Man, that annoyed me. Now I gotta type everything all over again.
I don't think he can simply "adapt" to Kazuma getting a decent multiplier in speed when he escapes from close range. At least not in time for him to catch up lol.
Let me get this point out of the way, and let me show you how Kenny Omega's Accelerated Development works.
Get's a "surge of energy" his fighting style rapidly increases as the match goes and he can counter people with superior speed. Jericho was able to fight and defeat Omega, who can do this. At best, this speed boost Kazuma has is going to catch Jericho off guard at best. Jericho will quickly adapt to this.
[Escape] also makes it easier for Kazuma to dodge attacks, which in combination with his luck, would make it very difficulty for Chris to hit him.
Jericho's skill negates the luck by a good extent, but this is fair to use all things considered. Jericho will be extremely hard to hit as well, so they're pretty much even here.
Not entirely. Close range could mean just a few meters away. Far enough to be out of range of Chris' physical attacks but still close enough to successfully deploy the trap.
And Jericho will be able to hit his range attacks, and he can still dodge it due to skill and IR.
Underwear would be the first thing he'd take.
This will definitely throw Jericho off his game for a moment. Jericho will charge at Kazuma in anger though, so Kazuma will have to be on guard, as he's about to be going into a 1v1 H2H fight with someone far more skilled than him.
Kazuma has been on fire before, it wouldn't be anything new.
The thing is that Jericho will immediately capitalize on this opportunity, leaving Kazuma basically no time to recover.
You don't just break out of Class M via pure physical might when you have peak human LS.
Correction: Class 5 LS, but your point still stands. Problem is that it's going to be very, very hard for Kazuma to use his Bind ability against someone like Jericho.
Every ability Chris has sans his skill-related ones are shut down by Kazuma's own abilities. Fire ball is useless because of Create Water.
??? It's going to be useful because Jericho's not going to give Kazuma anytime to recover.
Poison Mist doesn't do anything because Kazuma doesn't need his eyes to "see" people.
This is fair, but the pain from the Poison Mist will be excruciating, which will make it very hard for Kazuma to focus and pinpoint Jericho's location.
And his finishing move can be avoided by Kazuma via Escape, which boosts his evasion and his speed significantly.
Already debunked, thanks to Jericho fighting someone who can random bursts of speed, and being able to counter people with superior speed. Heck, Jericho has dealt with having the speed disadvantage many, many times, so this is nothing new to him.
Kazuma has way more versatility than Chris. Fire balls could catch him on fire.
Jericho can fight fire on fire. Plus, Jericho can casually dodge like it's nothing.
Wind could push him back if he gets to close.
That's fair.
Earth could bind him to the ground, making it hard to move.
How does this work? Is this the bind ability again? Or is it something else?
Water makes Chris' fire abilities useless and can also be used to push him back.
Actually, I'm not too sure if Kazuma's will be quick enough to negate the fireballs.
It comes in very,
very quickly. How long does it take for Kazuma's water to activate?
While Chris is skilled, Kazuma is lucky asf. And even without luck, Kazuma is still quite skilled with a sword. He's not a master or anything, but he's definitely skilled enough to abuse that range advantage to the fullest extent.
Thing is the skill gap is very, very big. And like you said, Kazuma's luck is significantly less effective against skilled fighters. Jericho is leagues above Kazuma in skill. A sword isn't going to help here.
And because he'd likely steal all of Chris' clothes, he'll have no protection against his blade.
He'd start with Chris' underwear, like you said. And even if Jericho will have protection, he's still far too skilled to be hit.
Kazuma has a way of ending the fight immediately with [Bind]. Sure Chris can dodge it, but Kazuma has multiple tries at this and from close range, it'd be very, very hard to dodge.
IR? Jericho has fireballs and poison mist to counter this as well if Kazuma even tries to do this. Jericho's fireballs and poison mist will hit Kazuma quicker, as it hasn't been shown that the chains will come out as quick as Jericho's fireballs and poison mist.
Kazuma can mimic his magical attacks and use them against him.
Fair, but once again, Kazuma will have to hit Jericho with it, and we already know how hard it is to hit Jericho here.
Kazuma can steal any weapon that Chris tries to use
There's still multiple weapons Jericho can use here, plus, can Kazuma even use the other weapons efficiently?
He can just continue spamming it. And if Jericho can't move for even a second, that leaves him open to Kazuma's sword or any of his other elemental abilities.
Jericho in this key is far more aggressive than his WWE key, so he won't hesitate to spam fireballs and poison mist if needed. The same applies to the Judas Effect. Plus, if Kazuma even thinks about charging at Jericho with his sword, then good luck with that, as Jericho can counter moves into finishers.
Even if Chris gets close enough to put his hands on Kazuma
The moment Chris gets his hands on Kazuma is when Kazuma gets his ass beat.
He is VERY annoying to fight because he's smart. He throws all dignity and respect for himself and his opponent when he fights. He'll do whatever he thinks he needs to do to win. If that requires him to spam attacks again and again, steal underwear or weapons, attack weak spots (like his ******* dick cus dude will literally steal all his clothes), he will NOT hesitate.
Jericho is arguably smarter. Jericho won't hesitate to play dirty as well. Especially in his AEW key. Professional Wrestlers who play dirty like Jericho will not hesitate for low blows (kicking people in the dick) as well.
Plus, I'm sure you don't want to dive into Jericho's Social Influencing, as that can change the tide of the fight immediately...
Overall, Kazuma's mainly rely on luck, which has been said many times Jericho can negate thanks to the massive skill gap here. Not to mention IR, which works offensively and defensively. Kazuma's speed boost is basically useless, as Jericho has fought and defeated who not only hold speed advantages over him, but can also gain bursts of speed, being able to counter people superior in speed.
Kazuma's only real plausible win con is Bind, which has been said already that it will be very hard to pull off.
Jericho's skill overall just trumps Kazuma's versatility for the most part.
Also, if you want to debate Jericho's Social Influencing, I'd be more than happy to.