• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

The change of "style"

Messages
13,288
Reaction score
4,851
In a verse, the verse looks a certain way; it has an artistic visual "style," so to speak.

That, for us, is recognizable, I mean, let's say it's like how we see things at work: a cartoon looks like a cartoon, a polygonal video game looks like a polygonal video game, the clay world looks like a clay world and etc.
but then, what if there is a verse where something happens (either a character/object/artefact/event) can cause the "style" to change and it makes it so, the cartoon looks like real life, the polygons look more complex and detailed, or everything looks more downgraded, to the point that the character even comment about how the "style" looks different and completely off from the rest of things.

It is hard to explain but i guess you can get the idea at minimum
 
Back
Top