RandomGuy2345
He/Him- 24,853
- 15,403
- Thread starter
- #41
I mean, since this is his 9-A key, would he not be in UI off the bat?
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Walking dog rnI mean, since this is his 9-A key, would he not be in UI off the bat?
His base is 9-A.I mean, since this is his 9-A key, would he not be in UI off the bat?
Oh...His base is 9-A.
Almost home sorry for typos.Oh...
Well depending on how big the UI amp is, I may or may not allow it, though Johan kinda needs it.
Core can correct me if I'm wrong here but UI Johan stomps base Johan in just about every category. The only drawback is that he isn't able to hold it long.Oh...
Well depending on how big the UI amp is, I may or may not allow it, though Johan kinda needs it.
How long can he hold it for?Core can correct me if I'm wrong here but UI Johan stomps base Johan in just about every category. The only drawback is that he isn't able to hold it long.
I don't think there's a stated time or anything but I'll go searching.How long can he hold it for?
That's fair! Can I ask how skilled he would be? Edit - More so than just world class fighters I mean. Are they martial artists or have any special techniques or are they more item users?I'm not saying this isn't impressive but idk if it's really the type of skill that decides the match here, given that Brad is pretty skilled himself and way stronger and tougher
Definitely impressive and fast. There's still a bit of a delay to take advantage of though so I still think it's dodgeable.
That's fair, he'll stick to disbalancing Brad so that he's on the ground then likely.If Brad gets grappled he can use the fire so that's probably a really bad idea.
I'd assume that headbutting would still require movement of the head, and his fire charge seems to involve running so Johan can still dodge. It's likely he'll keep moving to avoid it, and there's definitely enough of a delay for him to hit him with a sweep kick to trip him and take minimal or no fire damage. Johan will likely keep him on the ground.He can do that with both his arms chopped off at the shoulder, so, IDK
Yeah that's fair lolI mean I feel like that's most people, nobody sees a guy pull out a molotov and just lets him light it. Still pretty handy to have.
I mean I agree especially irl. Though at this point PTJ verse isn't real life anymore lol. Also Johan saw UI Daniel and although he was struck with fear he didn't just go "Oh ****" but more composed himself and decide to fight him in order to at least earn something out of this fight. Basically overcame fight or flight instinct.I really doubt this, it's not based on the speed of the attack. If a fire kamehameha came at me from say 10 feet away at punching speed, it'd be easily dodgeable no doubt. But I would likely be frozen in shock alone and that would have me get burnt to a crisp. And I don't think Johan's analytics is gonna allow him to predict a fire kamehameha no matter how good it is. I do think that if Johan dodges even just one of them, he has a good shot of winning because it doesn't take long for him to adapt.
UI Mode he can hold for (cinematic) more than 10 seconds, I'm betting 13. But it's enough to triumph most cases imo. Johan can still somewhat fight after that.How long can he hold it for?
Can fight over 20 armed foes at once or win an entire pro wrestling tournament with both his arms chopped off at the shoulder, fight some of the toughest people in the world here (many of which use weaponry, while he doesn't really, also again possibly with both arms chopped off), probably some other stuff too, been years since I played the game, other may be able to give you a better summation.That's fair! Can I ask how skilled he would be?
Possibly, but I don't think it's too impossible to just not realize what he's doing and get blasted with it, especially if he pulls it out in close quarters.Definitely impressive and fast. There's still a bit of a delay to take advantage of though so I still think it's dodgeable.
That's fair, he'll stick to disbalancing Brad so that he's on the ground then likely.
I mean, a sweep kick isn't any harder to dodge than any other attack, if he gets up close he's himself at risk.I'd assume that headbutting would still require movement of the head, and his fire charge seems to involve running so Johan can still dodge. It's likely he'll keep moving to avoid it, and there's definitely enough of a delay for him to hit him with a sweep kick to trip him and take minimal or no fire damage. Johan will likely keep him on the ground.
If he used it while someone was literally hugging him some would probably bounce back at him but Johan would take most of it still. But in normal gameplay no.Does Brad take damage from his immolation? It seems like he doesn't from what I see.
