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Vs battles wiki pet peeves

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The fact the suggest of location profiles was stalled over a debate over the possibility of a hostage situation which ending after they realized it was a SBA level problem and the fact that to my knowledge it hasn't been discussed since.
 
For example dr. Doom kills superman by trapping a building full of people and threatening to kill them unless superman is killed.
 
The fact the suggest of location profiles was stalled over a debate over the possibility of a hostage situation which ending after they realized it was a SBA level problem and the fact that to my knowledge it hasn't been discussed since.
it has been discused at was agreeded? that the humans are becoming phylosophical zombies

also doom wouldnt need hostages to win TBH
 
Someone has probably already mentioned this. But how we treat outliers on this site, and this sites strictness in general. Whether something is an outlier and how strict we should be varies so drastically from staff member to staff member. So some verses can just get the d*ck and be annihilated while six other verses doing the same thing that verse did get off free.

Also the SBA distance always seemed very dumb to me, like the opponents start practically over the horizon. Plus a new rule made it that the characters somehow always know there’s an opponent there even if they are passively invisible and silent. So characters that rely entirely on stealth are just instantly ****** for the most part.
 
Someone has probably already mentioned this. But how we treat outliers on this site, and this sites strictness in general. Whether something is an outlier and how strict we should be varies so drastically from staff member to staff member. So some verses can just get the d*ck and be annihilated while six other verses doing the same thing that verse did get off free.

Also the SBA always seemed very dumb to me, like the opponents start practically over the horizon. Plus a new rule made it that the characters somehow always know there’s an opponent there even if they are passively invisible and silent. So characters that rely entirely on stealth are just instantly ****** for the most part.
vs wiki doing vs wiki stuff
 
Someone has probably already mentioned this. But how we treat outliers on this site, and this sites strictness in general. Whether something is an outlier and how strict we should be varies so drastically from staff member to staff member. So some verses can just get the d*ck and be annihilated while six other verses doing the same thing that verse did get off free.

Also the SBA distance always seemed very dumb to me, like the opponents start practically over the horizon. Plus a new rule made it that the characters somehow always know there’s an opponent there even if they are passively invisible and silent. So characters that rely entirely on stealth are just instantly ****** for the most part.
I know right? I always hated that shit.
 
Well I meant they know someone is there and where they start. When I said “always” I was referring to they always get that info even if there isn’t a reason they should have that info. Why should they know someone is fighting them and which direction they are in, the entire point of stealth like passive invisibility is to avoid stuff like that from happening
 
Well I meant they know someone is there and where they start. When I said “always” I was referring to they always get that info even if there isn’t a reason they should have that info. Why should they know someone is fighting them and which direction they are in, the entire point of stealth like passive invisibility is to avoid stuff like that from happening
Without that rule you put two characters against each other, neither know that somebody is fighting them, so they both just go home and nothing happens.
 
That’s why SBA distance shouldn’t be so ridiculously far away. Also if the two characters literally can’t find each other then that should be the outcome. Forcing one to win due to magically gaining knowledge they shouldn’t have is dumb.
 
That’s why SBA distance shouldn’t be so ridiculously far away. Also if the two characters literally can’t find each other then that should be the outcome. Forcing one to win due to magically gaining knowledge they shouldn’t have is dumb.
Gotta disagree on "no fight happens" being a desirable outcome. Might as well make "they become friends" a legitimate end of a match.
Them "magically getting knowledge" is just the more inclusive equivalent of being given a photo of someone they are tasked to assassinate and being told where they might find their target. Or maybe similar to something like being introduced their opponent before a tournament fight. It's a completly normal part of starting a fight, just that it is done by "magic", because we don't want to give prep time.

The characters are so far away, because range is an important stat and characters with a large range deserve to be able to gain an advantage from it. Having a fight between a sniper and machine gun user start at the machine guns range would be incredibly unfair towards the sniper. It's literally taking away its main advantage for no good reason.
Forcing long-ranged fighters into closed combat would be essentially like equalizing range.
Of course, there has to be a reasonable limit to the range for many reasons, which is one of the reasons we keep it to at most 4km. Much less than that would be hard to call fair, though.
 
