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Muscle-fiber twitching, spreading your arms out, thinking, breathing or existing are what I'd call "effortless" for creation-based feats at least, but I'm sure there are other methods that could qualify as such. This is what I am primarily talking about. If you know of any type of body movement used in a creation-based feat more strenuous than punching, kicking, tackling, shooting massive energy blasts etc. then I guess you could apply it to those cases. Point is, the former methods would serve as a default baseline, if the body movement for the creation feat is shown to be strenuous, don't scale it to physicals and only scale it as separate AP. Quite simple.EDIT: Okay, I get what you mean now, but the whole "even if there aren't stronger destructive techniques possible." just doesn't work for the situations I explained previously before.
Maybe not for the specific situations you proposed of "A muscle fiber twitching creates a universe and they punched" and their ilk, but for the more general case of "Effortless creation feat, and effortless destruction feat" it does apply.
If the value is this negligible there's no question to bring it up in the first place.Once again, they wouldn't apply if the character was shown to be utterly casual with their feat and showed no signs of exhaustion. As for the levels of casualness I already clarified that via the various forms of "uber-casualness" and your coined "turbo-uber-casualness".
They would apply. Not everything that causes 0 exhaustion takes the same amount of energy. It's effortless for me to raise my pinky 5mm, and it's effortless for me to raise my pinky 7mm, but the latter takes more energy.
Maybe not for the specific situations you proposed of "A muscle fiber twitching creates a universe and they punched" and their ilk
Casual feats via merely existing is one such example which I mentioned.Everything in your post besides the sentence I quoted below.
Yeah but casual feats don't have to be body movements.
If they're effortless, scale 'em. If not, and the creation feat via thought massively exhausts them, don't scale 'em. Simple.Thought-based feats can vary in how much they exhaust you, so it's not necessarily true to say that thinking is always less than punching. Thought-based feats can be effortless, or they can end up being high effort.
A difference between moving from 5mm to 7mm really isn't noteworthy to bring up to begin with.If the value is this negligible there's no question to bring it up in the first place.
I don't really understand what you're saying here.
I believe with things like this we need to also consider and take into factor the character's place in the scaling chain, the context behind the feat, the character's importance in the plot and other similar factors, which I believe would generally be resolved in verse-specific CRT threads.I brought up a real-world example of how two different energy values can both be effortless. To create a comparison to fictional characters being able to effortlessly perform feats orders of magnitude apart. That there can be a distinction here with different levels of energy output that aren't addressed by looking at them both being effortless.
Depends on the verse.idk how that'd play out so I can't say whether I'd agree or disagree.
That's not what I'm saying.I feel like Agnaa is overcomplicating things... A casual Town level feat should be less powerful than a serious punch or kick if someone uses a UES
If they can consistently hold their own against the empowered bosses in slug-fests and the like it should be fine for scaling.Actually, for a practical example, how would Mario be affected by these changes? Mario (and other comparable characters) scale to 4-A/3-C because an object both creates 4-A/3-C constructs and empowers bosses that wield it. But we don't know that the Power Stars expend more energy empowering characters than they do creating those constructs, and empowered characters tend to not perform very notable feats.
I thought item-based UES would be restricted to the wielders of the items themselves. As for the scaling, Mario would scale to Bowser's AP since they traded blows with each other so in that case it's mostly scaling and has got nothing to do with UES, and that means that Mario himself wouldn't scale to the star's other abilities unless he used one himself (Which he prolly did against Bowser mutliple times). That being said, I didn't keep much track of the CRT myself so I can't fully confirm nor deny, prolly should ask DDM on that.If they can consistently hold their own against the empowered bosses in slug-fests and the like it should be fine for scaling.
So you don't actually require evidence that there's a shared energy source, or that more or equal effort is going into empowering than is going into creation. Just the same old standards that something created something and also empowered something. Great.
DDM made a comment here iirc, explaining beautifully what os supposed to be done in Item/external sources case.I thought item-based UES would be restricted to the wielders of the items themselves.
Well, apparently Mario's profile shows him being able to contend with Power Star users on his lonesome and he gets stronger when he gets a Power Star. Like I said, not well-versed in the Mario CRTs or Marioverse itself so I'm just going with based on what I saw. So you'll have to ask DDM for additional context on that regard.item-based UES
Items aren't a universal energy source. They don't have chakra. They're just like artifacts, and 2 pages ago, you, DDM, and I agreed on how to treat artifacts. They don't scale to physicals by default, only if empowering characters drains the artifact more than creating things does. Which isn't established in Mario.
Well then it becomes even more solid if the said Item also runs of off energy, and said energy is usable by wielder freely.item-based UES
Items aren't a universal energy source. They don't have chakra. They're just like artifacts, and 2 pages ago, you, DDM, and I agreed on how to treat artifacts. They don't scale to physicals by default, only if empowering characters drains the artifact more than creating things does. Which isn't established in Mario.
