• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.
Status
Not open for further replies.
Abilities/Spells used by Arale's Summonable Monster Companions



Magic and Breath Attack
as All Monsters in Dragon Quest can Utilize Both Naturally

Attack Negation with Ahhh: Stops action for 1 turn of a Male foe
Attack Negation and Statistics Reduction with SickLick: Stops action of one foe and reduces his defense to 1 for one turn
Attack Negation with LushLicks: Stops the action of one foe for one turn

Empathic Manipulation with LureDance: Stops actions of all foes for one turn by inviting them to dance
Sound Manipulation with WarCry: Freezes all foes with a loud roar to stop their actions for 1 turn

Purification Type 1 with Antidote: Cures poison of ally
Purification Type 2 with CurseOff: Remove the curse from one ally
Purification Type 3 with DeChaos: Cures confusion
Purification Type 3 with NumbOff: Cures paralysis or wakes an ally
Purification Type 3 with Surge: Cures any ailments for all allies

Explosion Manipulation with spells such as: Bang, BigBang, Boom, Explodet : Which all do Explosion Damage to foes

Damage Reduction with Barrier: Reduces Fire and Ice breath damage by 50% for the rest of the fight
Damage Reduction and Damage Transferal with BladeD: Halves the Damage inflicted by the foe from physical attacks and reflects the Damage taken 50% of the time
Damage Reduction with StrongD: Reduces every Damage taken this turn by 90%

Damage Boost with BeastCut: 50% more Damage to beasts Normal against other foes
Damage Boost with BirdBlow: 50% more Damage to birds Normal against other foes
Damage Boost with BoltSlash: Normal attack based on Lightning resistance of the foe
Damage Boost with Branching: 50% more damage to plants Normal against other foes
Damage Boost with ChargeUP: Additional Damage next turn.
Damage Boost with DevilCut: 50% more Damage to Devils Normal against other foes
Damage Boost with DrakSlash: 50% more damage against Dragons Normal against other foes
Damage Boost with EvilSlash: Physical Damage based on the attack of user
Damage Boost with HighJump: Jump into the Air and attack next turn with increased attack
Damage Boost with IceSlash: Normal attack based on Ice resistance of the foe
Damage Boost with CleanCut: 50% more damage to Materials Normal against other foes
Damage Boost with FireSlash: Normal attack based on Fire resistance of the foe
Damage Boost with MetalCut: 50% more Damage against Metal monsters, Normal against other foes
Damage Boost with PsycheUp: Greater Damage with normal attack after end of this turn
Damage Boost with Sheldodge: 50% more damge against Bugs Normal against other foes
Damage Boost with SuckAir: More Damage next turn with breath skills
Damage Boost with TwinHits: Increases the amount of Damage of the physical attacks
Damage Boost with VacuSlash: Normal attack based on Air resistance of the foe
Damage Boost with ZombieCut: 50% more Damage against Zombies Normal against other foes

Death Manipulation with Beat: Instant death to one foe
Death Manipulation with Defeat: Instant death to all foes
Death Manipulation with K.O.Dance: Instant death to all foes
Death Manipulation with Sacrifice: Causes instant death or close to it to all foes and caster

Berserk Mode with Beserker: Normal attack with increased Damage and defense at 0

Fire Manipulation with spells like: Blaze, BlaizAir, Blaizmore, Blazemost, FireAir, Firebal, Firebane, WhiteFire Firebolt, Scortcher : Which all does Fire Damage to fores and opponents

Ice Manipulation with spells such as: Blizzard, FrigidAir, IceAir, IceBolt, IceStorm, WhiteAir, Snowstorm: Which all does Ice Damage to foes and opponents

Electricity Manipulation with spells such as: Bolt, Lightning, Thordain, Zap, HellBlast: Which all does Lightning Damage to foes and opponents

Air Manipulation with spells such as: Infernos, Infermore, Infermost, Vacuum, WindBeast: Which all does Air Damage to foes

Healing with spells like Heal, HealAll, HealMore, HealUs, HealUsAll, Hustle, Meditate: Which recovers the HP of the user and allies

Poison Manipulation with spells such as PoisonAir, Poison Gas, PoisonHit: which breathes gas to poison all foes and poison foes with strikes

