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I said I would be back, though I guess I'm here a bit earlier than I said. While I wait for the new revisions for CC Goku to be put in, I figured I could contribute a bit more by expanding on Ms. Huminahumina Towa. I'll try and stick to the point, let's begin. The quoted effect will be in italics and the explanation will be in standard as usual.
The card effect source: http://carddass.com/dbh/cardlist/index.php?search=true
The 2nd card effect source: https://sdbh.dbz.space/
The Abilities
1A. Speed Break
When the Special Move is activated, the damage done to the enemy can be increased. Super burst increases the charge impact speed of the attacking enemy. [every time]
Probability Manipulation + Damage Boost, pretty simple ability, she manipulates the CI to make her attack go through. Might be a passive.
1B. Aura of Darkness
At the start of the battle, the HP recovery effect of all enemy teams and the amount of energy recovery when becoming a supporter are halved.
Regeneration/Healing Reduction as well as a Stamina Recovery Reduction ability.
2A. Cold Super Air Bullet
If you make an attacker after the 3rd round, you will enter sparking mode at the end of your team's attack. Winning Sparking Mode will do super damage to your enemies. In addition, super-sparking is permanent and does not take power damage. [One time only]
Another Damage Boosting ability but also comes with a twist. Power damage in the context of DBH games refers to stamina according to Dominodalek, so she can permanently become immune to Stamina Reduction or losing stamina.
2B. Opportunity For Destruction
Combat Power In battle, if there is a companion with less than 100 guards each time, the power of all enemy teams is halved and the charge impact speed is increased. [Limited to 1 round]
Statistics Reduction that halves the power of enemies and Probability Manipulation that affects the opponent.
3. Minus Drill Zone
When the Special Move is activated, the charge impact speed of the enemy is super-fastened, and super-powerful power damage is given. Also, fully recover your energy. [every time]
Drastically alter probability against an opponent and inflict increased damage. It also allows her to recover energy, this is a passive.
4. Burning God Meteor
If you make it an attacker, you can activate it at the end of your team's attack. If successful, damage with G Meteor.
[Enemy Attacker Effect] Reduce the H energy of the enemy team by the number of enemy attackers in the next round that was activated. [One time only] [Only one G Meteor can be activated by a team]
She can summon the fiery God Meteor. Limited Fire Manipulation
5. Sucker Punch
Combat Power When you win a battle, you attack by disabling the enemy's guard and damage reduction effect. [every time]
Durability Negation and Damage Reduction Negation, pretty straightforward.
6. Subspace Summon X (Warriors of Darkness)
When your team has a hero avatar, if you make it an attacker after the second round, it will transfer the warriors of the dark demon world in space-time and cause great damage.
Also, the power and guard of the attacking enemy is permanent -2000. Furthermore, each time the button action is successful, the effect increases. [One time only]
She can summon Xeno Dabura, base Demigra, Mira, and an amped Devilman to her field to help fight. Keep in mind, she can already summon these characters through portals and her various transportation abilities anyways so the hero avatar isn't necessarily a mandatory thing.
7. Genie's Super Energy
If it becomes an attacker after the second round, it will enter super energy mode at the time of attack of the team. Grenade deals a lot of damage to the enemy. The more energy you have in your team, the more damage you get. If it succeeds, the damage reduction effect of the attacked enemy is reduced by 50% permanently. [One time only]
Serves as Damage Boost but also reduces Damage Reduction of enemies by 50% permanently.
8. Ultimate Guard Break
When performing a Super Attack, deal increased DMG to enemy. Achieve MAX Super Burst to enter Awoken Burst Mode & increase DMG. Permanent -2000 GRD to attacked enemy. Repeatable.
Passive Statistics Reduction that activates each time she uses a super attack. Her damage is increased and the opponent's durability is permanently reduced.
