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Hello everyone.
Recent discussions within the wiki regarding Bleach have led to a wider debate about Calc Stacking as a whole, what exactly it is, and how we can better define it. And it was decided that it would be best to give the subject its own thread rather than derail the old one further.
Alright, with that said, what is Calc Stacking ?
Our current page defines it rather vaguely as:
"Calc stacking refers to the practice of using results from one calculation in order to calculate other feats.
Usually calc stacking is believed to be flawed, so that calculations that use it should be disregarded almost always. Usually people try to use it for calculating characters speed, but also different uses are imaginable.
The reason it is usually disregarded is because it has shown itself inconsistent many times and usually gives inflated results. Through the method any long running franchises could also scale their stats infinitely upwards without actually ever showing any feats in the range they are listed."
Seems rather simple, no? Calc Stacking is literally grabbing the results of one calculation and applying to another, therefore stacking the numbers and wielding unrealistic results in the process.
A classic example is when a character's projectile is calculated at a determined speed, and another dodges it, and you use the number from the first calculation to get the second. And so on and so on.
This obviously gets very problematic very quickly.
However, some have claimed that if the resulting number doesn't come from a calculation, but rather from a feat that requires no calculation, or a stated value, than it isn't calc-stacking.
I personally don't entirely disagree with the sentiment, but I don't think it should be generalized either. Utilizing a numerical value obtained from one feat, and applying it to another is the very definition of calc-stacking (I.e, stacking the results of various feat calculations).
Of course, depending on how direct the stated / obtained values are, one can easily apply it to another feat. For example:
However, take the following examples:
These require many assumptions as well as going through many feats to obtain a result, while the former examples are self-evident feats.
And I think that's a better term to understand the issue: It's the Feats, not the Calculations, that are at the heart of this.
Calc Stacking, much like Multiplier Stacking (Using a plethora of multipliers to get a character several orders of magnitudes higher than any of his feats indicate), are symptoms of bad and wanky scaling, which is a much larger problem.
You might call both Calc Stacking and Multiplier Stacking branches of a wider "Feat Stacking" issue, if you will..
So basically, Calc Stacking can still exist even in cases where there is technically no initial Calc.
So what do I propose?
Honestly? I think the Calc Stacking page should be modified / edited to better explain the issue, and also incorporate examples of Stacking that don't relate to calcs, such as multiplier stacking, scaling chains, etc.
What do you guys think?
EDIT: Please don't derail this thread with discussions pertaining to Bleach individually. Also, be nice to each other.
Recent discussions within the wiki regarding Bleach have led to a wider debate about Calc Stacking as a whole, what exactly it is, and how we can better define it. And it was decided that it would be best to give the subject its own thread rather than derail the old one further.
Alright, with that said, what is Calc Stacking ?
Our current page defines it rather vaguely as:
"Calc stacking refers to the practice of using results from one calculation in order to calculate other feats.
Usually calc stacking is believed to be flawed, so that calculations that use it should be disregarded almost always. Usually people try to use it for calculating characters speed, but also different uses are imaginable.
The reason it is usually disregarded is because it has shown itself inconsistent many times and usually gives inflated results. Through the method any long running franchises could also scale their stats infinitely upwards without actually ever showing any feats in the range they are listed."
Seems rather simple, no? Calc Stacking is literally grabbing the results of one calculation and applying to another, therefore stacking the numbers and wielding unrealistic results in the process.
A classic example is when a character's projectile is calculated at a determined speed, and another dodges it, and you use the number from the first calculation to get the second. And so on and so on.
This obviously gets very problematic very quickly.
However, some have claimed that if the resulting number doesn't come from a calculation, but rather from a feat that requires no calculation, or a stated value, than it isn't calc-stacking.
I personally don't entirely disagree with the sentiment, but I don't think it should be generalized either. Utilizing a numerical value obtained from one feat, and applying it to another is the very definition of calc-stacking (I.e, stacking the results of various feat calculations).
Of course, depending on how direct the stated / obtained values are, one can easily apply it to another feat. For example:
- A Sci-Fi Universe's weapon is stated to be shot at Mach 20, or Lightspeed, and another character reacts to a shot from this same weapon
- A shield tanks a 5 Kiloton Missile hitting it, and another character casually breaks through the shield
- A character outspeeds a flying vehicle which in another instance was shown crossing the United Stated in 10 minutes.
However, take the following examples:
- Character A can fire cloud-to-ground lightning. Character B reacts to said strikes in battle. Character B then gets more powerful through training / transformation. Character C later crosses in 1 second a distance Character B crossed in one day, so you apply the obtained speed based on the lightning feat all the way back for his new feat in order to obtain a distance to calculate Character C's speed.
- A character reacts in a timeframe of less than a nanosecond in scene A. Said character also reacts to lightspeed projectiles in scene B. Said character is shown using a pistol in scene C, so using the first two feats you say that the pistol is firing FTL+ bullets.
These require many assumptions as well as going through many feats to obtain a result, while the former examples are self-evident feats.
And I think that's a better term to understand the issue: It's the Feats, not the Calculations, that are at the heart of this.
Calc Stacking, much like Multiplier Stacking (Using a plethora of multipliers to get a character several orders of magnitudes higher than any of his feats indicate), are symptoms of bad and wanky scaling, which is a much larger problem.
You might call both Calc Stacking and Multiplier Stacking branches of a wider "Feat Stacking" issue, if you will..
So basically, Calc Stacking can still exist even in cases where there is technically no initial Calc.
So what do I propose?
Honestly? I think the Calc Stacking page should be modified / edited to better explain the issue, and also incorporate examples of Stacking that don't relate to calcs, such as multiplier stacking, scaling chains, etc.
What do you guys think?
EDIT: Please don't derail this thread with discussions pertaining to Bleach individually. Also, be nice to each other.