...all of the canon? There's tons of it, do you actually want me to explain it all to you? In Strahd's case the story is largely on his page and in his books. There are plenty of books referenced at the bottom of his page if you actually want to look into it. The Ravenloft setting is quite popular.
That's just the 3.5e SRD. SRD = System Reference Document. It's basically the open-source content available online, free to access and displays the actual stats of the game (albeit only in 3.5 edition). "
An unwilling target gets a Will save to negate the effect, and spell resistance (if any) applies." "Undo misfortune. A wish can undo a single recent event. The wish forces a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a wish could undo an opponent's successful save, a foe's successful
critical hit (either the
attack roll or the critical roll), a friend's failed save, and so on. The reroll, however, may be as bad as or worse than the original roll.
An unwilling target gets a Will save to negate the effect, and spell resistance (if any) applies."
Unwilling targets get resistances to saves.
It isn't. In-game everyone resists everything. The purpose is actually pretty fair- it allows high-level characters to quickly deal with low-level threats without wasting time beating them to death individually. Just cloudkill or move on. Or whatever. Resistances mean you can't just hax each other to death while on the same level as your opponent. And saying a lot of it has no narrative purpose isn't entirely true. Devils are abstract because the Outer Planes are maleable universes, and can be altered with will, Demons are born from sins because loldemons.jpg (obvious answer is obvious), so on and so forth.
Have a grudge all you like. But that's the reality of D&D. They made it strong. Oh well.