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That isn't really a matter of testing. The math looks like this:@Antvasima
This is quite an old thread, but I'm wondering about the change in formula and use. From what I've seen in Lina's testing, the degree Angsizing formula doesn't match the testing in comparison to the radian formula. Has anyone else done similar testing with the same results?
2atan(tan(70deg/2)*(504px/980px)) = 39.6085798975 degrees which gives 0.527 m vs the actual 0.8 m
Angsizing
vsbattles.fandom.com
So I managed to remember the maths I did
In the above very rough diagram, H is panel height (BC), h is object height (EF). The angle BAO will be half of a human eye's range of view (The range is 70 degree I believe).
In triangle BAO,
-Tan 70/2=(H/2)/Base
In triangle EAO
-Tan(x/2)=(h/2)/Base
If we divide the two equations
-h/H=Tan(x/2)/Tan(70/2)
Bringing tan70/2 to the left side
-Tan(70/2)*(h/H)=tan(x/2)
Using inverse
-Tan-1{Tan(70/2)*(h/H)}=x/2
-Or 2Tan-1{Tan(70/2)*(h/H)}=x
x is the angle you are supposed to find
thanks for the adviceFor instance, if you were doing a calc for a Quake game, you should use 90 degrees instead of 70 degrees if you didn't change it to a value other than the default.