Luffy
Attack Potency: At least
Mountain level in Base,
Large Mountain level with Gear 2nd,
Island level with Red Hawk and Gear 3rd (Stronger than Donquixote Doflamingo's Black Knight. Capable of contending with
Fujitora), At least
Island level+ with Gear 4th: Bound Man (Noted as being 3 times stronger than before by Doflamingo, and very casually overpowered him with physical might while his previous gears resulted in merely "tickling" him), likely
higher with King Kong Gun (Far stronger than his Kong Gun. This attack went straight through Doflamingo's most potent attack and defense and proceeded to one-shot him, albeit both Luffy and Doflamingo were fatigued) | At least
Mountain level in Base,
Large Mountain level in 2nd Gear,
Island level with Red Hawk,
Island level+ with Gear 3rd (
comparable to Katakuri) and At least
Island level+ 4th Gears variants (Tank-Man and Snake-Man should be comparable or stronger when compared to Bound-Man), likely
higher with King Kong Gun, Tank-Man: Full Version, and King Cobra (Tank-Man: Full Version one-shot
Charlotte Cracker and several of his biscuit soldiers. King Cobra defeated Katakuri and caused him devastating damage, despite the latter previously tanking all of Boundman and Snakeman attacks with little damage).
Should we use the KKG's calc from How strong is wiki to put a number instead the likely higher?
Striking Strength: At least
Mountain Classin Base,
Large Mountain Class in Gear 2nd,
Island Class with Red Hawk and Gear 3rd (Capable of destroying Doflamingo's threads without Haki), At least
Island Class+ with Gear 4th (3x stronger than before) | At least
Mountain Class in Base,
Large Mountain Class in 2nd,
Island Class with Red Hawk,
Island Class+ with Gear 3rd,
higher 4th Gear Variations (One-shot Cracker with Gear 4th Tank-Man)
Durability:
Large Mountain level in Base, 2nd, and 3rd Gears (Could withstand attacks from Doflamingo, tanked Fujitora's
"Ferocious Tiger" ), At least
Island level+ in Gear 4th (Scaling from his Attack Potency. His body was unscathed by Doflamingo's haki-infused strikes, and didn't show any signs of injury after his fist collided with Doflamingo's "God-Thread") |
Island Level in Base, 2nd, At least
Island level+ in Gear 3rd (scaling to Katakuri),
higher with Gear 4th: Bound-Man and Snake-Man and Tank-Man.
Ace
Attack Potency: Island level+ (He neutralized an attack from
Aokiji, and clashed fists with
Akainu, his Entei technique engulfed an island when it collided with one of Blackbeard's attacks)
Striking Strength: Island Class+ (Van Augur stated his basic combat prowess were as excellent as one would expect of a Commander of the Whitebeard Pirates)
Durability: Island level+ (Fought
Jinbe for five days and didn't go down, though this was years before the Marineford War. He also took hits from
Akainu despite the Logia difference with his fire weaker than the Admiral's magma). Logia
Intangibility and
Regenerationn also make him very hard to kill unless circumvented.
Jozu
Attack Potency: Island level+ via powerscaling to
other Yonko Commanders (Was barely capable of inflicting damage to
Aokiji despite catching him off guard and striking him with haki)
Striking Strength: Island Class+
Durability: Island level+ (Tanked a slash intended for Whitebeard from Mihawk without so much as a scratch to show for it. His Devil Fruit increases his inert physical constitution considerably. The only time he ever took damage in the war was from Aokiji, who froze him)
Marco
Attack Potency: At least
Island level+ via powerscaling (He is one of the strongest Whitebeard's pirates, being superior to the likes of
Ace and Vista. He could briefly contend with the likes of
Kizaru and
Akainu. As a result, he should be equal to the likes of
Other Yonko commanders)
Striking Strength: At least
Island Class+ (Able to trade blows with Kizaru, blocked an attack from Akainu, also split Aokiji's Ice Saber in two with a single kick)
Durability: At least
Island level+ (Withstood a magma fist to the face from Akainu, tanked a blast from Kizaru and tanked a head on punch from Garp also his Regenerationn makes him very hard to kill, a significant amount of energy is required to override it)
Doflamingo
Attack Potency: At least
Mountain level with Black Knight (Overpowered base Luffy),
Island level+ himself (Far stronger than his Black Knight and Gear 2nd Luffy. In his first fight with Luffy, while in perfect condition,
Doflamingo momentarily incapacitated Luffy with a single punch to the face. When against both
Trafalgar Law and Luffy,
he stunned and sent Luffy flying with a single kick to the face. Capable of generating strings
strong enough to block Gear 3rd Luffy's Elephant Gun without budging.