Earth Manipulation with RockThrow: 75-100 Damage with rocks to all foes

Sleep Manipulation with spells such as Sleep, SleepAir, SleepAll: which is used to put foes and opponents to sleep
Sleep Manipulation with NapAttack: Normal attack and tries to sleep the foe

Attack Reflection with TailWind: Reflects breath attacks to one foe
Attack Reflection with Bounce: Reflects spells back at opponents
Attack Reflection with MagicBack: Reflects back a skill once to the foes
Attack Reflection with StormWind: Reflects breath attacks to all foes
Attack Absorption with SuckAll: Sucks in all attacks targeted at one ally for one turn
Magic Absorption with RobMagic: Steals one foe's Mp
Magic Absorption with TakeMagic: Absorbs Mp of one spell cast by foe

Status Effect Inducement with PanicAll Confuses all foes
Status Effect Inducement with Chance: Casts a random effect (Can be good or bad)
Status Effect Inducement with UltraDown: Casts Sap,Slow,Surround on one foe
Curse Manipulation and Status Effect Inducement with Curse: Curses foes with random effects

Paralysis Inducement with PalsyAir: Breathes Air to paralyze all foes
Paralysis Inducement/Status Effect Inducement with PaniDance Confuses or paralyzes all foes
Paralysis Inducement with Paralyze Normal attack and tries to paralyze the foe

Statistics Amplification with Speed: Increases agility of one foe by 50%
Statistics Amplification with SpeedUp: Increases agility of all foes by 50%
Statistics Amplification with Increase: Increases defence for all allies by 50%
Statistics Amplification with Upper: Increases defence for one ally by 50%

Statistics Reduction with Slow: Decreases agility of one foe by 50%
Statistics Reduction with SlowAll: Decreases agility of all foes by 50%
Statistics Reduction with OddDance: Lowers one foe's Mp depending on the caster's level
Statistics Reduction with Defence: Decreases defense of all foes by 50%
Statistics Stealing with Sap: Decreases defense of one foe by 50%

Statistics Equalization and Power Mimicry with Transform: Transforms a monsters skills and stats to those of the selected foe

Power Nullification with DeMagic: Dispels magic effects on all foes
Power Nullification with MouthShut: Suspends one foe's breath attack
Power Nullification with StopSpell: Suspends all magical skills of all foes
Power Nullification and Air Manipulation with ThickFog: Suspends the skills of everyone for one round

Magic Resistance Negation with EerieLite: Lowers magic resistance for all foes
Resistance Amplification with MagicWall: Increases resistance against foes' skills

Resurrection with Farewell: Revives all allies and causes instant death to the caster
Resurrection with Revive: Restores life to one ally with full Hp
Resurrection with LifeDance: Revives all allies and causes instant death to the caster
Resurrection with LifeSong: Revives all allies (requires 2 turns and can fail)
Resurrection with Vivify: Restores life to one ally with half his Hp (50% chance of sucess)

Power Absorption with Imitate: Copy and return every skill cast on Caster for 1 turn

Invulnerability with Ironize: All allies become invulernable for 3 turns [but can't move]

Life Manipulation with Kamikaze: Reduces foe's Hp to 1 and attacker's Hp to 1 if successful
Durability Negation or Life Manipulation with Ramming: Reduces the foe's Hp by 50% and hurts the caster too

Probability Manipulation and Light Manipulation with Radiant: Decreases physical hit chance of all foes
Probability Manipulation and Earth Manipulation with SandStorm: Decreases hit chance of all foes
Probability Manipulation with SideStep: Increase chance to dodge foes' attacks
Probability Manipulation with SquallHit: Physical Attack which lets you always attack first this turn
Probability Manipulation with Surround: Decreases hit chance of all foes

We forgot to add all the abilities/Spells from her companions from Dragon Quest V. They can defend or heal Arale. These can go to the Optional Equipment tab.

Here are the list of enemies from Dragon Quest V. We can see which ones she befriended in the manga and compare to the ones from the game.

She should get Animal Manipulation.
 
