Mal asked me to relay his message here;
"I need you to relay these messages for me, since Saikou the Lewd King doesn't look to reappear anytime soon and I need to keep up the wank refutation until he comes back.
The message is down below, but I'd advise you not to post it until Saikou comes back, or someone can get him to post again:
"Gotcha, Gotcha. So their actions of catching up to a ship (that I'm pretty sure multiple people already showed the captain has little control over it) crossing a land that is described to be infinite (with nothing else really debunking it besides the whole "travel to the edge thing" which from my knowledge, is accepted here), while battling isn't a showcase of the feat? But the scrolling background, I presume, is? Just wanted to make sure I truly understand your point. I don't think the "no other plotline" thing is accurate considering I remember a different example but I don't know much about it. So, assuming someone else brings it up, I'll just let then handle it."
What are you talking about? I'm saying that even if the Palanquin Ship feat's current "approved" description was accurate, it would still just be an outlier, as evidenced by the fact that 2hus never display unlimited or arbitrarily high speed levels otherwise.
Who brought up the scrolling background and ship control here? Not me. Why are you acting you you didn't really read the past threads, and then reference stuff you could have only known about if you did - or if someone on Discord fed you the information? Especially when the references have no relevance to the current argument at hand? It just makes it look like you're somehow unable or afraid to actually take the bulk of my (current) arguments on your own.
"Why would it? Speed is important and all when it comes to resolving an incident but every single time, they have no idea where to go and nor a reason to really travel at high speeds. (Besides the ship). Yes, they could explore Gensokyo in less than a minute. But they DO gather clues and in some cases straight up find the culprit and get folded. (Antimony of Common Flowers seems to support the idea of characters straight up losing and waiting before attacking again). And I don't think this is uncommon given the fact the characters are shown to lose or fail to complete their objective. Rinnosuke's comment has nothing to do with Reimu's speed of travel. Simply how long it takes to figure things out and put a stop to an incident. (Which again, speed only plays a part of). I'm not sure why you used Rinnosuke as "evidence" when his comment doesn't even address Reimu's actual speed."
You don't seem to understand the implications of "infinite speed", so let me explain this to you:
If 2hus generally had infinite speed, then it shouldn't take "less than a minute" to explore Gensokyo, it should. There should be no reason for them to be moving at a "finite speed mode" when investigating anything, because time would basically be permanently frozen to them while moving at infinite speed. This applies just the same to battles, as even a second would be a literal eternity to infinite speed fighters.
Saying that "Rinnosuke's comment has nothing to do with Reimu's speed of travel" is just bullshit. Nothing in 2hu should take any particularly high amount of "real time" if we're dealing with infinite speed characters.
"I'm not here to prove Touhou's infinite speed. I'm here to directly point out your evidence. Again, your stance is that the gameplay should take precedence over the events/dialogue. The issue is, you're failing to showcase WHY. There is no indication, implications, or even logical reasoning to even hint at a statement of "Yeah, the characters are slower because background". From what we know, we have statements (and I guess feats would mix with said statements) vs a background. And...that's pretty much the focus of your "debunk". Which, again. Falls flat."
My argument is not (just) about the gameplay, it's about the portrayal of 2hus in general.
There was even a point made in another thread, where in an official manga, Reimu and Marisa were unable to catch a chupacabra because it was able to move really really fast, but Sakuya was able to catch it because she can move "faster than light". You mileage on that may vary, but the point remains that's proof positive that 2hus don't have "infinite" speed.
"There is. One is/was easily disproven countless times while the other struggles to get disproven. Probably an example, but a bad one. In your example, there are countless of reasons to deny characters moving at SubSonic speed. There is very little evidence to deny the infinite speed and most evidence, again, aren't good enough. (Some are valid but it tends to be rare). The problem is team support actively engages and fully explains themselves. Providing as much evidence as possible and as much reasoning as possible. While the other side, simply doesn't. While I don't necessarily care for the speed on this site. I'm not going to believe a side that is consistently incorrect with the information they present over the side that at least provides evidence and valid reasoning to support their logic/idea."
Saying "I don't necessarily care for the speed on this site" while also visibly being partial to only one side in this debate isn't a good way to purport to be "unbiased", and either way, I could say the exact same thing, but with the positions reversed.
"My side is better than your side" isn't a real argument.
""How do you separate what is actually happening from the visuals depiction themselves"...because frames and background speeds aren't valid examples... because in most situations (especially within the spellcards themselves/mangas), we see characters approach speeds that we never see in gameplay."
And a manga showed Reimu and Marisa being unable to catch a chupacabra, but Sakuya being able to catch it because she can move "faster than light".
Hell, Marisa herself is impressed that the Master Spark moves at light speed.
We ignored these things when rating 2hus as MFTL+ because there was some feat of moving interstellar distances and whatnot, but it's still clear that 2hus are meant to have some finite speed limit, going by "lore" and "author portrayal".
"There's a difference between a cutscene showcasing a character repeatedly failing to dodge lightning. And a screen simply used as a canvas for the players to...you know...play on. Especially when nothing in the entirety of Touhou even pokes at the idea of "The gameplay matters" when it doesn't. Which is the point. You keep trying to poke at reasonings/statements when your biggest (and the reason I say biggest is because thus far you constantly bring it up) is the background of a videogame that (somehow) you deem more important than what is being said. You constantly bring up questions..."
The gameplay "doesn't matter" even though it's used to continue the story as such? Ridiculous. And I repeat, it's not (just) about the background scrolling, it's about the general character portrayals as a whole.
