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A little or so while back there was a recent Kingdom Hearts 3 thread where they had their upgrades, or tier, add on to 3-A (well possibly for most, solid for Xehanort to be exact but still) and a while back I mentioned also adding new abilities for some of the chars (most notably Sora) but that quickly died down and/or forgotten in the middle of it all.
Right now, though, I think it's about time to try and do that again.
Sora
Water Manipulation: Sora can use Water Manipulation spells, which summons a barrier of water around him that can act as a kind of defense that also damages any enemies that are still trying to attack him. Can also use it as a homing attack as well.
Keyblades, Formchanges, and Shotlocks (Probably also counts for Weapon Mastery): In all games Sora's been in, he tends to gets keychains to use for his Keyblade that allows him to use keyblades that in some way has a theme from the world he ventured into and saved. Now not only does he have that again but he also gains the use of Formchanges, which changes up the forms of the Keyblade Sora is using (except the Kingdom Key) ranging from things like a launcher, a shield, dual arrowguns, a large hammer, magic staff, etc. Which Sora also happens to show great use in each of them so he's very skilled in using different weapons and is consistent as usually in past games where he uses other weapons against them.
Underwater Breathing: Sora (and Donald and Goofy to extent) have shown to be able to breath underwater for quite some time throughout their journey in the Pirates of Carribean movie verse. They also did this again while fighting Xehanort in Scala ad Caelum.
In addition he also has shotlocks which allows him to perform attacks that affect multiple enemies in a number of ways (most being from a distance but some either has him go at them directly with a charge attack or has to have them be close for him to deal damage properly).
Lastly to this is that Formchanges are also linked to Sora's new Drive Forms, each of which are connected based on what they emphasized. There are as followed in addition to two new forms from this game:
Note: There's actually about over a dozen, close to maybe two dozen forms. This vid right here has all the forms and transformations noted above. It's 18 mins but if you can sit through some of it, you can get the idea of how many there is.
Finally we have the Summons for Sora. Per KH tradition, Sora gets a few to aid him in battle. In this case he has Meow Wow, Stitch, Ariel, and Simba to aid as people's met in the past and made friends with. He has a new summon in the form of Ralph (Wreck-It Ralph) who he met at some...unknown point prior to KH3 (Don't ask how or why, I don't get it either).
Video is here to see them in actio.
Alright that should be it for Sora (he really has a lot and this is actually the least I can squeesh down to lol).
Now to try and actually be a lot more simpler and to the point for the next ones.
Marluxia
Sleep Manipulation: Sends Sora to sleep, pretty much ko'ing him til morning.
Larxene
Ice Manipulation: Manipulates ice to trap SDG (Sora, Donald, and Goofy for short), great enough that they end up in a big castle of...ice.
Time Stop: Some form of it (also from the same vid right above). Larxene summons a dome of darkness around SDG, isolating them inside while everything and everyone else outside of it is stopped in time.
Young Xehanort
Reality Warping (or some power of this): Some context on this. In this world of Toy Story, YX tells SDG, Woody and Buzz that he "split" the latter two's world in two, one that is the real world and the other that Woody, Buzz, and the few toys of Andy that find themselves in (separating them from the others) in a form of an experiment about toys and bonds (pretty much all Hearts and friendship talk that's been going on through KH history).
IDK how to treat this one and if the JP version is any different by chance. Assuming we took this by face value (not to say we should definitely), this could probably be an at least High 4-C feat or such for YX. If not that, DK what else fits for it.
BFR: Going back to simpleness, YX pretty much sends Sora to the Verum Rex video game...yeah.
Xehanort
Having all of the abilities of his vessels: This one is probably a bit questionable but can be likely to be a thing as Xehanort became one with his vessels in the climactic fight. Apparently a similar thing happened to Xemnas in one of his fights in KH2 that has him obtain the weapons, and possibly powers, of the remaining initial Org. XIII so I assume this may apply if possible.
Time Stop: Does this to KM and Riku in the penultimate fight. He already has Time Manipulation on his page tho but as he may or may not also inherit his vessels powers, he might as well have YX's powers for this reason also?
Spatial Manipulation: Twists around Scala ad Caelum throughout his fight with SDG. Could be a product of taking Xigbar's powers tho but it's there either way.
Conclusion/TL;DR
Sora: Add Water Manipulation, Underwater breathing (as do Donald and Goofy, and Xehanort since he also did it just to add on), Keyblades and their formchanges, add on new drive forms and shotlock attacks.
Marluxia: Sleep Manipulation.
Larxene: Ice Manipulation and time stop
Y. Xehanort: BFR and whatever he did to the Toy Story verse (to note, I use verse as a way to say world...but to not confuse any further, just switch that with world).
Xehanort: All of the abilities of his vessels + TS and Spatial Manipulation (Time Stop may or may not be redundant but this could stay due to possibly also have YX's time powers).
Right now, though, I think it's about time to try and do that again.