Last edited:
Hmm...
Ill ask him to add that later on since it actual is more impressive
Any luck?
Yeah, this one is not a Gag. Many characters have this yet is not considered a Gag .

Although, the one about missing with panels and trapping people there doesn't necessarely have to be a gag.
Many Gravity & Physics manipulators have these without ToonForce. Does this mean when Arale does these things she isn't using Gags? I don't think so. Also the Griffins(Family Guy) have it via their cutaway gags & Chodwer has it thanks to his meta cartoony powers.

Making paper planes out of a panels isn't a gag!? It's at the very least 4th wall breaking which can be application of Toon Force.
 
Any luck?

Many Gravity & Physics manipulators have these without ToonForce. Does this mean when Arale does these things she isn't using Gags? I don't think so. Also the Griffins(Family Guy) have it via their cutaway gags & Chodwer has it thanks to his meta cartoony powers.

Making paper planes out of a panels isn't a gag!? It's at the very least 4th wall breaking which can be application of Toon Force.
Yeah, but many characters have plot manipulation yet they don't have Toon force.

Otherwise, we would be giving Beerus resistance to Plot manip, which is a big No.
 
Yeah, but many characters have plot manipulation yet they don't have Toon force.
That doesn't change my point. There way more gravity/physics manipulators without TF than there're plot manipulators without it.
Many Gravity & Physics manipulators have these without ToonForce. Does this mean when Arale does these things she isn't using Gags? I don't think so. Also the Griffins(Family Guy) have it via their cutaway gags & Chodwer has it thanks to his meta cartoony powers.
There can indeed be some cases where you can have plot manip thanks to TF.
 
That doesn't change my point. There way more gravity/physics manipulators without TF than there're plot manipulators without it.

There can indeed be some cases where you can have plot manip thanks to TF.
Yeah, but as someone said above, not all comedic stuff falls under the Gag category unfortunately.
 
Abilities/Spells used by Arale's Summonable Monster Companions



Magic and Breath Attack
as All Monsters in Dragon Quest can Utilize Both Naturally

Attack Negation with Ahhh: Stops action for 1 turn of a Male foe
Attack Negation and Statistics Reduction with SickLick: Stops action of one foe and reduces his defense to 1 for one turn
Attack Negation with LushLicks: Stops the action of one foe for one turn

Empathic Manipulation with LureDance: Stops actions of all foes for one turn by inviting them to dance
Sound Manipulation with WarCry: Freezes all foes with a loud roar to stop their actions for 1 turn

Purification Type 1 with Antidote: Cures poison of ally
Purification Type 2 with CurseOff: Remove the curse from one ally
Purification Type 3 with DeChaos: Cures confusion
Purification Type 3 with NumbOff: Cures paralysis or wakes an ally
Purification Type 3 with Surge: Cures any ailments for all allies

Explosion Manipulation with spells such as: Bang, BigBang, Boom, Explodet : Which all do Explosion Damage to foes

Damage Reduction with Barrier: Reduces Fire and Ice breath damage by 50% for the rest of the fight
Damage Reduction and Damage Transferal with BladeD: Halves the Damage inflicted by the foe from physical attacks and reflects the Damage taken 50% of the time
Damage Reduction with StrongD: Reduces every Damage taken this turn by 90%

Damage Boost with BeastCut: 50% more Damage to beasts Normal against other foes
Damage Boost with BirdBlow: 50% more Damage to birds Normal against other foes
Damage Boost with BoltSlash: Normal attack based on Lightning resistance of the foe
Damage Boost with Branching: 50% more damage to plants Normal against other foes
Damage Boost with ChargeUP: Additional Damage next turn.
Damage Boost with DevilCut: 50% more Damage to Devils Normal against other foes
Damage Boost with DrakSlash: 50% more damage against Dragons Normal against other foes
Damage Boost with EvilSlash: Physical Damage based on the attack of user
Damage Boost with HighJump: Jump into the Air and attack next turn with increased attack
Damage Boost with IceSlash: Normal attack based on Ice resistance of the foe
Damage Boost with CleanCut: 50% more damage to Materials Normal against other foes
Damage Boost with FireSlash: Normal attack based on Fire resistance of the foe
Damage Boost with MetalCut: 50% more Damage against Metal monsters, Normal against other foes
Damage Boost with PsycheUp: Greater Damage with normal attack after end of this turn
Damage Boost with Sheldodge: 50% more damge against Bugs Normal against other foes
Damage Boost with SuckAir: More Damage next turn with breath skills
Damage Boost with TwinHits: Increases the amount of Damage of the physical attacks
Damage Boost with VacuSlash: Normal attack based on Air resistance of the foe
Damage Boost with ZombieCut: 50% more Damage against Zombies Normal against other foes

