Yeah but why is it SBA. Range should really be decided by the op. You just said the SBA helps people with long range, meaning it cripples people with short range and vice versa if they have a tiny SBA. I don’t think SBA should be changed because way too many battles are based off it at this point. But I just find characters who can barely see each other suddenly fight to the death make zero sense.
SBA isn't a binding agreement of any kind. To quote the introduction of the page:
The following are the assumptions to be made for battles in
versus threads,
if no alternative assumptions are specified by the thread creator. Assumptions alternative to these ones can be freely used, are equally legitimate, and threads using different assumptions can be added to profiles just like these ones can. Generally, it is preferable that the thread creator specify the assumptions he wants to use in the thread and adjust them in such a way that as fair a fight as possible can take place.
The reason the SBA even exist is because 90% of thread creators didn't specify any of the necessary assumptions in their thread. They are a stand in for "the OP was too lazy to be specific about his match". If the OP bothers to specify range it can be whatever is specified.
And no, it didn't say it helps long-ranged characters. I said that it allows them to use their range to gain an advantage. Saying it cripples people with short range is like saying that all matches should be speed equal, because otherwise it cripples slow characters.
What cripples short range characters isn't the SBA, it's the fact that they have short range. If you have worse stats than the opponent you loose, that's the natural conclusion. That is for range just as it is for speed or AP.
For extremely stealth characters, neither opponent being able to find each other is a perfectly reasonable inconclusive. Neither could find each other, they have to face the consequences of failing to do so. What we do now has it that majority of character get to nuke the stealth characters into oblivion without them being able to do their main stick.
Getting knowledge of the opponent's appearance is necessary otherwise they wouldn't even fight if they stood 3 meters away from each other.
Getting knowledge of the opponent's initial direction just aids them in not running off in the wrong direction. Mind you, it's not like the characters even know how far away the opponent starts from them. If they can nuke them under this conditions they either are fighting close range, have ESP/Enhanced Senses capable of picking the opponent up in the middle of the forest or have a huge AoE that makes not knowing the exact location irrelevant. All three seem like legitimate ways to win regardless of knowing the opponent's initial direction.
I also don't see why stealth user should get a free pass on activating their ability before the opponents do their attacks, given that we don't give prep time in any form for any other character. People who can use buffs or can do preparation don't to do that before they are in a hail of attacks either.
For characters with extreme stealth abilities not finding each other is a reasonable inconclusive, yes. For any other character it isn't, so the fight should be made in a fashion that that doesn't happen to them except in the rarest cases.