Sora
Water Manipulation: Sora can use Water Manipulation spells, which summons a barrier of water around him that can act as a kind of defense that also damages any enemies that are still trying to attack him. Can also use it as a homing attack as well.
Keyblades, Formchanges, and Shotlocks (Probably also counts for Weapon Mastery): In all games Sora's been in, he tends to gets keychains to use for his Keyblade that allows him to use keyblades that in some way has a theme from the world he ventured into and saved. Now not only does he have that again but he also gains the use of Formchanges, which changes up the forms of the Keyblade Sora is using (except the Kingdom Key) ranging from things like a launcher, a shield, dual arrowguns, a large hammer, magic staff, etc. Which Sora also happens to show great use in each of them so he's very skilled in using different weapons and is consistent as usually in past games where he uses other weapons against them.
Underwater Breathing: Sora (and Donald and Goofy to extent) have shown to be able to breath underwater for quite some time throughout their journey in the Pirates of Carribean movie verse. They also did this again while fighting Xehanort in Scala ad Caelum.
In addition he also has shotlocks which allows him to perform attacks that affect multiple enemies in a number of ways (most being from a distance but some either has him go at them directly with a charge attack or has to have them be close for him to deal damage properly).
Lastly to this is that Formchanges are also linked to Sora's new Drive Forms, each of which are connected based on what they emphasized. There are as followed in addition to two new forms from this game:
- Second Form: Form that allows Sora to use abilities/attacks he had from previous adventures (ex. Ars Arcanum and Sonic Blade). Sora wears his KH2 outfit in this state.
- Guard Form: Emphasizes defense abilities, makes him wear yellow
- Strike Form: Emphasizes attack abilities, makes him wear red/dark red
- Element Form: Emphasizes magic and distance based abilities, makes him wear blue/dark blue
- Blitz Form: Straightforward from the name but it emphasizes his mobility and agility abilities. This one makes him wear green.
Note: There's actually about over a dozen, close to maybe two dozen forms. This vid right here has all the forms and transformations noted above. It's 18 mins but if you can sit through some of it, you can get the idea of how many there is.
Finally we have the Summons for Sora. Per KH tradition, Sora gets a few to aid him in battle. In this case he has Meow Wow, Stitch, Ariel, and Simba to aid as people's met in the past and made friends with. He has a new summon in the form of Ralph (Wreck-It Ralph) who he met at some...unknown point prior to KH3 (Don't ask how or why, I don't get it either).
Video is here to see them in actio.
Alright that should be it for Sora (he really has a lot and this is actually the least I can squeesh down to lol).
Now to try and actually be a lot more simpler and to the point for the next ones.
Marluxia
Sleep Manipulation: Sends Sora to sleep, pretty much ko'ing him til morning.
Larxene
Ice Manipulation: Manipulates ice to trap SDG (Sora, Donald, and Goofy for short), great enough that they end up in a big castle of...ice.
Time Stop: Some form of it (also from the same vid right above). Larxene summons a dome of darkness around SDG, isolating them inside while everything and everyone else outside of it is stopped in time.
Young Xehanort
Reality Warping (or some power of this): Some context on this. In this world of Toy Story, YX tells SDG, Woody and Buzz that he "split" the latter two's world in two, one that is the real world and the other that Woody, Buzz, and the few toys of Andy that find themselves in (separating them from the others) in a form of an experiment about toys and bonds (pretty much all Hearts and friendship talk that's been going on through KH history).
IDK how to treat this one and if the JP version is any different by chance. Assuming we took this by face value (not to say we should definitely), this could probably be an at least High 4-C feat or such for YX. If not that, DK what else fits for it.
BFR: Going back to simpleness, YX pretty much sends Sora to the Verum Rex video game...yeah.
Xehanort
Having all of the abilities of his vessels: This one is probably a bit questionable but can be likely to be a thing as Xehanort became one with his vessels in the climactic fight. Apparently a similar thing happened to Xemnas in one of his fights in KH2 that has him obtain the weapons, and possibly powers, of the remaining initial Org. XIII so I assume this may apply if possible.
Time Stop: Does this to KM and Riku in the penultimate fight. He already has Time Manipulation on his page tho but as he may or may not also inherit his vessels powers, he might as well have YX's powers for this reason also?
Spatial Manipulation: Twists around Scala ad Caelum throughout his fight with SDG. Could be a product of taking Xigbar's powers tho but it's there either way.
Conclusion/TL;DR
Sora: Add Water Manipulation, Underwater breathing (as do Donald and Goofy, and Xehanort since he also did it just to add on), Keyblades and their formchanges, add on new drive forms and shotlock attacks.
Marluxia: Sleep Manipulation.
Larxene: Ice Manipulation and time stop
Y. Xehanort: BFR and whatever he did to the Toy Story verse (to note, I use verse as a way to say world...but to not confuse any further, just switch that with world).
Xehanort: All of the abilities of his vessels + TS and Spatial Manipulation (Time Stop may or may not be redundant but this could stay due to possibly also have YX's time powers).