Death Manipulation with Beat: Instant death to one foe
Death Manipulation with Defeat: Instant death to all foes
Death Manipulation with K.O.Dance: Instant death to all foes
Death Manipulation with Sacrifice: Causes instant death or close to it to all foes and caster

Berserk Mode with Beserker: Normal attack with increased Damage and defense at 0

Fire Manipulation with spells like: Blaze, BlaizAir, Blaizmore, Blazemost, FireAir, Firebal, Firebane, WhiteFire Firebolt, Scortcher : Which all does Fire Damage to fores and opponents

Ice Manipulation with spells such as: Blizzard, FrigidAir, IceAir, IceBolt, IceStorm, WhiteAir, Snowstorm: Which all does Ice Damage to foes and opponents

Electricity Manipulation with spells such as: Bolt, Lightning, Thordain, Zap, HellBlast: Which all does Lightning Damage to foes and opponents

Air Manipulation with spells such as: Infernos, Infermore, Infermost, Vacuum, WindBeast: Which all does Air Damage to foes

Healing with spells like Heal, HealAll, HealMore, HealUs, HealUsAll, Hustle, Meditate: Which recovers the HP of the user and allies

Poison Manipulation with spells such as PoisonAir, Poison Gas, PoisonHit: which breathes gas to poison all foes and poison foes with strikes

Earth Manipulation with RockThrow: 75-100 Damage with rocks to all foes

Sleep Manipulation with spells such as Sleep, SleepAir, SleepAll: which is used to put foes and opponents to sleep
Sleep Manipulation with NapAttack: Normal attack and tries to sleep the foe

Attack Reflection with TailWind: Reflects breath attacks to one foe
Attack Reflection with Bounce: Reflects spells back at opponents
Attack Reflection with MagicBack: Reflects back a skill once to the foes
Attack Reflection with StormWind: Reflects breath attacks to all foes
Attack Absorption with SuckAll: Sucks in all attacks targeted at one ally for one turn
Magic Absorption with RobMagic: Steals one foe's Mp
Magic Absorption with TakeMagic: Absorbs Mp of one spell cast by foe

Status Effect Inducement with PanicAll Confuses all foes
Status Effect Inducement with Chance: Casts a random effect (Can be good or bad)
Status Effect Inducement with UltraDown: Casts Sap,Slow,Surround on one foe
Curse Manipulation and Status Effect Inducement with Curse: Curses foes with random effects

Paralysis Inducement with PalsyAir: Breathes Air to paralyze all foes
Paralysis Inducement/Status Effect Inducement with PaniDance Confuses or paralyzes all foes
Paralysis Inducement with Paralyze Normal attack and tries to paralyze the foe

Statistics Amplification with Speed: Increases agility of one foe by 50%
Statistics Amplification with SpeedUp: Increases agility of all foes by 50%
Statistics Amplification with Increase: Increases defence for all allies by 50%
Statistics Amplification with Upper: Increases defence for one ally by 50%

Statistics Reduction with Slow: Decreases agility of one foe by 50%
Statistics Reduction with SlowAll: Decreases agility of all foes by 50%
Statistics Reduction with OddDance: Lowers one foe's Mp depending on the caster's level
Statistics Reduction with Defence: Decreases defense of all foes by 50%
Statistics Stealing with Sap: Decreases defense of one foe by 50%

Statistics Equalization and Power Mimicry with Transform: Transforms a monsters skills and stats to those of the selected foe

Power Nullification with DeMagic: Dispels magic effects on all foes
Power Nullification with MouthShut: Suspends one foe's breath attack
Power Nullification with StopSpell: Suspends all magical skills of all foes
Power Nullification and Air Manipulation with ThickFog: Suspends the skills of everyone for one round

