had their morality warped into something that effectively unconditionally serves Drake, although with their free will intact, and can simply be recreated should they be killed or destroyed. However, due to the nature of this, his body will become unstable and significantly weakened if he releases more than a few full bodies at once, although he can manifest only partial bodies or limbs in order to accomplish more specialized goals.
  • One in All: Drake's mind is sort of broad-casted outwards at all times, granting him an innate ability to feel how others feel. This allows him to do things such as discern the thoughts and emotions of others, use their senses as his own, and even detect other living organisms. This ability even works on animals and, to a much lesser extent, plants, although the latter only gives incredibly vague and slowed-down impressions from a very alien mindset. This also allows him to instantly send his thoughts and feelings to others, potentially even forcibly overriding their protective instincts for short periods to make them protect him as though they were part of him, although more complex or thorough control is impossible. The range of this ability varies, being inversely dependent on how many people are nearby, dropping to as little as a dozen meters in especially crowded areas and rising to at most ten kilometers in isolation. This is primarily used in combination with All in One, creating a small squad of replaceable and completely loyal soldiers who can instantly transmit their thoughts and feelings to each other using Drake as a relay.
Ultimate Power:

  • Legion: By burning his Animus at an extreme rate, Drake can utilize his previous abilities in different ways. Primarily, he can instantly manifest every absorbed body without the normal degenerative effects, making up for the damage with Animus. Another, albeit somewhat repeated, use is to not manifest the bodies outside of himself, but inside of his own body, granting him their combined strength, speed, and capabilities while the ability lasts. A final possible use is to drastically amplify his mental "broad-casting" to the level of full on telepathy. With this use active, he can freely peruse and alter someone's life history, affecting even the mutations within individual cells, muscle memory, and their brain as a whole. However, using One in All in such a manner limits its other capabilities, preventing him from broad-casting himself out to more than twenty meters or so, even in a wasteland, and is extremely difficult, requiring extreme focus for even minor changes, although it becomes easier and easier to make such changes the more are present.
 
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