ahem, can you take a look at this calc? anyway congrats
Patrick creation feats
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The fact it affects time itself is enough to make it 4D, the fact it can nullify any and every ability up to early part 8, also, makes it 4D.I asked if there was RTZ 4D. This debate continued because we disagreed that "everything" was destroyed. As far as I can see, nothing is clear about Diavolo's space-time erasure.
I hope you realize you're talking about it just works the memeAs far as I can see, nothing is clear about Diavolo's space-time erasure.
No offense but, who gives a **** about the anime? Like actually, the manga takes precedence. Handwaving the fact you're ignoring the blatantly obvious and explicit fact that everything ceases to be, something even the anime shows to be the case half a dozen times.In short, I say this: Space-Time does not appear to be erased in the Diavolo Anime.
Except it does? He deletes a chunk of the time, everything that existed at those moments cease to exist, even described as having been obliterated.Naturally, it is not 4D because it could not achieve the success of 4D.
My brother in christ, the very fact RTZ restored even a fraction of time itself on a universal scale, makes it 4D on this wiki.(Naturally, there is no 4D in RTZ. There is not enough evidence about Diavolo.) The reason why RTZ is 4D is because Diavolo Overrides the 4D Capability. (On this Wiki)
What? You're using the anime giving Time-Skip a fancy background to just ignore everything we know about it? A background that isn't even in conveyed in the manga, hell not even the colored manga, which is conveyed as just a blank blue void.But... it doesn't look like Diavolo's space-time was erased in the scene.
There is Space in the background, but it does not appear in the anime where Diavolo deletes this Space. That's why Diavolo's ability is not 4D. Not Enough Evidence
I also searched the manga, it's not clear, I can't understand it, I don't understand how it's 4D, nothing is visible.
If it was anything but King Crimson, Ger, or Star Platinum, sure, but you have no ******* idea how utterly repulsed I am by these *******, like twice a ******* week with these three. I don't want to discuss them let alone ******* argue about them, you can blame Lucid and Walt for that one.We can talk about this on discord if you want.
I don't see why. Human bites measured when the teeth make contact with the stress testing device don't involve anything moving in space, but it does involve forces being exerted on objects that would move them if they weren't counterbalancing that movement with an equal force in the opposite direction. Pushing a block into a wall still involves force (and therefore, acceleration, and therefore, speed), even though the block's not being moved.This feels like dodging the issue
I don't like that reasoning. Sometimes calcs have errors. Sometimes people accept calcs that have errors because they don't realise that the errors exist. That doesn't mean that we're validating the errors for use forevermore, and if someone points out that the error exists, and no CGM goes "actually I don't think that's an error", it shouldn't still be able to get added to profiles.Exactly. And CGM's have been accepting feats like this for ages, it's you who needs to make a new consensus and overturn what we do. Just because you, personally haven't seen it doesn't mean it doesn't exist, as evidenced by the handful of accepted and implemented calcs, by CGM's (obviously, otherwise they wouldn't be accepted) where this is utilized.
What? This isn't a matter of you rejecting a calc, it's a matter of you rejecting a calc because you "think" we don't do that.
In which there's no rule on it, and on the contrary, something we do accept.
As it stands, the formula is accepted, used, and implemented, you must change that as a whole before you can reject it on those grounds.
Other way around, currently, there's nothing wrong with the calc based on our, as of now, accepted practices and implemented calculationsexcept the area aspect of it, but that'd just make it higher. You'd need to deal with that too btw because the Naruto formula calculates it via area^2, even if it's wrong.
I don't see why. Human bites measured when the teeth make contact with the stress testing device don't involve anything moving in space, but it does involve forces being exerted on objects that would move them if they weren't counterbalancing that movement with an equal force in the opposite direction. Pushing a block into a wall still involves force (and therefore, acceleration, and therefore, speed), even though the block's not being moved.
So? Our entire system is, the whole of it, has numerous issues, we run with those for simplicity do we not?I don't like that reasoning. Sometimes calcs have errors. Sometimes people accept calcs that have errors because they don't realise that the errors exist.
It's up to you to actually prove it's one, shouldn't be used, and so on. That's what you're doing, so that's good, but actually do it first before saying it's completely wrong given it's you who's trying to change precedence.That doesn't mean that we're validating the errors for use forevermore, and if someone points out that the error exists, and no CGM goes "actually I don't think that's an error", it shouldn't still be able to get added to profiles.
That's a **** up on your end, a better example would be if we multiplied every explosion calc by 10x and have for quite some time. In which yes, you'd need to make a CRT for that too even if it's wrong. Like we have standards, precedence, and rules for good reason lad.Or if you wanna keep that logic, go ahead and multiply all destruction calcs by 10x, because I once made a calc that converted to joules incorrectly, leading to a result 10x higher than it should have been, which was accepted by another CGM and implemented onto profiles. While that one was fixed, I wouldn't be surprised if something like it was still lurking out there.