Magic Resistance Negation with EerieLite: Lowers magic resistance for all foes
Resistance Amplification with MagicWall: Increases resistance against foes' skills

Resurrection with Farewell: Revives all allies and causes instant death to the caster
Resurrection with Revive: Restores life to one ally with full Hp
Resurrection with LifeDance: Revives all allies and causes instant death to the caster
Resurrection with LifeSong: Revives all allies (requires 2 turns and can fail)
Resurrection with Vivify: Restores life to one ally with half his Hp (50% chance of sucess)

Power Absorption with Imitate: Copy and return every skill cast on Caster for 1 turn

Invulnerability with Ironize: All allies become invulernable for 3 turns [but can't move]

Life Manipulation with Kamikaze: Reduces foe's Hp to 1 and attacker's Hp to 1 if successful
Durability Negation or Life Manipulation with Ramming: Reduces the foe's Hp by 50% and hurts the caster too

Probability Manipulation and Light Manipulation with Radiant: Decreases physical hit chance of all foes
Probability Manipulation and Earth Manipulation with SandStorm: Decreases hit chance of all foes
Probability Manipulation with SideStep: Increase chance to dodge foes' attacks
Probability Manipulation with SquallHit: Physical Attack which lets you always attack first this turn
Probability Manipulation with Surround: Decreases hit chance of all foes
Its really necessary add all of this in her profile? Since this its only limited to when she go inside a Dragon Quest game.
 
Dr. Slump

render by Maxiuchiha22
LKVqL6c.png

Dragon Ball Super

render by Maxiuchiha22

LWpTh8Y.png


Ultraman

Bkb5o9Z.png

2007 One-Shot:

5UbG59b.png
Dr. Slump 1997

xu3ifkN.png
Tell me when you uploaded the images that i will add them as well.
 
Its really necessary add all of this in her profile? Since this its only limited to when she go inside a Dragon Quest game.
Yeah because its still viable
Just put these abilities in its own tab

And call it DQ summons or smth

Its better to know and list what they could do under that circumstamce than not to because if we dont people will think we are making stuff up when the time comes
 
Last edited:
Based on the comments
I'm gonna ask before I do anything

Should I separate the Toon Force specific skills from the Natural set of skills
Or just work on organizing the profile
 
Just a note that any game version of Arale obviously needs to get its own separate profile page, if you are going to use abilities from it.
 
Just a note that any game version of Arale obviously needs to get its own separate profile page, if you are going to use abilities from it.
This is still Canon Arale
She is just using game powers in a game world

So we are gonna create a tab listing the game abilities she can use
And leave a note in her profile that she can only use those game abilities in the game world

That should be sufficient enough rather than creating a whole new profile
 
Otherwise, we would be giving Beerus resistance to Plot manip, which is a big No.
Oh sh*t i forgot to respind to this sorry.
1.Goku hasn't seen her TF affecting the plot in OG DB, Dr.Slump 1997 & DBS.
2.She mostly uses her plot hax to mess with Tori & some randoms. When she gets into a real fight with robots ~ her level she doesn't use that. Not only she but other gags characters for some reasons don't use some of their more broken tricks in situations where those would be pretty useful/make things easier
Yeah, but as someone said above, not all comedic stuff falls under the Gag category unfortunately.
For a gag character it does for most of the time unless it's proven otherwise(like they learn to perfom magic or get special equipment).
 

Here's what the profile looks likes when there's a feat and section tab. I personally find this to look nicer, as its easy to find an ability and descriptions. Also something nifty I can do is add new feats to the imgur albums. I have done that a few times.

Any luck?
If one of you could send me the pics or give me an episode # and timestamp. I'll add it to the imgur album for it.
 
If one of you could send me the pics or give me an episode # and timestamp. I'll add it to the imgur album for it.
Dr. Slump Remake episode 58 at 19:32

Question: In Dr. Slump 1997 episode 4 at 10:06-12:04 the Reality Machine was used to bring to live Goku & Kid Buu from the db manga. They destroyed from the inside out Senbei's house, which contained celestial bodies & outerscape thanks to the Reality Machine, while Arale was getting pretty vlose to them btw. Also the good doctor barely reacted to Base Goku's Kamehameha. Could any of this be useful?
 
