I'm not talking about how exhausting the feat itself is, I'm saying that if a character does something of a certain scale and they use the energy they used for that for everything they do, it should be at a similar level. 2 attacks that function entirely different (going back to my naruto example) with a normal punch that he used his chakra to amp vs a chakra arm he shot out to punch someone, though they're both extremely different, they should at least be in similar levels of power because they're both being powered by Naruto's chakra.
If they use the same amount of Naruto's chakra, sure. If they use less, no.
It's not. If that wasn't clear to you, then that's at least partially our fault. The whole point is that your abilities should generally be within the same tier, obviously with some variability. Nobody is arguing something like Naruto's finger flicks scaling to his rasenshurikens.
Yeah this statement is very confusing. You're simultaneously saying they should scale (The whole point is that your abilities should generally be within the same tier, obviously with some variability), and that they shouldn't (Nobody is arguing something like Naruto's finger flicks scaling to his rasenshurikens).
Otoh, I did clearly state that (exhausting creation, weak destruction)= "??? Needs more info" when I detailed the 4 possible ues "creation and destruction scaling" situations under this UES proposal.
I think that should pretty clearly just be creation not scaling. I don't think it's a very hard call to make.
But if we're rewinding things back, I'll try to present my response to those four outcomes more clearly.
You said the following, and I'll bold the important bits.
(Destruction exhausting, creation feat exhausting)= they should scale similarly, but this doesn't matter because the destruction feat AP should be somehow measurable.
(Destruction casual, creation casual)= both feats scale. Should be non-controversial because, again, we have the destruction feat for AP reference. If the creation feat was somehow weaker, we end up with a "tree falls in the woods and nobody is there to hear it" situation because the weakness of the creation feat doesn't seem relevant when we have an AP feat to scale the character by.
I think that scaling in these cases is risky, and contrary to what you say, does matter.
Two feats exhausting a character to comparable amounts do not mean that the calculations we do for those feats will end up in the same tier. In fact, once you get past 9-B, they often won't be. In cases where the creation feat gets a higher result, we need to decide how to scale it.
I think that not having a noticeable difference in exhaustion doesn't mean that there's no difference in exhaustion, and so the stronger creation feat could be more exhausting to a point that doesn't translate to us as the viewer. So to play it safe, we should only scale the creation feat under a "possibly" conditional.
If the creation feat's weaker and doesn't scale I don't think that really comes up in indexing so it wouldn't really matter.
I also should say that with explicit statements (a character saying two techniques are equally straining, or numbers for how much energy something takes as in video games), we'd actually know for sure they take the same amount of energy, so they should scale.