This is from Mokou
Hoooooookay, let me shoot this down as quickly as possible. So much is wrong here I don't even know where to begin.
There are a number of extenuating circumstances as to why TES and GoW are rated the way they are, which don't apply to Touhou. TES has literal books of "lore". GoW has a bunch of author statements on Twitter. Makai being "infinite" in Touhou has precisely two character statements to back it up. Character statements aren't "lore", and they don't mean anything by themselves.
Stop comparing verses to each other when the comparisons don't apply.
Touhou ALSO has literal books of lore. That's like, the entire point of the existence of the print works. Perfect Memento in Strict Sense, Bohemian Archive in Japanese Red, Symposium of post-Mysticism, Grimoire of Marisa, Grimoire of Usami, Strange Creators of Outer World, and this isn't even all of them. How do you outright ignore one of the most consistent sources of information I and other supporters use?
And ZUN also has plenty of statements which we use. Stuff like space and time being connected and Hell being infinite are straight up word of god. Considering ZUN is, as far as I'm aware, the only author Touhou has ever had, all of these count as author statements. The comparisons are completely fair.
And yes, we do in fact use character statements for information. We always have. And we will always continue to do so. Whether it qualifies as "lore" is pure semantics, as regardless of whatever name you give it, it's still information being given to the player.
They weren't. The "they only went to an intermediate space between the Earth and false moon" argument I brought up certainly wasn't. This hyperbolic argumentation only hurts your side.
Here's what you're not understanding: the point where the protagonists start (Eientei at ground level) and where they end up at the end of Final Stage A (the "space" Eirin mentioned) is separated by a corridor, as proven by Eirin's statement here. So, whatever length the corridor is, is the distance the protagonists traveled. And wouldn't you know it, we have numerous statements saying the corridor is infinite and endless, something that is consistent across two different games. Since the protagonists obviously didn't take a literal eternity to get there, they crossed an infinite distance in finite time. Do the math yourself; it's blatantly infinite speed.
What do you not gey? Don't you understand what "portray" means in this context? I'm talking about their actions, feats, and exploits in any given 2hu plotline. And in no other plotline are 2hus depicted with speeds even mildly approaching "infinite".
Even if we took the Palanquin Ship feat as real, it would just be an outlier, given that there is practically nothing else that supports "infinite speed" Touhou, and the other storylines depicted them as having far more limited speeds.
Mal, two infinite speed feats is not an outlier. There are two distinct games in which infinite speed feats occur, with both feats being able to be performed by a majority of the cast (a total of ten characters, across both IN and UFO). Now, if this were a one-off thing, done by a single character, then yes, the point about outliers would hold weight. But that simply isn't the case.
And for the record, the consistency issue was brought up in the original upgrade thread, with Promestein accepting a 'possibly' rating due to the lack of supporting feats at the time. If we revert to a 'possibly' or 'likely' rating, then that's fine, but do keep in mind that your points about 'consistency', even taken at face value, would not remove infinite speed from the profiles.
Hell, we even have Rinnosuke, a man who regularly interacts with Reimu Hakurei and is quitely closely acquainted with her (so he should know what he's talking about) saying that with Reimu,
incident resolving usually takes several hours, or even a day. This comes from "Curiosities of Lotus Asia", chapter 8, making it just as much "lore", if not far moreso, as some offhand character statements about Makai's size.
If Touhou characters generally had unlimited speeds, incident resolving shouldn't take hours, or even a day; incident resolving should take a few minutes at most (and that's being generous here). What are they doing in "half a day" that unlimited speed wouldn't take care of in half a minute?
You would do well to remember the context that most incidents take place in. Reimu never just goes from point A to point B in a straight path; incidents have multiple factors that contribute to that time:
-Fights: If two characters are comparable in speed, as they should be, then their fights would take up a significant amount of time. Just because two characters have infinite speed does not mean their fight would end in a literal instant. To give an example, Dragon Ball characters regularly fight at MFTL+ speeds, yet actual battles can take minutes if not hours. The same principle applies here.