9A. Debilitating Draw
When an attacker from R2 onward, enter Draw Mode during your Attack Phase. Successfully complete action to permanently cancel that enemy's GRD and DMG reduction. Slide more to deal more DMG to enemy & steal more enemy team HP. Once only
With this she can counter attempts at using the Draw ability that sucks life force, and likely abilities like it. This lets her permanently negate an enemy's durability and Damage Reduction abilities and also lets her steal HP from the enemy team. Life-Force Absorption, Durability Negation, and Damage Reduction Negation all in one.
9B. Diversion
When a supporter, at the end of the Power Level Battle Phase, -50% STA to enemy team. Once only.
Statistics Reduction of Stamina cutting the stamina of an enemy in half, this is while she's a supporter though.
10A. Super Ki Blast of Terror
When an attacker from R4 onward, enter Sparking Mode during your Attack Phase. Successfully perform action to deal critical DMG. Additionally, achieve Super Sparking to deal critical STA DMG to attacked enemy. Once only.
Lets her inflict critical damage and also lets her critically reduce your stamina.
10B. Do or Die
If own team's HP is 10% or less at the start of a round, 3x DMG dealt. Permanent.
Permanent Damage Tripling when heavily injured.
11. Perfect Chance
During the Power Level Battle Phase, +5000 PWR and GRD & decrease CI speed of allies with consistently less than 100 GRD. 1 round only.
Statistics Amplification that also works as defensive Probability Manipulation
12A. Crazy Planet Lightning
When you have a hero avatar in your team, if you make an attacker after the second round, Slug: Xeno (super-gigantic) transfers space-time, and the power and guard of all the enemy teams are persistent-3000. [One time only]
This serves as a way to summon Xeno Slug who is obviously a pretty busted threat, and also lets her reduce the power and durability of all enemies.
12B. Magic of the Ability Scientist
As a supporter, seal the Special Attacks of 3 high-powered enemy attackers for that round only. [One time only]
She can nullify the ability to use more powerful techniques.
13. Extreme Cold God Meteor
If it is an attacker, it can be triggered at the end of your team's attack. If successful, it deals damage with G-Meteo. [Enemy Supporter Effect] In the next round of activation, "Enemy Supporter Number of Players x 2000" deals damage. [One time only] [G-Meteo can be activated only once per team]
Summons a freezing meteor that deals damage x 2000 for each supporting enemy. Limited Ice Manipulation. I imagine the level of ice manipulation should scale to base Demigra from Heroes' Ice abilities considering this is Demon Goddess Towa.
14. Neutralization Attack
If you become an attacker when the special move can be activated, attack the enemy that has been locked on, and set that enemy's power to 1. [One time only]
Lets her drastically reduce the power of an enemy. Statistics Reduction.
15. Dark God Ryu: The Weak Wish
If you become an attacker after the second round, you will enter the Dark God Ryu mode when your team attacks. The Dark God Dragon can make a wish for damage or energy damage. When the power of the wish is maximized, the power of all the enemy teams is permanent -2000. [One time only]
Lets her go into her Dark Shenron Mode and lets her make a wish for increased damage or damage to stamina. It also serves as Permanent Statistics Reduction.
16A. Guard Break
When Special Move is activated, damage to the enemy can be increased. When you super burst, you attack the enemy's guard -500. [every time]
Statistics Reduction of Durability.
16B. Ability-Built Defense
When you are attacked and you win the charge impact, the enemy's power is permanent-2000 In addition, with a perfect victory, the enemy's power lasts -4000. [every time]
Passive Probability Manipulation but it's defensive, also serves as Permanent Statistics Reduction of Power. This ability is a passive.
17. Strong Spirit
When you receive an attack, reduce the damage by 20% & never get stuck. Permanent
Passive Damage Reduction by 20% & Status Effect Inducement Resistance. Stuck on the 2nd site I believe is in reference to the Stun status. Domino can help with this one anyways. Regardless there's still Passive Damage Reduction.
18. Ultimate Power Drain
When Special Move is activated, damage to the enemy can be increased. When the super burst MAX is reached, the awake burst mode can be entered to further increase the damage. Also, take 2000 enemy powers. [every time]
Passive Damage Boost & Passive Statistics Stealing, pretty cool.