I dunno if trying to beat Brad in endurance is feasible, I'd direct you to the "Heavily Injured" pic on his profile for a good example of his endurance, and in addition to that he has Joy, which both heals and amps him.The one thing that can screw over Johan is his temporary blindness, but with UI Mode I don't think he has to worry about that one bit. It's also wonky since most fights it doesn't really trigger and we haven't seen him fight like that. He could still fight well too, but chances are at best he might already hit Brad enough times. It's not fatal enough that it can prevent him from fighting a big long fight.
Brad's inhuman stamina-wise. He can tank slices, gunshots and powerful strikes with little impediment to his fighting ability, can fight while being heavily debuffed by severe withdrawal and can still fight with efficacy even while on fire, poisoned and under other status effects.
As for this key specifically, becoming a porcupine of spears, arrows, bullet wounds and entire swords driven into his body and enduring strikes from the Rando that stabbed through his chest and targetted his heart didn't really impede his fighting ability.
This is without taking into account his healing items.
He's not just gonna sit back as his opponent pops a perk though. Can he use his fire for flight? If so that'd definitely create enough space.and in addition to that he has Joy, which both heals and amps him.
Nah that's fair. That's definitely skilled. Though I feel like Johan would essentially take in some of those feats he performs since he always learns from his enemies even if Brad is more about endurance.Can fight over 20 armed foes at once or win an entire pro wrestling tournament with both his arms chopped off at the shoulder, fight some of the toughest people in the world here (many of which use weaponry, while he doesn't really, also again possibly with both arms chopped off), probably some other stuff too, been years since I played the game, other may be able to give you a better summation.
I'd say so but instincts really help in this case. Johan's also not someone who'd stand and wait for an attack to commence. He's surprisingly the more pragmatic of his castPossibly, but I don't think it's too impossible to just not realize what he's doing and get blasted with it, especially if he pulls it out in close quarters.
That's without the massive stat boost from UI.I mean, a sweep kick isn't any harder to dodge than any other attack, if he gets up close he's himself at risk.
Fair enough.If he used it while someone was literally hugging him some would probably bounce back at him but Johan would take most of it still. But in normal gameplay no.
I dunno if trying to beat Brad in endurance is feasible, I'd direct you to the "Heavily Injured" pic on his profile for a good example of his endurance, and in addition to that he has Joy, which both heals and amps him.
Nah John is pretty strong.Don't think John would be able to put down Brad in 13 seconds, considering his stamina and healing
Characters in this verse go through literally getting their arm broken and still continue fighting so putting down a character via making them physically incapable of moving wouldn't be foreign to Johan. Combining this with the massive stat gap he'd have? I think it'd be possible.Don't think John would be able to put down Brad in 13 seconds, considering his stamina and healing
Xialong might be able to do that with his broken bones but he's never gonna be able to do that on his dick. RipCharacters in this verse go through literally getting their arm broken and still continue fighting so putting down a character via making them physically incapable of moving wouldn't be foreign to Johan. Combining this with the massive stat gap he'd have? I think it'd be possible.
If the point of contact is as fast as possible due to you hitting them so fast, then I think it's doable. Not to mention it seems like Brad has to actually move in order to trigger those burn effects (headbutt, tackle). Something that might be limitingtbf, fire is going to be doing some extreme damage regardless of stats, ya need res for that.
And unless he whips UI out immediately, he's probably still gets hit by fire, and stat stomping wouldn't be an option at that point because he'd still be suffering from burns
Definitely not happening. You need to be pushed for UI to come out. (And unless he whips UI out immediately
No, but in addition to Brad generally being pretty mobile Joy is really tiny and he can just like, put his guard up while he does it. It's not really that hard to not be punched for two seconds in a fight.He's not just gonna sit back as his opponent pops a perk though. Can he use his fire for flight? If so that'd definitely create enough space.