-Losses: It is canon that Reimu does lose from time to time, something that would obviously slow her down. The most obvious example of this would be her fight against Okina, in which she lost, then had to spend time devising a counter-strategy to face her in the extra stage. Which leads me to...
-Information Gathering: Incidents are never just a straight line from Reimu's shrine to the big bad at the end; rather, a significant part of solving incidents requires learning about who the culprit is, where they are, the specifics of what they're doing, and so on. This is generally what the first 3 stages of any given game are; fight the (usually uninvolved) bosses at the beginning, gather what little information you can from them, and use that to find the true culprit. To give an example, in Unconnected Marketeers, the protags end up in a cave on youkai mountain, where Misumaru tells them that they're in the wrong spot and the true culprit lies elsewhere. Doesn't matter how fast you are; if you have bad information, it's gonna slow you down.
In conclusion, there are multiple factors that would make up the majority of those "several hours to a day", none of which impact the infinite speed ratings.
If something was only described as "infinite" via two character statements, that doesn't really "prove" anything. Those statements could be hyperbolic or otherwise nonliteral, and god knows Touhou has an abundance of nonliteral statements.
Some statements being non-literal =/= all statements being non-literal. It's a case-by-case thing, where we determine if a character is wrong based on other context. The issue here is that there
is no additional context for Makai's size; those statements are all we got. Therefore, nothing contradicts them, and they're fine to use.
And of course, you need evidence of something being hyperbolic. Evidence that you have never provided in any instance of you claiming that something is hyperbolic.
Obviously this isn't true, since you people are so gung-ho for an "infinite speed" rating. Even if we accepted this line of reasoning, then there's no particular reason to support "infinite speed" over, say, subsonic speed.
Don't tell me you actually took my suggestions seriously and are planning a downgrade to subsonic?
I don't even know what this is really arguing against, and it doesn't bring up anything that 'debunks' infinite speed, so moving on.
Sonic has, like, a dozen guidebook/databook statements, scaling to laser-dodging feats, and an outrunning-a-black-hole feat to back up his current FTL rating.
Touhou has two character statements and nothing else to back up "infinite" Makai.
They are not the same. Stop comparing them.
I think you're misinterpreting the original point here. When playing a Sonic game, Sonic never visually moves at speeds equivalent to what we have listed on his profile. Virtually no game characters do. Yes, the laser dodging and black hole feats are indeed evidence for his ratings. But so are the infinite corridor and Palanquin Ship for Touhou.
In both circumstances, it is the context surrounding the feats, and not the visuals, that determine speed.
And for the last time, character statements can be used as evidence. We've always used them. This shouldn't be new or controversial.
Is this some weird joke I'm not getting? How do you separate what is "actually happening" from the visual depictions themselves? What occurs in the gameplay is not sone weird simulacrum shadow-puppet play of what's "actually happening" in some transcendental "lore" realm, it's generally an essential element of the story itself (excepting gameplay mechanics, of course).
And neither the visuals in this game nor the "lore" in any other 2hu games support "infinite speed" Touhou.
I'm pretty sure a good 55% of our video game profile stats come from gameplay as well, making it downright hypocritical to entirely juxtapose gameplay and "lore" like what is being done right now.
Let me give you an example of video game visuals not matching up with lore or story, and our wiki giving the lore precedence over visuals.
In Majora's Mask, the moon crashes into Termina once your time is up, ending the world and causing a game over. Now, due to the
statement of the moon ending the world and wiping out all life, we consider this High 6-A scaling it to a planet surface destroying calc.
But what about the
visuals? The moon is
visually not equal to a real moon in any size, and is
visually moving at a veritable snails pace when impacting Termina; using your interpretation of visuals >>> lore, calculating the destructive potential of the moon
as it is visually portrayed probably wouldn't even scrape tier 6 at all, let alone wipe out a planet.
But you know what, Mal? We accept the former interpretation (the High 6-A one) because no one in this wiki in their right mind is gonna throw out all the lore, all the statements, all the information and little context clues we collectively spend hours researching just because "muh visuals". I put god damn
effort into researching this shit, and as sad as that is, I vastly prefer it to just blankly staring at gameplay footage and going "they don't look fast therefore they aren't fast".