19. Portal Creation
Towa can make portals to transport herself elsewhere.
1: https://64.media.tumblr.com/f25f3c7b4e6f20b6d9d7430c9bfa53e8/tumblr_pf02wl3O5x1w75xwd_1280.jpg
2: https://64.media.tumblr.com/e9836b990a25aac019de8d04cdd25815/tumblr_inline_pj1tnzL5sT1w75xwd_540.jpg
20. Darkness Construct Creation
Towa can make constructs out of her darkness.
1: https://64.media.tumblr.com/4f39664b5cbba048a6383deb7ad33800/tumblr_pj1ttwDmhQ1w75xwd_1280.jpg
The Resistances
1. Time Stop Resistance
Very easily broke out of Chronoa's Freeze technique in base, the Freeze technique stops you in time.
2. Possibly Sealing Resistance
Towa's newest form, Dark Factor Enhanced, should give her some of the abilities possessed by those who wield the full Dark Factor just to a lesser degree. With this, she should be able to resist techniques like the Time Labyrinth which seals you outside of time. This is backed up further by Towa stating that Fu would not be held back by such a technique when used by Demigra in the anime.
Demigra Sealing Fu and Vegito
Towa's Statement
Dark King Mechikabura Breaking The Seal
New Form
Her Dark Factor Amped form is a power she gained after taking just a tiny bit of the Dark Factor used to make Fu the Dark King. It should be more powerful than her 2nd Demon Goddess form just for that alone. We know it's more powerful than her 2nd Demon Goddess form as she was able to force Robelu to go into her own Demon Goddess transformation to combat her (even tying in an attack collision with her) the same Robelu who bodied Demon Goddess Putine (who was comparable to 2nd God Form Towa) without transforming a few sagas ago.
Towa & Robelu Throwing Hands
Towa plays more of a supporter kind of fighter on-screen and so she relies more on having Mira and the others around to help her. It's in character for her to always have Mira around. Anyways, this is my collection of stuff for Towa. I hope this gets put in. If I find any new stuff for Towa I'll make sure to start a new CRT for her. Catch you later.
The card effect source: http://carddass.com/dbh/cardlist/index.php?search=true
The 2nd card effect source: https://sdbh.dbz.space/
The Abilities
1A. Speed Break
When the Special Move is activated, the damage done to the enemy can be increased. Super burst increases the charge impact speed of the attacking enemy. [every time]
Probability Manipulation + Damage Boost, pretty simple ability, she manipulates the CI to make her attack go through. Might be a passive.
1B. Aura of Darkness
At the start of the battle, the HP recovery effect of all enemy teams and the amount of energy recovery when becoming a supporter are halved.
Regeneration/Healing Reduction as well as a Stamina Recovery Reduction ability.
2A. Cold Super Air Bullet
If you make an attacker after the 3rd round, you will enter sparking mode at the end of your team's attack. Winning Sparking Mode will do super damage to your enemies. In addition, super-sparking is permanent and does not take power damage. [One time only]
Another Damage Boosting ability but also comes with a twist. Power damage in the context of DBH games refers to stamina according to Dominodalek, so she can permanently become immune to Stamina Reduction or losing stamina.
2B. Opportunity For Destruction
Combat Power In battle, if there is a companion with less than 100 guards each time, the power of all enemy teams is halved and the charge impact speed is increased. [Limited to 1 round]
Statistics Reduction that halves the power of enemies and Probability Manipulation that affects the opponent.
3. Minus Drill Zone
When the Special Move is activated, the charge impact speed of the enemy is super-fastened, and super-powerful power damage is given. Also, fully recover your energy. [every time]
Drastically alter probability against an opponent and inflict increased damage. It also allows her to recover energy, this is a passive.
4. Burning God Meteor
If you make it an attacker, you can activate it at the end of your team's attack. If successful, damage with G Meteor.