The 2hu backgrounds aren't simply "canvases" to begin with. We aren't dealing with open world or platforming games, we're dealing with bullet hells. I don't even know why you made that argument to begin with.
I'm skipping over the rest of Angelzewolf's post, and even most of Mokou's proxy post, as they're just more of the same.
"Here's what you're not understanding: the point where the protagonists start (Eientei at ground level) and where they end up at the end of Final Stage A (the "space" Eirin mentioned) is separated by a corridor, as proven by Eirin's statement
here. So, whatever length the corridor is, is the distance the protagonists traveled. And wouldn't you know it, we have numerous statements saying the corridor is infinite and endless, something that is consistent across two different games. Since the protagonists obviously didn't take a literal eternity to get there, they crossed an infinite distance in finite time. Do the math yourself; it's blatantly infinite speed."
Read the quote again yourself. The corridor is very explicitly stated to extend between the Earth and "false Moon", even "connecting" the two. It doesn't stop at some arbitrary point in the space between them, which would actually work against it supposedly being "infinite".
"Mal, two infinite speed feats is not an outlier."
If absolutely nothing else backs them up, and the feats in themselves are questionable, then they are outliers, irrelevant of whoever supposedly scales to them.
"You would do well to remember the context that most incidents take place in. Reimu never just goes from point A to point B in a straight path; incidents have multiple factors that contribute to that time:
-Fights: If two characters are comparable in speed, as they should be, then their fights would take up a significant amount of time. Just because two characters have infinite speed does not mean their fight would end in a literal instant. To give an example, Dragon Ball characters regularly fight at MFTL+ speeds, yet actual battles can take minutes if not hours. The same principle applies here."
You think fighting at "infinite" speeds is comparable to fighting at MFTL+ speeds. It's not. Infinite speed is qualitatively different from any number of finite speed. Even a second would be an eternity to infinite speed fighters, so this isn't a good enough reason to keep 2hus at infinite speed.
"-Losses: It is canon that Reimu does lose from time to time, something that would obviously slow her down. The most obvious example of this would be her fight against Okina, in which she lost, then had to spend time devising a counter-strategy to face her in the extra stage. Which leads me to..."
She takes losses from supposedly other infinite speed characters, in fights that logically should not take any significant amount of real time. This then leads her to think and devise strategies, presumably at infinite speeds where time would be completely frozen to her.
"-Information Gathering: Incidents are never just a straight line from Reimu's shrine to the big bad at the end; rather, a significant part of solving incidents requires learning about who the culprit is, where they are, the specifics of what they're doing, and so on. This is generally what the first 3 stages of any given game are; fight the (usually uninvolved) bosses at the beginning, gather what little information you can from them, and use that to find the true culprit. To give an example, in Unconnected Marketeers, the protags end up in a cave on youkai mountain, where
Misumaru tells them that they're in the wrong spot and the true culprit lies elsewhere. Doesn't matter how fast you are; if you have bad information, it's gonna slow you down."
It doesn't matter how much information you need to gather if your zipping and zopping everywhere at infinite speeds.
Again, there should be no reason for them to be moving at a "finite speed mode" when investigating anything, because time would basically be permanently frozen to them while moving at infinite speed.
"I think you're misinterpreting the original point here. When playing a Sonic game, Sonic never visually moves at speeds equivalent to what we have listed on his profile. Virtually no game characters do. Yes, the laser dodging and black hole feats are indeed evidence for his ratings. But so are the infinite corridor and Palanquin Ship for Touhou.
In both circumstances, it is the context surrounding the feats, and not the visuals, that determine speed."
The difference is, people weren't claiming that game Sonic could move at infinite speeds. They were claiming that he could move at high but finite speeds, so it "context" supported the feats (which are still visually represented).
Infinite speed is not just quantitatively, but qualitatively different than any amount of finite speed, and so naturally a significantly higher standard of proof is demanded for infinite speed claims. Two character statements about some place at the edge of an "infinite" realm do not meet this standard. Simple as.
Now that I think about it, has anything suggested that they actually traversed the whole of Makai to get to Hokkai, rather than just go directly to Hokkai from wherever their original starting point was?
"But what about the
visuals? The [Majora's Mask] moon is
visually not equal to a real moon in any size, and is
visually moving at a veritable snails pace when impacting Termina; using your interpretation of visuals >>> lore, calculating the destructive potential of the moon
as it is visually portrayed probably wouldn't even scrape tier 6 at all, let alone wipe out a planet."
The Majora's Mask moon wiping out everything in game over screens is still a part of the visuals. It's still visually depicted, and visually portrayed. It doesn't contradict anything I've said about visuals or whatever.
"This is not a debunk, again if we all use this kind of argument Immeasurable speed character should lose their speed they can travel time via raw speed but they doesn't solve any problem in the past, or the closest example - Dragon Ball character, they have MFTL speed but perform their daily activity in normal human speed. Not all author remember or know how to precisely potray superhuman speed at insane level outside combat, or all those fiction characters need to demonstrate their insane speed in normal activity; there is only few verse that demonstrate it like DC Comic (if i'm not wrong) as the author know how to demonstrate these speed precisely."
Being rated MFTL is qualitatively distinct from being rated infinite, Dragon Ball characters and the like tend to have distinct "casual" and "fighting" speeds (because something, something, "active" and "passive" ki power), and you can be ranked as "immeasurable" in speed for many different reasons beyond just "time travel with raw speed".
These are not points against "this kind of argument", these are just really poor excuses."
Pls don't keep quoting me