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So, why was TF2 mercs downgraded? Cause Scout's rocket feat kinda looks like 9-A, since most rockets are on that level.
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Downgraded because it was multiple rockets, Soldier's individual ones were also calculated at just 9-B.So, why was TF2 mercs downgraded? Cause Scout's rocket feat kinda looks like 9-A, since most rockets are on that level.
I mean, he took all three at ones. And there was a calc that put them at 9-A.Downgraded because it was multiple rockets, Soldier's individual ones were also calculated at just 9-B.
In regards to the statement that most are on that level, not necessarily, as only a specific warhead in use by the RPG-7 is considered 9-A, whereas the more commonly used ones are only 9-B.
The individual yields are still considered less, we don't consider a minigun a higher tier because of its fire rate.I mean, he took all three at ones. And there was a calc that put them at 9-A.
It's not fire rate, it's Scout tanking all at once. And what's wrong with this calc? https://vsbattles.fandom.com/wiki/U.../Team_Fortress_2:_Scout_Survives_an_ExplosionThe individual yields are still considered less, we don't consider a minigun a higher tier because of its fire rate.
If it had to do with vaporization it wasn't considered plausible.
Because the individual yield of those things wouldn't add up to that result, and I believe it was called into question if he really took all of it at once in this thread. (I am trying to provide a decent spot as to where it was discussed, but there's multiple pages here)It's not fire rate, it's Scout tanking all at once. And what's wrong with this calc? https://vsbattles.fandom.com/wiki/U.../Team_Fortress_2:_Scout_Survives_an_Explosion
Ok, fair enough about three rockets, but that calculation measures the actual size of the explosion scout took.Because the individual yield of those things wouldn't add up to that result, and I believe it was called into question if he really took all of it at once in this thread. (I am trying to provide a decent spot as to where it was discussed, but there's multiple pages here)
You may also have to look through this thread as well, being a continuation and all.
I don't mean to seem as if I'm brushing away your concerns but just throwing links your way, but it may be best for you to see the arguments made yourself.
The problem lies in the fact that three rockets end up making up that explosion, where a calculated yield for Soldier's rockets individually are still 9-B.Ok, fair enough about three rockets, but that calculation measures the actual size of the explosion scout took.
I mean, they still did cause the explosion. Scout survived it. Plus, Soldier has many different rockets.The problem lies in the fact that three rockets end up making up that explosion, where a calculated yield for Soldier's rockets individually are still 9-B.
It's disputed in the thread and I don't believe their downgrade was simply due to oversight.
Yeah they did technically cause it, but it's about 3 things causing x result vs. 1 thing doing it; something can be resistant to smaller caliber rounds but still be penetrated by something larger, and even then he still wouldn't end up tanking the full yield of the blast. He was also winded by a singular blast a second before that.I mean, they still did cause the explosion. Scout survived it. Plus, Soldier has many different rockets.
Not only that but he never even tanked a rockt and was incapped to the point of being near death from one just landing near himDowngraded because it was multiple rockets, Soldier's individual ones were also calculated at just 9-B.
In regards to the statement that most are on that level, not necessarily, as only a specific warhead in use by the RPG-7 is considered 9-A, whereas the more commonly used ones are only 9-B.
Well, the problem is, Scout was already very injured at that point, and still survived. And nobody really debunked the 9-A calc for these rockets.Yeah, not only that, the rocket feats thing is an antifeat; we consider scenes in which "The character was severely injured by still survived" stuff we don't normally scale to durability.
The entire thread debunked the rockets my guyWell, the problem is, Scout was already very injured at that point, and still survived. And nobody really debunked the 9-A calc for these rockets.
Could you list the reasons please? Because most of the threads are now gone thanks to the fandom changing.The entire thread debunked the rockets my guy
1. There was one big explosion, and the scout was right in the center.
- The explosion treats the entire blast as a single rocket as opposed to multiple rockets, when split equally among the rockets used the yield is 9-B
- Scout was incapped to the point of being near death from a single rocket landing near him
- Rockets in-game oneshot Scout when they directly hit him
- Soldier's rocket jumping explosion was calced at 9-B
- The mercs are consistently severely harmed and killed by 9-B attacks and get canonically oneshot by 9-A attacks
He wasnt though, we dont ever see where he is in relation to the explosion.1. There was one big explosion, and the scout was right in the center.
And?2. Scout was already injured once the rockets hit him.
Seeing as half of the previous thread was determining that game mechanics were canon that really makes no difference here.3. Game mechanics.
4. Game mechanics.
5. Game mechanics.