[Enemy Attacker Effect] Reduce the H energy of the enemy team by the number of enemy attackers in the next round that was activated. [One time only] [Only one G Meteor can be activated by a team]
She can summon the fiery God Meteor. Limited Fire Manipulation
5. Sucker Punch
Combat Power When you win a battle, you attack by disabling the enemy's guard and damage reduction effect. [every time]
Durability Negation and Damage Reduction Negation, pretty straightforward.
6. Subspace Summon X (Warriors of Darkness)
When your team has a hero avatar, if you make it an attacker after the second round, it will transfer the warriors of the dark demon world in space-time and cause great damage.
Also, the power and guard of the attacking enemy is permanent -2000. Furthermore, each time the button action is successful, the effect increases. [One time only]
She can summon Xeno Dabura, base Demigra, Mira, and an amped Devilman to her field to help fight. Keep in mind, she can already summon these characters through portals and her various transportation abilities anyways so the hero avatar isn't necessarily a mandatory thing.
7. Genie's Super Energy
If it becomes an attacker after the second round, it will enter super energy mode at the time of attack of the team. Grenade deals a lot of damage to the enemy. The more energy you have in your team, the more damage you get. If it succeeds, the damage reduction effect of the attacked enemy is reduced by 50% permanently. [One time only]
Serves as Damage Boost but also reduces Damage Reduction of enemies by 50% permanently.
8. Ultimate Guard Break
When performing a Super Attack, deal increased DMG to enemy. Achieve MAX Super Burst to enter Awoken Burst Mode & increase DMG. Permanent -2000 GRD to attacked enemy. Repeatable.
Passive Statistics Reduction that activates each time she uses a super attack. Her damage is increased and the opponent's durability is permanently reduced.
9A. Debilitating Draw
When an attacker from R2 onward, enter Draw Mode during your Attack Phase. Successfully complete action to permanently cancel that enemy's GRD and DMG reduction. Slide more to deal more DMG to enemy & steal more enemy team HP. Once only
With this she can counter attempts at using the Draw ability that sucks life force, and likely abilities like it. This lets her permanently negate an enemy's durability and Damage Reduction abilities and also lets her steal HP from the enemy team. Life-Force Absorption, Durability Negation, and Damage Reduction Negation all in one.
9B. Diversion
When a supporter, at the end of the Power Level Battle Phase, -50% STA to enemy team. Once only.
Statistics Reduction of Stamina cutting the stamina of an enemy in half, this is while she's a supporter though.
10A. Super Ki Blast of Terror
When an attacker from R4 onward, enter Sparking Mode during your Attack Phase. Successfully perform action to deal critical DMG. Additionally, achieve Super Sparking to deal critical STA DMG to attacked enemy. Once only.
Lets her inflict critical damage and also lets her critically reduce your stamina.
10B. Do or Die
If own team's HP is 10% or less at the start of a round, 3x DMG dealt. Permanent.
Permanent Damage Tripling when heavily injured.
11. Perfect Chance
During the Power Level Battle Phase, +5000 PWR and GRD & decrease CI speed of allies with consistently less than 100 GRD. 1 round only.
Statistics Amplification that also works as defensive Probability Manipulation
12A. Crazy Planet Lightning
When you have a hero avatar in your team, if you make an attacker after the second round, Slug: Xeno (super-gigantic) transfers space-time, and the power and guard of all the enemy teams are persistent-3000. [One time only]
This serves as a way to summon Xeno Slug who is obviously a pretty busted threat, and also lets her reduce the power and durability of all enemies.
12B. Magic of the Ability Scientist
As a supporter, seal the Special Attacks of 3 high-powered enemy attackers for that round only. [One time only]
She can nullify the ability to use more powerful techniques.
13. Extreme Cold God Meteor
If it is an attacker, it can be triggered at the end of your team's attack. If successful, it deals damage with G-Meteo. [Enemy Supporter Effect] In the next round of activation, "Enemy Supporter Number of Players x 2000" deals damage. [One time only] [G-Meteo can be activated only once per team]
Summons a freezing meteor that deals damage x 2000 for each supporting enemy. Limited Ice Manipulation. I imagine the level of ice manipulation should scale to base Demigra from Heroes' Ice abilities considering this is Demon Goddess Towa.