Yeah but why is it SBA. Range should really be decided by the op. You just said the SBA helps people with long range, meaning it cripples people with short range and vice versa if they have a tiny SBA. I don’t think SBA should be changed because way too many battles are based off it at this point. But I just find characters who can barely see each other suddenly fight to the death make zero sense.

For extremely stealth characters, neither opponent being able to find each other is a perfectly reasonable inconclusive. Neither could find each other, they have to face the consequences of failing to do so. What we do now has it that majority of character get to nuke the stealth characters into oblivion without them being able to do their main stick.
 
Yeah but why is it SBA. Range should really be decided by the op. You just said the SBA helps people with long range, meaning it cripples people with short range and vice versa if they have a tiny SBA. I don’t think SBA should be changed because way too many battles are based off it at this point. But I just find characters who can barely see each other suddenly fight to the death make zero sense.
SBA isn't a binding agreement of any kind. To quote the introduction of the page:
The following are the assumptions to be made for battles in versus threads, if no alternative assumptions are specified by the thread creator. Assumptions alternative to these ones can be freely used, are equally legitimate, and threads using different assumptions can be added to profiles just like these ones can. Generally, it is preferable that the thread creator specify the assumptions he wants to use in the thread and adjust them in such a way that as fair a fight as possible can take place.
The reason the SBA even exist is because 90% of thread creators didn't specify any of the necessary assumptions in their thread. They are a stand in for "the OP was too lazy to be specific about his match". If the OP bothers to specify range it can be whatever is specified.

And no, it didn't say it helps long-ranged characters. I said that it allows them to use their range to gain an advantage. Saying it cripples people with short range is like saying that all matches should be speed equal, because otherwise it cripples slow characters.
What cripples short range characters isn't the SBA, it's the fact that they have short range. If you have worse stats than the opponent you loose, that's the natural conclusion. That is for range just as it is for speed or AP.
For extremely stealth characters, neither opponent being able to find each other is a perfectly reasonable inconclusive. Neither could find each other, they have to face the consequences of failing to do so. What we do now has it that majority of character get to nuke the stealth characters into oblivion without them being able to do their main stick.
Getting knowledge of the opponent's appearance is necessary otherwise they wouldn't even fight if they stood 3 meters away from each other.

Getting knowledge of the opponent's initial direction just aids them in not running off in the wrong direction. Mind you, it's not like the characters even know how far away the opponent starts from them. If they can nuke them under this conditions they either are fighting close range, have ESP/Enhanced Senses capable of picking the opponent up in the middle of the forest or have a huge AoE that makes not knowing the exact location irrelevant. All three seem like legitimate ways to win regardless of knowing the opponent's initial direction.
I also don't see why stealth user should get a free pass on activating their ability before the opponents do their attacks, given that we don't give prep time in any form for any other character. People who can use buffs or can do preparation don't to do that before they are in a hail of attacks either.

For characters with extreme stealth abilities not finding each other is a reasonable inconclusive, yes. For any other character it isn't, so the fight should be made in a fashion that that doesn't happen to them except in the rarest cases.
 
I was more thinking of stealth users that have passive abilities that make them stealth. Also someone like Solid Snake does get mostly screwed from SBA since he’s out in the open, the opponent knows his general location, and he’s ridiculously out ranged by like 60% of characters.

Making it more clear, this is a pet peeve thread, not a changing thread. I can absolutely understand why some people are fine with the range and location noticing, but I personally find fights starting miles away to be the goofiest thing.
 
Ditto has so many losses for "not copying an opponents' skill with their powers", when it can replicate fighting-type moves that require skill.
 
Ditto has so many losses for "not copying an opponents' skill with their powers", when it can replicate fighting-type moves that require skill.
The thing is that while it can replicate techniques, it can't replicate the patterns that a character would use them originally, so you end up with a character fighting a version of itself that's barely learning what it can do.
 
Lol, I just like to mess around with them via exploiting their lack of intelligence sometimes.
 
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