I mean sure, but Brad's own amps are permanent, he upscales from his own value even in base I think and he starts from a higher calc. I don't know if UI Johan is stronger at all but even if he is it's not by a massive amount, 10 seconds of that isn't enough to deal lethal damage. The fact that UI isn't just his leading move could mean that 1) Johan could be injured by the time he does it, reducing his effectiveness, 2) Brad might've used Joy already, amping himself and making it so Johan can deal less damage.Yuseong / Autistic child (Literally) < Base Johan <<< Smiling Yuseong <<< Crying Yuseong <<< UI Johan
Amp is very significant, basically every attack starts critting which in gameplay is several times the damage, probably doesn't directly translate to tiering but it's very noteworthy. As for healing, again a bit nondescript but very potent.Also just saw this. That's fair. But I don't see it as unrealistic for Johan to try and break his bones. How much of a healing and amp is that? It's very vague aside from being a stat amp.
Attempting to cripple your opponent is quite literally just something Brad deals with in every single fight, literally everyone does that and there's plenty of opponents that just have one-hit permakill moves like ripping your head off or snapping your neck.Jokes aside, it's a two lane stomp. I feel like he would be able to wipe out Brad considering he upscales from someone who already upscales off of him. That's disregarding him using techniques like gouging someone's eyes and breaking their limbs
After the arrow in the skull he ends up morbing out and turning into a Joy Mutant, at which point he's a lot dumber and animalistic, and then Buddy just kills him with a sword.But jokes aside yeah. Going for a full KO might be doable too. The only big concern I have is how somehow Brad can end up fighting on despite having his heart punctured and having an arrow through the brain. But that's less of for this matchup and more "Does everyone in the tourney have a way to take him down? Or does he kinda just outlast everyone"
I have preinitiative from Kengan. I already typed this the moment you're typing it lolBro how tf does Core type up arguments that fast
Gaolang enjoyer? That's peak!I have preinitiative from Kengan. I already typed this the moment you're typing it lol
The fire in question is apparently hotter than TNT, if Johan gets tagged once, he's going to be suffering from severe burns no mater what form he's in.If the point of contact is as fast as possible due to you hitting them so fast, then I think it's doable. Not to mention it seems like Brad has to actually move in order to trigger those burn effects (headbutt, tackle). Something that might be limiting
I did not know it was that strongThe fire in question is apparently hotter than TNT, if Johan gets tagged once, he's going to be suffering from severe burns no mater what form he's in.
I mean, Brad fought Rando after having multiple arrows through the skull and only after beating Rando and talking a bit with Buddy did he mutateAfter the arrow in the skull he ends up morbing out and turning into a Joy Mutant, at which point he's a lot dumber and animalistic, and then Buddy just kills him with a sword.
I'm not saying Johan will survive being burnt alive. But I think the fact that Brad's enemies aren't instantly dying from the fire means you can somewhat tank it. Not to mention as Divine said, a lot of PTJ characters can fight with broken limbs.
Idk someone in the last thread mentioned thatI did not know it was that strong
How much Joy does he usually have? I see that he suffers from withdrawal of that. If Johan sees him ingest that once or even mid ingest and see him recover, I don't see Johan letting him do it a second time. Especially with the abundance of grapple -> leads to attack sort of deal that JOhan has.No, but in addition to Brad generally being pretty mobile Joy is really tiny and he can just like, put his guard up while he does it. It's not really that hard to not be punched for two seconds in a fight.
I literally showed images of him above.I mean sure, but Brad's own amps are permanent, he upscales from his own value even in base I think and he starts from a higher calc. I don't know if UI Johan is stronger at all but even if he is it's not by a massive amount, 10 seconds of that isn't enough to deal lethal damage.
Gotcha ty ty. I feel like with how Johan's playstyle involves avoiding hits and coutnering it might not be too much.Amp is very significant, basically every attack starts critting which in gameplay is several times the damage, probably doesn't directly translate to tiering but it's very noteworthy. As for healing, again a bit nondescript but very potent.
And yet he keeps surviving that??? Is Brad reasonable to include in this tourney???Attempting to cripple your opponent is quite literally just something Brad deals with in every single fight, literally everyone does that and there's plenty of opponents that just have one-hit permakill moves like ripping your head off or snapping your neck.
FairAlso he can fight with both arms straight-up chopped off, a broken limb is basically nothing to him.
After the arrow in the skull he ends up morbing out and turning into a Joy Mutant, at which point he's a lot dumber and animalistic, and then Buddy just kills him with a sword.