Doflamingo is
capable of bypassing Luffy's resistance to
blunt force with punches and kicks without the use of Haki despite the latter utilizing Armament to defend himself, and the former being severely weakened. Can harm characters who are strong enough to break his threads.
His threads can restrain characters as powerful as Jozu who are capable of inflicting damage to even
Admirals. He should, however, be considerably weaker than Gear 4th Luffy, which is considered by Doflamingo to be 3x stronger than Luffy before--albeit he was incapable of harming Luffy due to the latter's harmonization of Armament and Rubber physique),
higher with Awakening (Unquestionably more potent than his standard threads. Without Haki, Doflamingo's Awakened threads could
withstand attacks from Gear 4th Luffy, who could
casually destroy Doflamingo's normal threads by merely flexing his muscles),
Island level+ with Bird Cage (
powerful enough to slice through Fujitora's Meteorite).
Striking Strength: At least
Mountain Class with Black Knight,
Island Class+ physically (Capable of casually breaking through Base Luffy's haki-imbued guard with a kick and cancelling out Jozu's physical might with his threads),
higher with Awakening (Far stronger than his ordinary threads as they could stave off most of Gear 4th Luffy's attacks, but were unable to match King Kong Gun)
Durability: Island level+ (Attacks from Gear 2nd Luffy were incapable of inflicting damage to Doflamingo, who
tanked a "Jet Gatling" without being phased, let alone scratched. Even
Luffy's Red-Hawk, could barely stun Doflamingo, who was caught off guard and in a resting position. While injured by
Trafalgar Law's
Gamma Knife, which mortally wounded and put Doflamingo to near-death, he could tank numerous haki-infused strikes from Luffy in Gear 2nd directed towards his fresh injury,
which Doflamingo mocked and considered to "lack power" and was left unscathed by them. He later withstood several blows from Gear 4th Luffy, who
became 3 times more powerful than his previous Gears, though
Doflamingo was ultimately defeated by Luffy's King Kong Gun by the end of their fight. He has also
withstood being froze by
Aokiji with
minimal debilitating effects)
IMO Doflamingo's profile needs an edit about it extension.
Tsuru
Attack Potency: At least
Island level+ (Even after Tsuru's prime,
Donquixote Doflamingo feared engaging her in combat during his time as a pirate and always ran whenever he heard that she was anywhere nearby. Tsuru is the only Marine that Doflamingo has displayed respect towards, and she should also be in league with the likes of Garp and Sengoku). She can
negate her opponent's durability due to the nature of her Devil Fruit Power |
Unknow. Likely
Island level+ (She should be capable of contending with the higher tiers of the verse, as she fought in the summit war against the Whitebeard Pirates and their allies). She can
negate her opponent's durability due to the nature of her Devil Fruit Power
Striking Strength: At least
Island Class+ |
Unknow. Likely
Island level+
Durability: At least
Island level+ (At least equal to her elder self) | Likely
Island level+ (She got through the Paramount War with little more than a scratch on the top of her head)
Jinbe
Attack Potency: Island level+ (Fought on par with Ace for 5 days during Ace's early days of piracy. It should also be noted that he is a valuable subordinate to Big Mom, and should thus be comparable to her
commanders) though his attacks
ignore durability to an extent by sending shock-waves to affect the water within a person's body
Striking Strength: Island Class+
Durability: Island level+ (Survived a direct blow from Akainu that pierced his body, and blocked a punch from him that was intent on killing Luffy just moments prior. With Busoshoku, he was capable of surviving an attack from a weakened
Big Mom, though he was sent flying a great distance)
Blackbeard (Pre-timeskip)
Attack Potency: Island level+ (Nearly broke
Ace's neck with a single punch, also overcame Ace's Entei with his power and defeated him. He was also capable of harming a wounded
Whitebeard with punches) | Likely
Large Island level (Scaling from the 3 other Yonko of his era, he should not be much weaker than them. He was also confirmed to have bested
Marco and the rest of the WB commanders. It was described as being completely one-sided, and a humiliating loss for the WB pirates.)