What? I never said that. I just said I was giving my opinion on Mario based on what I saw. Don't put words into my mouth when I never said it. I've already admitted that I maybe wrong about Mario due to knowing little-to-nothing about it but I have never ditched the pretense of requiring destruction/enhancement to be ≥ creation.Well, apparently Mario's profile shows him being able to contend with Power Star users on his lonesome and he gets stronger when he gets a Power Star. Like I said, not well-versed in the Mario CRTs or Marioverse itself so I'm just going with based on what I saw.
Again, that has absolutely nothing to do with the standards we established.
I am completely astonished that you ditched all pretense of requiring destruction/enhancement to require more energy than creation as soon as we moved to actual examples.
There's also the factor that verses establish that just having said artefact, or hell even just having energy in your body you become passively powerful proportional to how much you have it, atleast in neutral combat state.Well then it becomes even more solid if the said Item also runs of off energy, and said energy is usable by wielder freely. Hell I know verses where a demon becomes more powerful due to mere presence of an extra demom arm in his arsenal, moreso with direct usage. Same with demigod empowering himself off of a god weapon. Mario seems like a similar case.
If the character is established as being able to use the same or a greater amount of energy than was used for creation, than sure.
Everything else you mention about just needing characters to get empowered is ephemeral
I guess it was a mistake for me to tackle a verse I specifically know nothing about, I retract my statements about Mario and I will let the verse experts discuss this.What? I never said that. Don't put words into my mouth when I never said it.
Oh come on.
This really sounds like you're saying that you don't require destruction/enhancement to be GEQ creation, but I checked a few more times just to be sure.
- I asked how Mario would be treated, since we don't know that the Power Stars expend more energy empowering characters than they do creating things.
- You responded that Mario and co. would scale since they consistently hold their own against empowered bosses.
Forgive me if after THREE ******* TIMES of me explaining that Mario fails that requirement, and you saying that he scales anyway, that I think you've thrown out that idea.
- I then asked if you require evidence that greater or equal energy goes into empowerment than destruction.
- You responded that Mario would still scale because they traded blows.
- I pointed out that Mario's Power Stars go against the requirements you agreed on for treating artifacts.
- You responded that Mario getting empowered by a Power Star proves that he scales.
Do you want to revise your opinion now?
What I am saying is that this passive amplification already gives a "baseline" (from which/to which) any casual feats will be scaled to.There's also the factor that verses establish that just having said artefact, or hell even just having energy in your body you become passively powerful proportional to how much you have it, atleast in neutral combat state.
That doesn't mean you're empowered proportional to the energy the artifact uses in creation. It could expend 5 days worth of energy creating something, while only expending 1 second's
Oh....I see...so to give an analogy for your statements it would be like "handwave, gesture" vs "simply breathing".I don't think "Casual in that it doesn't noticeably affect the artifact" and "Casual in that the artifact is passively doing this every single second" are the same thing, and the former shouldn't be scaled to the latter.
I mean what choice do we have in that case?I don't agree that the burden of proof works this way. I've demonstrated that these alternate explanations plausibly exist. You don't just ignore all alternate explanations and go for the highest possible one in the absence of evidence.
Yeah, find ourselves at odds.Agree to disagree
I wouldn't agree to this without proof, but your 2nd option is something to consider as alternative.We can leave something in limbo. See every single profile with an "Unknown" in any stat. But also, my proposal for those sorts of situations is to just rate them as "{Tier that doesn't come from creation}, possibly {Tier that comes from creation}"
Agree with 1 and 2.So my three-way rubrick would be
- Creation > Destruction, whether through statements of energy use or demonstrations of fatigue. Do not scale.
- Destruction >= Creation, whether through statements of energy use or demonstrations of fatigue. Fully scale.
- Destruction ≈ Creation, through demonstrations of fatigue that don't make it clear which is more taxing. Scale under a "possibly".
Why would you give an "Unknown" if you have a usable non-scaled tier in the first place?The character could be holding back, but if there's never a scene where they aren't "holding back" we don't know whether they'd scale when not holding back. In that case, I'd do "Unknown, at least {Non-scaled tier}, possibly {tier scaling to creation".
Point is, they could just as easily be using the same amount of energy for their creation-based feats into their other attacks with low AoE for precision and/or for avoiding collateral damage. Nothing stops them from doing this with an UES, whose main selling point is to allow usage of the same amount of energy through various attacks in controlled states, whether physical, elemental, whatever, all from one energy source.There's also the fact to consider that the character could be focusing their attacks onto smaller areas for precision
I don't understand the point of bringing this up, the level of destruction shown was never talked about, so this just seems like an irrelevant point.
This, this exactly.Point is, they could just as easily be using the same amount of energy for their creation-based feats into their other attacks with low AoE for precision and/or for avoiding collateral damage.
Known energy use can definitely fall under the "controlled/focused attacks" category.Point is, they could just as easily be using the same amount of energy for their creation-based feats into their other attacks with low AoE for precision and/or for avoiding collateral damage.
My point was never about AoE, it was about known energy use. This does not rebuke an argument I made.
If you know energy used, you already have info to tier the weaker attack.My point was never about AoE, it was about known energy use. This does not rebuke an argument I made.