Just recently discovered this Travis calc that get LS from jumping that you made, so I was thinking if the same principle could be applied to this other calc, when I made the calc I didn't know a way to find the LS from it but this could be a good solution, so it would be fine to do it? And in that case which value you suggest to use for the distance of the force? In the Travis case you used 1/3 of his body length but in this case we don't see the moment when the character did the jump, I was thinking that maybe 1/2 the character body length would be a reasonable assumption to use.