Striking Strength: Island Class+ | Likely
Large Island Class
Durability: Island level+ (He was no worse for wear after taking several attacks from Ace in their duel, and at the Marineford Battle he took two attacks from an injured Whitebeard as well as Sengoku's shock wave with no signs of notable injury afterwards) | Likely
Large Island level (Should not be much weaker than the Yonko. Superior to Marco and other WB commanders)
Cracker
Attack Potency: Island level+ (He is superior to his Biscuit Soldiers, which were individually capable of overpowering
Base Luffy. Capable of harming Gear 4th Luffy) | Likely
Island level+ (Capable of overpowering
Base Luffy with ease. Superior to Gear 3rd Luffy, as one of these biscuit soldiers deflected an Elephant Gun without any noticeable difficulties)
Striking Strength: Island Class+ | Likely
Island Class+
Durability: Island level+ (More durable than his Biscuit Soldiers, which were destroyed when his body was shot through them. However, during his fight with
Gear 4th Luffy, he had not displayed any feats of durability as he never took a single hit, and by the end of their fight, he was one-shot by Tank-Man: Full Version. He should not be much inferior to
Donquixote Doflamingo or
Charlotte Katakuri in this regard however.) | Likely
Island level+ (Easily deflected a Gear 3rd punch from Luffy. He also powered through Luffy's Hawk Gatling with very little trouble)
Smoothie
Attack Potency: Island level+ (Should be superior to
Cracker) The nature of her Devil Fruit
ignores durability
Striking Strength: Island Class+
Durability: Island level+ via powerscaling
Katakuri
Attack Potency: At least
Island level+ (He is stated to be the "Strongest of the Three Sweet Commanders", making him superior to
Charlotte Cracker and
Charlotte Smoothie. He virtually stomped
Dressrosa Arc Gear 3rd Luffy in a contest of
strength while taking their fight as a joke. With a single blow, he staggered and injured Gear 4th: Bound Man Luffy possibly
higher (he can match Gear 4th: Snake-Man Luffy in terms of power, stalemating him and later gaining the upper-hand over him. He is second only to
Big Mom herself. Knocked Snakeman Luffy out with a single strike to the head with Zangiri, though both were severely fatigued and injured at the time. He later stood over Luffy, potentially able to finish him off if he so wished)
Striking Strength: At least
Island Class+ possibly
higher (Can match Luffy's Snake-Man in a physical contest)
Durability: At least
Island level+ (Tanked several blows from Gear 4th: Bound-Man Luffy and has only shown mild signs of injury) possibly
higher (he later tanked numerous blows from Gear 4th: Snake-Man Luffy and didn't suffer any signs of injury despite being hit by Luffy's Black Mamba attack. Stood up after taking a hit from Luffy's King Cobra attack, though he fell unconscious moments later) though his Paramecia powers make him hard to kill unless circumvented.
Jack
Attack Potency: Island level+, likely
higher (He was capable of attacking the likes of
Fujitora,
Sengoku, and
Tsuru, and put up a good fight by destroying half of their forces before escaping with his life. As one of Kaido's Calamities, Jack should be comparable to other Yonko commanders such as
Marco and
Charlotte Cracker)
Striking Strength: Island Class+
Durability: Island level+, likely
higher via powerscaling (Left unharmed by every attack attempt from Nekomamushi and Inuarashi, who were each strong enough to trade blows with Jack for 12 hour intervals. He was only moderately injured after being attacked by
Fujitora,
Sengoku, and
Tsuru)
Zunisha
Attack Potency: Island level+, likely
higher (It obliterated
Jack and his fleet with a single blow)
Striking Strength: Island Class+
Durability: Island level+
Nekomamushi
Attack Potency: Island level+, likely
higher (Held
Jack off in combat for 12 hour intervals while also being able to rag doll his mammoth form on one occasion. Was considered to be a monster even by
Capone Bege to fight with his own powers)
Striking Strength: Island Class+
Durability: Island level+, likely
higher (Blocked and traded blows with Jack for half a day)
Inuarashi
Attack Potency: Island level+, likely
higher (Held Jack off in combat for 12 hour intervals while also being able to contend his mammoth form on one occasion. Should be equal to Nekomamushi)
Striking Strength: Island Class+
Durability: Island level+, likely
higher (Blocked and traded blows with Jack for half a day)
Fujitora
Attack Potency: At least
Island level+, likely
higher (Comparable to
Donquixote Doflamingo, and beat down
Trafalgar Law without much fuss. His
"Ferocious Tiger" yielded this level of energy. He was capable of stopping the bird-cage enclosure for a brief period of time with less than moderate effort). Up to
Large Island level with meteors
Striking Strength: At least
Island Class+
Durability: At least
Island level+, likely
higher via powerscaling (He completely blocked numerous Gear 3rd punches and kicks from
Luffy), can also supplement his defenses with barriers
Sabo
Attack Potency: At least
Island level+, likely
higher (Contended with
Fujitora)
Striking Strength: At least
Island Class+
Durability: At least
Island level+, likely
higher via powerscaling (He was mostly unharmed after his fight with Burgess, and he could take hits from Fujitora). Logia dispersion and Regenerationn also make him hard to kill