14. Neutralization Attack
If you become an attacker when the special move can be activated, attack the enemy that has been locked on, and set that enemy's power to 1. [One time only]
Lets her drastically reduce the power of an enemy. Statistics Reduction.
15. Dark God Ryu: The Weak Wish
If you become an attacker after the second round, you will enter the Dark God Ryu mode when your team attacks. The Dark God Dragon can make a wish for damage or energy damage. When the power of the wish is maximized, the power of all the enemy teams is permanent -2000. [One time only]
Lets her go into her Dark Shenron Mode and lets her make a wish for increased damage or damage to stamina. It also serves as Permanent Statistics Reduction.
16A. Guard Break
When Special Move is activated, damage to the enemy can be increased. When you super burst, you attack the enemy's guard -500. [every time]
Statistics Reduction of Durability.
16B. Ability-Built Defense
When you are attacked and you win the charge impact, the enemy's power is permanent-2000 In addition, with a perfect victory, the enemy's power lasts -4000. [every time]
Passive Probability Manipulation but it's defensive, also serves as Permanent Statistics Reduction of Power. This ability is a passive.
17. Strong Spirit
When you receive an attack, reduce the damage by 20% & never get stuck. Permanent
Passive Damage Reduction by 20% & Status Effect Inducement Resistance. Stuck on the 2nd site I believe is in reference to the Stun status. Domino can help with this one anyways. Regardless there's still Passive Damage Reduction.
18. Ultimate Power Drain
When Special Move is activated, damage to the enemy can be increased. When the super burst MAX is reached, the awake burst mode can be entered to further increase the damage. Also, take 2000 enemy powers. [every time]
Passive Damage Boost & Passive Statistics Stealing, pretty cool.
19. Portal Creation
Towa can make portals to transport herself elsewhere.
1: https://64.media.tumblr.com/f25f3c7b4e6f20b6d9d7430c9bfa53e8/tumblr_pf02wl3O5x1w75xwd_1280.jpg
2: https://64.media.tumblr.com/e9836b990a25aac019de8d04cdd25815/tumblr_inline_pj1tnzL5sT1w75xwd_540.jpg
20. Darkness Construct Creation
Towa can make constructs out of her darkness.
1: https://64.media.tumblr.com/4f39664b5cbba048a6383deb7ad33800/tumblr_pj1ttwDmhQ1w75xwd_1280.jpg
The Resistances
1. Time Stop Resistance
Very easily broke out of Chronoa's Freeze technique in base, the Freeze technique stops you in time.
2. Possibly Sealing Resistance
Towa's newest form, Dark Factor Enhanced, should give her some of the abilities possessed by those who wield the full Dark Factor just to a lesser degree. With this, she should be able to resist techniques like the Time Labyrinth which seals you outside of time. This is backed up further by Towa stating that Fu would not be held back by such a technique when used by Demigra in the anime.
Demigra Sealing Fu and Vegito
Towa's Statement
Dark King Mechikabura Breaking The Seal
New Form
Her Dark Factor Amped form is a power she gained after taking just a tiny bit of the Dark Factor used to make Fu the Dark King. It should be more powerful than her 2nd Demon Goddess form just for that alone. We know it's more powerful than her 2nd Demon Goddess form as she was able to force Robelu to go into her own Demon Goddess transformation to combat her (even tying in an attack collision with her) the same Robelu who bodied Demon Goddess Putine (who was comparable to 2nd God Form Towa) without transforming a few sagas ago.
Towa & Robelu Throwing Hands
Towa plays more of a supporter kind of fighter on-screen and so she relies more on having Mira and the others around to help her. It's in character for her to always have Mira around. Anyways, this is my collection of stuff for Towa. I hope this gets put in. If I find any new stuff for Towa I'll make sure to start a new CRT for her. Catch you later.
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