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This is going to be fun... Hit vs HA DIO (DIO is winning, grace period almost over, yeah DIO wins)

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Stopping time. While sometimes it's an ability that requires so much sacrifice to gain the user becomes fodder without it, this is VERY much not the case with these two.

Rules: Speed Equalized, meaning TWOH does NOT have infinite speed. Both are fully in character. They have a two minute conversation before the fight, during this time they can use abilities that don't directly effect their enemy or cause any form of destruction (Basically two minutes of prep time). Neither have any knowledge about one another's abilities, though if the arrogant one wants to brag for two minutes he can be my guest.

Hit by naranb-dbnnxm5
Over heaven dio
The Purple Assassi: 3 (Akreious, Xantospoc, Wokista)
The Purple Vampire: 9 (TacticalNuke002, Callsign Castle,PolarKid, CursedGentlema, DMUA, DMB 1, Eganergo, TheArsenal1212)

Inconclusive: 2 (Calaca Vs,GyroNutz)
 
I like that special condition.

Will actually vote later on.
 
I don't know too much about EoH Dio but this is probably a 'who shoots first'

As in, either Hit time stops and punches or Dio time stops and overwrites

So inconclusive ig
 
So, in character, who ***** around more? I know Dio as a character in general ***** around A LOT but not sure about Heaven Ascension Dio.
 
Doesn't mean he'll get to use it before being turned into paste necessarily
 
I don't care what happens,I pointed out a thing.

Dio can resist Universal Time stop for seconds,HIT's time manipulation is a joke compared to that.
 
Define 'resists'

Cause if it's the same as canon Dio's, it's hardly a resistance
 
Hit can also go into another dimension to be completely free of normal harm. So there's that. If Hit and Dio keeps the conversation going even after battle starts (Lets be honest, this is likely), Hit is very likely to just immediately impale Dio from a distance where Dio knows a punch isn't going to reach like Goku thought.
 
2A ability is allowed because HADIO is otherwise just 8B and has no way to harm Hit. Hit is going to die badly here. His time stop is pathetic compred to DIO's and the same can be said for the time stop resistances too. Not to mention, reality overwrite can be used from a distance. He only personally attacks the Joestars because he has issues with them and wants to make them suffer personally. HADIO also has MFTL reactions, which even if speed is equalised, should allow him to dodge ranged attacks.

@Callsign

HADIO is a game character, so no scans. Someone may post gameplay footage tho. But even then, most people here know HADIO well enough that they don't need proof.

Voting HA DIO
 
@Tactical

The one thing that Hit can do to win is resisted by DIO, and Hit himself gets one-shot from a distance almost instantly, is what you're saying?

How isn't that a stomp
 
Hit also 1-shots from a distance too if you didn't realize.

Hit's intangible attack completely bypasses your attempts to resist it (Like Goku's Aura) if you don't specificially know what you're looking for and it can attack from any angle Hit desires.

I see this battle going only one way, and this is purely because of the OP.

Dio would of course, start conversation in the 2 minutes. Hit, being an honourable warrior as much as an assassin, engages back in conversation. Battle starts, they're still talking and once the battle ACTUALLY starts, Hit takes initiative and impales Dio with intangible attack which 1-hit Kills him.

This scenario happened because of a few things:

Dio and Hit has 2 minutes of full conversation. This fulfills one of Hit's Assassination requirements where the enemy has to be facing him (LIKE A MAN!). Second is, I have yet to see people give me what's in-character for Heaven Ascension Dio. I'm basing this off of regular Dio, in which case he talks way too much before using Za Warudo and gets slaughtered by Hit who almost immediately kills Goku after he faces Hit.
 
I don't see why a 3A has to use a durability bypassing attack to hurt an 8B. That durability bypassing attack can be treated the same way as any other attack from Hit. As far as intangibility goes, even moderately important fodder in Jojo can interact with and damage intangibles.
 
Actually, with how much more powerful Hit is, he doesn't even need any of his assassination techniques. He would sense Dio's power level and find it's very weak (Hax isn't counted in power sensing). This would be done in the 2 minutes of talking as per the OP. As Dio would be an assassination target or someone that he is battling outside of a tournament, he can literally just glare hard enough and Dio would pop like a balloon floating into buzzsaws.

Glare >>> Any hand movements.
 
In other words, it isn't a stomp as Hit can one shot HA DIO as well as vice versa. Do note that DIO uses his reaction speed (speed is equalised, so DIO should at least react if not dodge) to stop time at the slightest hint of danger. Time stop is done via thought. Also, this time stop happens to be indefinite.

Also, do note that HADIO also has soul manip, mind control and BFR that we aren't even talking about at the moment.
 
"Also, do note that HADIO also has soul manip, mind control and BFR that we aren't even talking about at the moment."

None of which matters in comparison to Reality Overwrite sooooo ye!

"In other words, it isn't a stomp as Hit can one shot HA DIO as well as vice versa. Do note that DIO uses his reaction speed (speed is equalised, so DIO should at least react if not dodge) to stop time at the slightest hint of danger. Time stop is done via thought. Also, this time stop happens to be indefinite."

Hit has undetectable attacks, Dio wouldn't see it coming. Goku, who normally is able to sense energy attacks, was completely caught off-guard and had to readjust and train himself mid-battle (Self-Improvement feat btw) to defend against the attacks.