How much Joy does he usually have? I see that he suffers from withdrawal of that. If Johan sees him ingest that once or even mid ingest and see him recover, I don't see Johan letting him do it a second time. Especially with the abundance of grapple -> leads to attack sort of deal that JOhan has.No, but in addition to Brad generally being pretty mobile Joy is really tiny and he can just like, put his guard up while he does it. It's not really that hard to not be punched for two seconds in a fight.
I literally showed images of him above.I mean sure, but Brad's own amps are permanent, he upscales from his own value even in base I think and he starts from a higher calc. I don't know if UI Johan is stronger at all but even if he is it's not by a massive amount, 10 seconds of that isn't enough to deal lethal damage.
Gotcha ty ty. I feel like with how Johan's playstyle involves avoiding hits and coutnering it might not be too much.Amp is very significant, basically every attack starts critting which in gameplay is several times the damage, probably doesn't directly translate to tiering but it's very noteworthy. As for healing, again a bit nondescript but very potent.
And yet he keeps surviving that??? Is Brad reasonable to include in this tourney???Attempting to cripple your opponent is quite literally just something Brad deals with in every single fight, literally everyone does that and there's plenty of opponents that just have one-hit permakill moves like ripping your head off or snapping your neck.
FairAlso he can fight with both arms straight-up chopped off, a broken limb is basically nothing to him.
After the arrow in the skull he ends up morbing out and turning into a Joy Mutant, at which point he's a lot dumber and animalistic, and then Buddy just kills him with a sword.
rope burns and flamethrower burns are a bit different
The fire in question is apparently hotter than TNT, if Johan gets tagged once, he's going to be suffering from severe burns no mater what form he's in.
oh yeah i forgorI mean, Brad fought Rando after having multiple arrows through the skull and only after beating Rando and talking a bit with Buddy did he mutate
Also, only Mutant Buddy kills Mutant Brad by ripping his head off since Buzzo stops the first fight
I mean I don't think we do that for most gameplay mechanics in all rpgs? Otherwise get to this whole convuluted scaling of so many levels that it just seems too much of a bother to deal with.Wouldn't that just be a feat for his enemies, not a feat for someone who doesn't have any notable fire or heat resistance?
Idk someone in the last thread mentioned thati havent played lisa, i watched some of it tho, as Armor said, minor heat and what is effectively a flamethrower ain't quite comparable.
Also yus. Been a Kengan fan since they haven't translated past Rihito vs Beard. Lookism is almost reaching Kengan levels. We're gonna get some fights between em soonGaolang enjoyer? That's peak!
I burned my handMy friend, my point is that Johan would just push through the pain.
Yeah I'll clarify that I did not expect fire on the level past Anti Spider Spray over here.I burned my handonce, like, 15 years ago, but stillthat shit is not the same as a broken bone. Large patches of 2nd-degree burns would be crippling, I'd rather have a broken arm and a few ribs than have half my body torched ngl.
Anecdotal evidenceI burned my handonce, like, 15 years ago, but stillthat shit is not the same as a broken bone. Large patches of 2nd-degree burns would be crippling, I'd rather have a broken arm and a few ribs than have half my body torched ngl.
Lava lamps were a ******* MISTAKEThat said yikes, sorry to hear about that. But hey you got fire resistance now so I'm proud of you.
Bro wtf did you do lob it like a grenade or were you trying to do a Brad cosplayLava lamps were a ******* MISTAKEespecially when they decide to explode
Correct. My opinion >>>Anecdotal evidence
It was an older one and iirc we were moving and some dumbass put it on a vent next to a couch? Something like that idk it ain't exactly 2001 anymore, most memorable part of that beyond the incident was the fact I think Beast Wars was on TV.Bro wtf did you do lob it like a grenade or were you trying to do a Brad cosplay
Must be a crappy quality one. I remember having one. They're still cool to keep but damn
I didn't wanna go to crazy. I didn't know he was gonna be facing God's favorite ******* creation in the first round. Not to mention if the gap between me and you in Lookism is thisI'll tldr everything - I feel like Brad hard counters Johan with sheer durability and also flames. Divine you should've used Manager Kim lol. Or Jincheol Park, those two would be much better.
Pretty sure God ******* hates Brad, in particular.I didn't know he was gonna be facing God's favorite ******* creation in the first round.