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Nah, SBA dictates its night. It also may be a stomp without itDargoo Faust said:Should I change it to day to make this less complicated?
Cobra - 4 (Dragon, Cal, Jack, Schnee)
Berserker - 2 (Iapitus, Fate)
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Nah, SBA dictates its night. It also may be a stomp without itDargoo Faust said:Should I change it to day to make this less complicated?
Cobra - 4 (Dragon, Cal, Jack, Schnee)
Berserker - 2 (Iapitus, Fate)
It's not to death, the AP difference isn't enough to oneshot. The poison takes a few seconds to activate and there are still 200 hundred of them, he's not going to engulf them all, just a good number.Iapitus The Impaler said:No, its probably a stomp if there isn't presence concealment to him just AoE blasting them to death at a distance
Then why did you say that the poison resist wouldnt help if they get killed by the AP difference anyway? 200 at the distance they are at and the range they have is gonna be enough to kill with the rotation of your bodyDragonEmperor23 said:It's not to death, the AP difference isn't enough to oneshot. The poison takes a few seconds to activate and there are still 200 hundred of them, he's not going to engulf them all, just a good number.
And it definitely is a stomp with Presence Concealment.
As such, they cannot be perceived by those without supernatural senses and become difficult for those with such senses to detect until Berserker makes a move to attack.
There would literally be 200 demons surrounding Cobra attacking him without him being able to react becase he's going to be getting hit from the front, back, and sides at all times.
^ This is what I'm saying. He's not going to be able to mind read every single demon. He's going to be able to Palm away some and Sound Wall away others, but he's definitely going to be taking damage. My argument is simply that the demons succumb to the poison before Erik gets hit too many times.FateAlbane said:In fairness, Cobra has no feats of simultaneously fighting a ton of enemies with his thought reading stuff.
Assuming he can predict AND react to 200 people of equal speed would be a great overestimation of his ability.
I'm pretty sure this would fall under similarities to Dragon Ball's AP > hax thing, in that most series don't treat magic resist like that so it's going to be Nasu specific.Iapitus The Impaler said:Magic resist in the nasuverse is based on complexity, not power. A spell with more verses will make it more able to bypass the resistances
I would say it is almost the exact opposite. Whether the spell came from a mountain level caster servant or a large building level mage, it's how complicated the spell is that dictates if it is going to get nullified. Since magic resist often isnt spells just doing less, its whether or not they disappear into a puff of smoke upon touching your skin, it would make sense that something more complicated would be harder to negateThe real cal howard said:I'm pretty sure this would fall under similarities to Dragon Ball's AP > hax thing, in that most series don't treat magic resist like that so it's going to be Nasu specific.
No idea about this part, because Alcides stole his NP when he was about to be killed.DragonEmperor23 said:Also, does that mean Berserker can't die permanently?
Alcides stole From Hell, the duplicates come from Natural Born Killers.John985 said:No idea about this part, because Alcides stole his NP when he was about to be killed.DragonEmperor23 said:Also, does that mean Berserker can't die permanently?
In that case, they definitely should be able to kill him before the poison sets in.DragonEmperor23 said:I just said that the AP difference isn't enough to oneshot, it's less than 2X.
Yeah, a few when there are 200 of them
" Yeah, but he dodges every single one of their attacks if they don't have it."
" The presence concealment only matters on the first attack, "
The first attack of 200 demons. I even said he wouldn't be able to dodge everything, he can only mind read a few at a time, the sound wall is to deflect large amounts of them away from him and the palm is to get distance. He's not getting away unharmed.
Because Nasuverse magic resist can usually be better thought of as negation or defensive hax over conventional resistence. One a magic becomes powerful enough that it can be thought of more as a noble Phantasm than a spell, then it doesnt play on a field they resistThe real cal howard said:I get what you're saying, but what does that have to do with the fact that in most series, magic resist is more power based?
Seemingly only against dragonsDargoo Faust said:I'm also not sure why this is an issue when Cobra can outright ignore magical resistances.
Yes, they resisted magic poison because that poison was magic. Cobra's Poison negates resistance to magic. And me mentioning the AP difference was for when the demons land hits on Cobra.Monarch Laciel said:Just a thought
Poison is not related to AP. How hard Cobra can shoot a poison blast at you or hit you with poisoned-wreathed hands is irrelevant to how powerful that poison is.
And as said on the CRT, Servants can resist magic poisons and acids like Jack's Mist and Serenity's poison.
So what's Cobra's poison got going for it that makes it strong enough to paralyse?
Let me rephrase. We may call it resistence, but what Nasu calls resistence isnt what we call resistence. Think of it more as passive magical negation. They also resist magic like we think of it, but when we talk about the magic resist skill, think of it as negation or nullificationThe real cal howard said:Sounds like if we made the exception for Nasu, we'd have to make the exception for DB, because I fail to see how that's different from the DB instance.