Dr. Slump Remake episode 58 at 19:32

Question: In Dr. Slump 1997 episode 4 at 10:06-12:04 the Reality Machine was used to bring to live Goku & Kid Buu from the db manga. They destroyed from the inside out Senbei's house, which contained celestial bodies & outerscape thanks to the Reality Machine, while Arale was getting pretty vlose to them btw. Also the good doctor barely reacted to Base Goku's Kamehameha. Could any of this be useful?
Hmm, maybe new durability feat for arale? But she has invulnerability, so just a speed feat I think? But it's an impressive feat for the reality machine tho
 
2.She mostly uses her plot hax to mess with Tori & some randoms. When she gets into a real fight with robots ~ her level she doesn't use that. Not only she but other gags characters for some reasons don't use some of their more broken tricks in situations where those would be pretty useful/make things easier
A bit of clarification

Most times she doesnt even know shes in a fight and will jusr do anything ridiculous and funny

And she has used hax in fights before
Just not the OP plot kind

Also if she doesnt know she is fighting she will just resort to random stuff to amuse herself
Plot hax included

Arale has no strategy
Every time shes in a fight she genuinely thinks its a game amd will use all sort of crazy hax to make the GAME more fun

If you look at every arale battle ever yoi will see she never actively acknowledges a fight ever

And Arale results to hax for common use and everday trivialities (plot hax included)

Point being
If you ask what arale does in character
The answer is literally anything to make a GAME more fun
 
Dr. Slump Remake episode 58 at 19:32

Question: In Dr. Slump 1997 episode 4 at 10:06-12:04 the Reality Machine was used to bring to live Goku & Kid Buu from the db manga. They destroyed from the inside out Senbei's house, which contained celestial bodies & outerscape thanks to the Reality Machine, while Arale was getting pretty vlose to them btw. Also the good doctor barely reacted to Base Goku's Kamehameha. Could any of this be useful?7
I smell potential
 
It's a decent feat since it means she scales to buu saga manga characters. However, it's not as impressive because we have her scaling to stronger and faster characters (DBS and Dragon Quest Top tiers)
 
This is still Canon Arale
She is just using game powers in a game world

So we are gonna create a tab listing the game abilities she can use
And leave a note in her profile that she can only use those game abilities in the game world

That should be sufficient enough rather than creating a whole new profile
Okay. An extra statistics key is probably fine then.
 
A bit of clarification

Most times she doesnt even know shes in a fight and will jusr do anything ridiculous and funny

And she has used hax in fights before
Just not the OP plot kind

Also if she doesnt know she is fighting she will just resort to random stuff to amuse herself
Plot hax included

Arale has no strategy
Every time shes in a fight she genuinely thinks its a game amd will use all sort of crazy hax to make the GAME more fun

If you look at every arale battle ever yoi will see she never actively acknowledges a fight ever

And Arale results to hax for common use and everday trivialities (plot hax included)

Point being
If you ask what arale does in character
The answer is literally anything to make a GAME more fun
I would argue that there're a few times where she does know she's in danger or things are serious
I think i get what you're saying: She will randomly use the broken plot hax in her day to day normal. In conflict she more likely to use the less broken plot hax(like using a speech bubble as a Word-Fill Puzzle) if at all, plus a couple other hax.
It's a decent feat since it means she scales to buu saga manga characters. However, it's not as impressive because we have her scaling to stronger and faster characters (DBS and Dragon Quest Top tiers)
Doesn't she like have a seperate key for the SUPER scaling? Also how high is Dragon Quest one?

Edit: Also there MIGHT be a possibility that the place the Reality Machine made, was the Kaioshin Realm.
 
Last edited:
I think i get what you're saying: She will randomly use the broken plot hax in her day to day normal. In conflict she more likely to use the less broken plot hax(like using a speech bubble as a Word-Fill Puzzle) if at all, plus a couple other hax.
Arale is usually a character who doesn't kill or either doesn't want to kill in character AFAIK. Don't SBA **** this up, since they'll make her "willing to kill"...? At least VBW wise.
 