Also, again, you have not told me what is in-character for Heaven ascension Dio. Just saying that he has strong Timestop is good and all, and I bet he abuses it, but I have still yet to see reason why Hit doesn't immediately murder in the middle of Dio's sentence.
 
Callsign Castle said:
Since when can Hit do glare damage?
It's called Kiai. It's a basic ass attack by glaring at stuff hard enough. Some sources call it invisible Ki, but honestly Hit can literally flex a pinkie muscle and the sheer force would 1-shot Dio so that's sort of a moot point.
 
Nothing's actually stopping Hit from murdering DIO mid-sentence, or trying at least. DIO reacts to it and that's all there is to it.

HADIO is more cautious and ruthless compared to his canon counterpart as he managed to defeat the Joestars of his universe and attained Heaven at the end, after which he vows to eradicate the Joestar bloodline across every universe in the Jojo multiverse. His in-character moveset is pretty much like he's bloodlusted although when it comes to Joestars (especially Jotaro), he kinda does stupid stuff instead of killing them outright in order to make them suffer. He holds a special grudge against Jotaro's sub-branch of the family. Even then, his judgement is mostly sound as he eliminates actual threats like Valentine , Johnny and Giorno instantly.
 
"DIO reacts to it and that's all there is to it. "

Against a thing that he can't see and needed Goku, the Combat Prodigy, to get killed once and get hit multiple times before finally being able to get even close to sensing and countering? Uhh. No. Hit raises hand and fistbumps the air and Dio dies. There's no "reacting".

Okay, that's good and all, but that doesn't answer my question. Because being ruthless and such is good and all, but Hit would've already completed his "Face the opponent" criteria and the moment they're allowed to fight, Hit is going in for the kill.

"Also, Hit hasn't used a kiai yet, and while it is indeed highly likely that he knows it, its out of character."

Which actually helps Hit since his Assassination technique he uses on fodders as well as Worthy Adversaries can't be seen and is incredibly difficult to detect let alone react to on the first try.
 
It was also stated DIO can resist universal time stop, but Hit's time stop is based on his ki, which is probably several thousand times stronger than base Universal.
 
Actually, there can be a case for Hit's Timestop being superior to what a lot of people says. If people can just stop judging timestop based purely on time stopped and range, and look at it's FEATS rather than anything else, it's actually fairly impressive. Well, given context.

Hit's Timestop works on Universals. "But Akre! The only reason why Goku and the others has Time Stop Resistance is due to Hit! And therefore it's super weak!"

True, true. But look at how Hax works in Dragon Ball. Most haxes can be overpowered by sheer AP, as seen with Hit vs Goku or Vegito retaining enough power as a jawbreaker to stomp Buuhan or the Wish Dragons being unable to affect beings stronger than them.

If we follow the line of logic that AP scales to Hax in Dragon Ball, that means that it required an Already massively superior to baseline Universal being to go 10x stronger than what they were previously to break through Timestop Hax, and Hit still adapted and froze said being anyways. It required AT MINIMUM 10x Universal Power to break Timestop. Now of course, we don't use this scaling in VsBattle, but it goes to show that it's A LOT more potent than what people give it credit for.
 
Time stop's universalness comes from range as in it affects the entire universe at once. Hit's time stop only affects a limited area, not to mention the duration, and hence is much inferior.

Hit's moves are also highly precision-based, so they are only making holes in DIO, which he can regen from.

Note: If you are going to say that Hit will obliterate regardless of precision due to sheer AP, I would advice you to look at the surrounding area in Hit kills Goku. Nothing is even affected, only Goku lies dead with a hole in his heart.
 
"Time stop's universalness comes from range as in it affects the entire universe at once. Hit's time stop only affects a limited area, not to mention the duration, and hence is much inferior."

That's the problem with this site y'know. This way of thinking is WAAAAY too narrow. This completely ignores any semblance of thought of how maybe the Timestop is focused to be more potent or maybe how not all timestops are equal and have their own merits other than range or duration. Just saying "MUH IT HAS LIMITED RANGE AND LASTS SHORTER, THEREFORE WEAKER" is just really bad debating.

"Hit's moves are also highly precision-based, so they are only making holes in DIO, which he can regen from."

He can, but Hit isn't just going to stand there and let Dio regen. Hit makes a hole in Dio, Dio staggers back and regens from the fist-sized hole in his chest, Hit notices how Dio isn't dead yet and splatters him to be sure.

"If you are going to say that Hit will obliterate regardless of precision due to sheer AP, I would advice you to look at the surrounding area in Hit kills Goku. Nothing is even affected, only Goku lies dead with a hole in his heart."

That's more of a feat of intangibility rather than anything else. Also you're acting if having a hole the size of someone's fist isn't going to stagger Dio at all and Hit is just going to let Dio regenerate without spamming more holes or, to be thorough, splatter him with basically anything.
 
@Callsign

Time Stop doesn't have potency. It only has AOE and duration. DIO's time stop is universal due to stopping the entire universe upon activation.
 
Regen is utterly sueless for Dio, since if Hit... Well, hits him, he gets atomized by the sheer physical power difference.

And no, I'm not voting now for anyone.
 
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