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IMPORTANT UPDATE/EDIT (I have "censored" the outdated info)
1) The Horror's Magic Resistance lets it take REDUCED dmg from "blasting" spells (it still has elemental resistances on top of that, and it's still functionally immune to any and all of Ainz's hax)
2) Same goes for "object creation" spells like Wall of Skeleton and Thousand Bone Lance: they work but may deal reduced dmg.
3) The Horror's sword is now enchanted with speed.
4) I might add an extra Horror or 2 depending on what you think, or just keep that as a round 2
Yes, we're back at this (I'm trying to find a fair match for Ainz that doesn't hinge on either party 1-shotting the other)
This one runs on 5 assumptions in order to be fair:
1)I can use the "possibly" rating as the Horror's AP/dura
2)The ability the horror has in 5e to choose 3 spells to be immune to is a thing here as well (may not be needed depending on HOW bullshit-ridiculous D&D resistances truly are, let me know)
3)Hopefully the horror doesn't just get kited to death (can I use 2/3 Horrors and still have this added?)
4)I know D&D resistances are bullshit-ridiculous but (from my experience playing D&D) I assume they're not the "I resist your damage so hard I might as well be immune" kind of bullshit-ridiculous. I assume the "I'm practically immune to your magic" part only applies to hax, while damage only gets reduced by half (or more/less, Idk how you treat that but I assume it's not a problem)
5)I got the AP/dura numbers right lol
SO
(the pictures are cards because I found it funny for some stupid reason that I don't even know, my sense of humor has been broken for years now, leave me be)
Helmed Horror (seems to scale to around 500 tons in the possibly 8-A rating)
Ainz Ooal Gown (seems to scale to around 1.4 kilotons): 4 votes for now
Starting distance is 10 meters, everything else is SBA.
Battle Horror is used.
The Horror was made (and infused) with knowledge of Ainz's standard tactics, TGoALiD and most used spellsso one of the "chosen resistances" is Time Stop. (if needed, see assumptions 2 and 4)
Horror sword is enchanted with either speed of fire depending on what would make the fight more fair.(I'd say fire)
Ainz has his standard equipment.
Speed has to be equalized I'm afraid.
Just like last time there's very little that I would not be willing to change in order to make the fight more fair. (including adding 1/2 horrors if the match can still be added)
1) The Horror's Magic Resistance lets it take REDUCED dmg from "blasting" spells (it still has elemental resistances on top of that, and it's still functionally immune to any and all of Ainz's hax)
2) Same goes for "object creation" spells like Wall of Skeleton and Thousand Bone Lance: they work but may deal reduced dmg.
3) The Horror's sword is now enchanted with speed.
4) I might add an extra Horror or 2 depending on what you think, or just keep that as a round 2
Yes, we're back at this (I'm trying to find a fair match for Ainz that doesn't hinge on either party 1-shotting the other)
1)I can use the "possibly" rating as the Horror's AP/dura
2)The ability the horror has in 5e to choose 3 spells to be immune to is a thing here as well (may not be needed depending on HOW bullshit-ridiculous D&D resistances truly are, let me know)
3)Hopefully the horror doesn't just get kited to death (can I use 2/3 Horrors and still have this added?)
4)I know D&D resistances are bullshit-ridiculous but (from my experience playing D&D) I assume they're not the "I resist your damage so hard I might as well be immune" kind of bullshit-ridiculous. I assume the "I'm practically immune to your magic" part only applies to hax, while damage only gets reduced by half (or more/less, Idk how you treat that but I assume it's not a problem)
5)I got the AP/dura numbers right lol
SO
(the pictures are cards because I found it funny for some stupid reason that I don't even know, my sense of humor has been broken for years now, leave me be)
Helmed Horror (seems to scale to around 500 tons in the possibly 8-A rating)
Ainz Ooal Gown (seems to scale to around 1.4 kilotons): 4 votes for now
Starting distance is 10 meters, everything else is SBA.
Battle Horror is used.
The Horror was made (and infused) with knowledge of Ainz's standard tactics, TGoALiD and most used spells
Horror sword is enchanted with either speed of fire depending on what would make the fight more fair.
Ainz has his standard equipment.
Speed has to be equalized I'm afraid.
Just like last time there's very little that I would not be willing to change in order to make the fight more fair. (including adding 1/2 horrors if the match can still be added)
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