Arale is usually a character who doesn't kill or either doesn't want to kill in character AFAIK. Don't SBA **** this up, since they'll make her "willing to kill"...? At least VBW wise.
What's SBA? Also some of her hax are more about for incapping, annoying & manipulating rather than straight up killing
 
Doesn't she like have a seperate key for the SUPER scaling? Also how high is Dragon Quest one?

Edit: Also there MIGHT be a possibility that the place the Reality Machine made, was the Kaioshin Realm.
She does. But I feel like the highest one should be used. But I suppose it opens up the matches that can be done, so I don't really mind. For Dragonquest she would scale to a max level dqv character.
 
It's a decent feat since it means she scales to buu saga manga characters. However, it's not as impressive because we have her scaling to stronger and faster characters (DBS and Dragon Quest Top tiers)
Doesn't she like have a seperate key for the SUPER scaling? Also how high is Dragon Quest one?

Edit: Also there MIGHT be a possibility that the place the Reality Machine made, was the Kaioshin Realm.
She does. But I feel like the highest one should be used. But I suppose it opens up the matches that can be done, so I don't really mind. For Dragonquest she would scale to a max level dqv character.
I already had this in mind and I have figured out something regarding Buu Saga Manga stats and DQ stats
I'll post it tomorrow
 
Strength isnt a big factor. When she was defeated she got punched by attacks which could punch the moon from earth. So Toonforce had to due with her defeat.
That was Caramel Man 1. He did that and didn't deal any lasting damage on her. Besides hitting the Moon from Earth was more like a space warp rather than durability negation(& they usually use this on celestial bodies anyways).
The one I was talking was Caramel Man 7. He sent her flying with with 1 blow slightly suprising her(even she admitted he was strong), breaking her apart with his next hit. He doesn't even flinch when she runs towards him for a headbutt & later blasting him with the N'Cha Cannon. He no sold Obotchaman's attack & oneshot him with his energy bazooka. Even his chapter description promotes his great strength, so yeah strength defenetly played a big factor here.
She does. But I feel like the highest one should be used. But I suppose it opens up the matches that can be done, so I don't really mind. For Dragonquest she would scale to a max level dqv character.
Noice! But 1 question: Couldn't she have gotten over time?
Before making Obotchanman, Mashirito made several x-ray photos on Arale body parts, explaining why they've simular power levels. Caramel Man 7 was stronger than them(5 & 6 didn't have combat purpose so i didn't count them). You would expect the more advanced models after 7 would stomp her but not really. Great Caramel Man was stronger than her but not by much, at least not as much compared to the last model(a bad look for him considering he was equipped with a super battery that makes robots 10 thousand times more powerful). She also made quick work of both Caramel Man 10 & 22. So she maybe got stronger as she's fighting robots potentially stronger that the one that stomped her in the past.
 
That was Caramel Man 1. He did that and didn't deal any lasting damage on her. Besides hitting the Moon from Earth was more like a space warp rather than durability negation(& they usually use this on celestial bodies anyways).
The one I was talking was Caramel Man 7. He sent her flying with with 1 blow slightly suprising her(even she admitted he was strong), breaking her apart with his next hit. He doesn't even flinch when she runs towards him for a headbutt & later blasting him with the N'Cha Cannon. He no sold Obotchaman's attack & oneshot him with his energy bazooka. Even his chapter description promotes his great strength, so yeah strength defenetly played a big factor here.

Noice! But 1 question: Couldn't she have gotten over time?
Before making Obotchanman, Mashirito made several x-ray photos on Arale body parts, explaining why they've simular power levels. Caramel Man 7 was stronger than them(5 & 6 didn't have combat purpose so i didn't count them). You would expect the more advanced models after 7 would stomp her but not really. Great Caramel Man was stronger than her but not by much, at least not as much compared to the last model(a bad look for him considering he was equipped with a super battery that makes robots 10 thousand times more powerful). She also made quick work of both Caramel Man 10 & 22. So she maybe got stronger as she's fighting robots potentially stronger that the one that stomped her in the past.
Could it be reactive power evolution [I don't know what it's called]?
 
Status
Not open for further replies.
Back
Top