I don't understand what you mean, force involves mass and acceleration, LS is force, idk what to tell you if you think saying that is a stretch.No offense, but that's beyond a reach. There's being slow, and there's being a statue.
In the cases of bites, I'd say a hydraulic press is more apt, a hydraulic press that's already on contact and not descending. I can't think of a single, not ***** one example in fiction where what you're suggesting would actually be the case. If the creature in question can move its mouth even at a snails pace it wouldn't really matter.
Hell thinking on it, the fact these things can exist, without every muscle fiber tearing, unbinding, and more already answers this point for such slow, continuous actions.
Gonna go off on a tangent here, since we've reached an impasse on the other stuff.That isn't good enough, if we did shit like that holy hell. Like just last month KT was saying durability and scaling should only be done based on area, is he wrong? No, he's right, 99% of our profiles, calcs like that and even basic scaling is laughably full of shit, but he still would have had to go through the grounds of getting such a thing accepted as that isn't how the current standards function, you, just like him, need to actually go through that process too.
Unironically a you issue here.I don't understand what you mean, force involves mass and acceleration, LS is force, idk what to tell you if you think saying that is a stretch.
What? As said, that isn't how bite force is calculated, at all. Nobody is calcing the KE of a bite, but the pressure, which is effectively the tensing and pulling of muscles and ligaments. Whether the fact they do it at the speed of light or at a literal snail's pace, the end result wouldn't change because that simply isn't how bite force of animals is calculated, it's done by pressure from a standstill, biting onto some sort of device. A continuous, applied, strain. The fact you're even wording this as "upscaling" LS also comes off as highly disingenuous, nobody thinks of treats these types of things as LS for the upscaled characters in question, the only reason LS is involved is because a 3rd party just so happens to **** with it, but the same would be true if they ****** with their mass too, which we do.Withstanding a mouth lowering would scale to the mass of the upper half, multiplied by the acceleration that it's coming down with, which for moving at a snail's pace would really matter.
What standards? It definitely isn't the speed or AP nor is it even LS. The fact of the matter is the standards don't actually exist for this, and they're heavily scrutinized standards to begin with that people evidently don't quite agree with so using that as the crux I wouldn't bet on unless you actively get this accepted.I don't think this sorta thing's incalculable, I just think the method, as provided, doesn't work, and seems contrary to our standards.
There is no "kinda", either you do, or don't.We already kinda do that.
That's basic scaling, not at all what I was talking about.There's the alterations to our explosion standards that happened a while ago, and we had a thread a year ago about making durability scaling more complex, which was applied to our Durability page, such that it no longer allows scaling for just barely surviving, notes that surface area can make scaling invalid, notes that causing someone to cough up blood only scales AP to the strongest similar attack that didn't make that person cough up blood, etc.
I think those cases should just list it as skill. I think that's a fair default assumption. Hopefully you can imagine other times where we do similar things on the site, so we don't have to get in a side-debate about whether an example I come up with is valid or not.Because it is just a thing.
There's nothing more to add, many characters across fiction have a supernatural ability or exceptional quality that is just "hit good", there's nothing more to elaborate upon. The power itself is the act of hitting good, and 90% of the time, it has absolutely nothing to do with any of the examples you listed, and if they did then we wouldn't even be having this conversation as we'd just list it as those instead. Fiction is fiction basically, sometimes it just be like it do.
Whether it be through skill, supernatural ability, or whatever, sometimes it's just a thing, I'm more tackling the supernatural or wacky front of it atm though based on your arguments regarding it exclusively being a skill thing or an ability it's not.
I don't think it extending to non-combat-applicable things is an issue, if it hits combat applicable things anyway. I don't think that justifies a new page.I'm not Careless, I'm just taking them at face value and trusting what they said. But I'm assuming his ability extends beyond just weapons and the scene just happened to have it be with a weapon, just like the proposal above extends beyond just weapons. And no, I'm not talking "pick up pebble and hit good", given that's an improvised weapon. I've said enough times now that extends to anything and everything, not just weaponry hence the issue.
I didn't bold it, I just ctrl+c ctrl+v'd the first few sentences lol.Then why bring up the title? You bolded the name, not the content.
I think that's silly. It's nigh-zero work to just set up a redirect from weapon mastery/martial arts to the new page.I think everyone would tbh, but I don't think anyone is willing to start it in light of the potential "to much work" pushback.
My brother in christ, there's like 20 of them, and like 40 if you go include shit like Tactics, Crystal Shards, and any other number of gamehe's only played FF7
The main purpose of this forum is to discuss how to properly index the statistics of characters from a wide variety of different fictional franchises.